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Portables (Games) Entertainment Games

Multiplayer For Mobile Games - Are We There Yet? 19

Thanks to GameSpot for its feature discussing whether multiplayer mobile phone gaming is genuinely an emerging trend. According to the piece: "For every mobile maven that claims that networked multiplayer is where mobile gaming must direct its energies, there are another two that point to the prohibitive costs, technical barriers, and unacceptable risks that currently stand between wide-spectrum multiplayer and reality." Isaac Babbs of Atlas Mobile frames the problems as "...device limitations and high data costs to the consumer. On many of today's networks, even a simple chess game could hit you for half an hour of airtime--and that's if you manage to make it through without the other player getting fed up and dropping or going into a tunnel and losing reception." Will mobile phone gaming ever take off in the States?
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Multiplayer For Mobile Games - Are We There Yet?

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  • will it? (Score:4, Interesting)

    by gl4ss ( 559668 ) on Saturday June 19, 2004 @07:31AM (#9471792) Homepage Journal
    yes.

    will it probalby take couple of years more after it has already picked up at 'somewhere else'? yes as well, us isn't exactly on the frontier lines when it comes to cellphone connectivity which pretty much is what makes a cellphone worthwhile to have(around here people just don't get landlines anymore for phoning, there's just no point).

    look, a simple chess game doesn't take that many kbytes to play and there's absolutely no need to play for example chess(or any other turn based game) in 'real time' so a tunnel doesn't really matter(besides, that tunnel should have have a cellphone ap in it anyways if your networks were up to scratch).

    the biggest problem I currently see is the lag in gprs systems(and gprs being the only affordable way to move data to a cellphone at the moment in most places), which pretty much cancels playing doom or other hardcore fast action games over the gsm network.
    • gprs being the only affordable way to move data to a cellphone at the moment in most places

      Interesting enough, over the last few years GPRS (or packet switched data delivery in general) was believed to be the cheapest, fastest method for data exchange. And, at least in Germany, currently this is not true.

      We have calculated the costs involved for streaming a video to a mobile phone. If you use GPRS, the data transmitted (28k video + audio stream) amounted to 50-500(!) Euros for 90 minutes. HSCSD, where y
      • if you're going to move LARGE amounts of data then you should do a special contract with the provider.. firms can over here get unlimited options for fairly cheap.

        for irc, instant messaging, email and such gprs is optimum however.. if nothing happens on the irc channel only the minimum keepalive pings are sent.

        for 'quick'/large data transmissions paying per minute(hscd) is quite usually cheaper, can't imagine thinking that playing a game would be important enough for 10 cents per minute though(been down t
  • Bluetooth? (Score:4, Informative)

    by DiSKiLLeR ( 17651 ) on Saturday June 19, 2004 @07:40AM (#9471813) Homepage Journal
    There's no reason why you couldn't play multiplayer games over bluetooth?

    The new Sony PSP and Nintendo DS have bluetooth for multiplayer gaming, so why couldn't mobile phones do the same? You could have a multiplayer game on the bus, on the rain, in a lecture, whatever....

    But yes, the ultimate solution would be to have multiplayer gaming over GPRS :)

    I can already surf the net using Opera, go on MSN Messenger, ICQ, AIM and others all on my mobile... the SE P900. My gf's P800 can do it too.

    So i see no reason why multiplayer gaming can't go there.

    D.
    • Re:Bluetooth? (Score:4, Informative)

      by Devalia ( 581422 ) on Saturday June 19, 2004 @07:51AM (#9471846)
      My old phone, a Sony Ericsson T68i let you do this. Albeit it had a limited selection of games (namely Battleships) which could use it but it worked well and was great for those long train rides with other friends with the same phone.
    • mobile phones do the same, for years(? technically you could say that already I guess) already.

      the chances that you're on the same bus with a friend of yours are quite slim though.
    • The new Sony PSP and Nintendo DS have bluetooth
      DS Has wifi, not the BT.
      • Re:Bluetooth? (Score:3, Insightful)

        by MC Negro ( 780194 )

        DS Has wifi, not the BT.

        The DS has Wi-Fi AND bluetooth [wgamer.com]. Actually, a lot of people are saying [engadget.com] that it's not really bluetooth, rather some Nintendo proprietary stack based on bluetooth. But there is, in fact, two different ways to engage in multiplayer wirelessly -- Nintendo's Protocol/Bluetooth and Wi-Fi. So one could conclude that we'll be seeing some possibilities for world-wide (or nation-wide) online gaming soon.

        The article uses chess as an example of multiplayer gaming on cellular devices, but I

      • Re:Bluetooth? (Score:1, Interesting)

        by Anonymous Coward
        To clarify (and potentially correct) what you're saying:

        Nintendo DS has Wi-Fi for IP-based gaming and communication. That would imply that net-wide (room-wide or world-wide) multiplayer is possible using Wi-Fi. PSP also uses Wi-Fi.

        Nintendo DS also has 16-player local wireless, that has very low power requirements. It can recognize when other Nintendo DS systems are in range, and can also wake from sleep mode to connect with systems that are sending out a "group format" signal. Range is about 100 feet.
    • Re:Bluetooth? (Score:3, Insightful)

      by foidulus ( 743482 ) *
      There's no reason why you couldn't play multiplayer games over bluetooth?
      Yeah there is, bluetooth requires the person you are playing with to be in the same area as you. If you are that close together, why not just link up via gameboy?
      True mobile gaming would allow me to play a game of chess during my commute to work in Tokyo with a friend in Paris who is riding the metro. Can't do that with bluetooth.
      Though I suppose using bluetooth on a train might be an interesting way to meet new people who are in
      • IIRC, playing real-time arcade-type games over TCP/IP, or even GPRS or GPS is not feasable, as the information cannot be communicated in real-time. Bluetooth (and Infra-Red) does not rely on networks, and can do straight peer-to-peer connections. Also, multiplayer games where everyone is close together are more fun, as you get to share in the emotions of the other nearby players.

        Mobile phone SDKs such as Mophun [mophun.com] include a module for communicationg over Bluetooth and Infra-Red connections.

  • Going forward... (Score:5, Insightful)

    by dmayle ( 200765 ) on Saturday June 19, 2004 @07:50AM (#9471842) Homepage Journal
    I must admit, this is one place that I see Nintendo taking the lead with the new DS. I've seen manny people pan it, because they can't think of a telling use for a game with a second touch-pad screen. Forget single-player games. If Nintendo does the dev kits right, since it's got wi-fi built into it, whether you're playing someone local, or over the net, it could be seemless.

    And the touch pad? A perfect device for communication. Forget using the stylus to scribble notes, instead imagine certain regions for different messages, defined large enough so that you can use your thumb to pick one of four, or one of eight, responses. Or the ability to send an invite, a la Xbox-live to a friend no matter what game they're playing, to get them to join you. This is definitely where Microsoft got it right, and I hope Nintendo does as well, because while there are millions of people, from kids to adults who play video games, the number who sit in front of their computer with an IM window of some type open and chatting is even greater, and if you can mix those two markets together, than you will be riding a very powerful market force, indeed...

  • by Anonymous Coward on Saturday June 19, 2004 @09:52AM (#9472266)
    "The social element is really integral to multiplayer," added Riedel, "but we can't really do chat, voice chat, or video conferencing on mobile right now."

    I'm sorry? You can't do voice chat on a mobile phone? :)
  • Out there now (Score:1, Interesting)

    by Anonymous Coward
    While gamers were walking though Brew 2004, they may have come upon our booth, Four Corners Development Group, where we were showing our Multiplayer Pool game that has been live on Verizon for 6 Months. While the press contemplates what some companies will do to solve the myriad of problems that exist with getting these games to work, some have already done it.

    Looking forward, as carriers drop the data rates, I think we can expect more and more multiplayer games. A good question might be, will they be de
  • by drfrog ( 145882 ) on Saturday June 19, 2004 @10:54AM (#9472534) Homepage
    airg.ca, a company i worked for, has had a civilization type game available via wap for years now

  • On many of today's networks, even a simple chess game could hit you for half an hour of airtime--and that's if you manage to make it through without the other player getting fed up and dropping or going into a tunnel and losing reception.

    If people are going to be zooming around the highways playing Chess, I hope it never takes off. I already have to deal with enough SUVs swerving around due to someone with a cellphone glued to their ear; I'd hate to see what they drive like while trying to pull off Kaspa

  • High data costs? (Score:3, Informative)

    by drinkypoo ( 153816 ) <drink@hyperlogos.org> on Saturday June 19, 2004 @04:07PM (#9474230) Homepage Journal
    I don't know about his cellular provider, but mine (T-Mobile) will give me GPRS data for $19.99/mo unlimited. This really is unlimited, they can afford to do that because it's about 41kbps best case, or roughly modem speed. This is plenty for just about anything you'd want to do on a cellular phone. The latency will be high, so you're not going to be playing a fighting game against someone with it - for that you need bluetooth and proximity.

    $20/mo isn't bad considering you can not only use it for cell to cell communications, or cell to web, but you can plug a $5 cable into the phone and hook it up to your laptop, and use it as a modem.

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