Bartle Addresses Pitfalls Of Virtual Property 32
Thanks to GameSpot for its 'Spot On' feature discussing some of the problems inherent in today's MMORPG property-owning systems. It references a paper [PDF link] written by original MUD co-creator Richard Bartle, which "addresses some of the trickier, if not darker, sides of virtual-property ownership." The basic premise of the argument is that "increase in commodification, gamers and the industry... are fast moving toward a breaking point that will likely involve the real-world legal system to sort out the conflicts", citing recent Chinese lawsuits about the loss of virtual items. Bartle concludes, gloomily: "Professors at Yale and Harvard looking into cyber-law, as they call it, are prepared. Unfortunately, they aren't the people who will be approached. The people who will be approached will be the judge... someplace that's never heard of virtual worlds. Working with the unknown, while perhaps exciting for those who enjoy gambling, is nevertheless on the whole bad for business."
IANAL , but I would believe .... (Score:2)
By clicking the eula they just need to disclaim yourself as the 'owner' of the virtual property and indemnify anyone from suing, etc. that they hold all rights, etc.
Re:IANAL , but I would believe .... (Score:5, Interesting)
Re:IANAL , but I would believe .... (Score:3, Insightful)
If you expend your own efforts and make something with SOMEONE ELSES PROPERTY then the end product does not magically become yours.
If you "make" something in an online world out of "online world property" (read: a bunch of 1's and 0's on the server the company owns) Then you don't own shit unless the company transfers ownership to you.
Re:IANAL , but I would believe .... (Score:1)
>This is an incredibly oversimplified set of assumptions.
>If you change a copyrighted work, you have created a derivative work, but it does not necessarily belong to the original copyright owner, or to you.
I'm risking an offtopic here but I just had to respond to this.
This is an abuse of the mod system and if I ever see anyone doing this in M2 I mark it as unfair. If you don't agree, respond, don't just mod the comment out of existence, tell us why it is wrong!
Add to the discussi
Re:IANAL , but I would believe .... (Score:2)
Re:IANAL , but I would believe .... (Score:2, Insightful)
If the user 'owns' the item, that means the company would be liable for the 'cost' thereof if the item were lost due to a system crash, terrorist attack, whatever. Granted they should have backups of everything, but they should not legally be required to make backups.
If it comes to a legal battle, then the game should never officially go out of beta
Re:IANAL , but I would believe .... (Score:2)
The law could easily play on both sides here. EULA says you can't sell on eBay, you did, now you get fined for braking the EULA. Or the law could toss out the EULA and say you do own the stuff. Quite frankly I don't think this is an issue worth using the court system or tax paying money on. We all know how the
Re:IANAL , but I would believe .... (Score:1)
I wonder what percentage of MMORPGS played are sold via retail stores or mail-order (as opposed to just being downloaded)? (I would guess that it's a pretty high number.)
Because if a game that runs afoul of U.S. laws is hosted
Re:IANAL , but I would believe .... (Score:2)
Re:IANAL , but I would believe .... (Score:1)
I fail to see the difference between these two terms. Can you please enlighten me? Being unders someone's jurisdiction means Being subject to their laws. Gambling web sites go off-shore, precisely because U.S. law makes running such sites illegal.
If such a company were located in the Grand Caymans, but running off a web hosting service in Texas, you can bet that the Texas webmaster would be in s
I lease a plot from a landlord... (Score:2)
Work for hire is one thing (Joe Schmoe was hired by the pizza place to make pizzas), renting some other's property for your production is entirely different.
I believe the real question is if the game server space/cycles is "rented" or not, most probably the EULA contains some language to say that "We are free to dissolve this relation
Re:IANAL , but I would believe .... (Score:2)
A better licencese is needed, where both parties can agree to what is "fair"
Peace
--
"Ideas are dime a dozen. Good ones are a little rarer.
But the Great ones are ones that were acted upon, proving them Great.
Don't worry about the guy who never makes any mistakes, he's never done anything."
- Michaelangelo
Re:IANAL , but I would believe .... (Score:4, Insightful)
There is precidence to signing away your rights [copyright.gov] to intellectual property that you create.
When you work for a company in an engineering/scientist capacity, you typically sign paperwork stating that all inventions, ideas, derived from your work is the property of the company. [eetimes.com] Also, work for hire [utsystem.edu] situations typically have you sign away rights to the property before you have created it.
It's all about the vigilante justice (Score:4, Interesting)
Assumptions re: judges (Score:4, Funny)
They do far worse than playing MMOG's ! (Score:2)
Long live the US Justice system !
--LordPixie
I wonder (Score:3, Interesting)
Getting your ass kicked by some guy who just paid for a level whatever kickass barbarian may suck. But getting your ass kicked by someone who just didn't pay for a level whatever kickass barbarian sucks even more.
Re:I wonder (Score:4, Interesting)
What happens when somebody claims their "uber sword of chopping" disappeared due to a bug? Does the game company have the manpower to investigate all the lost or claimed lost possessions for 200,000 subscribers? Right now the game company can say tough luck, but once they admit there is real value its a much tougher legal arguement.
You can also have situations where people sue due to devaluation of their property. Imagine they nerf your "uber axe," or make it easier to acquire and now people will only pay $5 instead of $200. You now open yourself up to legal action.
There a number of other situations like server crashes, hacked characters, or duping, that would have much more legal implications once the company releases their complete ownership over all properties and enters into "contracts" by selling or supporting the sale of the property.
Just Say No (Score:4, Interesting)
The significance that virtual objects hold are purely social, and, due to the fact that they do not actually exist, they serve no other function than be a drain on the economy. Without any physical form or function, a virtual object--some thing purely imaginary--cannot be made useful for directly (ie in a non-social way) aiding means and satisfying ends that might result in real human productivity and sustenance.
It is easy to get caught up in materialism, and, while anyone can admit the evils of materialism while not necessarily being inclined to forgo it, one can see clearly that whatever functional benefits that materialism might also provide are completely removed when the attitude is applied towards an object that is inherently immaterial.
In the case of games (which this post mainly refers to), we can agree that games serve no purpose other than to entertain us. Entertainment is only good for the moment; a game is entertaining while you are playing it, and it is therefore counterintuitive to place value on objects "held" in the game that would lose value outside of play (unless you are experiencing loss of sanity). While one might argue that the objects might enhance gameplay and pleasure derived from it, this can only be carried so far; being an experienced gamer myself, it is a long-proven fact that having more goodies in the game does not truly make it more fun to play. If these objects give the player a competetitive edge, they even decrease the value of gameplay (unless one is willing to derive pleasure solely from dominating social interaction--ie "owning" other people).
In summary, "so what"? You wasted time and money engaging in an activity designed to motivate others to waste more of their time and money in order to show you up in a market-stimulated contest to waste more time and money than anyone else (and therefore be the king of wasting time and money). Wasting on what? Oh--nothing. But it was fun, wasn't it? Wasn't it?
No, this behavior doesn't need to be insured, rewarded, or compensated in any way by the state. Am I saying that it's wrong or counterproductive? Not necessarily--I would not be so quick to deny that there are no possible real benefits, but in the end the affair is so trifling that it does not warrant the expenditure of more resources in order to be actively preserved by authoritative social institutions (ie the government). That would be counterproductive.
The best policy a government can adopt is no policy; the whole issue needs to be ignored. It is no place for the government to manage this sort of thing (and, being a bit of a leftist, I have a more liberal opinion on what government ought to manage). Whoever provides the virtual world makes the laws in it, and the management of virtual objects falls under their jurisdiction. If you get screwed, so be it--go cry. Just don't ask for society to make any adjustments on your behalf because you lost what meager virtual reward you got from expending resources engaging in virtual activity in a virtual world.
Yes, I know what it's like to lose something that I devoted a lot of time and effort to. It hurts a lot, but we have to be more discerning about what we devote ourselves to.
Not that I disagree with your position, BUT: (Score:3, Insightful)
One can make the same argument about art, fancy clothing and diamonds, to name a few. Taken to the limit, everything which can not be bartered for the consumable necessities is "purely social".
Paul B.
P.S. No, I've never played MMORPGs (maybe I should start?
Re:Not that I disagree with your position, BUT: (Score:2)
Diamonds actually do have practical uses; you can cut other diamonds with them. ;) In all seriousness, though, the things have interesting properties. However, you are right in that we put high value on them initially because we just liked them; they are pretty, shiny, and amusing to look at. Diamonds, however, are difficult to come by; a lot of labor is expended in finding and extracting them, among other things, and that labor
Re:Not that I disagree with your position, BUT: (Score:2)
let me answer just some points though...
Diamonds actually do have practical uses; you can cut other diamonds with them.
We cannot simply wave our hands and magically fabricate diamonds Sure we can! Especially those which can cut glass and other substances, but also ones which decorate a nice girl, see, e.g., here
http://science.slashdot.org/article.pl?sid= 0 4/02/1 4/2040207&mode
Re:Just Say No (Score:2, Interesting)
The very same could be said of digital photography, or website design, or 3D computer models, or anything digital. Does a digital photograph have any significance other than social? Well you can make a living from photography, but not from games you might be thinking ... but you'd be wrong.
In games like Second Life you are allo
Re:Just Say No (Score:2)
On the other hand I too think it's pointless to involve the court system (and cause damage to the stat
Terranova Blog (Score:2)
http://terranova.blogs.com
Very interesting reading!
How justice works (Score:2, Insightful)