Bethesda Licenses Fallout Franchise, To Make Fallout 3 272
An anonymous reader writes "According to an official press release, Bethesda will now develop and publish a brand-new version of Fallout 3, after the company 'licensed the rights to the Fallout [videogame] franchise from Interplay... with the option to develop and publish additional sequels.' Interplay, who is presumably licensing out its IP due to recent financial difficulties, is keeping the rights to its theoretical Fallout MMO concept, however, and this new attempt at Fallout 3 from the Morrowind developers doesn't look to be using code/assets from the previously half-completed Black Isle version."
Cool (Score:4, Interesting)
Re:Cool (Score:5, Insightful)
IMO, the Fallout License is in good hands
Re:Cool (Score:3, Insightful)
if Bethesda is smart, the Fallout editor will be just as capable, if not more capable
Re:Cool (Score:5, Insightful)
Maybe they do good on the PC, but I'm not a huge fan of their work, being as all of the games they have released on the Xbox (and I never played any of their stuff before Morrowind on the Xbox) have been buggy glitchfests so far (problems with frames in Pirates of the Carribien? Bethesda's offical 'fix'? Leave the game on, sitting in 1 spot, for 45 minutes to let the game fully cache! Pathetic.)
I'll have to check out their PC versions, but they're batting 1000 with the crapfest on the Xbox.
Re:Cool (Score:3, Informative)
Morrowind on the PC (GOTY-edition) is probably the most buggy piece of software this side of Temple of Elemental Evil.
It crashes all the time.. either dumps to the desktop or reboots XP.
Re:Cool (Score:3, Insightful)
That's simply untrue. I have had absolutely ZERO problems with Morrowind, Tribunal, and Bloodmoon. Have you applied official patches? Attempted to contact tech support?
Are you sure it's not your computer? Between myself and everyone I know who has played the game, we've experienced nothing like you describe.
ToEE, on the other hand, has bugs because its publisher REMOVED CONTENT d
Heres some help (Score:5, Informative)
http://www.baldurdash.org/TESMW/TESMW.html
(ne
(And yes, its the same guy who fixed all the BG1+2 bugs as well.)
Re:Cool (Score:4, Funny)
Re:Cool (Score:3, Interesting)
Oh jeez I hope you are being sarcastic (Score:5, Insightful)
Id rather have a small world with a lot of detail than Morrowind.
If they use isometric view and allow turn based combat it will be fallout 3, otherwise it will be just another franchise butchered beyond recognition.
Re:Oh jeez I hope you are being sarcastic (Score:2)
Re:Oh jeez I hope you are being sarcastic (Score:5, Interesting)
you know, if you followed any of the plots.
Re:Oh jeez I hope you are being sarcastic (Score:5, Insightful)
What you are describing is called "gameworld density" If the world is larger, you need to INCREASE the number of interesting things, places, etc, to *maintain* the same density.
That's why smaller worlds tend to be better. It is much easier to see "the holes", and fill them in.
Cheers
--
"When you live in the past with its mistakes and regrets, it's hard.
I AM not there. My name is not I WAS".
"When you live in the future with it's problems and fears, it's hard.
I AM not there. My name is not I WILL BE."
"When you live in this moment, it is not hard.
I AM here. My name is I AM."
- Paraphrasing by Helen Mallicoat
Re:Oh jeez I hope you are being sarcastic (Score:5, Insightful)
Morrowind does have a small world with a lot of detail compared to its predecessor, Daggerfall. You should have seen that game - massive expanses of *nothing*, hundreds of different towns and cities all made from the same building blocks, randomly generated dungeons ridiculously illogical in their layout. Daggerfall was also infamously buggy.
If you want a detailed world, then Bethesda is definitely heading in the right direction. But I'd be concerned about bugs; that company doesn't have such a good track record.
Re:Oh jeez I hope you are being sarcastic (Score:2, Informative)
Re:Oh jeez I hope you are being sarcastic (Score:5, Insightful)
Id rather have a small world with a lot of detail than Morrowind.
Not to spit hairs here, but I really think you've got it wrong. Yes morrowind was agonizingly tedious and flat out boring compared to its prequels like daggerfall and arena. But the problem wasn't the games openendedness, it was the absolutely bland quest/leveling system. I.e. the world was pretty good, but the gameplay sucked.
Bethsoft made the tragic mistake of creating an absolutely vast game world(good), while creating a linear quest system within the world. It is so boring, questing is almost literally like running errands. You talk to someone, they give you a job...you run around and find something/kill someone and return to them. Every quest is like this, and you have to do each quest in order.
It's a terrible example of how gameplay structure was completely ignored. The reason arena and daggerfall were fun was because the world was very open-ended...and there was no imposed gameplay.
Ack, anyway I'm ranthing...let's just say that I'm glad fallout 3 is being made...but I'm depressed that it's bethsoft doing the writing. The sad thing is that all the morrowind sales have given them confidence that they are doing things right...they'll probably just clone morrowind and copy/paste to Fallout 3...just like they did with Pirates of the Carribean *sigh*.
Re:Oh jeez I hope you are being sarcastic (Score:3, Informative)
2) Small worlds suck--Morrowind was goddamn PACKED with detail as far as I was concerned--down to the fact that you could harvest crap off of damn near any plant.
3) I don't think you can really say that "If the game doesn't have exactly the same engine type, it's butchery"...compare Metroid and Metro
Re:Cool (Score:2)
Re:Cool (Score:2, Insightful)
Re:Cool (Score:2, Interesting)
Well spoken!
I love the Fallout games (1 and 2, that is, not the ripoff tactical game). I want a new plot, not a new engine... If this becomes all 3D-actiony, at least make it pausible in combat, or make a turn-style combat, where you can chose your party's acti
more more more (Score:4, Insightful)
Re:more more more (Score:2)
*dance*
Seriously knowing this is on track I'm completely forgetting about Doom 3 and Half-life 2. What's so great about Fallout? Well finding an exploded whale carcass in the desert with a flowerpot next to it is a good start. Having your ear bitten off in a boxing match is also nice. Don't forget about the knights searching for the holy grail (who yes, have a holy hand grenade on them). Not only
Re:more more more (Score:2)
And if Bethesda decides to program Fallout 3 with a console port in mind, you can kiss that magic goodbye.
Re:more more more (Score:2)
I honestly did not like Tactics at all.
It's about time (Score:3, Interesting)
Rob
Bethesda? Not my first pick, but... (Score:5, Interesting)
Re:Bethesda? Not my first pick, but... (Score:5, Insightful)
You mean you don't like the idea of something with the gameplay of Half-Life and the expansiveness of Morrowind? I'd buy three copies of a game like that.
Rob
Re:Bethesda? Not my first pick, but... (Score:5, Interesting)
Real time with pause & queue (Score:2)
Re:Bethesda? Not my first pick, but... (Score:2)
Even the idea that it might be 3D doesn't bother me that much. The cutscenes weren't in isometric view, and what could be better than le
Maybe not quite Half-Life, but... (Score:5, Interesting)
But people should NOT bash the first-person perspective at all. Done right, it really allows for more impressive graphics, and it doesn't all have to be about how fast you can click.
I've been playing City of Heroes lately, which takes place in a very futuristic city with incredibly nice graphics. The best part is by scrolling the mouse wheel you can move the camera back away from your character into a wide 3rd-person view, or all the way in to a 1st-person. You get to control it. I'd have no problem with something like that.
As to the combat system, City of Heroes is real-time, but every weapon has a limiting recharge time, so no matter how fast you click you have to wait X amount of time for those brass knuckles to cycle, or X+5 for your Red Ryder BB gun. It's first (or 3rd) person, but not a shooter. It's an RPG.
I'd love to play a Fallout game in a system like that. Hopefully they'll do a good job!
Re:Maybe not quite Half-Life, but... (Score:2)
OK then, Rainbow Six.
I don't see Fallout 3 having Morrowind-style FPRPG gameplay; as mentioned earlier, Fallout's weapons are too unsuited for it. Having a recharge cycle of a number of seconds per attack for a machine gun just doesn't make any sense unless the player is detached from the game (e.g. third-person view, turn-based).
Rob
Re:Maybe not quite Half-Life, but... (Score:2)
Re:Maybe not quite Half-Life, but... (Score:2)
Re:Maybe not quite Half-Life, but... (Score:2)
Re:Bethesda? Not my first pick, but... (Score:2)
Rob
Re:Bethesda? Not my first pick, but... (Score:2)
Re:Bethesda? Not my first pick, but... (Score:2)
Re:Bethesda? Not my first pick, but... (Score:3, Funny)
I dunno, I'd kind of like both, actually. I really enjoyed F1 & 2, but the thought of camping the respawn points with a Bozar is almost too good to resist.
There goes the Mac version... (Score:5, Insightful)
Re:There goes the Mac version... (Score:2, Interesting)
Re:There goes the Mac version... (Score:3, Funny)
I'm holding out for BSD support.
I'm actually interested in playing the Fallout MMO (Score:2, Insightful)
Fallout accelerated storyline to the extreme (Score:5, Interesting)
The game certainly took a number of popular concepts in the bleak future of a post-nuclear holocaust, but it did it with such style that you could ignore many of the familiar sci-fi memes. It was just a heck of a lot of fun to play, to discover what actions would lead to widescale changes in what were the remnants of California.
Although by the time Fallout 2 came out there were vast advances in graphics and sound, the game didn't take advantage of them, re-using the same engine from before. And that was OK, actually, because while others pushed for so much in 3D goroud shaded volumetric fullbrights with translucent starbright shadows and supercharged texels, the folks at Interplay concentrated on story. (OK, they threw in some excellent voice talent, too.) And it, too, was a damn good game.
I wonder what directions Bethesda will take with the franchise.
Re:Fallout accelerated storyline to the extreme (Score:4, Insightful)
From the little brandnames of the various contractors who put together the starship, to the baleful gaze of Xerxes, to the little ambient noises of consoles and what-not, to the tortured cries of your fellow crewmates, possessed by The Many, apologizing as they beat you to death with a wrench, it was so immersive and so utterly picturesque and encompassing that if the future of space travel isn't like System Shock 2 then I'll just stay on Earth!
All the good companies seem to fold
Re:Fallout accelerated storyline to the extreme (Score:2)
Re:Fallout accelerated storyline to the extreme (Score:2)
And no, "Invisible War: Console Style Edition for 12-year olds" doesn't count.
Re:Fallout accelerated storyline to the extreme (Score:2)
No, really, I'm intrigued
Even now, I can bring up the memories
Bugs (Score:2, Interesting)
Re:Bugs (Score:3, Funny)
Re:Bugs (Score:2)
PA: The Truth Comes Out (Score:5, Funny)
Re:PA: The Truth Comes Out (Score:4, Interesting)
Let's see, I can't even remember how many there's been... Descent and the excellent Descent: Freespace licenses come to mind. Ran those into the ground pretty spectacularly. Then there's Fallout of course. Interplay published the first Baldur's Gate, then botched that up completely [penny-arcade.com], can't blame Bioware for not wanting to have anything to do with these guys anymore. Black Isle, now that was an innovative game house. Brought us Fallout and one of the greatest CRPG ever, Planescape: Torment. What does Interplay do? Shut the lot down. Well, at least we got Obsidian and Troika out of that wreckage. Didn't they have the Lord of the Rings license back in the day too? Now that's a license to print money, but somehow they managed to mess that up too.
At the moment they're just hogging licenses, they should sell the lot on Ebay and maybe we could get some respectable game companies like Obsidian or Bioware to give us some decent games.
All right! (Score:4, Funny)
Re:All right! (Score:2)
Back to play... (Score:4, Funny)
Re:Back to play... (Score:2, Interesting)
play wastland all the way though, its worth it.
I did, even though i had to cheat to do it.
course, i was 11 at the time!
Re:Wasteland 2? (Score:2)
Potential legal complications & MMORPGs (Score:2, Redundant)
It's not certain that Fallout 3 is the same as this MMORPG. In fact, I'd seriously doubt it given Bethesda Software's past games. More likely it'll be a fairly open Morrowind-style game, though that's a big guess on my part.
Finally, if Interplay does go under and the Fallout license is sold, this doesn't bode well for future plans. The next license holder may not
RTFA! (Score:3, Insightful)
Unless... (Score:2, Funny)
Re:Potential legal complications & MMORPGs (Score:2)
of course it's not certain, if you were up to your name you'd know that it's absolutely certain that bethesda aren't going to make any mmorpg out of it.
personally I don't care even if the game is called fallout or radio-settle or "after the blow" or "apo-wind" or whatever. the name and even the frenchise mean very little in meaking a quality post apocalyptic rpg.
Re:Potential legal complications & MMORPGs (Score:2)
A reason to live... (Score:4, Funny)
Oh, great (Score:4, Funny)
OH YES (Score:2, Funny)
I love FRANCHISE! (Score:5, Funny)
This new take on FRANCHISE has a lot of potential, as long as NEW COMPANY understands what made FRANCHISE great in the first place. I hope they don't go the way of LAST ATTEMPT AT UPDATING FRANCHISE and get back to FRANCHISE's great roots. I really liked NEW COMPANY'S LAST OFFERING, so maybe this is good news.
Still, the cynic in me can never trust these things, as I am still feeling burned by STAR WARS. We'll see how I feel on RELEASE DATE.
Variety! (Score:5, Interesting)
RPGs need more variety. The first Fallout was great. It had great gameplay, an interesting story, and most importantly, didn't involve elves, rangers, swords and spells.
It's not that I have anything against Dungeons and Dragons. I just think that a pen and paper RPG doesn't necessarily make a good computer RPG, and that it's great to shake things up a little.
Far too many modern RPGs still have annoyances that just don't need to be there. Why must I play inventory tetris [google.com] instead of playing the game? Why are my classes always "Fighter", "Paladin", "Ranger", "Wizard" instead of "Inventor", "Lawyer", "Cop"? Why are the races the typical "Elf", "Human", "Barbarian" rather than "Elemental", "Ape-man" or "Grey Alien"?
Fallout 3 may not be a great game. The Fallout franchise has become worse and worse since the first game came out. But, even if it isn't a great game, I'll be really happy to see it come out, because it means variety in a genre that desperately needs it.
Progress Quest (Score:3, Funny)
Re:Variety! (Score:3, Interesting)
Re:Variety! (Score:2)
First off, the turn-based combat was really difficult to handle, compared to Fallout's well-established fighting. You wouldn't know how many AP a move would cost unless you tried it, so it made strategy difficult.
Switching to real-time made the battles go lethally quickly. Especially with random encounters on the map. You'd get into the battle too fast and could have a dead character within 5 seconds without hardly a
Re:Variety! (Score:2)
Personally, I like games with elves and magic and fake things.
Re:Variety! (Score:2)
Tight Graphics, Tight Story (Score:4, Interesting)
But I'm guessing Fallout 3 will use graphics much like Morrowind. Too bad.
Re:Tight Graphics, Tight Story (Score:2)
In NWN, your character can be stopped by a slightly differently coloured tile. In MW, you could jump over it. If you had good gear, you could FLY over it. That's what I enjoyed about Morrowind.
The graphics were a little... well, you know.
Re:Tight Graphics, Tight Story (Score:2)
And the item physics that let you make impossible stacks and then remove the lowest item to have a floating tower.
It was a incredible game, but it could have been a lot more realistic in places.
In one hand, cheer... (Score:4, Insightful)
In the other, I deeply hope it won't be as bug-ridden as, say, Morrowind...
Re:In one hand, cheer... (Score:5, Insightful)
If not overall bugginess I'd say Morrowind was the best game -ever-. But there were too many small bugs, inconsistencies, problems with the world interaction... You get Ordinator Armour as a prize for solving a quest for the chief of ordinators, and then when you wear it, Ordinators attack you on sight. You secretly unlock valut doors, but once they are unlocked, you are free to open them and enter and nobody will tell you a word about this. And of course you buy some ash yam and netch leather, make 300 Fortify Intelligence potions, drink them all and start making other potions, and in no time you have potions that give you +20000 strength (out of 100 max), same dexterity, skill etc. You kill Dagoth Ur with one punch.
And of course essential extension "peaceful healthy wildlife" if you don't want to fight cliff racers every 5 seconds... ah, I loathe cliff racers!
Re:In one hand, cheer... (Score:2)
[...]because the character before death was generating a flood of replies never letting me quit the dialogue and killing that character was essential to the plot.
Ah. This wouldn't by chance have been the leader of the dark brotherhood? I had the same problem once. Right before I struck the final blow, the dialog would open and he'd talk me to death with no hope of escape.
please don't be yet another FPS (Score:4, Funny)
fallout had such a cool atmosphere... even the way that your cohorts were totally out of control had its moments, and being able to view it all from third person made it so entertaining.
first person would ruin it... (mind you I think it *always* ruins a game; I just feel like a blinkered dalek in a neck brace when playing FPS games).
More info here (Score:5, Insightful)
HomeLAN - How much input will Interplay have in the development of Fallout 3? Can they say "yes" or "no" to things like game design, story, etc?
Pete Hines - We have complete creative control over the development of the game.
HomeLAN - Will any team members from the previous Fallout games be involved in Fallout 3?
Pete Hines - Too early to talk about stuff like that.
HomeLAN - Ok. Final question..has development of Fallout 3 actually begun and can you give us any idea of a release date?
Pete Hines - I'll take the last one first. WAY too early to talk release dates. Yeah, we've started pre-production on Fallout 3 development.
Also, from Bethesda dev Gary Noonan:
Being a developer at Bethesda, I am also a big Fallout fan. I played all of the titles from FO1 to FOBOS. Not so much a fan of FOBOs or FOT, but I did play them through. To this day, FO1 is still in my top 5 fav games, not just RPGs. The campy humor, the grotesque action, and the integrated pop culture, as well as Pip Boy (can't leave THAT out!) are what allow FO to stand out from other titles. I agree, without these, it is simply NOT FO.
Now, the fact is, this news is just that.... NEWS. I have known about this for some time now, and I have been excited about it since the deal was still in the making. I AM a fan of FO. Who better to have working on a game than a FAN.... someone who knows the game, knows what it's about, knows the mood, knows the setting and atmosphere. Now, as a new development even here in the office, it's still quite a welcoming shock and we are ALL eager to be a part of it. I can't put into words how much I am dying to be a part of it.
So, for all the existing Tes fans, welcome the FO fans. Everyone has their opinions about titles and developers.
For the FO fans joining us, give it a chance. Everyone (well, I really speak for myself) here is excited about this opportunity and it is talked about quite a bit.
And for all, let's keep it cool. As everyone who has been here for a long enough period of time knows, we developers listen to what the fans have to say. The forums are our link to hearing your thoughts and input on aspects of the titles.
(All yanked from No Mutants Allowed [nma-fallout.com]).
Mixed Bag (Score:5, Insightful)
The real question is whether or not Bethesda has learned from thier mistakes. They clearly have the right mentality, but remains to be seen is wheather or not they can actually build a decent engine with decent gameplay mechanics.
Personally, if I had my choice someone would just snag the FarCry engine. The FarCry engine could easily handle the typical Fallout town and then some. Just tweak it to handle RPG aspects and add an overland map. Now you have a solid RPG that is beautiful, full of atomic powered cars, in real time, and has game play mechanics to appeal to a broad audience... but that is just my pipe dream.
Re:Mixed Bag (Score:2)
If it is what I normally consider gameplay, and what reviewers, gamers and other people I know call "gameplay" (i.e.: the essential mechanics of the game) I think Morrowind was pretty good. I'm still playing these days.
Sure, there were some minor "gameplay" issues I would have liked to see improved: high-level balance, economics model etc. But the quality was still pretty high...
Now, if by "raw gameplay" you mean "Being Able to Play
Re:Mixed Bag (Score:3, Interesting)
"Elder Scrolls3: Morrowind made a shot at a humongous world. They did manage to get that right. But they went astray. There was no Garriot. No Lord British. There was no atmosphere. It was just an endless [beautiful] world of immensely over-recycled content, unbalanced gameplay, flat-as-a-plank characters and utterly boring [and endless] fed-ex quests that required spending too much of the game time on travel. The company who made it just wasn'
fond memories (Score:2, Interesting)
I also remember seeing and getting to play a Japanese Dreamcast there, since they hadn't come out in the US yet, and the developers were debating whether they should develop for it
Fallout 3 WON'T Be Morrowind With Guns (Score:4, Informative)
Seems like just about everyone is assuming that this is going to be just like Morrowind. Read the posts linked in the article above, and you'll see that Bethesda is making it clear that they aren't just going to be sticking Fallout stuff into the Morrowind engine. It's way too early to tell what they're going to do with it, and until we know more, it would be a good idea to avoid jumping to all these conclusions.
Fallout: polish and adultness (Score:2, Insightful)
Fallout was really an adulty game. It did not have blatant nudity or sex, but your character could sleep with others (no, you didn't see anything) and it affected the story. It also had tons of gore (especially if you picked that special character trait
I can see those things being removed from Fallout 3 because some stuck up executi
Re:Fallout: polish and adultness (Score:2, Troll)
The same kinds of problems (times ten) happened with Arcanuum, which had a lot of Fallout developers on the team. Great games, but their lack of bugs is not something I could praise with a straight face.
Re:Fallout: polish and adultness (Score:2)
Two things:
For one, you can be sure they will remove stuff like that. Bethesda makes great games, but they have two problems. One of them is they don't want to lose any potential customers by including adult material. This clearly shows in Morrowind.
The second problem is it's probably gonna be just as buggy as I hear was Fallout 2. Again, Bethesda makes great games (I've been in love with the Elder Scrolls series for 9-10 years now), but their code never is as bugfree as you'd want it.
On the upside, othe
Use the simulation to prepare. . . (Score:2)
It'll be the Wild Aussie West for a few years, but after the first century of scorched earth living, nobody's shot-guns will work anymore. --And the 'Brotherhood of Steel' as protectorate of high technology is both a stupid and very interesting idea at the same time. .
--Stupid, because without massive support industries, high-technology is the first thing that will stop working. Without massive factories
Re:It better not... (Score:4, Interesting)
And you can bet that it will be 3D and that it won't be a Doom clone or fps because of it. I just hope Bethesda doesn't forget about having a story as they have done all to often.
Re:It better not... (Score:2, Informative)
Re:It better not... (Score:2)
Re:In good habds (Score:2)
Re:Um... Bethesda? (Score:2)
Re:Um... Bethesda? (Score:2, Informative)
Re:Um... Bethesda? (Score:3, Insightful)
Very scenic if you are bar the gouging of the landscape that went on with the slate mines (which are interesting in their own way if you are into that sort of thing).
Actually I suspect its more a reference to the Bethesda pool (Beth-zatha in Hebrew) in Jerusalem, where it is stated in the Bible, Jesus healed a man ("Take up your pallet and walk") who had been ill for 38 years.
Who says MD owns the name? (Score:2)
house of mercy, a reservoir (Gr. kolumbethra, "a swimming bath") with five
porches, close to the sheep-gate or market (Neh. 3:1; John 5:2). Eusebius the
historian (A.D. 330) calls it "the sheep-pool." It is also called "Bethsaida"
and "Beth-zatha" (John 5:2, R.V. marg.). Under these "porches" or colonnades
were usually a large number of infirm people waiting for the "troubling of the
water." It is usually identified with the modern so-called Fountain of the
Virgin, in the valley of the Kidron, and not fa
Re:Um... Bethesda? (Score:2)
Re:YES! YES!! YES!!! YES!!!! YES!!!!! YES!!!!!! (Score:2)
The *only* games I've played more than about 5 times are Fallout 1&2 (40-50 times to completion each) and Arcanum (10+ times).
Bethesda, IMO you've picked up the best franchise you possibly could (I so wish Troika could have got it, and used the TOEE engine - with bug fixes - to implement it). Listen to the fans - we want isometric, turn-based with a storyline that is easy to follow if we wish, and easy to ignore if we don't.
The major problem with Morro