Driv3r - Atari's Savior, Or Lara Croft-Style Travesty? 28
Thanks to Eurogamer for its hands-on preview of a near-complete build of Atari's PlayStation 2 title Driv3r, as the article notes: "Never before has an entire company's fate rested so heavily on the release of one product [financials reveal $20 million for 'production costs'... and 'marketing costs... double that amount'], but Reflection's long-overdue sequel is that kind of game, and Atari is doubtlessly slightly peeved that... it has had to watch from the sidelines while Rockstar, Sony and even Activision have cleaned up in mission-based driving stakes." Although the previewer rhapsodizes: "Anyone who loves pure driving will have a fantastic time in Driv3r", the out-of-car elements are another story: "The third-person control system feels sluggish [and] the combat/shooting is currently nowhere near the standard it needs to be", and the preview ends with the warning (though it's possible the gameplay "may well come together at the last minute"): "Releasing [the game] in an unpolished state would be a crime of Angel Of Darkness proportions."
Atari cannot be saved (Score:4, Insightful)
Re:Atari cannot be saved (Score:2, Insightful)
Why bank on Driv3r? It's like GTA with only the driving action.
Re:Atari cannot be saved (Score:2, Informative)
Re:Atari cannot be saved (Score:1)
'Atari' died once before in 1996...
...it just won't stay dead!!!
Re:Atari cannot be saved (Score:2)
Re:Atari cannot be saved (Score:1)
These games... (Score:5, Interesting)
They were somewhat enjoyable, and the huge, real cities were fun, but other than that I don't expect too much out of the third game either.
Them's fightin words! (Score:2)
Re:Them's fightin words! (Score:1)
The pop-up was horrendous even at the time. Especially considering the end quality of the graphics - which weren't that great at all. I mean, they tried, they threw everything they had at the poor PS1, but they failed miserably at making something that LOOKED good.
Now, does it FEEL right? Absolutely.
Still, GT1 looks far better than Driver did, and yet has far less pop-up. Also, pop-up is more important in Driver, as you're never interacting with yo
Jumping in a little late. (Score:5, Interesting)
Re:Jumping in a little late. (Score:3, Funny)
I think that there's one more cliche that you missed. Can anyone else come up with it?
Re:Jumping in a little late. (Score:1)
Out-maneuvered by Rockstar? (Score:5, Interesting)
The gameplay sounds hauntingly similar; From the wide selection of vehicles to commandeer, the on foot aspect thrown in, the mission based gameplay (albeit with more arcade leanings), and even the HUD itself. All of these draw faint echos of Rockstars creation and its rapidly expanding list of somewhat accomplished clones.
Conisdering the protracted and near aborted development alongside this, I fear that not even the minor wave of nostalgia for the prequals could save this game from being another albatross around the already weighty neck of Atari.
only 20 Million this time? (Score:3, Insightful)
Re:only 20 Million this time? (Score:1)
E.T. was kind cool in a lo-fi way, until you hit that glitch where as soon as your neck sticks out of a pit, your legs pull you back down, and then you repeat this until you die and that faggot comes around to revive you. And then you die again.
Man that game sucked!
The irony is not lost here... (Score:4, Insightful)
When Reflections and DMA Design were both with Psygnosis, Psygnosis was heavy into the Amiga.
Core Design (later developed Tomb Raider at Eidos) was also once a big Amiga developer...
Wonder if Team 17 will rise again...they seem to be real big with the "Worms" thing...have been since the first one...A Halo-ish version of Alien Breed might be kewl...
Re:The irony is not lost here... (Score:2, Interesting)
Were Reflection really part of "Pig noses"? I though that it and DMA were both simple developers that had titles published by the mighty Owl/Pig.
Reflection were of course formerly responsible for the graphically rich but
Re:The irony is not lost here... (Score:2)
As is generally the case with "exclusives"...
Were Reflection really part of "Pig noses"? I though that it and DMA were both simple developers that had titles published by the mighty Owl/Pig.
Yes, Reflections and DMA were
The game has had developmental troubles (Score:4, Interesting)
They have a couple ex-Rare employees working there, and when asked about the GameCube, they said that the RAM access times were too low to load city data as you go around the corner. So if the game did come out, the cars would have to go at lower speeds to have more time to load the data.
I'm sorry, but the ram on the GameCube is not an issue. Loading has been a primary concern from the 1st step. I have no clue who this ex-Rare guy is, but it's obvious he has no business working on the GameCube if he can't get the streaming data to work properly.
May I remind you they are still making the PS2 version.
Re:The game has had developmental troubles (Score:1)
But I could see that if they could store less level data at a time, they would need to load more often (and hence have slower cars)... but of course the general solution for that sort of thing is just to lower texture res. or something for GC, not to ditch the whole project!
My 2c/random guessing.
Re:The game has had developmental troubles (Score:1)
Here's the problem (Score:4, Insightful)
In contrast, the PS2 has 32MB of ram that runs at 3.2GB/sec (more linkage [ualberta.ca]).
So, yeah, if your trying to feed geometry to the GPU the slower ram may not cut it. What some developers do (for example, lucasarts when they made jedi starfighter) is use the slower ram as a ramdisk "swap drive", or just use it to hold sound. In essence, though, you've got 8 megs less than a ps2.
My guess is this: If theywanted to make Driv3r for the Gamecube you could definitely do it (and make it look damn good), but it wouldn't be as easy as doing a simple port from the PS2 version. While profits may not have been the stated reason, perhaps revenue from the gamecube version were not worth the added cost/headache of porting.
Dunno... It's all speculation on my part. But the slow RAM issue isn't bullshit, for what it's worth.
Re:Here's the problem (Score:3, Informative)
Also, the 1T-SRAM doesn't have the burst bandwidth that the PS2's memory does, but it does have nearly non-existant
Hope it's better than Driver 2 (Score:2)
Limited site (Score:2)