Swingin' Ape Takes Over StarCraft Ghost Development 20
Thanks to IGN PS2 for its news story discussing Blizzard's appointment of developer Swingin' Ape Studios, creators of Metal Arms: Glitch In The System, who will "henceforth develop StarCraft: Ghost, the oft delayed third-person action / adventure adaptation of Blizzard's acclaimed RTS franchise." The story notes: "Just two weeks earlier it was announced that Nihilistic, Ghost's former developer, would no longer be at the helm of the project. Nihilistic's departure was said to be the result of timing issues", and furthermore reveals: "Swingin' Ape will in the future collaboratively develop multi-platform titles with Blizzard based off Blizzard licenses."
Decreased name recognition (Score:5, Insightful)
Re:Decreased name recognition (Score:5, Interesting)
Similarly, the extent of Lineage's success in the Korean market tends to be wildly exaggerated. It's certainly done very well for itself, but the oft-quoted number of "4 million subscriptions" seems to refer to the number of player-characters, not to actual players (as in most MMORPGs, a lot of players create more than one character). The last firm statistics I saw (linked here on slashdot, no less) put Lineage's actual subscriber base on a rough par with Everquest, at the 500,000 level. Impressive, given that Lineage seems to draw its players almost exclusively from a single country, while Everquest is global, but the 500,000 mark has now been beaten quite comfortably by FFXI, which is mostly confined to the US and Japan (European release not due until September).
Why do we hype the Korean market out of all proportion? I think it's party due to gamers, particularly PC gamers, indulging in a little wish-fulfilment. We know that our hobby hasn't really made the mainstream in the West. The Japanese market is also fairly transparent to us, as it's where most of our console games come from. The Korean market, however, has a certain mystique, being both distant enough to be an unknown quantity and, from what we've seen, primarily PC-oriented. As such, in the minds of many PC gamers, it becomes this magic world, where gaming is everything we wish it was at home.
I suspect Blizzard know this already from their sales figures. Why else would they be making a 3rd person console-oriented stealth-action game, geared much more towards the Japanese market (in a way which will still appeal in the US and EU), rather than building upon their success with this supposedly legendary Korean market?
Re:Decreased name recognition (Score:3, Informative)
I'm not so sure about this. While it may be true that the Korean market is exaggerated, it still is a major market. Consider the languages/nations the Blizzard homepage is available
Re:Decreased name recognition (Score:5, Insightful)
by this logic, World of Warcraft shouldn't be called that because it's not an RTS and Half-Life 2 shouldn't be called that because it's been delayed for years. That's just silly logic.
Starcraft 2 will come when Starcraft 2 comes. I know it's a bit frustrating, but Blizzard has undergone some big personnel changes. They lost a bunch of developers several years back (the guys who jumped ship to form Arena.net); then last year they lost the entire upper eschelon at Blizzard North (including "the voice of blizzard" Bill Roper). It's nice to hope that their next title will have the same magic as their previous games, but I just don't know. Blizz, Valve and Sid Meier/Fraxis are the 3 companies who's games I keep playing years after release. would be a shame to lose one of 'em...
Swingin ape titles (Score:5, Interesting)
This is interesting in the context of working with Blizzard for multi platform release. Blizzard has previously made commitments to concurrent Macintosh and Windows releases of their games. With these new guys on board there may be a possibility , to my knowledge, the first simultaneous all console and Mac/Win release ever.
Re:Swingin ape titles (Score:5, Informative)
Re:Swingin ape titles (Score:3, Interesting)
Also, if it is 'brought down' to the console level, it could be a great game, and sell zillions. Putting the same game on a PC would need to be re-worked (Deus Ex: Invisible War?!?) to work with a different control method.
Swingin' Ape was a little strange about their first/only game- Metal Arms. Awesome game but on the disc they had all types of 'About Swingin' Ape' stuff that made them out to be a hot-shot studio...but it was their fi
Re:Swingin ape titles (Score:1)
I must respectfully disagree; there is no technical reason why such a game (or, for that matter, fighting game) cannot work well on a computer. As an example of this point, I offer kill.switch. Also pointed out is the fact that there are USB gamepads available for those so inclined. Conversely, though, real-time strategy and real-time tactical games do poorly in my opinion on consoles: for such, gamepads simply cannot match the mouse/ke
Re:Swingin ape titles (Score:1)
The Reason Why! [penny-arcade.com]
Re:Swingin ape titles (Score:1, Insightful)
Re:Swingin ape titles (Score:1, Informative)
Phew, not Atomic Planet (Score:2)
Puzzle Fighter II was the only GBA game I've ever given away due to the unplayability of it with my red/green colorblindess. It's slight and not as bad as you think, but without enough blue in a green, it's indistinguishable to me. (I gave it to my sister, but still)
Mega Man Anniversary Collection has it's own stories, but I don't need
Colorblind (Sure, mod as offtopic) (Score:3, Interesting)
I too suffer some colorblind issues, which have similarly rendered all incarnations of Puzzle Fighter utterly unplayable to me. The green and orange all blended together too much for my deutanomaly (malformed green cones).
That was until I figured out that I could simply look through a red lens. I took a pair of 3D glasses, cut out the blue lens, and look like an utter dweeb anytime I play that game. It's fun, but not enough to do often. But at least I can see the
SC: Ghost at E3 (Score:3, Interesting)
From the Penny-Arcade [penny-arcade.com] post:
"What we saw at this year's E3 seemed almost unrelated to the game that had so drawn me in initially. Both the guy demonstrating it (and indeed, the game itself) actively distanced what it was doing from that earlier, stealth based iteration. The graphics seemed to have taken a turn for the worse."
Re:SC: Ghost at E3 (Score:2)
Diablo for GBA (Score:2, Funny)
Reading this Slashdot article... (Score:3, Funny)