Will Wright Talks New Sim City, 'Uncollecting' 41
Thanks to the Seattle Post-Intelligencer for its interview with Sim City and The Sims creator Will Wright, ostensibly about forthcoming title The Sims 2 - however, Wright also notes that "a new version of 'SimCity' is in early planning stages", lamenting that "'SimCity' kind of worked itself into a corner... We were still appealing to this core 'SimCity' group. It had gotten a little complicated for people who had never played 'SimCity.'" He also espouses his new hobby, 'uncollecting', as he explains, after handing out "lapel pins commemorating the Soviet space program" to the interviewer: "I buy collections on eBay, and I disperse them out to people again. I have to be like an entropic force to collectors, otherwise all of this stuff will get sorted." Update: 05/24 20:10 GMT by S : Commenters note there's a transcript of the same interview with added detail, over at GameSpy.
Plagarism? (Score:5, Informative)
Re:Plagarism? (Score:5, Informative)
Re:Plagarism? (Score:1)
I read the original article after randomly going to the GSpy site and it was the 'uncollecting' idea that has stuck with me. Whilst Will Wright might not be the first to do it, its the sort of thing that could spread around and become another phenomenon like flash mobs.
Cool. (Score:1, Insightful)
His robot is the bomb. (Score:2)
uncollecting (Score:4, Funny)
Simcity 3000 is already too difficult for me (Score:4, Interesting)
Re:Simcity 3000 is already too difficult for me (Score:3, Informative)
In SC2000, there were. Though the only(?) difference was your starting money (20k, 10k, 10k in bonds).
Re:Simcity 3000 is already too difficult for me (Score:3, Funny)
You can move the screen up, down, left and right, and you can zoom in and out, and you can rotate... in.. 90 degree blocks... just like you can in Isometric with 2D sprites and 1/4th the hardware requirements. Err...
Comment removed (Score:4, Interesting)
Re:Simcity 3000 is already too difficult for me (Score:2)
Re:SimCity 4 was 3D? (Score:2)
Well, its more like the behavior of a 3D engine with a very short Level of Detail [online.no] distance, and a new texture file to substitute in each band. Combine that with a low cache (maybe just too much texture variations), and you have constant texture swapping.
Re:Simcity 3000 is already too difficult for me (Score:3, Interesting)
It was abandoned because the hardware requirements were not up to par to handle the simulation and 3d rendering at the time.
I'm hoping they bring back the idea, now that we seem to have adequate hardware for the job. I remember getting so excited about it, only to be given the biggest letdown that 3000 was basically a pretty-ified and dumbed down 2000.
Re:Simcity 3000 is already too difficult for me (Score:3, Interesting)
Re:Simcity 3000 is already too difficult for me (Score:3, Interesting)
Re:Simcity 3000 is already too difficult for me (Score:1)
[ship the game without a random map generator! for shame...]
Re:Simcity 3000 is already too difficult for me (Score:1)
There are. Buy Simcity 4 Deluxe or Simcity 4 + Rush Hour and you can play at easy, medium or hard (hard is regular Simcity 4 difficulty)
Re:Simcity 3000 is already too difficult for me (Score:2)
Brilliant!
Level One: You control everything in your room.. can you make sure the clothes stay off the floor?
Level Two: You control the house, keep the weeds under control, trim that fucking tree.
Level Three: You are now the head on the neighborhood watch, make sure everyone has working lights, pass out flyers reminding people not to let people wearing prison stripes into their house
Re:Simcity 3000 is already too difficult for me (Score:1)
1: Off topic (Score:4, Interesting)
Brings to mind ObeyGiant's [obeygiant.com] take on phenomenology. This scould certainly prove to be a fun project along the lines of GeoHunting.
Re:1: Off topic (Score:3, Funny)
His response? 'I hate him.'
Re:1: Off topic (Score:1, Interesting)
It sounds like a stupid idea to me. "Uncollecting" is going to make it much more likely that item will never be seen again. Individual items are going to be much more likely to be lost, misplaced, or thrown away.
Collections are meant to consolodate items so it will be easier to maintain and preserve them as a group.
uncollecting (Score:4, Funny)
"Uncollecting" games (Score:4, Funny)
I'll help uncollect! (Score:5, Funny)
He better watch out... (Score:1, Offtopic)
3D? Nah... (Score:5, Interesting)
And I am just not sure the more "The Sims"-like approach will work all that well in a "Sim City" game (remember, "Sim Tower" which was about managing just one single building complex but in reality was little more than an elevator management simulation?).
Or, maybe I am just old-fashioned and like my 2D games way too much... ;)
Re:3D? Nah... (Score:2)
Obligatory Game Screen (Score:5, Funny)
Information - MyCity4
Founded: 1900AD
Population: 103,245
Your Rating is: Poor
Your current treasury: $3
Your current debt: $-30,000
Citizens claim taxes are too high.
Citizens are demanding more roads.
Citizens are wondering why its suddenly impossible to collect things.
Will Wright is demanding more stuff to uncollect.
What? Where? (Score:1)
Re:What? Where? (Score:2)
In Soviet Russia, space program lapel pins uncollect YOU?
Or... In SimSovietRussia, the country runs YOU!
I just don't know anymore.
They can't spell (Score:1, Interesting)
It's Yoot Saito!
Re:They can't spell (Score:1)