Nintendo's Iwata - Innovate or Die 336
Linker writes "CNN/Money has interviewed Satoru Iwata, where the president of Nintendo Ltd. says the gaming industry is in the midst of a crisis of innovation, which could lead to its demise. The idea, of course, is to justify the existence of the upcoming Nintendo DS, but Iwata does point out that the gaming market in Japan has been shrinking in the past few years - and the U.S. and Europe may do so soon."
*Innovate or DIE!* (Score:5, Funny)
Re:*Innovate or DIE!* (Score:4, Funny)
Re:*Innovate or DIE!* (Score:4, Funny)
Re:*Innovate or DIE!* (Score:5, Insightful)
If we all pushed a little we could get games that are bleeding edge and innovative, but the number of these titles will be limited as long as every joe schome dishes out his 50$USD for some mindless point and click linearly story driven boxed pile of horse *!@#!
Just my thoughts
Re:*Innovate or DIE!* (Score:3, Interesting)
Re:*Innovate or DIE!* (Score:4, Insightful)
Now, I'm not trying to get myself a Bill Gates style quote ("640k is..."), but seriously - there isn't much more to do, and what there is to do - is very very hard to think of or implement.
It's just like cinema. What new genre has the cinema introduced in the last decade or more? There are some ground breaking technical movies who have interesting stories that combine thanks to technology - Pulp Fiction, Memento are two examples I can think of. Fight Club was amazing. LOTR improved on the fantasy genre. But in the end, I can't think of anything totally new.
Games will eventually start being more and more similar to movies or to real-life. Better AI, better graphics, interesting ways of presentation and good stories. But the genres will remain the same, with rarely any innovation - if any at all.
Re:*Innovate or DIE!* (Score:5, Interesting)
Re:*Innovate or DIE!* (Score:5, Insightful)
Granted, they still have to figure out a paradigm solution to the "how can Joe Sixpack (who plays a few hours a week) have fun in the same world as l33t g4m3rZ (who play 30+ hours per week)", but the interest value, the innovation, and sheer unpredictability of human opponents will outweigh that of even top-notch AI's for many years to come.
A developer has a choice:
1) Spend $5 million building a complex, detailed storyline single player game with multiple solutions and plot branchings, detailed character interaction and clever 'learning' AI. Most people (who actually play 3d Magnum Deer Hunter XXVI) won't even buy it, some will play it for an hour or two before hunting for the walkthrough online, and only a very teeny % will actually play through and enjoy 90% of the investment.
2) Spend $3 million making an online game where you can continually input content over time, you can get players to pay $15/month to play it as long as you're willing to pay the continuing bandwidth, server, and staff costs to support it, and let THEM pretty much create the interactions and plotlines internally.
#2 looks like a pretty good option.
Re:*Innovate or DIE!* (Score:3, Insightful)
The problem with changing outcome or environment is that it increases the amount of possible paths through the gameworld. If, for example, there's 3 possible paths through each area, it triples the amount of content needed in the game. If there's eight choices you can make during an adve
Re:*Innovate or DIE!* (Score:4, Interesting)
As a RPG designer I would agree that one of the key differences between a CRPG and a tabletop game at a game convention is that the CRPG is often linear in it's resolution (often only one viable solution), whereas a tabletop game has to accomodate anything the players come up with. Players are extremely scathing about "fishhook" modules - game that drag you along a set path as if their was a fishhook in your mouth.
I have no idea what would be involved in giving a CRPG the degree of flexibility you can get in a table top game, there would need to be character AIs which change their actions based on past actions and behaviours of the PCs. The biggest problem would be writing all the branches to emulate the way a tabletop GM can ad lib.
Support the innovators! (Score:3, Interesting)
I'm part of one of those smaller game development houses; we develop online RPGs. Our current game, Meridian 59 [meridian59.com], is a classic online RPG with open PvP. Yes, open PvP isn't for everyone, but many people wish to have this
Waste of time? (Score:4, Informative)
Things are even worse now that games are getting to be so complicated. Unless I can pick up a game, figure it out in 10 minutes, I don't want to play it. I refuse to commit large chunks of time to games anymore. Which is why I still play Tetris and all the classics on a Game Boy when I have a few minutes to kill on a commute or something.
It seems like the lack of innovation has simply spawned more and more complicated games that people don't want to bother with.
Re:Waste of time? (Score:5, Insightful)
However, playing PGR2 on XboxLive is _really_ fun, I'll admit to that.
I think the demans is there but cost is too much (Score:2)
you make a point, a good example is super smash bro's malee(sp) simple stupid when you think about it but so much fun. do think it's not what we think but our geeneration. As a child I was a gamer holick archade atari, SNES I would have easily let my life drain away if my dad didnt' step in. Now i'm a dad and I can't understand the addiction my son has even though I myself was addicted.I think the problem has to do with game costs. Kids who are the main players simple cant' afford $50 a pop games. anythin
Re:Waste of time? (Score:5, Funny)
Re:Waste of time? (Score:5, Funny)
Re:Waste of time? (Score:2)
my favourite (ok, the most playable) game on my cellphone is a form of video-poker.
I'm starting to wonder if the odds arent overly stacked against me... I never win more than a certain amount until I inevitably start to lose everything, which makes me want to throw the damn phone against the floor of the bus.
Re:Waste of time? (Score:3, Funny)
1. Play game on phone
2. Get mad at game
3. Throw and break phone
4. Buy new phone
5. (Cell phone maker) Profit!!!
Re:Waste of time? (Score:2)
Those are features added by the marketing department: the more frustrated you become with a phone, the more likely you become to destroy it, therefore being forced to buy a new one. Unfortunately, however, you are hooked on these maddeningly aggravating games, so have to buy a phone from the same company. It's all too easy...
Re:Waste of time? (Score:2, Interesting)
I have listened to my younger cousins conversations regarding games and its like a subculture where they describe places they've been, weapons they own and monsters they kill. "How do you get super magic level 3 armor without the money?, you must first talk to the wizard and bla bla bla....". Ive only seen such avid and c
Re:Waste of time? (Score:2)
The worst part is that most kids don't figure that out for themselves; they read the guide or the walkthrough. It's like they want to watch a movie where they can make someone walk around in a different direction for a minute if they want to.
Re:Waste of time? (Score:2, Insightful)
Of course in practice this is often not the case
Re:Waste of time? (Score:5, Insightful)
Wasted? A moment enjoyed is never wasted.
Re:Waste of time? (Score:5, Insightful)
Sorry, but southpark for N64, goldeneye and alot of the other classics are simply more fun to play. New games coming out simply suck. I go and shop every month, nothing for the PS2, even the $19.00 cheapie "classics" interest me, the Gamecube has no new games that I dont already have that are of any interest. I try, I rent things that might be interesting and end up dissapointed every time.
Games today just plain suck. I love Ut2004 on the pc, but that kind of game (FPS that is) sucks big time on a system withough a mouse and only 10 buttons, same as a flight sim without a real yoke and throttle controller.
They could work on making games that are actually fun and addictive instead of the same old crap over and over and over.
having 90,000 polygons per object and realistic shading is worthless if the games just plain suck.
Re:Waste of time? (Score:3, Insightful)
Many games, each requiring a significant time to master, means that fewer people will play each one. And as the games get more expensive to make (as they try ever harder to attract an audience share), they require more players to be profitably made.
Re:Waste of time? (Score:2)
Games have undoubtedly gotten more complicated. This isn't due to a lack of innovation, it's due to new technologies allowing lots of innovation. The fact that there's a huge amount of money involved in the game industry has spawned many companies that just respin older g
Re: (Score:3, Interesting)
Re:Waste of time? (Score:5, Insightful)
Agreed. I haven't been big into gaming since Starcraft. The wife and I filled our living room with computers when that came out and spent the large bulk of our time gaming with friends. Looking back, we spent 2-4 hours on almost a nightly basis. Fridays would start by 6:00pm and continue until 1:00am or later; we played until our wrists just couldn't move the mouse any more.
Sure, we had fun, but what a waste of time. I could have been developing some cool piece of software, or building something, really anything but sitting on my butt doing what amounts to nothing.
So here I am surfing Slashdot instead. Hmmm... maybe I shouldn't submit this. Oh well.
Re:Waste of time? (Score:2)
See, I think games haven't become that complicated, in fact:
Back in the early to mid '90s simulations where all the rage, I had the entire Microprose collection and love
Re:Waste of time? (Score:4, Insightful)
Excluding more advanced and in depth MMORPGs (Everquest, FF11, etc), single player RPGs (Morrowind), or an RTS game (Warcraft, Starcraft, etc.), games, for the most part, aren't complicated at all.
GTA: You have a button for gettin in a car, running, jumping, and switching weapons. Not too complex there. Get in a car, drive to your destination, get a mission.
Fighting games? Not very complex. Most are designed around the Tekken/Virtua Fighter modes where you have weak/medium/strong attacks. That's it. Unlike earlier fighting games, moves, combos, and finishing moves are listed for you within the game.
Survival Horror? Every one I've played is pretty simple to figure out. You pretty much walk, shoot, and solve puzzles. What about FPS games like Halo and Unreal? Not much to them aside from knowing where the move/shoot buttons are.
RPGs like Diablo are pure hack & slash. Yeah, you can incorporate strategy into it, but it takes a whopping 5 minutes to read up on how to socket your items.
Sure, you have your occasional game that takes a while to figure out, but those aren't geared toward those who'd rather flip blocks for 20 minutes then call it a day.
But one thing is for certain: game today are NOT too complicated by any means. I think you must be gettin old
Re:Waste of time? (Score:2)
many other games have you do all these complicated menus to change weapons, or whatever, can be very annoying when you're getting your ass shot at.
DS (Score:2, Insightful)
That's because the new games suck! (Score:3, Insightful)
Re:That's because the new games suck! (Score:3, Insightful)
There are tons of good innovative games out there, the problem is that nobody buys them. (Sometimes.)
For instance, look at a title like Beyond Good and Evil. This is one of the most compelling games I've seen in a long time and, only a few months after it's initial release, it's $20 in the bargain bin because nobody bought it. Or how about Syberia, an excellent adventure game recently released for XBox and PC? Crimson Skies for XBox? That's pretty innovative. Or Prince of Persia, which i
Kids these days... (Score:5, Funny)
Sweet merciful crap! If it wasn't for these games, nobody would have wanted to grow up to be a game designer and create some of the games we see today. Some of those kids' parents need to just slap those brats across the face!
Reminds me of the scene in Back to the Future II, "You mean you have to use your hands? Aww, that's a baby's toy!"
Don't think too much of this (Score:2)
Re:Don't think too much of this (Score:2, Insightful)
<grrr>
Re: (Score:3, Interesting)
Re:Kids these days... (Score:2)
I like how these kids are quoted talking about GTA3 when they can't be older than 12. Apparently someone has to explain the finer points of the ratings system to these parents. As another poster pointed out, though, they're probably the editors' kids and therefore get all the games
Re:Kids these days... (Score:2)
Anyway, most of the games that they looked at really do suck by today's standards. The fact that they inspired the games that we have today is irrelevant. Just because Mario 64 is a great game doesn't mean that most people would enjoy playing SMB1 for more than a few minutes.
But the kids who bashed Tetris? They deserve to die.
Rob
Re:Kids these days... (Score:2)
Ouch. Isn't that a little harsh? I mean, come on. Death? Over Tetris?
Re:Kids these days... (Score:2)
Take films for example. Early silent films, like "Battleship Potemkin" and "The Birth of a Nation" (factoring out its racist narrative) contributed greatly to the field of filmmaking in regards to storytelling techniques and editing. They were revolutionary. But how many film goers of today would actually enjoy them and/or seek them out?
-B
Well, a good start.. (Score:2)
Hey, they translated it into Australian... (Score:2)
Great. (Score:5, Insightful)
Yay free market.
I'd like it even more if certain other industries could be made to feel this same pressure.
Yes! At last! (Score:2)
No innovation??? (Score:5, Funny)
No innovation??? (Score:2)
The DS features two screens, one of which can act as a touch screen, which is incorporated into games.For example, Sega had a Sonic title on display at the show, where Sonic's rate of speed was dependent upon how fast you could move the stylus (or your finger) back and forth across the bottom screen. [...] Making those changes, Iwata feels, is the only way to keep people from getting bored.
This is not a visionary article about the future of the gaming industry. It is an articl
Offtopic mod down (Score:3, Funny)
Then I thought wow Microsoft has been releasing a popular game for years, and nobody realized it. No I'm Not talking about Flight Simulator. I am talking about THIS [amazon.com]
Re:Offtopic mod down (Score:2)
They are into acquisitions in the game market, not innovation.
Next Killer Genre (Score:2, Interesting)
What's the fundemental basis for each console generation.
1st Generation Consoles - 2D
2nd Generation Consoles - 3D
Each generation defined a genre of games that eventually saturated the market. Having the 2nd generation recede is not that surprising. The question will be "Who will invent the next unique genre of games that spurs the market once again."Re:Next Killer Genre (Score:2)
Re:Next Killer Genre (Score:2)
Re:Next Killer Genre (Score:2)
I am referring to the platform basis that has followed the general marketing curve.
The first generation started with pong units and effectively ended with the NES. The second generation effectively started with the Sega and SNES units one up to the present.
The first widespread use of 3D gaming I can recall was the SNES with games like Starfox
Seriously, innovate guys. (Score:3, Interesting)
Pushing the same crap over and over is fairly risk free.
God knows I own every Zelda game (excluding the 3D0 crap).
I blame EA (Score:5, Insightful)
Instead, we are fed the same old games.
But can you blame them? Works in hollywood like a charm.
Re:I blame EA (Score:2)
A lot of them didn't do so hot. Most of those development groups have folded. Assy Black & White is the only one of the above franchises that's still alive and it's moving more into conventional MMORPG/RTS territory.
Sega Dreamcast probably had the most innovative titles of any system (a monkey with fucking maracas! bril
EA are... (Score:2)
...almost like the Borg of the gaming industry.
Just look at the development houses it has swallowed up, Maxis, Bullfrog, Westwood... and the games that they come out with now (more Sims anyone?).
Focus on Handhelds (Score:3, Insightful)
Correction: (Score:2)
Iwata does point out that the NINTENDO gaming market in Japan has been shrinking
Re:Correction: (Score:2)
/tell Aribaud if you wanna party with a lvl 12 War Elvaan.... Bahamut..
It comes down to the Three Gs... (Score:5, Funny)
This is the formula used (depressingly successfully) by many game companies nowadays. Everything else can be sacrificed by these three.
GUNS: Actually, violence in general. More violence is good, but quality ("realism", meaning extra gore) can make up for a lack of quantity.
GIRLS: The more women and the less clothing, the better. Any kind of implied sexuality is better than nothing, however.
GRAPHICS: Photorealism = good, any other graphics style = bad. This is mostly an extension of Guns and Girls, since "realism" (actually pandering to a perverse fantasy, but your average gamer has a hard time telling the difference) is key to these areas.
These three factors contribute to what is sometimes called PPLQ, "Perceived Penis Length Quotient". The higher the PPLQ, the better the game will sell, because it is perceived as a Manly Game. Nintendo's problems as of late stem mostly from the fact that it refuses to satisfy PPLQ, under the deluded impression that innovation and gameplay are actually important to the average modern gamer. Thus, we get games like Final Fantasy: Crystal Chronicles and The Legend of Zelda: the Wind Waker, games doomed before they ever hit shelves because they were not deemed Manly enough.
Re:It comes down to the Three Gs... (Score:2)
Re:It comes down to the Three Gs... (Score:2)
You just unwittingly described the movie industry too.
Re:It comes down to the Three Gs... (Score:3, Informative)
I would point out, that "Legend of Zelda: the Wind Waker" is one of the highest selling games in US History. No game before or after has hit as many preorders as Wind Waker did. (In the US.)
DDR? (Score:3, Interesting)
then it doesnt say why they resisted it. And who the officials are.
Re:DDR? (Score:2)
Besides.. you have to admit it's pretty funny seeing some of your "stereotypical" gamers "dancing".
Re:DDR? (Score:2)
according to this recent report [http], "... in conclusion demonstrating that children who are on their feet pose the greatest threat to the DHSHomeView FunPack being integrated into most popular video game consoles being marketed in the United States market
Doesn't surprise me (Score:5, Insightful)
Now, odds are you'll say "The PC". Which, at $1000 - $2000 for the hardware, that's certainly true.
For the Gamecube and the Xbox, the systems are pretty well matched. From what I've seen, the Xbox can do lighting better thanks to the shaders, while the Gamecube seems to have better anti-aliasing (take a look at Super Monkey Ball 2).
Fast forward 18 months when the Xbox 2, PS3, and Gamecube 2 come out, all with chips made by IBM, 2 of which have chips made by ATI. Now which look better?
Once we reach a point of technical ability, all of the consoles will start to look the same in graphical and processing power. So then it's going to come down to one thing:
Who has the better games?
PS2 still has the most, though I imagine most PC developers will continue the trend of "PC/Xbox" hybrids (though with the Xbox 2 it will be curious to see how possible this will still be, though XNA should help with the tranferral).
Nintendo at least is trying some new things. Using a stylus to "draw" Pac-Man on a screen, or to "shoot" in Metroid. Or using Congo drums for a Donkey Kong platform game (and, of course, the upcoming Donkey Konga itself).
Will most of these works? Probably not. There's a good chance that most people will think that playing a platform game with drums will suck donkey balls (pun intended), or that drawing on a screen won't be fun. But in an a realm where Final Fantasy XII seems to play like Final Fantasy XI only with a blond in a hoochie skirt (for Pete's sake, woman, put on some tights and have some dignity instead of letting it all hang out like you're going to walk down Prostitute Avenue), and every first person shooter looks the same, it's going to the ones that are different that will pull it out.
Personally, I'm betting that the Xbox will continue to be big on the FPS and Sports games, PS2 will rock the RPG and "everything else", while Nintendo will grab those "Games you must have or die" kind of things (Nintendo, new Mario, and of course GBA games).
I'll withhold judgement on Nintendo's innovation until I see sales rise (remember the lesson from SEGA: different doesn't always mean $$$), but if nothing else, you've got to give them credit for at least doing something different than the other guys.
Re:Doesn't surprise me (Score:3, Insightful)
Well, Nintendo has learned that lesson several times.. but at least they keep trying. Some of their innovations were just too ahead of their time. The Power-Pad didn't do too well, but 10 years later, the Power-Pad has been re-invented for DDR. On the othe
good. (Score:2, Insightful)
Makes me think of (Score:2)
Why? (Score:3, Insightful)
Rinse, lather, repeat
Too expensive (Score:5, Insightful)
Re:Too expensive (Score:2)
A game should be fun, but not necessarily funny. You can get just as much thrill out of fear or suspense.
Pure fud... lazy inovators (Score:3, Interesting)
Two words: online gaming
If we continue down the same path as we have in the past, people may become tired of gaming
In economics they call this Diminishing Marginal Utility [investopedia.com]. The more you consume something, the less gain you experience from consuming one more unit of that thing [about.com]. To combat this, marketers need to offer you something novel. I don't know why anyone would think that video-games are imune to this...
Not all about innovation (Score:2)
However in my experiance it's not all about innovation such as adding camera's and microphone's to games, or inventing new game styles. However Open Ended game play does make a huge difference. (I lovingly call non open ended games 'Walking thru a cave with pretty new paintings on the wall' now.. just running
This is a common technique (Score:4, Interesting)
All I have ever said, and have been brutalized repeatedly for on this site, is that the American/Eurpoean markets are different from the Japanese. It is easy to show that the gamers have different tastes, a number of recent slashdot articles have proven that, and that the Japanese market is shrinking overall while the western markets continue to show growth. As soon as NoA starts treating American's as special again (as it did with the significant difference between the NES and FamiCom) they have a chance to recover. If they continue resting on their laurels and giving us the exact same hardware and software as is released Japan, their western market share will continue to shrink until they are totally irrelevent. My prediction all along has been the fragment of the market into one worldwide success and a different second place in Region 1 and 4 from Region 2. If the current trend continues the big winner will still be Sony, with MS and Nintendo ceasing to compete directly and each taking second in different parts of the world. The only question in my mind is will Nintendo be too stubborn to port their software to Playstation or Xbox when the Americans finally boot them out of the hardware business.
Re:This is a common technique (Score:4, Insightful)
Also, I believe the Xbox is the same in the US and world markets.
The articles your referred to regarding differences in Japanese, European, and American markets talked about the gaming titles themselves (i.e. what genre of games each market like), and didn't really refer to the gaming hardware themselves.
In fact, if Nintendo manufactured different hardware for each of its regional markets, they probably can't take advantage of lowering manufacturing costs in terms of scale, so it would probably lead to a higher retail price and damage its market share.
P.S. the NES and the FamiCom had very little differences outside of appearance. It was purely a marketing decision to make them "different".
-B
Comment removed (Score:5, Insightful)
Bottomless Pits... (Score:2, Insightful)
Developer Platforms are the problem (Score:2, Insightful)
Sega innovates! Didn't help them much! (Score:2, Interesting)
Nintendo DS innovative? (Score:4, Funny)
He's right (Score:2)
Re: (Score:2)
History is Repeating (Score:3, Interesting)
1984: Game industry is bloated with too many consoles with too many accessories created ahead of demand (Intellivision2), the same games being re-branded and resold, too many boring tie-ins (E.T.), and a saturated market that was fed up with it.
Result:
Industry colapses.
1994: Game industry is bloated with too many consoles with too many accessories created ahead of demand (Sega Genesis, 32X, CD, Saturn, Game Gear), the same games being re-branded and resold, too many boring tie-ins (Captain Novolin), and a saturated market that was fed up with it.
Result:
Industry implodes.
2004: Game industry is blaoted with too many consoles with too many accessories (PS2 + HD + Network card + microphone + eyetoy = Jesus Fucking Christ!), the same games being re-branded and resold, too many boring tie-ins (Fight Club, the game?), an a saturated market that is getting poorer every day thanks to these wonderful tough times.
Result:
Who knows, but you can bet your buttons that the Nokia nGage is going to die.
Well, maybe it won't happen till next year. But sooner would make such wonderful symetry.
Hrmm, you know.... (Score:5, Insightful)
how, since SEGA (who have been the leg-up for innovation in the gaming industry) stopped making consoles, we havent seen any attempts towards any next-generation systems, only little plastic boxes that hook up to the TV.
Now the DS is coming out, which may start a future of systems that can easily replace the systems that hook to TV's (though I dont see it happening)
but it throws the handheld market out of the repetitive 2d-only market.
Now there's the PSP, but I honestly wouldnt want to buy that, it's neither innovation, or really something that can be called handheld or portable.
all it is is a PSone with games that are incompatible with all of sony's other products.
the only selling point is the mp3 player, which will attract the sony fanboys right away. but you can just buy a psone with a monitor, and you got a fairly portable system, with pre-existing games.
The DS will have its own games, yes, but they'll have their own unique features that take advantage of the DS' power, people may make fun of the DS, but it's a system with a hell lot more innovation and potential than anyone has done to date, and is something nintendo hasnt done before to date.
but with all that, we need more innovation, and the only real innovator left is nintendo, really.. Sony just copies the innovation and adds a tacky feature here or there to make it sell like hotcakes. and Microsoft.. well we dont need to go there. Sega and nintendo used to be the main innovators back in the 90's and now that Sega no longer makes systems, it's really up to nintendo now to do it, or else we're facing a dark age for console gaming. Because if Sony and Microsoft get their way with the industry, console gaming will mostly die for the most part. and any innovations will be minor details, nothing new, since they wouldnt have competition except each other, and they leech, so nothing would really come up.
I say, go nintendo.
I may have missed one or two... (Score:2, Interesting)
I really think the last truly innovative game type may have been the Battlezone remake of 6 or 7 years ago. That was an evolution of game types.
Since then, all we've gotten are refinements on the typical, RTS, SPRPG, MMRPG, FPS Shooter, and F/TP Adventure games.
If only they took a chance. (Score:3, Interesting)
It takes work, but it is possible to find creative games from companies willing to put out something somewhat unique. Kya: Dark Lineage is a good game from Eden with fighting, puzzles, and stealth. Sly Cooper (Sucker Punch games) is an awesome looking game also involving some intelligence to get through.
I am disappointed in most of the sequels they are putting out now. The original Jak & Daxter was a fun game, but Jak 2 and the rumors about Jak 3 follow the formula of guns and hijaking vehicles. Yawn. Sure it's safer to crank out a tried and true character sequel, but at least put some thought into what the gamer wants to see. However I will not expect it to change, and I'll keep up my feeble search of quality games.
The sky is falling... (Score:3, Insightful)
While there were some very promising titles on display at this year's show, there were very few games that were truly unique. Most, instead, rehashed familiar genres, tossing in a few new elements or simply polishing gameplay.
If you take out the "simply polishing gameplay" phrase, this statement would apply to movies as well. Most movies are pretty much just rehashes of existing concepts, with different actors and special effects. Yet, the movie industry thrives and makes billions of dollars.
So my sense is that the game industry isn't going anywhere, it's just maturing as a creative medium. That means that, over time, you're going to see less innovation, just like you do in most creative media. Doesn't mean people are going to stop buying.
Of course Japan's market is shrinking... (Score:5, Interesting)
Until someone comes out with some real polling results, you can't say that the Japanese populace is becoming "disenchanted" with video gaming. There could be many other factors at work.
Again, Ender's Game (Score:3, Interesting)
Re:Software, Not Hardware (Score:3, Interesting)
I'd also like to point out that sequels can be innovative. Just because it has Mari
Re:Sequels, sequels, sequels (Score:5, Informative)
Re:Sequels, sequels, sequels (Score:2)
I guess where the problem lies is that once something captures the market, everyone wants to cash in on it. Look at the Medal of Honor series of games. It captivcated the market with not only it's awesome graphics, but also it's accurate storyline and plot. Now look at the market today and even at E3. There are just a TON of war games out there now. From Vietnam to WWI and II and now I'm even seeing more of the Iraq war scenes.
Sequels can be good, but for them to be succ
Re:Sequels, sequels, sequels (Score:5, Insightful)
Sorry, but it did far from bomb. The two matrix sequels were filmed together for a budget of $200 million. That's pretty expensive plus a marketing campaign of about $50-75 million for the two. However, Matrix 2 has taken in over $281 million [boxofficeguru.com] in the USA alone, covering the costs of both movies (that is WITHOUT dvd/vhs/tv rights sales). Worldwide, it has taken in $457 million [boxofficemojo.com].
Therefore, by definition, ANYTHING matrix 3 made was in essense a profit. It was impossible to bomb as the movie was already in the black (i.e. proifiting). That being said, Matrix Revolutions has made $285 million [boxofficemojo.com] worldwide (again, minus dvd, tv, tie-ins, etc).
If that's a bomb, then that's a bomb i'd love to be responsible for...
Re:Sequels, sequels, sequels (Score:4, Informative)
Anyone who doesn't know this guy yet, read his post history, or check here [google.com]. Known troll who always falsely claims to be working at Nintendo, Sega, etc.
Re:Innovate? (Score:2)
We're now taking bets to see how quickly you get modded down by nintendo fanboys because "Nintendo offers the best games" "Nintendo is the most innovative company" "This super mario has extra levels, jerk" "The DS has two screens, which makes it twice as innovative" "etc"
When Sony comes out with GTA:San Andreas, they're rehashing. When Micro
Re:Are prices killing the industry? (Score:3, Funny)
We're talking to YOU here, Bioware! You evil swines! You sold me Neverwinter Nights no less than THREE TIMES! You sold me FOUR of Baldur's Gate! Do you have any IDEA how many hours of my precious life you've taken up with those things?
Gah. I don't know how they get away with it, really I do