Chronicling Riddick - Making A Decent Movie-Licensed Game? 73
Thanks to Eurogamer for its two-part feature discussing developer Starbreeze's path to making a high-quality licensed videogame in Xbox FPS Chronicles Of Riddick, as the author asks of movie licenses: "Should they mimic the structure of the film and allow players to relive key events? Should they act as a supplement to the main picture, fleshing out secondary characters and back-stories whilst adhering to the tenets of genre?", before analyzing the development of the well-received title, which has drawn impressive scoring from GameSpot, who rated it "one of the most-impressive games on the Xbox and seems destined to be remembered as the most inspiring collaboration between Hollywood and the gaming industry yet." The Eurogamer article concurs with this, praising the "very cohesive first-person game blending elements of stealth, all-out action and storytelling." What did Starbreeze do right?
So... (Score:5, Interesting)
What if the movie flops a-la waterworld, then you're stuck with boxes and boxes of a game that is doomed to the 10 dollar bin at office depot..
Re:So... (Score:5, Interesting)
The same can be said for movies that are based on video games. If Hollywood were to make a movie based on some terrible video game but it was one of the top movies in the past couple years I'm sure it'd do well. I think people, for the most part, are smart enough to look at the movie and video game as completely seperate things and make decisions as such.
Re:So... (Score:2, Insightful)
I agree, for the most part.
If Half-Life had been Waterworld:The Game, would it have been as successful? Probably not, the stigma from it's association with a flop like that would hurt it some. Would it still have been a hit though? I think so, a good game is a good game. Period.
Hell, look at Goldeneye for the N64. The movie wasn't a flop, but it was no big hit either. But the game was one of the most successful N64 titles.
Re:So... (Score:3, Informative)
Re:So... (Score:1)
(by the way, the Waterworld game sucked too...)
Re:So... (Score:1)
Re:So... (Score:1)
Even adding U.S. and Japanese sales, nothing on the Playstati
Re:So... (Score:1)
Re:So... (Score:1)
Must be Vin (Score:1)
We should go, what do you think?
I think you're my new gunner, grab a Gat.
oh.... theres a game?
Already been discussed... (Score:5, Informative)
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These are the things the game establishes: First, the title should be used to add contour and gradient to the existing property - not merely repackage the film plus interactivity. That's a pretty important distinction, how the license can inherently break the simulation. If my only two choices are to a) continue the preordained story from the movie or b) die, those don't actually count as choices. You have a single choice and the consequences of making that choice. If being interactive means that my decisions are relevant, in the context of a movie narrative - a kind of discrete, linear destiny - in real terms, volition is nonexistent.
So, Riddick sidesteps that by being a prequel that details important developments in the character. The second lesson is that voice talent needs to be of even quality. I don't even want to think about how many janitors or friends of the producer I've had to tolerate in games, busting right through even the best ones and forcibly ejecting me from a more pure translation into the experience. I'd imagine it's the "Universal" part of Vivendi Universal that helped the most with this, but this thing has some of the most pristine voice work to date. Make a note of it: actors pretend to be other people as their job. And if you want to see just how much a voice can bridge that wide span between a 3D model and a human being, go rent The Chronicles of Riddick.
So, original story, don't skimp on the voices. These aren't bad things for any game, but when we're talking about converting a cinematic property they're critical. Riddick throws in something that isn't, in my opinion, necessary - but when added to the other two creates the startled look you see on these reviewers. It has flashes of technical brilliance. This is the sort of graphical presentation we should be expecting at this point. They aren't next generation graphics, even - it's the way this generation should look, and Farcry is the only other game that comes to mind which really presents the argument for modern hardware. The game isn't long enough for the honeymoon period to be over, even by the end you'll still be marvelling at just how immersive an environment can be when its surfaces capture and reflect light properly.
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Spot on from last weeks penny-arcade.
Tivo Preview (Score:5, Interesting)
It claims (IIRC) that the movie starts where the quite good action sci-fi adventure 'Pitch Black' [imdb.com] left off. The character played by Vin Diesel [imdb.com] was apparently too intriquing to let go, and a numbered sequel [rockythemovie.com] (a la` Pitch Black II) was probably too ordinary.
I admit the universe presented in Pitch Black is interesting. They got a good bit of science right in that they used a planetary eclipse for the mating time, which is unusual enough to be a natural idea. I would have liked to see some vegetation to support this biological system, but on the whole it seemed pretty good.
The spacecraft, the concept of a prison ship, this is pretty normal stuff, but I like the concept of either electromechanichal or biologically enhanced eyesight as a mini-superpower, given present technology trends this seems reasonable given the rest of their technology structures.
If anyone has a further comment on the hard-sci-fi tech aspect of these movies, please post, I am interested if they conform to the almost-reasonable traditions of Niven and Asimov.
-- Kevin J. Rice
Justanyone.com [justanyone.com]
Re:Tivo Preview (Score:5, Informative)
Riddick speaks of his "shine job" in Pitch Black.
In "Chasm City" by Alastair Reynolds, a character gets an "eye shine", by adding some snake DNA to his eyes so they grow a reflective coating inside of the eye, giving him better night vision by bouncing the light several times against the receptors -- with the minor disadvantage that it makes his eye glow like a cat's. Sort of like Riddick's.
Riddick apparently can't turn his shine job on/off at will in Pitch Black, but he can in the game (though that may just be an abstraction of him removing his goggles).
In Chasm City, Cahuella is able to engage/disengage it by triggering "local cancer growths" that add/remove the eye shine in a few days.
Pitch Black is from 2000. Chasm City is from 2001. And I doubt either of them is the first with the idea of eye shines. (I recommend Alastair Reynolds if you like hard sci-fi.)
The Riddick game is damn good. I finished it yesterday, and today I started replaying it to find a few things I missed or didn't try the first time through. I rarely replay games that quick after finishing them.
There's a few parts in the game where you can advance the plot in several ways. Both of them have the same outcome, but the path is way different. I like that.
If you have an Xbox, give this game a spin. Rent it, at the very least.
Re:Tivo Preview (Score:1)
Re:Tivo Preview (Score:1)
Re:Tivo Preview (Score:3, Interesting)
Re:Tivo Preview (Score:3, Interesting)
I agree that the planet approached the sun very quickly. Great observation. I might postulate that the eclipse duration could be explained by an eccentric orbit (sorry I don't remember the orbital mechanics graphic they put in the movie though).
Okay, here's PITCH BLACK MOVIE's presumption (I don't have the game, so no comment on that): A moon around a gas giant around a binary system, right? The binary suns are almost always separated enough in the sky to
Re:Tivo Preview (Score:2)
I think this is one of those situations where someone came up with a plausible theory and then it was altered to better fit the story. In other words, this mathematical proof ends up as "false".
Good movie, though.
Re: Astrophysics Question (Score:1)
Off hand I'd just go with the set up being bogus. I can't really think how you'd get an incredibly long eclipse. I've seen Pitch Black - is that what you're talking about (as oppose to the sequel), because I really don't remember much more than it being at night. Hmm...
As to the distance between binary stars, I'd imagine it woul
Re:Tivo Preview (Score:2)
Heres What They Did Right (Score:5, Interesting)
2) It's visually impressive. This is one of the best-looking games I've seen on the Xbox, with lighting only rivalled by Splinter Cell.
3) First-person brawler. It's funny that it took ten years since the invention of the first-person shooter for developers to start making first person games that use one's fists in a more realistic manner than Goldeneye's karate chop. While Escape from Butcher Bay isn't the first to try this, it's probably so far the best implementation. Snapping somebody's neck in first-person is very satisfying, as well. 4) It's immersive. Escape from Butcher Bay really makes you feel like you're Riddick as you play this, and not just because you're playing through the eyes of him. The game has a very immersive, cinematic feel to it, similar to Half Life or Call of Duty. As you first get walked into Butcher Bay with the opening credits on the screen, you can look around, hearing fragments of prisoners' conversations as you walk by, hearing screams of prisoners getting beaten in the distance, you can see the dried blood and filth on the walls, the flies swarming around the trash...you feel like you're in Butcher Bay.
Although not the longest game in the world, it's incredibly enjoyable, and I suggest everybody with an Xbox at least go out and rent it. I think a lot of development companies can learn a lot from this game, especially those that develop movie-licensed games.
Re:Heres What They Did Right (Score:1)
I don't know... I think "Oni" (PS2, PC, and Mac) did a pretty good job of it 4 years ago.
Re:Heres What They Did Right (Score:1)
Please note Oni != first-person.
Re:Heres What They Did Right (Score:1)
Re:Heres What They Did Right (Score:2)
Re:Heres What They Did Right (Score:1)
Re:Heres What They Did Right (Score:1)
I didn't think Pitch Black explained his eyes at all, other than Riddick saying that he "paid a slam preacher 20 Menthols for them".
It's hinted pretty heavily in the game that there is something else pulling Riddick's strings.
Re:Heres What They Did Right (Score:1)
I'm not saying that it couldn't be a nice little side story. But seeing it as one of the big selling points of the game? uh uh.
Re:Heres What They Did Right (Score:2, Interesting)
No one ever accused John Wayne or Clint Eastwood for being great actors, but their performances were still enjoyable because they choose the right projects (Bridges of Madison County notwithstanding).
Re:Heres What They Did Right (Score:2, Redundant)
I'll give you Clint Eastwood, though.
Re:Heres What They Did Right (Score:1)
Re:Heres What They Did Right (Score:1)
Nobody but nobody can argue about William H. Macy, though. The man is phenomenal; I'll see anything he's in. He brings dignity, even to crap.
Wallace Shawn is good too.
Re:Heres What They Did Right (Score:1)
Re:Heres What They Did Right (Score:1)
Re:Heres What They Did Right (Score:5, Interesting)
Halo (the game) 'inspired' 3 books. The first two I read were great- Fall of Reach and First Strike. They told stories from the Halo universe (I hate that term) and I thought they were interesting.
After going through those books very quickly, I started to read "The Flood" which is the book based on the events of the game.
Oh crap this is so damn boring. Yes, they did a great job detailing the game. I can read the book and know that when he opens a particular door there will be a shade on his left, and right- and one of them will be manned, the other will have a grunt sleeping next to it. Yes, I know this already from playing the game, I don't need to read a book about it!
For me at least, anytime two forms of media try to tell the exact same story, it gets very boring. Harry Potter had this problem for me. The books were great, and the first two movies were pretty much exactly what I had imagined while reading the book. But that made the movie boring. I don't really need the affirmation of my imagination up on the screen.
So...in conclusion...I'm glad they didn't base Chronicles of Riddick on the same story as the movie.
Re:Heres What They Did Right (Score:1)
It is amusing to see a game go through some really convoluted contrivances just to get you to reenact a scene from a movie. Even if your means make no damn sense whatsoever in the context of the game.
Re:Heres What They Did Right (Score:2)
Actually, the problem is that 'The Flood' was written by an idiot, while the other two were written by a thoughful, intelligent author.
"The Flood" commited the most unforgivable thing; it turned the Covenant aliens into human beings with rubber masks. The other two novels do a very good job of making the aliens seem alien.
Re:Heres What They Did Right (Score:2)
I'm not sure I'd go so far as to say that about every book-to-movie translation. I don't think many people who saw the "Lord of the Rings" movies would say they were bored because they knew what would happen next from reading the books.
Vin was in an Academy Award winning movie (Score:2)
Come on, Vin was in an Academy Award winning movie.
So, uh... (Score:2)
Re:So, uh... (Score:5, Informative)
Pitch Black was a somewhat enjoyable sci-fi movie, if you haven't seen it. I have yet to see Chronicles of Riddick but TechTV keeps showing a making of the game special, which I haven't watched either.
Re:So, uh... (Score:2)
And Pitch Black was awesome.
Actually... (Score:2)
Actually [you're stupid]... (Score:1)
Re:Actually [you're stupid]... (Score:1)
Re:So, uh... (Score:2)
I remember when I saw "Pitch Black" years ago, friends and I would say that the Riddick character was probably among the top ten bad asses in recent movies. Dislocating his own shoulders to escape from being tied up? C'mon!
Re:XXX (Score:3, Informative)
Star involvement? (Score:5, Interesting)
From what I've read/seen, Vin himself was involved in the game's design, to what extent I don't know, but was involved further than just recording some dialog and sitting still for a body scan.
He's said to be a pretty avid gamer, so maybe this made the difference in this case? Not saying he made the game better, but it could be assumed that he knows the difference between a good game and a bad game and wasn't going to let his image be used in a crap game.
So maybe the fact that he was able to pop his head in at various points in the game's development and put the kibosh on anything that sucked (and his ability to tell suck from not suck) kept the whole thing from turning into the usual fubar license.
Re:Star involvement? (Score:2, Informative)
Re: (Score:2, Informative)
Re:Star involvement? (Score:5, Informative)
But, in short, yes Vin Diesel had a lot of involvement in the making of the game. A lot more than a bit of motion capture and voice-overs.
(On that note, one of the things that makes Chronicles of Riddick so impressive is the motion capture. It's flawless! When Riddick reaches out to grab something, he actually grabs it instead of the object hovering a few centimeters away from his fingers.)
Re:Star involvement? (Score:1)
So maybe it does have a lot to do with the fact that at least someone that was involved with the movie was also involved with the development of the game as well, let alone the star.
Could help explain why this movie license didn't turn into a big bag of suck.
Regardless, it's still really interesting to see an actor form his own game development company just to develop the game tie-ins for his movies, especially as he's actually involved in the development process instead of just pawning it off on a squad
Re:Star involvement? (Score:1)
Actually, I've heard it said that's Vin's an avid gamer and just wanted to make his own games.
-B
Indeed (Score:3, Informative)
And here seems as good a place as any for my 3.14 cents: COR is a really good FPS. The first person fighting is top notch, the shooting scenarios are well done, the stealth is well implemented, and there is even a very nice little surprise if you make it all the way to the end of the game to. (the last stage is simply one of the best endgames I have ever played)
Re:Indeed (Score:2)
After begging and pleading with Judi Dench to appear in the movie, he then invited her to join into his D&D group. She declined.
don't overlook the studio (Score:5, Informative)
Probably covered somewhere else, but... (Score:1)
The real innovation of this game (Score:5, Funny)
g4tv had a 30 minute special all about riddick (Score:2)
oblink: http://www.g4techtv.com/episode.aspx?episode_key=
What they did wrong! (Score:1)
Why it was Xbox only (Score:1)