Game Biz Squeezing Revenue From On-Demand Digital Subscriptions 11
Thanks to Yahoo/The Hollywood Reporter for its article discussing the digital distribution of older mainstream video games, in a continuation of a previously discussed story about digital 'gaming on demand' subscription services. Yoav Tzruya of content aggregator Exent points out some major ISP advantages: "Users who subscribe to games on demand services are 75% less likely to switch to other broadband providers", and claims (though the article also mentions "on Yahoo, the Top 10 games on demand titles are invariably popular 'hardcore' games") that: "We approach a different set of gamers who don't go into the stores that sell games. More than 50% of the games on demand customers are women, and we have quite a few who are 25-plus years old. We are approaching different decision makers and different budgets."
this really isn't that bad of a deal (Score:4, Insightful)
Re:this really isn't that bad of a deal (Score:1)
Re:this really isn't that bad of a deal (Score:1, Funny)
Error in article (Score:4, Informative)
http://www.comcast.net/gamesondemand/ [comcast.net]
A new inroad (Score:1)
This would be a really good way to experience some of those games. It would also be a great way for independent developers to place a game before a crowd and possibly drum up some support. That is a whole lot cheaper than Phantom as well.
Re:A new inroad (Score:1)
Good deal for consumers, but how about publishers? (Score:3, Interesting)
Need For Speed: Porsche 2000 runs perfectly on all the (windows) computers I have at home. And it's better than both NFS: Hot Pursuit 2 and NFS: Underground. If I can get it easily online, why would I need to buy NFS: Underground?
Game companies that are living off the "Update roster, add minor upgrade, repackage. Rinse, repeat next year" business model will hate this. Those companies want short product cycles so consumers have to pay the full price every year. No wonder EA is the only major company missing on the Exent service...
Re:Good deal for consumers, but how about publishe (Score:2)
The only potential issue I see here is that I imagine many of the repeat buye
Silly Statistics (Score:5, Insightful)
Oh no, here come the bunk statistics about women and video games again. Just because 50% of your on demand downloads come from women, doesn't mean that women don't want to "Go into stores that sell games". Gamestop isn't a porn store or anything. The more logical conclusion I can draw from more women buying games on demand is that the genre of the games available to download are more to their liking. I think an over 25 women is more likely to play snood or a tetris variation for $10 than to go to a video game store and drop $40 on farcry.
demographic FUD (Score:3, Interesting)