Are Mobile Carriers Slowing Down The Mobile Games Market? 26
Thanks to Water Cooler Games for its discussion on whether the U.S. mobile carriers' business practices are slowing down the growth of phone gaming. The author discusses a myriad of problems with upgrading his phone through his current carrier within an existing service contract, agreeing: "I understand that the carriers subsidize handset purchases as loss-leaders for service revenue", but going on to argue: "So, why is this a problem for mobile gaming? Because mobile gaming is still undergoing significant growth at the technology base. I can't run Symbian apps on my 6610. I can't run Series 60 apps. I simply need a new phone if I want to get serious about mobile gaming." Are these types of problems the ones stopping mobile phone gaming from taking off in the States?
how about becouse (Score:2, Informative)
Cry me a river (Score:2)
Re:Cry me a river (Score:1, Flamebait)
Fragmented and poor?
That fragmentation is *why* we have CDMA, the technology on which all current 3G technology is based.
That fragmentation is *why* the US has *two* excellent CDMA2000 networks, both with 3G data.
That fragmentation is *why* the US has two national GSM networks, one with EDGE capabilities, and one with *unlimited* GPRS for $20 a month.
If the US cellular infastructure is so poor, then why can I get 1x
Re:Cry me a river (Score:5, Insightful)
I don't know why you're so defensive. US mobile phone service is simply lagging behind many western (and eastern) countries because that's the way things happened this time. You can't be the world leader in everything.
Gaming mobile? (Score:3, Interesting)
Are there any games that are worth buying an expensive phone for?
The biggest threat to US mobile gaming (Score:4, Insightful)
Re:The biggest threat to US mobile gaming (Score:1, Funny)
Who gets to smack you?
Re:The biggest threat to US mobile gaming (Score:2)
Mobile Gaming in Japan (Score:2, Informative)
Re:Mobile Gaming in Japan (Score:2)
Re:Mobile Gaming in Japan (Score:1)
Re:Mobile Gaming in Japan (Score:1)
What about Bluetooth? (Score:1, Insightful)
This way the phone can stick to doing what it does best - as a god-damned communications device. I'm probably going to be dropping SprintPCS in a few months because they have no phones with Bluetooth support. And I'm starting to gradually collect Bluetooth devices that do support it. My notebook computer has it built-in and the next generation of portable game machines (Nintendo DS, Sony PSP) are likely to have Bluetooth support - as PDAs have had for a while n
No, they aren't (Score:1)
That's one reason... (Score:5, Interesting)
Re:That's one reason... (Score:3, Interesting)
Games difficult to get by design (Score:3, Interesting)
Phone game development most close
Why Mobile Games aren't Taking Off (Score:5, Insightful)
- A good mobile phone (Nokia 3660 - Series 60) runs that much, but you have to sign up for a year of wireless service.
- There's no standardized platform. Different CPU speeds, different resolutions, different controls.
- There's no easy, standard way to get a lot of data quickly. A GBA cart can hold 256Mb (32MB). Try downloading *that* over GPRS.
- Many phones are seriously short on memory.
- Many phones are slow.
- Many phones don't have stereo sound.
- Most phones have an (evil) portrait LCD orientation.
- The GBA has tons of great games.
It's not the carriers. I can walk into the T-Mobile store and buy a 3660 right now for $99. It is a Series 60 phone with lots of memory, a big screen, a fast processor and an SD card slot.
It's the games, stupid! You can't get Mario Kart for a mobile phone. Nor can you pick up the excellent "Kirby's Block Ball" for $5 at the local used games store.
Verizon Wireless are also stupid (Score:5, Informative)
If you are on Verizon Wireless, the largest US carrier with around 35m subscribers you can see further examples of stupidity. They have a fantastic infrastructure and you can do data at 150kbps (max, typical is 70-115kps, I always have 115). They will be rolling out EVDO later this year which maxes at 3MBPS, typical speed of 500kbps.
On their phones they chose to do Brew which is a binary based environment. You compile up your C/C++ apps against the API and they will run on any Brew phone (in theory). However Qualcomm, the purveyor of Brew, decided they didn't want just anyone to write Brew apps. You have to get a dev kit from them (with a license that makes Microsoft look like good guys), you have to have the app certified, and you have to have it approved by the carrier. Finally it gets distributed by the carrier for a fee to subscribers - the carrier gets 10%, Qualcomm gets 10% and the developer gets 80%. You cannot make free applications for this platform - it costs around $6000 a year just to have an app and they can only be distributed by the carrier.
And of course binaries are not portable between phones even if that is the intention as there are enough phone specific differences and quirks.
So as a customer you can download apps really quickly (just a few seconds), but you get to pay $3 to $5 per month to subscribe to each app, or you can buy them outright for $8 to $10 each. Most do not have free previews, and those that do are largely terrible. I assume the rest are just as bad as their descriptions are useless. The games are also tied to your phone. If you get a new phone you cannot transfer them, you have to buy them all again.
It is a shame to see so much potential wasted just because the carrier and their technology provider decided to erect barriers and impose such ridiculous costs when they have such a lead in network infrastructure.
Colin Fahey has an excellent page [colinfahey.com] about J2ME vs Brew and how restrictive all the carriers are.
Just to give you an idea, here are some of the items showing up when I browse. Note that none of them have a free preview so you have no idea what they actually do without paying.
Maybe the games aren't just "furtive" enough?
Re:Verizon Wireless are also stupid (Score:2)
Re:Verizon Wireless are also stupid (Score:2)
Talking about smartphones (Score:2)
You want serious gaming on a mobile ?! (Score:1)
Ohwait...