Japanese Videogame Market Declines Further 58
Thanks to 1UP for its note discussing a report on the state of the Japanese videogame market in 2003, as tallied by the CESA (Computer Entertainment Software Association) trade body. The result was an "11% decline in total hardware and software sales in Japan, to 446 billion yen ($4.1 billion), in the past year", and apparently: "2003's sales figure represents a slide of approximately 40% since 1997, when the Japanese games market last peaked at the height of the PlayStation's popularity." The news story author goes on to suggest: "CESA's report blames a significant loss of audience for the continual decline of the Japanese games market, partially thanks to the increasing complexity of big-ticket games. The upcoming debut of new handheld platforms from Nintendo and Sony represent the industry's next chance to bounce back and regain their audience in Japan." What's the difference between the Japanese experience and the relatively buoyant Western gaming market?
Hentai (Score:2, Funny)
What's the difference between the Japanese experience and the relatively buoyant Western gaming market?
American geeks would rather spend their hard-earned money slaughtering hideous monsters rather than sitting back and watching said monsters ravage nubile young women.
YUO STOAL MY FRIST POST (Score:4, Interesting)
Good troll, you'd win my mod points, but it also brings up a good point about culture. The demographics are simply different.
Gaming in America simply doesn't take the same cultural role as it does in Japan. Gaming here is largely casual. While I woed the death of the "hardcore gamer" and the overrun of Joe Schmo with his X-Box into the gaming world, the casual Joe Gamer is by far the largest market. Japan really doesn't have a casual Joe Gamer, thus they don't really release "casual games". Most, if not all, Japanese games are deep, engrossing, and masterpieces in their own right. When they come over here, they get the "hardcore gamer" market, since the average American gaming nerd scoops this stuff up, whether it's a masterpiece or simply mediocre. Plus, there's the fanboy effect.
However, in Japan, the quality will make or break the game, and their tastes are much more discriminating. It seems that Japanese gamers are simply burning out of the latest round of less-than-wonderful games. Maybe it's a retro thing. Who knows. I suppose Japanese gamers are burned out of the latest fare in gaming.
This is a problem America will never have, because America is much more casual in this respect. The Japanese gamers are quite serious about it, while American gamers aren't. Thus, the Japanese market is much more vulnerable to losing ground because of sheer mediocrity.
As an aside, even as a Nintendo fanboy I'm starting to doubt their latest developments, and I'm quite skeptical that the Nintendo DS will save Nintendo. Nintendo has suffered from games built around gimmicks lately, like Luigi's Mansion for the GameCube controller, the E-Reader, the GC-GBA connectivity, and now the "dual-screen" gimmick. It's starting to get old.
Re:YUO STOAL MY FRIST POST (Score:1)
Re:YUO STOAL MY FRIST POST (Score:1, Interesting)
Their control of the handheld market is the only thing keeping them alive. They've made horrible decisions with the N64 and GameCube. They're killing themselves!
I think I'll be in my corner hugging my Super NES and weeping.
Re:YUO STOAL MY FRIST POST (Score:2, Interesting)
I am not saying they havent made several bad decisions, they have, but "killing themselves" is such an overstatement. Financially they are a much healthier company than Sony, for example.
And they still make several million-selling console games every year. As far as I see it, Nintendo's biggest p
Correction (Score:1)
Re:Correction (Score:2)
If nintendo really wants to break a mold, they'll have to start actively advertising to women and girls without patronizing them. I'm not sure its possible (the subject came up at a GDC lecture
To the moderators who modded this -1, Troll (Score:4, Insightful)
While I do, on occasion, troll, whether out of boredom or chemical means, this was not meant as a troll. This is too nerdy a subject to troll about.
Let me elaborate on my previous comment.
When I suggest Nintendo shot themselves in the foot with the N64, I simply think it could have been so much better. Losing Final Fantasy VII due to their stubbornness on media type was a horrible decision. Likewise, the sound capabilities of the N64 are almost inexcusable[1]; whether this was the fault of the sound hardware or the simple lack of storage space on the cartridge, I don't know. The N64 had framerate and memory issues too--the expansion pack solved some problems, but should not have been needed in the first place. (Don't get me started on Nintendo's add-on gimmickry...)
The Nintendo 64 could've rocked the PSX's world if it was done right, but sadly it wasn't. We got our kickass first/second party titles (even though I never liked Rare's 3D platformer offerings) but got lackluster third-party support, which plagues Nintendo to this day.
The GameCube overcame the technical limitations of the N64 but by that time it was too late; Nintendo had firmly wedged itself into its current reputation. The sheer quantity of third-party titles that we had with the SNES is gone. And let's not get started on Rare[2].
I've always been a Nintendo fanboy--I'll admit that. But lately, Nintendo is starting to wear me out. Once, we were a Nintendo-only house. NES, SNES, N64, GameBoy, you know. Nowadays, we gave a PSX, PS2, and a Dreamcast along with our GameCube. I've been losing my dedication to Nintendo lately, seeing all the Great Games on the PS2 I was missing out on. Now, I've sold out. So shoot me. Or Nintendo.
[1] And if it wasn't for the Great Games of the N64; i.e. Super Mario 64 (still one of the greatest games of all time), Zelda 5 (the GameCube port kicks ass, by the way), StarFox 64 (one of the greatest games made), Paper Mario (say what you want but I still enjoyed it), GoldenEye (BEST. CONSOLE FPS. EVAR.), Superman 64 (I'm kidding); it would have been completely inexcusable.
Re:To the moderators who modded this -1, Troll (Score:2)
I'm confused, I was of the mindset that the N64 had excellent wavetable synthesis, better than the SNES. If the music is terrible, that is the fault of the game maker.
On the other hand, if you're simply whining about the fact that the N64 didn't use CDDA for music, you've got to face the facts: typical cart size for the
Re:To the moderators who modded this -1, Troll (Score:1)
It does. The N64 wavetable synth owns all. I'm talking about the digital audio effects, voices, etc. I alwa
Re:YUO STOAL MY FRIST POST (Score:2)
If Joe Schmo is your 'casual' gamer, then he would own a Gamecube.
The Xbox has the largest amount of software sales per console. So I would say that those are the most 'hardcore' of the console games. Xbox owners also buy more games than PC games.
So, Joe Schmo with an Xbox turns out to be at least the most dedicated financially to games.
I am one of those Joe Schmo gamers with an Xbox. And !GASP! I buy/play a lot of sports games. I'm not a 'casua
Re:YUO STOAL MY FRIST POST (Score:2, Insightful)
People who are socially inept find they are usually very game adept. Naturally they will lean towards a genre that has much more depth for it to provide a happiness games ultimately can't give them.
2 cents..
Re:YUO STOAL MY FRIST POST (Score:1)
Ha! Maybe that's why I stopped playing video games when I met my girlfriend...
Re:YUO STOAL MY FRIST POST (Score:2, Insightful)
If MS were even close to #1(or even #2), considering they claim to make $10 per game in liscensing fees, and nintendo says they sell 15 games per console, they would not be burning through cash like it's going out of style.
Re:YUO STOAL MY FRIST POST (Score:4, Informative)
This is lunacy. What about all those laid-back dating sims, farming games, and the like. Almost all rehashes, mind you. The actual innovative games (like Pikmin) don't tend to sell well over there.
> Most, if not all, Japanese games are deep, engrossing, and masterpieces in their own right.
Oh. My. God. Did you just say that?
*ahem* Clarification (Score:1)
Relatively, that is.
Re:Hentai (Score:1)
Re:Culture (Score:1)
Saturation (Score:5, Insightful)
Re:Saturation (Score:3, Interesting)
From the figures given, the Japanese spend 4.1B on games, with 1.27 or 30% on hardware.
The US spends 7B on software, assuming the same breakdown that means about 10B on software.
Now, if Japan were as large as the US and the amount spent on games increased similarly they would spend 2.3 * 4.1B or 9.4B on games.
So actually, both markets are about the same at the moment. However, if Japanese spending is down
Re:Saturation (Score:2)
Maybe the Japanese are getting burned out (Score:2)
Well, that's just pure speculation, but I can honestly say it's happened to me, at least. I just don't buy games anymore.
Revolution without dance? (Score:2)
It also be exiting to see what they're new console, ambitiously named "Revolution" will add to the gaming experience.
How can Nintendo's next console be called Revolution when Nintendo's current console is the only current console not to have a decent port of Konami's Dance Dance Revolution? The PS2 has the DDRMAX series, the Xbox has the Ultramix series, the GameCube has what? DDR for Game Boy Color?
How are you all missing the obvious?! (Score:2, Insightful)
Here in the US, we had fairly mild down-turn which is already reversing itself.
Japan's Recession(Which basically amounts to stagflation) has been going on for 10 years, and is not turning around.
Sangloth
I'd appreciate any comment with a logical basis...it doesn't even have to agree with me.
Re:How are you all missing the obvious?! (Score:2)
But even if it's been horrid for 10 years, and is still just as bad, why would that make game sales fall *now*? You'd think they'd be staying about the same, wouldn't you.
Re:How are you all missing the obvious?! (Score:2)
This is ultimately what affects retail sales. While underlying economic conditions in a country may be good or bad, it's the feelings of consumers that determine their purchasing habits. A countr
Re:How are you all missing the obvious?! (Score:2)
This might be plausible if Japan were actually in a recession. It is not.
Japan's Recession(Which basically amounts to stagflation) has been going on for 10 years
Two big problems with this sentence. First, recession is not "stagflation". That is not what a recession is. A recession is two or more consecutive quarters of negative growth. Japan has had several recessions in the last ten years; the US has had one, but it's not unusual for us to have sever
Games Damnit (Score:5, Informative)
Actually, I find the biggest problem to be not a lack of audience (Every child that I teach owns at least one system. More common are 2 or three systems). There just aren't any drop dead amazing games out right now for the big contenders (GameCube and PS2). And there really hasn't been for a while.
I always ask my kids what they're playing, and the answer is always Kirby AirRide or Mario Party. Both of which came out over a year ago. One few kids who are playing recent games (mostly all TV show based) say that the games were fun, but too short, too little to do, etc.
The biggest/best game I saw come out here lately was Ninja Gaiden. Unfortunately at 7000 yen when it first came out, in addition to NO ONE owning an Xbox (I'm the only person I know with one), I can't imagine the sales were very good. Onimusha 3 was a huge hit. But then again, that was also last year.
Tentacle-rape games (Score:1)
Could it be (Score:4, Interesting)
Sources:
US Demographics
Japan Demographics [wikipedia.org]
They need to get back on track (Score:1)
"Obvious" (Score:4, Interesting)
We've also got everyone waiting on their flagship sequel / major sequel for the next gen... no duh sales are down. I'm not going to buy the same TV every year guys, what makes you think I'm going to buy 5 Xboxes when one plays my Halo just fine?
(Yes, I saw it was a combined total, but go watch the history of video games special - the Xbox's limited success (the success portion) is due to it being the Halo-player)
Come Back, Miyamoto-san [OT] (Score:2)
This post is only on-topic to the parent post.
Super Mario Sunshine was a game that didn't quite hit the expectations of many people; its quality is quite consistantly rated as very low. In fact, many people think of the jump from Super Mario 64 to Super Mario Sunshine to the jump from Super Mario Bros. to Super Mario Bros. 2 (USA), minus the revolutionary changes. This is, in fact, because Shigeru Miyamoto did not oversee the design of Super Mario Sunshine. This task was taken over by a student of Miyamoto
Here's the thinking... (Score:3, Funny)
Kinda like a dating sim
A whole lot of curve
U.S game market
Kinda like an action game
Take a hit, move on
</haiku>
We're always a few years behind them. (Score:2)
It's happened in Japan, but still pending in America. At least, that's my take on it.
EA (Score:1)
Comment removed (Score:4, Interesting)
Re:Video-Gaming post-modernism (Score:2)
Wow, talk about pessimistic.
I'll give you one example of a game that's doing something intersting: Mario & Luigi Superstar Saga on the GBA. Sure, it's a Mario RPG, but it's also a good game. the interesting bit is the controls where each of the two buttons on
Re: (Score:2)
Overall novelty and quality of games... (Score:2, Insightful)
I also think this has
Interesting Conundrum - (SP?) (Score:1)
Mebbe we've become too cooperative...
Come on - seriously. The PSP and DS released 3-6 Mos earlier in Japan, FFXI released earlier to the point where Jap. players control the economy simply because they had more time. Thank God for Microsoft - did I just say that? Probabally los
Re:Interesting Conundrum - (SP?) (Score:1)
No great mystery (Score:2, Insightful)
I just see this as a natural return to the norm from an absurdly high peak. The market's previous strength reflected a depth of obsession with gaming that