Multiplayer For Mobile Games - Are We There Yet? 19
Thanks to GameSpot for its feature discussing whether multiplayer mobile phone gaming is genuinely an emerging trend. According to the piece: "For every mobile maven that claims that networked multiplayer is where mobile gaming must direct its energies, there are another two that point to the prohibitive costs, technical barriers, and unacceptable risks that currently stand between wide-spectrum multiplayer and reality." Isaac Babbs of Atlas Mobile frames the problems as "...device limitations and high data costs to the consumer. On many of today's networks, even a simple chess game could hit you for half an hour of airtime--and that's if you manage to make it through without the other player getting fed up and dropping or going into a tunnel and losing reception." Will mobile phone gaming ever take off in the States?
will it? (Score:4, Interesting)
will it probalby take couple of years more after it has already picked up at 'somewhere else'? yes as well, us isn't exactly on the frontier lines when it comes to cellphone connectivity which pretty much is what makes a cellphone worthwhile to have(around here people just don't get landlines anymore for phoning, there's just no point).
look, a simple chess game doesn't take that many kbytes to play and there's absolutely no need to play for example chess(or any other turn based game) in 'real time' so a tunnel doesn't really matter(besides, that tunnel should have have a cellphone ap in it anyways if your networks were up to scratch).
the biggest problem I currently see is the lag in gprs systems(and gprs being the only affordable way to move data to a cellphone at the moment in most places), which pretty much cancels playing doom or other hardcore fast action games over the gsm network.
Re:will it? (Score:2)
Interesting enough, over the last few years GPRS (or packet switched data delivery in general) was believed to be the cheapest, fastest method for data exchange. And, at least in Germany, currently this is not true.
We have calculated the costs involved for streaming a video to a mobile phone. If you use GPRS, the data transmitted (28k video + audio stream) amounted to 50-500(!) Euros for 90 minutes. HSCSD, where y
Re:will it? (Score:2)
for irc, instant messaging, email and such gprs is optimum however.. if nothing happens on the irc channel only the minimum keepalive pings are sent.
for 'quick'/large data transmissions paying per minute(hscd) is quite usually cheaper, can't imagine thinking that playing a game would be important enough for 10 cents per minute though(been down t
Bluetooth? (Score:4, Informative)
The new Sony PSP and Nintendo DS have bluetooth for multiplayer gaming, so why couldn't mobile phones do the same? You could have a multiplayer game on the bus, on the rain, in a lecture, whatever....
But yes, the ultimate solution would be to have multiplayer gaming over GPRS
I can already surf the net using Opera, go on MSN Messenger, ICQ, AIM and others all on my mobile... the SE P900. My gf's P800 can do it too.
So i see no reason why multiplayer gaming can't go there.
D.
Re:Bluetooth? (Score:4, Informative)
Re:Bluetooth? (Score:2)
the chances that you're on the same bus with a friend of yours are quite slim though.
Re:Bluetooth? (Score:1)
Re:Bluetooth? (Score:3, Insightful)
The DS has Wi-Fi AND bluetooth [wgamer.com]. Actually, a lot of people are saying [engadget.com] that it's not really bluetooth, rather some Nintendo proprietary stack based on bluetooth. But there is, in fact, two different ways to engage in multiplayer wirelessly -- Nintendo's Protocol/Bluetooth and Wi-Fi. So one could conclude that we'll be seeing some possibilities for world-wide (or nation-wide) online gaming soon.
The article uses chess as an example of multiplayer gaming on cellular devices, but I
Re:Bluetooth? (Score:1, Interesting)
Nintendo DS has Wi-Fi for IP-based gaming and communication. That would imply that net-wide (room-wide or world-wide) multiplayer is possible using Wi-Fi. PSP also uses Wi-Fi.
Nintendo DS also has 16-player local wireless, that has very low power requirements. It can recognize when other Nintendo DS systems are in range, and can also wake from sleep mode to connect with systems that are sending out a "group format" signal. Range is about 100 feet.
Re:Bluetooth? (Score:3, Insightful)
Yeah there is, bluetooth requires the person you are playing with to be in the same area as you. If you are that close together, why not just link up via gameboy?
True mobile gaming would allow me to play a game of chess during my commute to work in Tokyo with a friend in Paris who is riding the metro. Can't do that with bluetooth.
Though I suppose using bluetooth on a train might be an interesting way to meet new people who are in
Re:Bluetooth? (Score:2)
Mobile phone SDKs such as Mophun [mophun.com] include a module for communicationg over Bluetooth and Infra-Red connections.
Going forward... (Score:5, Insightful)
And the touch pad? A perfect device for communication. Forget using the stylus to scribble notes, instead imagine certain regions for different messages, defined large enough so that you can use your thumb to pick one of four, or one of eight, responses. Or the ability to send an invite, a la Xbox-live to a friend no matter what game they're playing, to get them to join you. This is definitely where Microsoft got it right, and I hope Nintendo does as well, because while there are millions of people, from kids to adults who play video games, the number who sit in front of their computer with an IM window of some type open and chatting is even greater, and if you can mix those two markets together, than you will be riding a very powerful market force, indeed...
from the article: (Score:4, Funny)
I'm sorry? You can't do voice chat on a mobile phone?
Re:from the article: (Score:4, Insightful)
Out there now (Score:1, Interesting)
Looking forward, as carriers drop the data rates, I think we can expect more and more multiplayer games. A good question might be, will they be de
has been there for years now (Score:3, Interesting)
I certainly hope not! (Score:1)
If people are going to be zooming around the highways playing Chess, I hope it never takes off. I already have to deal with enough SUVs swerving around due to someone with a cellphone glued to their ear; I'd hate to see what they drive like while trying to pull off Kaspa
High data costs? (Score:3, Informative)
$20/mo isn't bad considering you can not only use it for cell to cell communications, or cell to web, but you can plug a $5 cable into the phone and hook it up to your laptop, and use it as a modem.