What Happened To PC Gaming Audio? 131
Thanks to The Adrenaline Vault for its feature discussing why computer audio has become a critically undervalued part of a PC purchase. The author indicates the worry that "computer audio is taken for granted, and that other components make the difference between high- and low-end systems", and voices concern that "most new [PC] computer games - including major releases - don't take advantage in any significant way of the capabilities of the latest generation of audio cards." He ends with the heartfelt wish: "I'm waiting for the day when I hear someone say, 'That game sounds so great, I have to buy it!' I hope people become more educated about audio so they can talk about it with the same enthusiasm that they discuss 3D video hardware acceleration or high definition plasma screens."
guys & gals, eyes & ears (Score:2, Informative)
Re:guys & gals, eyes & ears (Score:3, Insightful)
(btw... Has anyone tried to market audioporn for girls?)
Re:guys & gals, eyes & ears (Score:3, Insightful)
Two words:
Barry White.
Re:guys & gals, eyes & ears (Score:2)
Hidden and Dangerous (Score:4, Informative)
Re:Hidden and Dangerous (Score:2, Informative)
Re:Hidden and Dangerous (Score:1)
It's not dead! It's just pining! (Score:5, Informative)
Recently I bought a Creative Labs Audigy 2ZX, a reasonably good quality gaming card, sitting just below professional audio specifications.
The Audigy 2 ZX supports EAX4 and EAX3 audio standards. EAX3 makes a tremendous difference in 5.1 audio output when gaming, it's very precise and the environmental effects are amazing to listen to. The quality of output is vastly superior to any onboard sound solution.
Nonetheless, very few games use EAX3, I don't know of any that use EAX4. But for the games that do, the difference is noticeable.
Also, the Audigy ZX is very independant of the CPU when gaming, so when you do play games with full audio, you get better performance from your hardware. Many review sites run benchmarks with the audio disabled for the game, just to remove that area of confusion - however this makes benchmarks even more obfuscated from real world performance.
So there are two reasons why you can benefit from a little spending on your game audio. But unless you're a particularly hardcore audiophile, most mainboards have onboard 5.1 sound nowadays. So no real need to splurge, unless you want the luxury, or the cutting edge responsiveness from your hardware, or the trippy environmental effects.
Re:It's not dead! It's just pining! (Score:1)
Mainboard audio is generally good for most people because they don't spend several hundred dollars on speakers that you can actually notice a difference on, so it's not just a "hardcore" thing.
Re:It's not dead! It's just pining! (Score:2, Informative)
Before them, you had also A3D2, which was actually coupled with the geometry environment to generate the sound (so, real 3D, but at the expanse of huge bandwidth).
Also, Onboard sound has probably improved more in the past 5 years than dedicated cards. Except for the cards in the ~$100 range, most onbard can cope. And Intel is pushing f
It's the drivers (Score:5, Interesting)
Working at a well known PC game studio, we (and many other studios) have had to implement all audio mixing in software, only using the soundcard for raw playback.
That wonderful audio card you have? It's no more useful than on-board audio.
Don't like the situation? Neither do we - blame Creative and the other manufacturers who constantly pump out junk drivers.
Re:It's the drivers (Score:2, Funny)
Sorry, I saw Back to the future yesterday...
Amen (Score:2)
The sound is a little bit better when it is in use and the game makes proper use of it so I sometimes put it back in for certain games but I am certainly not going to buy another one.
Creative get your bloody act together and write some decent drivers.
You are loosing a customer who has had every soundblaster upto an
Re:Amen (Score:1)
But yeah, even the analog outs are better than SBLive. Nothing like cheap ECS boards where you hear the AGP
Re:Amen (Score:2)
This will accomplish two things. The first is that it will put distance between that 350 hojillion Hz GPU and your APU generating 20kHz signals. The second thing is, it puts the audio card on a PCI bus that's more than likely unused. PCI only supports 3 slots per bus. Most motherboards h
Re:It's the drivers (Score:1)
I once splurged and tried the Audigy when it first came out. 48 hours later I was paying a restocking fee to get it out of my sight. It wouldn't grok my 4.1 speakers, insisted on 5.1 (which means anything panned dead-center was mute on my system). The ASIO would crash/stutter consistently, and it didn't sound nearly as good as they claimed.
I went out and bought a Midiman Audio
Re:It's the drivers and the variations of setups (Score:1)
The other issue is setups. You know, number of speakers and their arrangement. The game/driver has to be able downmix the sound
Re:It's the drivers (Score:1)
May I suggest you look into the KX driver project, available at http://kxproject.lugosoft.com/index.php?language=e n [lugosoft.com]
I have been using this driver as a replacement for the sucky Creative drivers for years now. The difference in performance and features is simply astounding. Works particularly well for low latency applications such as Cubase or Reason, although I see no reason why gaming would not benefit also.
Re:It's the drivers (Score:2)
Re:It's the drivers (Score:2)
Sounds Good enough to me! (Score:5, Insightful)
Given that most people will listen to games with headphones or a set of desktop speakers, what is the point of improving sound quality. The classic example, I think, is Metal Gear Solid 2. Apparently in parts of the game dolby surround sound was of a major advantage in game. But who even HAS surround sound? No-one I know. And who on EARTH has surround sound on their PC?
Most people also aren't big into sound quality. The tone deaf masses usually encode at 128kbps and like it! (I know I do) Top this off with the fact that even stereo sound is technically quite difficult to implement and that most programmers aren't versed in phonic theory, you can see why most users could buy a ten year old sound card and see no loss of quality.
(N.B. The author still thinks music from old sonic games is groovy. As such its comments should be modded down at the earliest possible moment.)
Re:Sounds Good enough to me! (Score:1)
Re:Sounds Good enough to me! (Score:3, Insightful)
I run Logitech Z540 from my Asus A7n8x Deluxe (Soundstorm) and it sounds fantastic.
I got surround sound for my movies, doesn't matter much since they are mostly encoded in XviD (DivX sucks dude
People who buy an audigy 2 are wasting money and it's pretty sick. Put a little money in on some decent speakers and keep the rest for upgrades and popcorn, you don't need 256 channels, and half a frame i
Re:Sounds Good enough to me! (Score:1)
Re:Sounds Good enough to me! (Score:5, Insightful)
Why? Well for a start, housemates would be less than happy about me playing half my games at ridiculous times in the morning on a surround sound system. Then there is the fact that, with thow machines in the room, the fan noise would make any low volume sounds inaudible. I'm certain I'm not the only person here in this situation. Yeah, I'd love to have a good 5.1 setup but until I get a soundproof room with watercooled machines getting one would be pointless.
Until then, it's headphones.
Re:Sounds Good enough to me! (Score:1)
Re:Sounds Good enough to me! (Score:2)
Am I really the only one sick of this "must have the best everything in my pc" movement? You can have your $400 5.1
Re:Sounds Good enough to me! (Score:2)
Re:Sounds Good enough to me! (Score:2)
DVD sound IS passed through properly, provided I use PowerDVD 4. Version 5 craps out after a little while and the sound stops while everything else is still working so I had to go back to 4.
Doesn't the SB Live! 5.1 encode to AC3?
Re:Sounds Good enough to me! (Score:2)
No. It can decode AC3, though..
The only soundcard that can encode to Dolby Digital 5.1 (that I know of) is the nForce2's MCP chipset. And it's delicious. Best sound card/chip I've ever dealt with.
Re:Sounds Good enough to me! (Score:3, Interesting)
A lot of people who bought 4-speaker or 5.1-speaker sound cards, that's who. I run my ASUS A7N8X Deluxe's SP/DIF output into a receiver and play stuff in 5.1
As a side note, it seems more and more games _are_ handling audio better. Max Payne 2 sends all "vocal" content to the center channel (like a movie) if you have 5.1 -- True Crime does something similiar. Counter-Strike works in 5.1 mode via EAX emulation. Star Wars Knights of the Old Republic also utili
Re:Sounds Good enough to me! (Score:2)
- Freelancer (center channel is vocals, music swells to fill speakers)
- Dungeon Siege (very atmospheric)
Re:Sounds Good enough to me! (Score:2)
Re:Sounds Good enough to me! (Score:1)
Surround on your PC? (Score:2)
Sound is important! (Score:1)
This was a good post. However, I respectfully disagree. Much of the love (ok, slight obsession, but that's really none of your business) with Half-Life that kept me playing that game far longer than was sane, were the sound effects, the sound map laid over the entire game experience. It really doesn't make any difference to me what level of Dolby SurroundSound is used. I use headphones, and I use them exclusively. What matters to me is, does the sound in the game enhance the game play, or is it tacked on be
Re:Sound is important! (Score:2)
stereo 16bit 44khz.. (Score:3, Interesting)
almost all modern mobos have that built in, if the da's shit it's still good enough. very few of us are hifi freaks, people just don't care that much about something that isn't going to save a crappy game anyways. If the audio would be the only thing making you want to play the game, why the hell not just put some music on?
on the other hand there's plenty of games with superb audio, but audio isn't just about 'quality' as such - the one game I played shitloads just for the audio was Star Control 2.
Re:stereo 16bit 44khz.. (Score:2)
and that 16bit/44khz is plenty for output.. anything better isn't going to make a game any more greater or better selling.
-
Re:stereo 16bit 44khz.. (Score:1)
Star Control 2 has been the only game which impressed me by its audio. Back to the days PC sound cards use to be rare as ice cream in Hell. Sound fx and music was limited to "beep bob beep". Compared to the sound standards of the era, R2-D2 was a potential Eurovision candidate.
Then SC2 came and pushed 4 channel digital sound through PC speaker on 286 using similiar technique as some PC tracker softwares. Instead of annoying beeps y
What about MIDI? (Score:2)
I was considering a new DFI LanParty mobo for the Athlon XP (this was before I decided to go the Athlon 64 path). An e-mail to the company resulted in "Yes, it has a game port header. If you buy the mobo, I can mail you the cable to bring the game port
Re:stereo 16bit 44khz..-I disagree (Score:2)
This is on a PS2 hooked up to a very nice home theater system,
heres why (Score:3, Interesting)
now why exactly is that sort of person going to fork out more cash for better hardware with features they probably wont even notice? I know im not paying the extra bucks for an audigy3 (or whatever the latest and greatest may be) when these days built in sound or an old SBLive sound exactly the same to my ears
What about... (Score:2, Insightful)
Re:What about... (Score:1)
PC Audio is much more mature (Score:5, Insightful)
As many people point out, for the unwashed masses who cannot tell the difference between a 128kbps MP3 and the original audio, pro-level audio soundcards like the Audigy are just overkill and will remain in the domain of the musician and those who care about sound quality. We are a lot more forgiving about audio quality than visual quality; I know I will happily listen to a LW radio broadcast, but I find a low signal TV broadcast unwatchable.
Until games use more audio gimmicks; real-time physically modelled sounds generated on the fly for example, we will have no requirements over those currently implemented on all on-board audio.
Re:PC Audio is much more mature (Score:1)
It's all about human perception. Audio exceeded the limits of human perception (for all intents and purposes) over five years ago. Can you hear the difference between a computer-generated WWII battle sequence and one recorded at the time? Neither can I.
Can you SEE the difference between a computer-generated WWII battle sequence and one recorded at the time? Damn straight. But as soon as you can't, graphics cards are going to go through the same bout of commoditization and ap
Re:PC Audio is much more mature (Score:2)
The only time more bits matters is for processing precision: 48 bit and 64 bit (integer or floating point) colors are good for intermediate w
Can you hear me now :) (Score:2)
Where's the marketing? (Score:5, Insightful)
There's also the matter of soundtracks, which is an underused option in games. A great soundtrack will make me want to see a movie and vice versa.
All that being said, I have not really found sound in games lacking, even though I have $7 pc-speakers. I find wearing earphones actually gives me an advantage in games like counterstrike, in which hearing the enemy approach is of vital importance.
Turn the monitor off (Score:1)
Re:Turn the monitor off (Score:1)
Re:Turn the monitor off (Score:5, Informative)
As shown on Deaf Gamers [deafgamers.com], there's a significant amount of games that omit features that make it possible to play without sound. In particular:
Of course, the amount of information gained from audio is being messed up in some aspects - in some cases, the noise is too low to be certain, while in others, it's being overshadowed by my CPU/Powersupply fan. (And I'm still looking for an easy way to quiet it down and take care of the heat problem as well. I have heard something that takes care of sound, but the heat problem still remains. )
Depends on what games you play... (Score:2)
It's so important that I was recently faced with a choice. I'd bought some nice USB headphones with mic to use the voice chat, which is also quite useful, but the OpenAL library that ships with (Mac) UT2004 has a bug where you don't hear with a proper stereo image. Other versions of the OpenAL library fixed this problem, but do not see audio inputs.
In the end, I had to choose the accurate stereo image.
The Thief franchise (Score:5, Informative)
Re:The Thief franchise (Score:1)
To be honest though, no other game I've see has made such good use of sound, or at least been so innovative with it. Maybe that one Half-Life boss..? meh.
Re:The Thief franchise (Score:2)
Re:The Thief franchise (Score:1)
There's also the Rainbow Six series, the latest of whic
Re:The Thief franchise (Score:1)
Hey, I'm with this Raven Shield LAN party comment. The problem as I see it, Trepalium, is this:
CS has a huge installed user base
It is very stable after about 14 million patches and such incredibly extensive user game play
It is free (bingo!)
It genuinely is a lot of fun, still to this day
People who play a lot of it continue to find ways to become better (grenade tricks, different qualities for guns, *scripting*, map knowledge coupled with such a massive number of maps out there)
That's a lot going in i
Make it LOUD (Score:2, Insightful)
*shrug* (Score:1)
but..
I have never found a need to get anything other then my 5 year old Sound Blaster Live Value card. Just makes no difference to me at all. I know a guy who bought a Sound Blaster Audigy 2 EX (or something) and I really can't tell a difference between his $200 card and my old $15 (today's price) card.
sophisticated audio (Score:2, Insightful)
I would rather the developers spend more time choosing and mixing sounds more carefully. I've played at least a few wonderful games with sounds and music that don't go well together, drown each other out, or are just plain annoying. And let us not forget games that are any combination of those.
There's nothing like a great game that sounds and looks great,
Everyone prefer visuals (Score:1)
Gotcha eh? Next article please!
This article has completely missed the point (Score:1, Informative)
"I just got a new computer with a Creative Labs Sound Blaster Audigy 2 card with amazing sound and music capabilities. For example, theres support for 24-bit EAX Advanced HD sound,"
What the fuck is 24 bit EAX Advanced HD Sound? Its not a feature, its a fucking marketing term. EAX may loosely refer to 3D Audio features but the author clearly doesn't know what he's on about.
Firstly let me get something off my chest - creative fucked ME over. my Sound
Thumbnails (Score:2, Insightful)
I'm waiting for the day when I hear someone say, 'That game sounds so great, I have to buy it!'
I'm a semi-pro musician, and I was discussing coding Csound [csounds.com] instruments with a friend of mine the other day. We were lamenting the lack of a centralized online repository of free instruments, but the problem is the number of instruments to wade through quickly becomes unmanageable (easy to recognize, difficult to solve). Why is this?
Because audio clips can't really be shown as thumbnails. Where you can show
Re: (Score:2, Troll)
Re:Don't know what you're talking about... (Score:1)
Re: (Score:2)
Two Points (Score:3, Interesting)
1. DOOM3 is using an extremely advanced (and impressive) audio system. There is an excellent write-up of it here [planetdoom.com]. For an atmospheric game like DOOM3, that sounds absolutely perfect.
2. Beware the Sound Blaster Audigy 2 Platinum if you are a gamer. It sounds fantastic, but the live drive (or whatever the Augidy 2 generation 5.25" sized input access is called), consistantly crashed games in my system (3000+, 9800 Pro, 1 GB RAM). To my surprise, when I disconnected the live drive and left the PCI card in, everything ran beautifully again. I always thought it was my viedo card acting up, but when Quake3 started crashing consistantly I had to do some investigation and to my surprise the Audigy was the guilty party.
Re:Two Points (Score:2)
I'd have to say (Score:2)
There is one game I just read about that is focusing more on the sound of the game. It's called Black, and unfortunately I can't find a direct link for info from google. (Pretty poor name for a game)
But they want the firing of the gun to be actually like firing a gun. Nice LOUD bang, richocets, etc.
Re:I'd have to say (Score:2)
Cause like you said most mobo's have 5.1 already there, it's just a matter of connecting everything correctly.
Uru (Score:3, Informative)
Just my opinion, but I think there are a rare few developers out there that already have this down pat.
Re:Uru (Score:2)
Re:Uru (Score:2)
Motherboards (Score:1)
No competition (Score:2, Informative)
Back in the day there was the good old A3D vs. EAX debates. Things steadily improved as Aureal and Creative Labs tried to outdo each other. Sadly, Aureal couldn't hack it and bowed down to CL. Soon after, CL became complacent (in my opinion).
Playing Half-Life with A3D and four speakers was so cool!
Re:No competition (Score:2)
The market voted with their dollars, and their feet, and Aureal was shown the door.
Me, I still use my A3D 2 card. Only now that I've upgraded to XP, where the drivers are crap, am I considering changing.
Re:No competition (Score:2)
Background Noise and Hardcore Gamers (Score:3, Interesting)
Most audiophile-type distinctions in terms of fine quality can only be made in relative silence. I am not an audiophile, but I can tell a nice system when I hear it, but only with no background noise.
Therefore, for most people not blessed with silent hardcore gaming PCs (and even those who are but live in loud areas), the distinction is virtually impossible to make without the sound turned up so far that neighbors in the next zip code are complaining.
This is exactly why when I went to visit someone and they had an $8,000 plasma TV with a cooling fan I thought it was the dumbest thing ever. It totally defeated the purpose of the $5,000 sound system's capabilities.
Sight vs. sound (Score:2)
some thoughts... (Score:1)
( Apparently a dogs perception is largely built on smell, so they would judge a game based on the odour of the box it came in! )
The major difference/benefit for gamers these days of having an expensive sound card over using the AC97 codec on your mobo is not overa
too much work for developers, and your card sucks (Score:1)
Also, any of you folks with a Soundblaster card that think you are fronting "Pro" audio gear are completely fooling yourselves.
Re:too much work for developers, and your card suc (Score:2)
Re:too much work for developers, and your card suc (Score:1)
what tools available? (Score:2)
Although I didn't find any free tools, I did find several commercial tools, which makes me wonder if you need a license to record and/or distribute 5.1 audio (sorta like mp3 - I'd assume this would apply to licensed technologies like EAX and Dolby). There also doesn't appear to be a good open format for 5.1 or 7.1 audio, meaning
In defense of immersive gaming sound.... (Score:1)
1. On a regular pc game, 2.1 and regular stereo quality is really about as immersive as 95% of people will ever need. Not to mention the fact that there's something ironic about having a tiny little 23-inch screen and BIG FAT AWESOME 15.3 sound system.
2. Most games really don't do a very good job of utilizing advanced sound options, and that includes some pretty awful canned sound effects.
3. Creative is only at the top of the heap because no one else wants to be.
my rig (Score:2)
I recently purchsed a couple Bose [bestbuy.com] PC speakers, and have been pretty happy with them.
I'm not a big audio person, but they sound fine to me. Not a ton of low end, but the mids and highs are nice.
Agony (Score:2)
It was a pretty simplistic little side scrolling shoot-em-up, which probably wouldn't have deserved anyone's attention if it hadn't been for it's awe inspiring sound track (and graphics too, but a lot of games had those).
The sound track of Agony was the reason I bought the game, and I still have the intro MOD file in my music play list tucked away among all the MP3s; it was that good.
So in answer to the heartfel
Its called "good enough" (Score:3, Insightful)
Creative Labs (Score:1)
What happened to PC audio? Creative Labs. When Aureal introduced their 3D audio spec the games made that supported it (Unreal, and Half-Life I believe) were incredible. I remember playing Unreal and knowing were a monster/enemy was by the sound! Then Creative had to f#$k everything up by putting them out of business (and eventually buying all the IP, but NOT USING THE TECHNOLOGY). I have not bought any Creative products since then, but since Aureal isn't coming back, I may give the new Audigy2 card a t
Re:Creative Labs (Score:2)
Re:Creative Labs (Score:2)
Yes, they did put them out of business. Creative sued Aureal. Aureal won the court battle but the effort bankrupted them. Then Creative scooped up Aureal's IP at bargain basement prices. Classic example of a big company using its army of lawyers to crush a small company instead of competing in the market.
zerg (Score:2)
Sound seems to be an after thought. (Score:2, Insightful)
Given the current state of things, I don't even care about 5.1 audio. Reasonably good headphones like the Sennheisers HD280 Pros that I am using now have made a bigger diffe
It will come back... (Score:2)
Don't get me started (Score:2)
Kind of like monitors (Score:2)
Same with sound - we've long passed the point where any video card can reproduce a sound well enough so that 99% of us can't tell the difference between the recorded version and the original.
If you're giving me the option between a $20 and a $200 sound card, and I can't tell the difference, why would I pay the extra cash?
Because good speakers are expensive... (Score:2)
Re:Why I don't have a better audio card... (Score:2)