Itagaki Talks Ninja Gaiden Difficulty, Sequel, DOA 67
Thanks to Kikizo for its interview with Tecmo's Tomonobu Itagaki regarding "Ninja Gaiden 2, Code Chronus, Dead or Alive Ultimate, DOA4 and PSP, [and] Nintendo DS development", conducted at the E3 Expo in Los Angeles. Itagaki addresses the complaints of some about Ninja Gaiden's extreme difficulty, posturing: "It was done intentionally of course. The testers who tested this game went nuts. At first it was easier, but when the testers said 'this is too difficult', I made it even more difficult", before mentioning that a Ninja Gaiden 2 is planned, and "the concept will not change", but "it will be after [development of] Dead or Alive 4", which in turn will be produced after the nearly completed Dead Or Alive Ultimate, the Xbox Live online-enabled title which "takes the first two Dead or Alive titles, adds all new environments, a novel online setup, a higher degree of interactivity in its levels, new movies, new costumes, and more."
Good game (Score:4, Interesting)
I just wish that I had the patience to put up with the riculous difficulty.
I've even managed to destroy one of my controllers in frustration. I just don't see why he couldn't have put an easy or normal option in the game, let us choose how hard we want it to be.
Re:Good game (Score:4, Insightful)
I'm 29. I hadn't thrown a controller since Alex Kidd in Miracle World back in the Sega Master System days.
Yet, I threw it once playing Ninja Gaiden on the X-Box.
I'm OK with them not having the option to make it easier though. It was a throw back game (pun is optional). It force me to get good at the game. If you've made it through most of the game, go back and start over and it's actually not that hard. It's just instead of bring a modern "just play through, little skill required" like most games, it makes you get good. And I respect that.
Re:Good game (Score:2)
Re:Good game (Score:3, Interesting)
Exactly! Some people don't realize that most games today are easy. Now, there's nothing wrong with it -- I loved Prince of
Boasting? (Score:4, Insightful)
Imagine the quote from a film company: We played the movie to test audiences and they said they really hated one character, so we put some of that character's deleted scenes back in.
Or how about: Here at Slashdot we get a lot of complaints about factual errors and duplicate stories. Well would ya just look at the place now...
Re:Boasting? (Score:4, Funny)
Star Wars Episode 1?
Re:Boasting? (Score:3, Funny)
Yousa all wenta see the movie ANYhow!
Re:Boasting? (Score:2)
But I liked him so I guess I'm kinda disproving my own point. Oh well, saves someone else from doing it!
Re:Boasting? (Score:1)
Re:Boasting? (Score:2)
But then, I first saw Episode I on TV and I didn't have the huge expectations/demands of it that many Slashdot readers did. What I got was an entertaining kids film with a cute CGI character that made me laugh.
Re:Boasting? (Score:4, Insightful)
Here's another example from the film world. David Mamet gives a test screening for his new film, but a decent portion of the audience complains because they don't understand the dialogue between characters. So, while doing the final edit, David sticks a bunch more of that dialogue into the movie because he knows that his fans will eat it up.
Re:Boasting? (Score:3, Interesting)
Ninja Gaiden received lots of hype, all of the gaming press were hyping it for months, it got great reviews, and it became something of a best seller. This usually means more than just hardcore gamers will buy the game. And if you read the forums of various gaming sites the overwhelming opinion seems to be that the game was too hard.
Surely a
Re:Boasting? (Score:5, Insightful)
Imagine the quote from a film company: We played the movie to test audiences and they said they really hated one character, so we put some of that character's deleted scenes back in.
It could very well be that the testers became complacent by the easier sections of the game. When the difficulty ramped up as high as Team Ninja wanted the testers felt the change and felt that it was too sudden / too strong. To smooth out the perception of disjoint in the difficulty curve, Team Ninja could have either made the hard sections easier, or made the easy sections harder. They chose the latter.
Considering all of the press that this game has recieved, it was the right choice. Compare this outing to the recent update of Strider... Which was truer to the source material? Which was the better game?
Imagine this quote from a film company: We played Lost Highway to test audiences and they said they didn't it, so we're simplifying the storyline and making things clearer. Sometimes it's best not to do what your audience wants.
Re:Boasting? (Score:2, Interesting)
Re:Boasting? (Score:2, Troll)
Re:Boasting? (Score:1)
its all to simple to make a health modifier (ie: 0.5) to make the game have a cheap easy mode for those who want it.
Re:Boasting? (Score:2)
In fact, let's turn this around. I'm going to start bitching whenever a game is too easy. Would that be fine? I don't know if you've noticed this or not, but no
Re:Boasting? (Score:1)
Yes it would be. People have been complaining Wind Waker is too easy. Again, it would've been easier for nintendo to put a health difficulty modifier variable and let us set it to 2
If people knew it was too hard they wouldnt have bought it and there wouldnt have been these complaints.
Re:Boasting? (Score:2)
Re:Boasting? (Score:1)
Re:Boasting? (Score:2)
Re:Boasting? (Score:1)
mmmm, vice city.... *runs after you*
Wow. (Re:Boasting?) (Score:3, Insightful)
Games are meant to be fun, not a contest to see who's more "leet". Grow up a little.
Re:Wow. (Re:Boasting?) (Score:2)
And yes, games are meant to be a contest. If they weren't we wouldn't h
Re:Boasting? (Score:1)
Ninja Gaiden is SUPPOSED to be hard! (Score:5, Insightful)
The original is one of my favourite NES games of all time, even though I was never able to finish it. Just too hard. It wasn't uncommon to have trouble getting past the first area of the first world if you were new to the game.
Gamers now are spoiled by excessive (and therefore forgiving of dying) save points, and difficulty through gimmics. Once you figure out the gimmic, it tends to get a LOT easier. It's nice to see a game that's just HARD.
Re:Ninja Gaiden is SUPPOSED to be hard! (Score:4, Interesting)
I played a lot of those old NES games. I've beaten Castlevania without continuing. Gone through Mario 2 -the whole game, no warping- without losing a life. I've been to the secret levels in Mario Lost Levels you can only get to if you don't warp. I've finished Zelda (first quest at least) with a wooden sword and no ring, and almost finished the second that way, too. I've beaten Golgo 13, Rygar in 3 hours starting from first picking up the game, Metroid without maps fast enough to get the legendary "bikini" ending, and over 300 hundred other games.
Mario Sunshine's void levels are my favorite parts of that game. I've beaten bloody Athena, for crying out loud.
Main argument:
So please understand than when I say that Ninja Gaiden is too damn hard, that I know what I'm talking about. It's not that I didn't finish both of the NJ games I played (1 and 2), it's that I didn't enjoy the experience. Back then I played video games fairly obsessively. I would not have the patience for a Ninja Gaiden today, because I have better respect for the limits of my free time.
The original Castlevania is a game that's very similar to NES Ninja Gaiden in many ways, but better in most respects. NJ's primary contributions to the genre are cinema scenes (which were either nonexistant or very rare beforehand) and wall-jumping, which was very frustrating to deal with.
It's not that games aren't easier these days than they were -- they are. But they're also in 3D, which is an intrinsically more difficult environment to operate in. And if video games, good ones, are ever going to truly break into the mainstream, we've got to pay greater attention to balanced difficulty.
Diatribe: complete!
Re:Ninja Gaiden is SUPPOSED to be hard! (Score:3, Insightful)
While the game sure is hard the controls are really tight and I never got the feeling that the controls lagg
Re:Ninja Gaiden is SUPPOSED to be hard! (Score:2)
I am a diehard shooter fan. Dodonpachi, Mars Matrix, Giga Wing, anything with an Unavoidable Wall of Pink gets my attention. These are games that are damn near IMPOSSIBLE to beat unless you have serious skills. I don't. I die a lot. So why do I play? Because I WANT TO GET BETTER. Not everyone can play them. Hell, most people can't even keep up with their own ship. Does that make these games any less good? Hell no! That's what makes
Re:Ninja Gaiden is SUPPOSED to be hard! (Score:2)
Rob
Re:Ninja Gaiden is SUPPOSED to be hard! (Score:2)
A lot of people have complained about the new game's difficulty, but I don't know how similar it is to the original. I'm just hoping it's not real similar.
Re:Ninja Gaiden is SUPPOSED to be hard! (Score:2)
It really isn't all that similar. Itagaki even mentioned in one interview that the reason he included the original games (which he didn't work on) is to show how much better his version is.
He's right too - the new Ninja Gaiden is hard, but with really none of the cheap kind of deaths you would get in the original series (example: bottomless pits, of which the new NG has like one that you can fall inif you aren't careful). It also lets you buy healing potions to sa
Re:Ninja Gaiden is SUPPOSED to be hard! (Score:2)
There is a limit, man. (Score:2)
People whine too much about NG (Score:5, Interesting)
There is a market for really hard games, and if you don't want to play them - don't. But personally, it would have pissed me off to have finished Ninja Gaiden in 6 to 7 hours and it would have pissed me off if the same strategies worked against every enemy. What I loved about that game what that you had to learn how to actually fight within the context of that game. You had to learn to exploit an enemy's weaknesses, you had to learn how to use the terrain to your advantage, when to use your Ninpo and when to save it. In the end, it was one of the best games I ever played - if it had been easier... it would have just been eye candy. People who want easy games should buy easy games.
hum (Score:5, Interesting)
THe key to tackling games is to actully think about what u are doing and dont button mash and let the stylish moves make you think u have to do them. Espically in Ninja Gaiden, u can use about 5 moves and finish the game.
Re:hum (Score:1)
Re:hum (Score:2)
Re:hum (Score:1)
Difficulty (Score:2, Insightful)
The camera just sucks. The camera is your real enemy, especially during the pointless platforming sequences.
It wasn't the game itself... (Score:2, Interesting)
I'm sorry, but I think it should be the
Re:It wasn't the game itself... (Score:3, Interesting)
Re:It wasn't the game itself... (Score:5, Insightful)
Yeah, except going the lowest-common denominator route can turn off a huge part of your potential audience. I enjoyed Ninja Gaiden partially because it was challenging (though not as hard as many people complain - think tactical, gamers!). If it was easier I wouldn't have enjoyed it so much, and I am far from alone.
And you can't ignore the fact (even though you attempt to) that Team Ninja made the game pretty fair in terms of difficulty. There are what, only two parts of the game with 'instant kill pits', done largely for good game design reasons (like under the monastery - you can't just let the player jump all the way down, but you don't want the player taking falling damage for the other 99% of the game)? Compare that to a game like the Shinobi remake or your average platformer (hell, even classic games like Mario64!), which are filled with that kind of 'one mistake=death' annoyance. NG also allows you to build up as much money as you want (via various bat areas), so you can buy as much health potions as your skill level requires. Try playing something like Genma Onimusha, which has similar mechanics (lots of respawning enemies), a camera that is literally ten times or so worse, and a complete inability to buy health potions. You have to beat the game with what the designers give you - get to the last boss without enough potions, too bad. May as well restart. Even the 'bad camera' you talk about is pretty damn good, because it is paired with the ability to block 95+% of attacks with the touch of a button, and all enemies make noises so you know when an attack is coming even if it isn't visible (another thing Genma Onimusha screws up). Ninja Gaiden isn't easy, and maybe some parts could be tightened up a little or smoothed out, but it is intensely fair.
If you just started playing games recently (say the PSX era), or if you predominently play all of the recent (and easy) Nintendo games, Ninja Gaiden just probably isn't for you. There's nothing wrong with people like Itagaki making games for the millions of old school (and nowadays mostly Western) gamers that are so often ignored by most other developers. We really, really appreciate it, and the game's sales reflect that.
Re:It wasn't the game itself... (Score:2)
How can he say things like that? Because he's not a whining pussy gamer and his game wasn't designed to appeal to the Final Fantasy lovers of the world. Deal with it.
People seem to miss the point (Score:5, Insightful)
Sadly this is a curse that has been steadily gaining momentum since the PlayStation era and throughout, where the craftsmenship of demanding perfection/reactions within a 2D environment were sacrificed at the alter of style over substance. Itagaki needs to be lauded for his attidude, not criticised.
Re:People seem to miss the point (Score:2, Interesting)
F-Zero is nuts. My kid brother is great at games but can't make it through all of F-Zero's story mode challenges, even considering we've both gotten over the crazy initial di
Re:People seem to miss the point (Score:2, Insightful)
Ninja Gaiden: the one I haven't played. I agree with the previous post, the designer seems like a real jerk. This is a man who needs hormone supression therapy - his testosterone levels seems to be through the roof. DOA Extreme Volleyball is proof enough of this fact to me. The thing that the people complaining about "difficulty whiners," who are whining themselves in my opinion, forget is that if you fork over the cash for a game you expect to get some e
Re:People seem to miss the point (Score:3, Interesting)
F-Zero GX and Viewtiful Joe are perfect examples of hardcore gaming. You are punished harshly for mistakes. But everytime you are, the game slaps you into line and almost shows you what you did wrong, right before it tears into your chest and pulls out your heart. That split-second of clarity: "Oh f**k, I should have gone left" Challenging? Yes. Joypad breaking? Yes. Unfair? No. You just nee
Hard games are for a niche market (Score:2, Interesting)
On one hand, making such a difficult game can be good, for some reasons cited by previous posters. But on the other
Re:Hard games are for a niche market (Score:2)
However, this niche market isn't really fufilled as most games currently available appear to be jokingly easy. As a result, you will end up with guarenteed sales from gamers wanting a challenge.
If a game is too easy, I'll just breeze through it in a bored state. C&C:Generals is one example -
Re:Hard games are for a niche market (Score:1)
While I will most certainly agree that a lot of games are a bit too eays now, Ninja Gaiden was pretty difficult.
I alluded that games should be more challenging if i said they are "a bit too easy", which I, funnily enough, did.
I also said:
And having added in a difficulty select at the beginning of the game - of the "EASY" variety - would have helped the game be more enjoyable for a large number of people.
All these points were covered.
Itagaki is crazy (Score:5, Interesting)
It's the way he interacts with people and the things he says when there's no minder around that lets you know he's totally insane. Check out Tim Roberts' account of meeting him at E3 http://www.livejournal.com/users/108/42763.html [livejournal.com], or the Tokyopia interview [tokyopia.com].
Mind you, when I say that he's crazy, that's at least half-positive. He seems to pretty much do what he wants, and he's been successful enough that obviously Tecmo is happy to let him have his way with things. That means that his games have been designed with only one purpose in mind: making him happy. That's miles better than a crappy movie-license game, or some other forgettable game that's been designed by committee. Ninja Gaiden may be too hard, but it's certainly original - we could use more lunatics like Itagaki.
Re:Itagaki is crazy (Score:1, Offtopic)
This guy is sure full of himself (Score:1, Troll)
Re:This guy is sure full of himself (Score:2)
Q.
it's not that bad... (Score:1)
However, I do agree that an easy difficulty level would be good for casual gamers/people who paid for the game but can't get past first boss...
Not just difficulty (Score:2)
Long load times? (Score:2)
We are talking about Ninja Gaiden, right? You know, the game with 1-3 second, max, loading times (with the possible exception of when it first loads)?
Something is probably wrong with your disc or Xbox...
Re:Long load times? (Score:2)
Re:Long load times? (Score:1)
OB: Penny arcade comic (Score:3, Funny)
http://www.penny-arcade.com/view.php3?date=2004-0