PS3 Production Starts In 2005 With XDR DRAM 29
News for nerds writes "According to Mr. Goto @ Impress PC Watch (Japanese article), Rambus Developers Forum Japan 2004 was held this week in Tokyo to show the roadmap of XDR DRAM, the memory chip in the Sony PlayStation 3 console, and SCEI did the keynote speech; the next-gen interactive console will be able to render in real-time, unlike current pre-rendered content playback machines. XDR DRAM production start deadline is still set at mid-2005 by Toshiba, Elpida and Samsung, which means that production of PS3 itself starts in 2005 and the console will be shipped in late 2005 or early 2006, as Cell is already sampled. Mr. Goto has revealed another insider news; single XDR DRAM chip in PS3 was changed to 256Mbit from expected 512Mbit. It means either of the 2 scenarios - (1) Total memory in PS3 was reduced from 256MB to 128MB (2) Memory bandwidth in PS3 was raised from 25.6GB/sec to 51.2GB/sec (RADEON X800 XT has 35.8GB/sec). Since Toshiba put the same potential market forecast per bits at RDFJ 2004 as in 2003, (2) is likely."
Could someone explain what the hell this means? (Score:3)
Re:Could someone explain what the hell this means? (Score:4, Informative)
Re:Could someone explain what the hell this means? (Score:4, Interesting)
Something tells me the PS3 will be the same story
If you get the PS3 to be able to render in realtime what 3 years ago was rendered longtime you still haven't made it look as good as what you see in, say, Spiderman 2. I don't see a console getting to the "realtime looks as good as longtime rendering" anytime in the near future, if ever, as longtime rendering will constantly be improving as well.
Re:Could someone explain what the hell this means? (Score:2)
Re:Could someone explain what the hell this means? (Score:3, Interesting)
Additionally I'm not convinced that raytracing will always be the best looking solution. For the next 10 years? Sure
yeah, and 640k is enough for anyone (Score:2)
Will the PS3 pack enough punch to do worthwhile things with raytracing? Maybe, maybe not... but that's not really relevant, what Sony are pushing for is not raytracing but procedural rendering - instead of storing textures, generating them on the fly.
Take a look at Artmatic Voyager [uisoftware.com] if you want to see some amazing procedural re
Re:Could someone explain what the hell this means? (Score:2)
Guess not.
Umm, help? (Score:1)
Can someone translate this for me? Between the bad grammar and Zero-Wing like sentence structure, I'm lost.
Re:Umm, help? (Score:1)
Thats my theory. If anyone wishes to correct me, feel free to.
Re:Umm, help? (Score:3, Informative)
Re:Umm, help? (Score:1)
PS2 can do some decent quality real time cutscenes (Xenosaga comes to mind). I imagine the PS3 will look about 10 times better than that, and as we've all seen with the recent Unreal3 videos, ray tracing is NOT the final word in making a scene look very good.
Re:realtime rendering? (Score:3, Insightful)
While it would certainly be amusing if your theory were valid, somehow I have the feeling it's more likely a case of things getting lost in translation, and this will be the same old Sony hype machine we saw rolled out for the PS2.
Re:realtime rendering? (Score:2)
I have to say, I don't think the lesson learned from that is "don't do it again."
Developers' point of view (Score:4, Informative)
Anyway the juicy part of this news is not SCEI hype, but memory bandwidth and expected shipping schedule of PS3 itself.
Cell chip will not be used in PS3 (Score:1)
I can see there are a lot of websites stating that the Cell will be used in the PS3. Can anybody back that up with an official statement from Sony, or are those sites just stating that because there are a lot of web sites stating it?