Star Wars Galaxies Celebrates First Anniversary 41
Thanks to Sony Online for its official page celebrating the first anniversary of PC MMO Star Wars Galaxies, as they examine a timeline of the first year, from day one, June 26th, 2003 ("the most exciting and stress-inducing day of most of our careers"), through November 4th, 2003 ("The first Jedi appears in game"), through April 21st, 2004 ("We officially announce [space-based add-on] Star Wars Galaxies: Jump to Lightspeed!") In relation to this, the first veteran reward for the game is announced, "the deed for the multi-passenger ship model SoroSuub Personal Luxury Yacht 3000 the day Star Wars Galaxies: Jump to Lightspeed launches" - it's explained: "This starship model has been popularized in Star Wars fiction by Lando Calrissian's personal vessel, the Lady Luck." Finally, there's also a retrospective visual catalog of the original SW:G Beta test posted on the official site.
SWG Disappointing (Score:5, Interesting)
Maybe the expansion will cause a spike in the player numbers but I from what I have read it will be adding in features that probably should have been in the game originally.
Re:SWG Disappointing (Score:3, Insightful)
The other downside of MMORPGs is the $10 or so mo
Re:SWG Disappointing (Score:5, Insightful)
Either you pay for it at the store, and have no subscription, or you give the game away for free (use bittorrent or p2p to help with bandwidth) and charge a subscription, but not both. That's what's keeping from picking up any of the MMORPGs.
Re:SWG Disappointing (Score:3, Interesting)
I probably spent more time creating new characters with the character creation system than in actual game. (It was superb especially for the time).
On the other hand my second try with a MMORPG; Final Fantasy XI for PC hooked me, line and sinker. It has a mediocre character creation system at best.
What lesson does this teach us?
DON'T MAKE THE BEST PART OF THE GAME THE FIRST 10 MI
Re:SWG Disappointing (Score:1)
Re:SWG Disappointing (Score:1)
Other games kept my attention span just fine.
Re:SWG Disappointing (Score:2, Funny)
And how do we on /. know this? Because the complaint articles about how bad SWG is stopped coming. If they're not complaining, it must be all OK.
Re:SWG Disappointing (Score:5, Interesting)
Of course, that doesn't stop the first post right off the top in this topic from being someone who declares SWG disappointing and has already decided that the not-yet-released expansion is only adding what should have been in the original game (I don't even know what that means unless it said on the original game boxes that there was space dogfighting, etc.) and thus may fail at attracting new subscribers.
Indicative of the miserable attitude generally present on Slashdot - the first post should have been something like "Shout out to all the one-year-old Wookies in the house!" or something equally festive. Instead, it's a whine with no cheese but some odd logic.
PS - SHOUT OUT TO ALL THE ONE-YEAR-OLD WOOKIES IN THE HOUSE! :)
Re:SWG Disappointing (Score:1)
Re:SWG Disappointing (Score:3, Insightful)
On a side note, I have played the game, where it seems you have not, and I wholeheartedly agree that it was quite possibly the biggest letdown I've ever experienced. The game has had class balance issues since launch, many of which are still a problem. There are several classes which are still comple
Re:SWG Disappointing (Score:3, Interesting)
More to the point, I played SWG, it was boring, there was no content and the thrust of the game seemed to be a levelling treadmill that was even MORE dull than EverQuest (if that's possible).
Re:SWG Disappointing (Score:3, Interesting)
For hardcore SW fans like myself, SWG represents a failure by SOE to include vital parts of the Star Wars universe, or indeed release a true SW MMOG.
I quoted the Wookie comment specifically because, for the time in which SWG takes place, the Wookie homeworld of Kashyyyk is blockaded by the Imperials. Wookies are a slave race, and the few Wookies who have escaped live in fear of being recaptured.
They don't wander about freely in Imperial cities,
Re:SWG Disappointing (Score:1)
Re:SWG Disappointing (Score:2)
There are three SW licenses.
The "canon", which is reserved strictly for the movies.
Expanded Universe (or EU) is where almost all of the books and games takes place - all this stuff goes through and must be approved by Lucas / LucasArts. Check out the Star Wars Databank.
Finally, there's "Infinite Galaxies", which is what SWG and a select few other things fall under. Non-canon, non-EU, things that are IG don
Thought SWG was meant to be in step? (Score:1)
I must admit I got caught up in the pre-game hype and agree that the devs seemed to miss the point of the Star Wars universe (haven't played the game but even before release you could see which way the wind was blowing from the forums - and lo and behold, non-gamers were then locked out of them). My understanding though was that SWG had a definite placing in the timeline and was part of the Expanded Universe. I also thought they had said they were working closely with Lucas and nothing woul
Re:SWG Disappointing (Score:1)
Re:SWG Disappointing (Score:1)
Re:SWG Disappointing (Score:2)
In almost all games you can make a small amount by selling whatever is the in-game currency.
For EQ most of the good game items drop off of a specific monster(aka mob aka mobile object use google) or monster type and other characters need thoses items to progress. So you just go around getting thoses needed items and instead of trading in game for items you need you sell them on ebay.
The last real way of making real world money is to level new characters up a
Re:SWG Disappointing (Score:1)
hmmm (Score:5, Interesting)
This bumpy start acts as a painfully accurate analogy to the overall zeitgeist (oh god I love that word) of the game, the game's gameplay, the developers struggling and meger attempts to suffice their loyal, rampant and huge fan base; and almost every aspect of the Star Wars Galaxies experience.
It's gotten this far, and, well, cheers for that.
All I have to say ;bout Star Wars (Score:1, Troll)
I Bent My Wookie [andrewziola.com]
-Love Ralph
Been playing the last week... (Score:1, Redundant)
It's actually fun, if you've got people to play with. It's defiantly a social game.
Solo, it's just a grind. Can be fun, sometimes isn't.
Re:Been playing the last week... (Score:1)
As are most MMORPGS (massive MULTIPLAYER online roleplaying game). The interaction between people is what makes online games interesting, rather then playing a singleplayer game where you mostly see the same old constantly. Therefor a singleplayer game concentrates on game aspects, deep storylines and choices for a player to keep the gaming experience a fun one over time.
However with MMOG's it's common to create somethi
Re:Been playing the last week... (Score:3, Insightful)
The real problem and evidence in sims online, SWG, horizons, AC2, shadowbane and others recent releases is that you cannot release a buggy game with little or no content and expect to compete.
If the
SWG just another average MMORPG now (Score:5, Interesting)
I took 2 weeks off from work to play, it was very fun, even fighting all the annoying bugs, then I ran out of content about 3 months in. SWG has a great crafting and world system, there just isn't enough to really do. I just sat there with 30 million credits, nothing to spend it on, and nothing really to do except just make more credits that I couldn't spend. It was the first MMORPG that I felt like I beat the game.
It's sad, the game really had potential, I log in from time to time (my friend kept my account alive) and they've added alot of stuff, but I'm too psyched about EQ2 to rejoin SWG.
Re:SWG just another average MMORPG now (Score:3, Interesting)
Then again, from an economic standpoint, you were paying the same $14.99/mo. regardless (with the first month included in the initial purchase), so it makes sense to blow through t
Re:SWG just another average MMORPG now (Score:1)
Yes that kind of stuff happens all the time. But there is no excuse to have at launch, literally broken classes. Commando and Bounty Hunter couldn't be completed on some servers until several months after launch no matter what because a part
Re:SWG just another average MMORPG now (Score:2, Interesting)
14-days free trial is still on... (Score:4, Informative)
I hope City of Heros [cityofheroes.com] will be doing the same when it reaches its one year anniversary. I will have to check this game out after I upgrade my system and when I have more free time in a few months.
Re:14-days free trial is still on... (Score:2)
We miss capes, of course, and there's a certain component that whines constantly about PVP (CoH doesn't hav
Do you hear that? (Score:1, Redundant)
Yeah, SWG is doing great. lol.
Unbe-FRICKIN'-lievable! (Score:2, Interesting)
What kills me about the one-year anniversary is the fact that: The Annum-Vets get a reward! Hoo-ray! And what is this nice thank you from the kind folks at SOE?
You get: a deed to a ship for when th
SWG? Who cares? (Score:2, Interesting)
Space - the saving grace? (Score:2)
Need a reason to keep grinding for credits? Maybe you'll get to buy a ship.
Need a way to get powergamers and PvPers out of the standard SWG RPG world and away from the casual players? Sell them an extra layer and let them shoot it out in space.
Nobody's forcing you to get the expansion pack. If you enjoy farming, there's nothing to stop you staying in the role and never leaving your home town. What you will hopefully
Well I am now in it for two months (Score:4, Interesting)
Is the game that bad? Well I played a couple of these type of games and frankly I think the entire concept has a problem.
A MMO game is about doing things together yet the game design seems to fight this every step of the way.
One of the simplest social things to do is to do missions in a group. Small snag. Doing missions just isn't that much actually fun, you do them to gather experience points/money/resources. But XP is badly distributed. Bounty hunters need to get XP with their guns but when they use them they suck the XP away from all the other group members. High lvl chars can kill so fast that a new player may not even get a hit in.
Normal resources like meat are evenly distruted but rarer drops are not. Wich means that some people really get nasty when someone else gets the drop they wanted. I seen hunts where the was more argueing then hunting.
Money is a problem too as new players need a large group to minimize the risk of them getting all the creatures after them and ideally they want 1 or 2 high lvl to take the heat. But the money will be very poor. I done it a couple of times where I was just tanking the creatures allowing newbie players to attack safely and it can be fun. But often is not. Since I have more money then I can spend (or indeed want to spend) I just help new players for fun, with the 14day trial a lot of fun players joined (and were turned off by the 14th yr old holo grinders))
And here is the simplest reasons MMO games are not the run away success people predicted.
An awfull lot of people on the net are assholes. While there is no need to thank a medic everytime he heals you saying nothing all or constantly "HEAL ME NOW" is getting annoying. When you then get a newbie who has been carried by others the whole hunt, has gotten resurrected by the doctor several times and gotten several free buffs and then gets rancor bile (an ingredient used by medics) and then wants big money from them you feel that perhaps there are some people you just don't want to play with.
Same with spam. The chat is like IRC so you got whole herds of spammers repeating the same message 10 times quickly so that others see it. Because else their message isn't seen between all the spam. Duh.
Those who played MMO games know easily one anti-social person can ruin a good session. And the sad reality is that SWG has a lot of them. For those who never played a MMO game imagine the net without spamfilters/popup-blockers/slashdot-moderation/etc . please continue reading after you stopped screaming.
SWG and other games can be fun, when you play them as social games, sadly SWG developers seem to have designed the entire game to the CS kiddies. The hologrind (in order to become a jedi you had to complete X proffesions meaning you had hords of players just doing a proffesion because they wanted to be a jedi not because they wanted to be say a medic) killed most of the choose a role you want to play. The PvP ensures that players with work can never be openly rebel or imp because there will always be some 14yr old using every exploit available to prove he is leet.
But the most important fault is that SWG isn't star wars. It is like those old doom mods. SWG is EQ bugged with a Star Wars skin.
If MMO games are to succeed I think a drastic rethink is needed. Who ever is going to make the next one is going to have to figure out why The Sims is one of the best selling games every and why The Sims Online died.
And this requires one very simple question to be asked I think. How many people who play the sims play it in "freestyle" mode( meaning with the money cheat) vs the "game" mode (earn every dollar you spend through work). I think that a lot more used the money cheat to give them the capital they wanted and then played their family.
I think that a huge amount of the potent
weird... (Score:1)
Re:weird... (Score:2)
I understand people are busy. But I was paying a subscription precisely for customer service throughout the life of the game...