ESRB Responds To Mixed Review From FTC 35
Thanks to GameSpot for its interview with Entertainment Software Rating Board (ESRB) president Patricia Vance, following yesterday's publishing of a 'Marketing Violent Entertainment To Children' report [PDF link] by the Federal Trade Commission. The report's findings are discussed by 1UP, noting the FTC "still gives mixed marks to the American games industry when it comes to marketing mature games to a younger audience." Vance indicates that "ESRB's focus will continue to be on getting retailers to display signage at the point of purchase that increases awareness and use of the rating system", although, even after improvement over previous years: "69% of survey participants (aged between 13 and 16) were able to buy an M-rated game without hindrance, including 55% of unaccompanied customers." Outside of the ESRB's duties, "The FTC's chief sticking point was still with the placement of [M-rated] videogame advertisements... [which] still frequently appear in enthusiast gaming magazines and other publications technically aimed at a teenage audience."
Ads? (Score:3, Interesting)
Sheesh.
Who will think of the children? (Score:5, Interesting)
The 45% figure cited is the limit that the gaming industry's regulatory commission allows a magazine's readership to be before it is considered to be aimed at a teenage audience. What worries me is that the FTC report mentions that companies are in compliance with these guidelines, then slams them by claiming their "sizable teenage readership" without defining what exactly that means.
Re:Who will think of the children? (Score:3, Insightful)
Comapre this to Movies (Score:5, Insightful)
I find it puzzling that video games have much higher standards applied to them in comparison to movies. Consider GTA, 18-cert. For what? Swearing,car-jacking,violence. What about gone in 60 seconds? 15-cert for exactly the same stuff.
Re:Comapre this to Movies (Score:3, Insightful)
The active aspect (you're c
Re:Comapre this to Movies (Score:2)
Yes its a double standard of sorts, but the evening news doesn't report that little sally became bulimic trying to emulate the Olsen twins. That
Re:Comapre this to Movies (Score:1)
It's my own personal theory that Pac-Man is intending to eat until he becomes the first ever sentient black hole.
Re:Comapre this to Movies (Score:1)
It sucks, but it's true.
Problems with the study (Score:5, Informative)
After reading the GameSpot article, I believe that the FTC investigators did not take into account three things:
1) the average age of a gamer today.
2) the average age of a reader of a specific magazine(i.e. EGM, PSM, GamePro, Nintendo Power), as average age dictates the direction and content of the magazine.
3) the primary age group of the viewership of TV programs that have game advertisements(i.e. WWE Raw, WWE Smackdown, TRL), or the difference between cable and broadcast TV.
On the plus side, the FTC pretty much admitted that the rating system does work(Joe Lieberman has even gone on record recently as saying that the ESRB rating system is the best rating system in the entire entertainment industry), and that retailers are starting to check IDs more(the report showed that a 13- to 16- year old was more likely to buy a R-rated movie or a music CD with the PA sticker than to buy a M-rated game without being carded), so the industry as a whole must be doing something right.
It also seemed to pretty much leave the video game and movie industries alone and focused mostly on the music industry, so that might still be the case when the next biased report comes out next year. Another report we may have to worry about is if the censorship-happy FCC decides to do their own biased reports. But that's for a another time.
== BearDogg-X ==
Not game industry's fault (Score:5, Insightful)
This is not the fault of the game industry.. it's the fault of all the Wal-Marts and Best Buys in the world that employ people that don't ask for id when someone young-looking tries to buy a M rated game, or they ask for id but then sell them the game anyways. There have been several documentaries on news shows about this type of thing. Secondly, even if there was 100% enforcement, if the parents don't care, they will just go out and buy the game for the kid anyhow, so...
Re:Not game industry's fault (Score:2)
However, this system helps parents that DO care but don't have the time/patience/whatever to monitor their kid around the clock (it's possible to hide games from your parents for a loooong time, especially if your parents don't have a clue when it comes to computer games). Parents that don't care can do much greater damage to their kid than simply buying video games not
Re:Not game industry's fault (Score:1)
Really? (Score:2)
There is no law requiring that people buying games be IDed, to fines for failing to ask for ID, etc. Unless there is such a law, no corporation will do such a thing unless there is actual consumer backlash.
Re:Not game industry's fault (Score:2)
I'd let my own children play these games, so I'm not being a hypocrite. However, I do manage to actually BE a parent - you know, paying attention to them and knowing who their friends are, and even what games they play - and if I honestly objected to the content of the game once I'd seen it, they wouldn't be playing it again.
Re:Not game industry's fault (Score:1)
Re:Not game industry's fault (Score:1)
Best Buy specifically has a trigger in their system for M-rated games that tells the employee to check ID, regardless of how young or old you look. I know this because I asked what tripped it when they asked me, when I was buying 2 games (M and T) and 2 movies (NR and R). Wal-Mart has the same thing for movies, but I'm not sure if they do for games
Lame (Score:2, Informative)
Just typically overreacting, call me when "GTA7: Bangkok Vice City" ads show up in Nickelodeon magazine.
Typical bureacrat ic slippery slope.. (Score:5, Interesting)
Now 10 years later... There are too many M-rated games being advertised in game magazines that kids read. This is bad.
Check out the seat belt laws too... 20 years ago in my state it was "We don't want to arrest people for not wearing their seat belts, we just need a seat belt law to increase awareness." So the law was written such that you couldn't be pulled over for not wearing a seat belt. You could only get a ticket for not wearing a seat belt if you were pulled over for something else. 2 years ago, they had the law changed. "Too many people are still not wearing seat belts, so we need to pull people over so that we can save more lives." So now we have random spot checks throughout the city where they take a look and see if you're not wearing your seat belt.
But remember, this is all for your own good.
Re:Typical bureacrat ic slippery slope.. (Score:2)
Its SAFER (Score:2)
Re:Its SAFER (Score:2)
Devil's Advocate (Score:1)
I do think the escalation in violence in video games is a bad trend. If all that games are good for is simulated killing, then it becomes hard to defend it as artistic statement (and thus protected speech). Yes, there are a few except