Commodore Follows Up TV Game With ROM Selling 64
An anonymous reader writes "Since Commodore recently re-appeared selling a Commodore 64 joystick 'TV game', as previously mentioned on Slashdot Games (the company is now owned by Dutch computer builder Tulip), they're now expanding their efforts, and have set up a legal emulation site where you can buy classic Commodore 64 titles, initially including Epyx and Hewson titles. Apparently, in a later stage, Commodore will release a Gentoo Linux based set top box which plays MP3s and runs Commodore 64 games."
Re:right. (Score:4, Funny)
Re:right. (Score:2)
it's legal but it ain't right still...
Re:right. (Score:2)
I wonder (Score:4, Interesting)
Re:I wonder (Score:5, Informative)
It's the current copyright owners who now cash in royalties.
How much? (Score:4, Interesting)
How much do I have to pay to download just one game?
Re:How much? (Score:3, Funny)
Re:How much? (Score:2)
But I did see a couple of good titles. Impossible Mission, Paradroid, and Uridium are all keepers. Brings back memories.
Commodore MP3 player (Score:5, Interesting)
Apparently it's unlicenced, but certainlty a shock to the brain to see that logo on a recent product.
Re:Commodore MP3 player (Score:2)
I wonder how long before (Score:3, Insightful)
No real point to this post, just basking in the glow of potential off-the-shelf nostalgia.
Re:I wonder how long before (Score:2)
Re:I wonder how long before (Score:4, Insightful)
Make it the size of a Palm device with a built in control pad and thumb board. Then add USB ports to hook up the joysticks and a full size keyboard along with a S-Video out so you could hook it up to the TV. Even simpler, have a dock that hooked it up to the TV, keyboard and old-school joysticks.
Oddly I am now willing to pay for games that I pirated as a child.
Re:I wonder how long before (Score:3, Interesting)
Re:I wonder how long before (Score:1)
You might be surprised. I have pretty much every game ever released for the C64. They are floppy disk images and/or tape images, all run through bzip2. My C64 games directory is 965mb; it would probably be at least double that or more if every image was uncompressed.
What did the disks hold? 360k? Maybe less?
Less. The floppy disks were single-sided. Each floppy disk image that I have is exactly 174848 bytes, uncompressed.
Re:I wonder how long before (Score:2)
Dual boot (Score:1)
Make it dual boot Contiki OS and old school C64 OS and I'd buy it.
Or just emulate the C64 inside of Contiki...
Why not emulate the whole damn thing on a PC? (Score:2)
Re:Why not emulate the whole damn thing on a PC? (Score:1)
"Emulate the whole thing inside of Contiki" suggested to me Contiki for PC (auf Deutsch [mbernstein.de]).
Re:I wonder how long before (Score:1, Funny)
Mini-ITX C-64 [mini-itx.com]
Re:I wonder how long before (Score:1)
Commodore One (Score:3, Informative)
ATX form factor, IDE, CF, SDRAM, 20 MHz 65816, hires graphics, multichannel SID sound.
eVic 20GB etc. (Score:1)
So you can buy an eVic-20GB and download some old classics like Uridium and game away while listening to the newest crap dance hit or whatever.
Re:ROMS? (Score:2)
like so. [aol.com]
Plenty of C64 plug-in ROM carts (Score:3, Informative)
Re:Plenty of C64 plug-in ROM carts (Score:2)
i do remember saving a few months of my paperboy salary to buy me the 8k expansion cartridge...
Re:Plenty of C64 plug-in ROM carts (Score:2)
Re:Plenty of C64 plug-in ROM carts (Score:2)
I saved for two years on my paper route to buy the 1541-C that brought me out of the tape-drive era.
Re:ROMS? (Score:2)
what about the system roms? (Score:1)
VICE on Debian still doesn't ship with them. are they really sooper sekrit? c'mon. "anatomy of the C64" by abacus had the WHOLE FRICKEN ASM dump.
and why was THAT legal?
and, on another note - has anyone seen a project to do SMP between the C64 6502 and the 1541 (the 5" drives) 6502?
Re:what about the system roms? (Score:2, Interesting)
Yeah, I think someone should track down who really has the copyrights to those these days and beg until they let folks distribute the ROMs freely. It's not like they're really valuable these days or anything...
...and right now I'd need a really cool lo-rez pixel font too, and C64's is my favorite =)
Another cool project would involve complete rewrite of the firmware. A further optimized OS and a new BASIC interpreter that doesn't suck would rule... =)
low-res font (Score:1)
If you're willing to settle for "really cute", grab the source code for this [pineight.com].
Re:what about the system roms? (Score:2)
The problem with doing SMP is that, IIRC, the cable between the C64 and the 1541 had a data rate of 300bps -- even for a pair of 1MHz processors, you need a faster connection than that. A Beowulf cluster, now, that's a different matter -- if you can find something where you can fit program+data into 2kb of RAM, plus however much virtual memory you want to pull off a floppy disk.
"Credits system" (Score:5, Informative)
In case anyone who is responsible for business decisions in one of these companies is reading this...
The "Credits" system you folks have devised and deployed for purchaing ROMs is completely bogus unless you also have some way of earning credits other than spending money. If credits are equivalent to money, then please publish a price. You have to dig pretty deep and pull out a calculator to find out that a game will (for instance) cost you $7.00 up front or $3.25 if you purchase a monthly subscription instead.
I understand the reasoning behind the credits system, but if it is not easy for someone to equate it to a dollar value, then you are driving away customers. It is not very hard to calculate price tables in this manner. You might consider using wording to this effect:
"100 credits (as low as $1.00)"
In this example, clicking on the "as low as" should bring up a pricing table explaining that it's $5.00 if you buy it outright and can be as low as $1.00 if you buy a package of 2000 credits)
~GoRK
Re:"Credits system" (Score:2)
Re:"Credits system" (Score:2)
Simple: one credit = one Club Z point. 800,000,000 Club Z points = one man made leather wallet.
See also this conversion table:
1 credit = 1 Club Z point
1 credit = 50 Esso gas points
1 credit = 0.005 "The Bay" points
1 credit = 0.0001 Air Miles points
1 credit = 0.00000000001 blow jobs for a typical Slashdot reader
Too bad they don't have Jumpman (Score:4, Interesting)
Jumpman's status.... (Score:5, Informative)
If you'd like to play Jumpman again, check out the Jumpman Lounge [classicgaming.com] at ClassicGaming. You can play faithful remakes, expanded games with editors (like Jumpman: Under Construction), or you can get my own game "Jumpman Zero" (a prequel available for Windows or Palm).
Jumpman is just as fun as you remember it...
Re:Jumpman's status.... (Score:2)
I don't think you can beat the C=64 version on a TV with an old-skool joystick though.
Tell Randy to talk to them. I am sure that it would be mutually benefical.
Ahhh yes... (Score:2)
I don't think you can beat the C=64 version on a TV with an old-skool joystick though
True, in two ways: You can't do better than that, and I can't beat the original game (on a TV, an emulator, or any other way).
Re:Ahhh yes... (Score:3, Interesting)
The real question (Score:4, Funny)
Of course I don't remember playing many Commodore games that didn't have a 'cracked by' intro
Amiga's next (Score:1)
Microsoft will probably eat them all up again by 2010 just cause they want to. History repeats itself.
HOW DARE YOU, SIR? (Score:2)
Gentoo? (Score:2, Insightful)
I mean, for a static box that does one job & doesn't need any user configuration, what does Gentoo give you? Most of the functionality of Gentoo classifies as 'bloat' on this kind of device.
The same could be said for any real distro, of course.
Strange... (Score:2)
Re:Strange... (Score:1)
Never saw burger time on the c64. A great game that I haven't seen mentioned was Boulder Dash!
Re:Strange... (Score:1)
And I remember seeing it on the NES. If you have eMule, then oh my GoodNES.
Bad Economic Model (Score:2, Insightful)