Miyamoto Lecture At Smithsonian Documented 36
Thanks to 1UP for its report on last week's Smithsonian lecture featuring game industry luminaries, including Nintendo's Shigeru Miyamoto, and as previously mentioned on Slashdot Games. After Miyamoto's entrance, heralded with "hoots and hollers [so loud] that you'd think Natalie Portman had just walked out on stage at a Star Wars convention", the article quotes the Nintendo mainstay on his entrance to the industry ("When I originally I came to Nintendo it was to do industrial design... I wanted to make the new Rubix Cube. I never imagined that I would work in video games, especially since I don't like computers"), and his concern over making videogames accessible: ("Everyone should be able to pick-up a controller and play a video game... But still so many people think games are too complex. So I developed the L/R buttons and analog stick to simplify things.")
Back on the N64... (Score:1)
Re:Back on the N64... (Score:2, Informative)
Same thing for the misspelling of "Rubik's Cube," along with other quoed and non-quoted bits from the write-up. You know, typical game journalist fare.
Re:Back on the N64... (Score:4, Insightful)
But his comment is wrong either way. Adding buttons doesn't make it easy to use, especially the way the n64 was set up. L/R/Z? Different grips for the D-Pad and stick? I'm not sure that the N64 was meant for people to simply pick up and play. Even the buttons were set up in a manner that wasn't too smart... they kind of went backwards when they excluded the X/Y buttons, especially given the setup of the SNES controller.
But I do agree with him that people should be able to pick up and play, so on that note get rid of these ridiculous load times that are built in to the system. The splash screens are so annoying, especially after going back to SNES/NES recently and having a simple chime, then a menu in seconds. Of course, that's a limitation of the media.
Life goes on.
Re:Back on the N64... (Score:3, Insightful)
I dread it when I'm playing PS2 with my buddies and somebody pulls out a new game that I havn't played yet. It means I'm going to spend the next hour getting whooped as I try to figure out which of the 18 buttons and levers on the controller does what.
I also don't get as much pleasure playing online f
Re:Back on the N64... (Score:2)
Play cooperative multiplayer games. It's much more fun.
Re:Back on the N64... (Score:1, Interesting)
Anyway, I don't see the significance in your evaluations of the N64 controller. I prefer the multiple grips of the N64 controller to the compromised placement of the d-pad and analog stick on all current controllers (especially the left analog stick on all analog Playstation controllers, forcing the matched poor position of the right stick).
Z-button was obviously only used as a replacement for either L or R, depending on controller orienta
Re:Back on the N64... (Score:1)
post.. (Score:2)
Re:Back on the N64... (Score:4, Interesting)
It's so good that every controller after it has borrowed all of its conventions. Diamond button configuration with shoulder buttons? Cube, Xbox, PS2? Dreamcast, PS1, N64? Even though it messed up my Street Fighter playing for years, the SNES controller really was the best.
Lastly, system splash screens on modern consoles can serve multiple purposes on top of hiding disc load times (if that).
If there was the option for instant boot, would you? Splash screens can be mildly interesting... they can display gameplay hints, serve up humorous in-game advertisements, or even play their own games... but there is no reason why someone would actively want to sit and watch a static image for fifteen seconds. And until techniques improve for more dynamic background loading, that's all people are going to get.
Re:Back on the N64... (Score:1)
I have to point out that load times are almost unnoticeable on the GameCube, after the game finishes booting up. Compare Metroid Prime and GTA (3 or Vice City) on PS
Re:Back on the N64... (Score:4, Informative)
Re:Back on the N64... (Score:2)
Well, the N64 shoulder buttons (and gamecube) are much different than the shoulder buttons on the SNES. The SNES shoulder buttons were buttons, but on the N64/GC they were analog triggers.
That could've been what he meant.. it fits wi
Re:Back on the N64... (Score:1)
Re:Back on the N64... (Score:4, Insightful)
IMHO, the best gamepad layout is the PS2. First of all, the extra triggers are good for more complex games. Just 'cause children's gamedevs are too stupid to realize "you don't have to use all the buttons" doesn't mean that the pad shouldn't make them available to overcomplex games. Second, the dual-analog symmetry is so much nicer than the lopsided dual-analogs of the newer systems. Why are the analog sticks in different positions on the newer pads? It just works so well for so many gametypes - FPS? Leftanalog=aim, right=move, 4 triggers to jump, duck, shoot, etc. and all the old digital buttons are available for weapon switching and suchlike. Descent games even play like a dream on those. Meanwhile, playing FPS games on simpler pads results in a severe button shortage.
OTOH, the N64 pad also has wonderful features. First of all, it deserves credit for introducing the analog stick (although that one was a little rough and wore down easy). Second, the 3-prong layout allowed you to play games one-handed - something none of the newer pads allow. For simple racing games like cruis'n this was a dream.
Still, I just want people to bring back the Space Orb.
Complex? (Score:1)
At any rate, I personally don't think controllers are to blame, but that's just my $0.02
Re:Complex? yes! (Score:3, Insightful)
Re:Complex? yes! (Score:3, Informative)
All I'm saying is, you can't satisfy everyone, to few buttons and you limit game play, too many and inexperienced people get confused, at least at first. I'd prefer to have t
Difficulty and Complexity (Score:4, Interesting)
Ah, the good old days...
Re:Difficulty and Complexity (Score:5, Insightful)
While I appreciate a well-tuned scoring scheme that I can measure my improvement by, numbers are never what Miyamoto's games have been about. The reward of becoming really good at a Mario or Zelda game is that of your friends sitting on the couch behind you saying "holy shit, that was awesome."
Re:Difficulty and Complexity (Score:1, Offtopic)
Mario Kart 64 had involvment from Miyamoto, if I'm not mistaken.
Re:Difficulty and Complexity (Score:3, Insightful)
The reward of becoming really good at a Mario or Zelda game is that of your friends sitting on the couch behind you saying "holy shit, that was awesome."
Um, how about, "holy shit, that was fun." If I wanted a game that let me numerically assess how good I'm at, I'd count my dribbling of a basket ball on the floor for a minute, and then try to beat that record.
Re:Difficulty and Complexity (Score:2)
Re:Difficulty and Complexity (Score:3, Insightful)
Agreed, playing Halo online is not fun at all because most of the people on there that have been playing since it came out 2 years ago. Still, someone even got good enough at Super Mario 3 (I think, it's been a while) to beat it in 11 minutes or something like that. Given enough time there are always going to be people who are willing
Re:Difficulty and Complexity (Score:2)
Re:Difficulty and Complexity (Score:1)
As an aside, lets say the actual game time was 15 minutes (assuming about 4 minutes were cut by speeding the game up), and guy who made it did about 10,000 save-state points, that's 15
We need more one handed games (Score:4, Insightful)
Re:We need more one handed games (Score:1)
Of course, there are some pretty advanced dynamics going on and you can get fairly complicated with the control scheme...selecting the club, controlling top spin or back spin, hooking the ball to get around trees. It's the sort of game that can draw you in for hours.
Right idea, Wrong approach (Score:2)
Making things simpler by adding more buttons? Anybody can play an NES game (not necessarily well) with it's 5 buttons. Try and teach somebody who has never gamed how to play just about anything these days and you spend half an hour answering "What's this button do again?". Lets see off the top of my head PS2=13 buttons, XboX=13 buttons, GameCube=10 well Nintendo is still less complicated
Miyomoto,great,but what about the other guys? (Score:2)
Re:Miyomoto,great,but what about the other guys? (Score:1)
Panel Discussion - my views (Score:1)