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Auto Assault's Vehicular MMO Mayhem Probed 29
Thanks to Gamebunny for its interview with Ryan Seabury of Auto Assault developers NetDevil, regarding the PC MMO "set in a post-apocalyptic future" which "combines vehicular combat with role-playing elements." Seabury discusses what the E3 audience enjoyed the most about the game (apparently, "everyone loved the Biomech 'Hazard Mode' (transforming into a hulking Mech and laying waste to the immediate vicinity)"), and also deflects comparisons to EA's already defunct vehicular MMO, Motor City Online: "From what I understand, we're about as different to MCO as, say... Grand Theft Auto is to Gran Turismo. Auto Assault is by no means a simulator. Our focus is squarely on over-the-top vehicular combat and mayhem... and action-oriented play style, with character development behind the vehicles."
Sounds like (Score:2, Funny)
Re:MMO? (Score:2, Informative)
Re:MMO? (Score:1)
gimme gimme gimme.. (Score:4, Interesting)
makes me want to dig out the interstate 76 and 82 again..
street rod style tuning AND guns..
motor city online kind of blowed.. it wasn't very immersive. no driving around the world flashing headlights to challange people... and I didn't particularly like the driving model either(and some of the parts were exchangeable with each other when it made nosense, some pistons & stuff).
give me street rod mmo mixed with gta style driving around a humongous city..
Carmageddon (Score:1)
WHERE ARE THE ZOMBIES!? We need zombies.
- shazow
Soo...how long until... (Score:2, Insightful)
Hell, reporters will probably be dropping this game's name into any video game discussion 10 years from now. "...including such violent video games as 'Auto Assault' or 'Doom'..."
--LordPixie
Re:Soo...how long until... (Score:1)
MMO's just seem like better scapegoats. (Score:1)
--LordPixie
Re:Ugh (Score:2, Insightful)
Re:Ugh (Score:1)
Jumpgate is the only game of it's kind - it's Elite Online, which noone else has ever, ever managed. Jumpgate even almost missed it, at times, but we're still looking for Elite Online - JG is the closest anyone has been to it.
But back to AA.
Granted, auto-themed crash and thrash has a bit of history, but not quite in this particular genre - futuristic with a splash of persistence
I'm looking forward to seeing how original they manage
Looks like a Steve Jackson game to me. (Score:4, Interesting)
Street Ricer MMO anyone? (Score:5, Interesting)
Midnight Club 2 online was similar to this, but I'd like a persistent world.
Re:Street Ricer MMO anyone? (Score:1)
Car Wars (Score:1)
Autoduel Online! (Score:1)
Tournaments divided into different weight/price classes, missions where you could possibly be interfered with by other players (it could even be their mission to stop you), salvage scrap from your victims for cash or parts...
I'd prefer the older rules though, circa Car Wars Deluxe; it looks like they've dumbed it down a bit lately to keep the rules simpler and quicke
Re:Car Wars (Score:1)
This could be a lot of fun. Now they need to do the same thing with Star Fleet Battles!
Peace,
PaGeN
Why this isn't Car Wars... (Score:2, Interesting)
1) Sure, he's brilliant.
2) He's also Crazy Paranoid.
3) Oh, and he wants gajillions of dollars for licensing a franchise that can be cloned with little to no effort.
I love Steve Jackson Games...Absolutely Love Them.
But Mr. Jackson himself is a bit of an extreme eccentric and that usually doesn't lend itself well to deal making.
Mod parent up! (Score:1)
NetDevil may be a small company... (Score:1)
If you care, http://www.jossh.com has info and a demo download.
*Disclosure: I am (as is likely obvious) a player of JumpGate. I am not affilliated with NetDevil in any way. I am, sadly, hoping to be responsible for the jossh server melting down moments from now.
Re:NetDevil (Score:1)
NetDevil [netdevil.com] is indeed the publisher of Jumpgate [jossh.com], the one and only *persistent world* MMORPG... spaceflight/combat simulator.
But I digress.
The developers at NetDevil [netdevil.com] are, quite possibly, the coolest bunch of dudes that own a game company there is.
See, in Jumpgate [themis-group.com], the developers from NetDevil have not only listened to their players (we have had major game changes implemented following player-initiated ideas), they CARE about their players. In this map HERE [confluxwar.net], you can see many "sectors" na
Sorry you can't do that Michael... (Score:1)