GTA San Andreas Goes Swimming, Gangbanging, Smuggling 81
Thanks to Eurogamer for its article revealing a number of new details on Rockstar's forthcoming Grand Theft Auto: San Andreas, as printed in the UK's Official PlayStation 2 magazine. Topics discussed include the 'invention' of swimming ("We just got pissed off with people saying, 'We can't do swimming'... so if you drive off a bridge you're not going to drown"), the advent of gangs ("You can now recruit a gang and take over territories with them, and then lose territories if you don't look after them. So you've got the idea that bits of the map become personalised to you as much as your own character becomes personalised to you"), and the widening out of the game world ("We love, from a technical point of view, the driving in the open spaces on Smuggler's Run. It's awesome. Now you'll be able to do that in GTA, with all of the GTA gameplay.")
GTA:XXX (Score:5, Funny)
Re:GTA:XXX (Score:2)
Re:GTA:XXX (Score:2)
It has to be said... (Score:5, Funny)
Something i'm sure the Slashdot crowd is already used to.
Sadly no mention of supported online play. But I suppose it's still early days.
Re:It has to be said... (Score:1)
Bitch at What Makes You Rich (Score:3, Insightful)
Oh no, consumerism didn't do an ounce of good for this game. Nor did this game try not to exploit consumerism with it's giant advertising campaigns.
I've noticed this since GTA3, but it still find it funny how they crack jokes at the very culture that makes their games sell in the millions.
Re:Bitch at What Makes You Rich (Score:3, Insightful)
But explain why this is a bad thing?
Re:Bitch at What Makes You Rich (Score:5, Interesting)
Re:Bitch at What Makes You Rich (Score:2)
Re:Bitch at What Makes You Rich (Score:1)
what's the magic word? (Score:5, Funny)
Re:what's the magic word? (Score:2)
Re:what's the magic word? (Score:1)
Oh, the possibilities... (Score:5, Interesting)
Re:Oh, the possibilities... (Score:2)
Anyways how is loading your last save a "permanent consequence."
Re:Oh, the possibilities... (Score:2)
Re:Oh, the possibilities... (Score:1, Funny)
The rest of us are just going to chuckle and/or get pissed off when you suggest we should all play in the masochistic manner you prefer.
Re:Oh, the possibilities... (Score:2)
This is what I hate about Metroid Prime, not enough save spots!
Re:Oh, the possibilities... (Score:2)
Re:Oh, the possibilities... (Score:2)
GTA3 would return you to either the nearest hospital or to to the nearest police station, depending on where you bought it. Whatever mission you were on had to be restarted. Vice City was nice because it'd offer you a taxi ride back to the mission, but I always preferred to just reload.
Re:Oh, the possibilities... (Score:5, Insightful)
--trb
Re:Oh, the possibilities... (Score:2, Funny)
Re:Oh, the possibilities... (Score:5, Insightful)
I dunno about the rest of you but regardless of how well done and user friendly the "you just died" functionality was, if I failed a mission, I bloody well loaded up my last save point to maintain my previous stats and inventory. I'm willing to bet just about everyone else did this too.
Hell, I'm the kind of guy that used to hit the reset button back on my 486 DX33 while playing X-Wing because I didn't want my pilot to get captured or killed, and if I hit reboot before it saved the stats to the hard drive, I could just restart the mission.
Face it, these kinds of schemes are just way too easy to circumvent. As long as there are stats or an inventory that count for something, people will "cheat death" in the game.
Mechanik
Re:Oh, the possibilities... (Score:4, Interesting)
Re:Oh, the possibilities... (Score:2)
By the end, you've probably also built up his stamina by running a lot.
Re:Oh, the possibilities... (Score:2)
Heh...I think you're making a funny (at least I didn't notice any improvement...though it's funny how in VC he can be like the cop robot in Terminator 2 and run down a car...) but I think that kind of exercise-related buildup is how the new GTA is slated to work. At least, if you don't exercise and/or eat crap from the restaurants you get fat. (Heh, food selections from restaurants, wonder if it'll endup being like River City Ransom.
Re:Oh, the possibilities... (Score:2)
Re:Oh, the possibilities... (Score:2, Funny)
Re:Oh, the possibilities... (Score:2)
Re:Oh, the possibilities... (Score:2)
Re:Oh, the possibilities... (Score:1)
Re:Oh, the possibilities... (Score:2)
What do you think of my soultion to the Kobayashi Maru?
Re:Oh, the possibilities... (Score:1)
Re:Oh, the possibilities... (Score:1)
I also had the later compilation version of the X-Wing series that gave a "Top Ace" pilot. I copied that file and (I think) changed the names of the pilots. Then, I used them as my wingmates in the missions. I'm not sure if they actually had the skill of aces or not, but I hope they did, otherwise all that work was for nothing.
No, I play it straight... (Score:2)
Nope. I just run it straight through. That stupid Columbians vs. Hatians mission took me 20 tries. So what if I lost a bit of money or my weapons? Guns are easy to come by, so are vehicles. I'll make the money back. Besides, I wouldn't risk "losing" a secret package/tiki doll!
Re:Oh, the possibilities... (Score:2, Interesting)
I have to admit that for the first half of my play through Vice City I did exactly that -- reloaded any time I died. The main reason I did this was because it took longer for me to get new weapons than it did to reload.
Ho
Re:Oh, the possibilities... (Score:2)
I would argue that in the early game there are permanent consequences, of a sort. Until you collect a lot of hidden packages, have a lot of money, or learn your way around there is a huge inconvenience of reacquiring your weapons and maybe that hard-to-find fast car. This was lessoned in the late game when you could just whip by a hideout or one of your car suppliers, but by that point the challenge has c
If only it weren't PS2 exclusive (Score:1)
Re:If only it weren't PS2 exclusive (Score:1)
From Gamespy:
First revealed in January of this year, Grand Theft Auto: San Andreas is all set to hit the PS2 in October 19th (potential delays excluded) here in the U.S. and later in 2005 on PC and Xbox.
conspicuously absent (Score:2)
Re:conspicuously absent (Score:3, Insightful)
I don't think the PS2 would be the best system to launch a multiplayer option. That's what PCs are for.
Re:conspicuously absent (Score:1)
Re:conspicuously absent (Score:2)
Yes I was talking about networked multiplayer, but you are wrong about two people sitting next to each other. Split screen == The suck. Even 1vs1 would be much better on the net.
"While the PS2 hardware is beginning to show its age, most of the PCs out there today still have less powerful hardware than the PS2."
Th
Re:conspicuously absent (Score:1)
Not all multiplayer experiences on the console have to be split screen. I can rattle off quite a few but my point was that I was assuming you were talking about network gaming rather than multiple people in the same room gaming because this very rarely happens with a PC, as compared to the entire history of console gaming. I was
Re:conspicuously absent (Score:2)
I was talking about the current state of machines most gamers have right now. You're right, though, that I didn't clarify that enough. Most gaming machines out there have >=1 gig processors, >=512 meg of RAM, and a suitable video card to out do the PS2. Your statement is ju
Re:conspicuously absent (Score:1)
I'm not going to reply to the rest of what you wrote because it's just more nonsense from someone who obviously can't admit that they're wrong. I said that the majority of PCs out there are less powerful than a PS2. You said that was untrue. I again said that the majority of PCs ou
Re:conspicuously absent (Score:2)
I agree with this point, but...
" If it is not in the PS2 release, Rockstar is not going to have multiplayer in the PC release."
" You then said that gamers have more powerful machines than a PS2 in reply. Obviously, you don't respond to stat
Re:conspicuously absent (Score:1)
Do you realize what a snotty little brat you sound like right now?
Re:conspicuously absent (Score:2)
Heh, boy you must be really mad at NG. I imagine it happened some time after nek09 came by and confirmed that NG was right. (How come you're not accusing him of being NG, too?) Must have been a very serious blow to your ego to chase us both around and cling to the difficult-to-prove-or-disprove idea that we're the same person.
I guess I wasn't very far off the mark when I called you a snotty little brat.
Re:conspicuously absent (Score:1)
on what planet "out there"? even 3 years old PCs with good video card are more powerful than PS2 with so called "emotion engine" and another marketing blabla
some links that i quickly googled:
GTA3 [amazon.com] - "High resolution textures, enhanced sounds, and accelerated 3D graphics make GTA3 PC look and sound much better than the PS2 version"
Vice City [ugo.com] - "As they did last year with Grand Theft Auto 3, Rockstar Games has ported the massive Plays
Re:conspicuously absent (Score:2)
True, although that's a very small minority (1% according to Google [google.com]).
The majority of PCs out there right now are less powerful than the PS2.
Probably not true. The XBox is significantly more powerful than the PS2, with a 733Mhz proc, 64MB RAM, and a GeForce 3.5. I think it's safe to say that a huge majority of PCs currently in use have faster procs and more RAM. I don't know about the GFX card stats over the set of all PCs, but I'll bet you that 95% of PCs th
Re:conspicuously absent (Score:2)
best single player ever? (Score:2)
Re:best single player ever? (Score:4, Funny)
Re:best single player ever? (Score:2)
Actually thats one of the reasons I enjoyed Vice City so much, I was young but remembered Miami Vice, the 80s Music, and later on I saw Scarface. VC was such a great satirical reflection of the 80s, so you had great open gameplay plus a nostalgic setting. I hope they do as good a job with the 90s.
Re:best single player ever? (Score:2)
Re:best single player ever? (Score:2)
Oh, but you said franchise. I guess IW screws that up.
Nothing new (Score:1)
A cup of GTA with a pinch of Manhunt? (Score:1)
Is it just me or does it sound like they've incorporated the Manhunt game mechanics into GTA:SA? If so, that would be an excellent addition to the franchise since the gameplay in Manhunt was rather solid.
Re:A cup of GTA with a pinch of Manhunt? (Score:1)
Solid ? How about boring ? All the missions were the same, and it really gets boring to hit someone over the head with a club the umptieth time. Besides that, i found the AI to be very dumb : Come on, it's 2004 , we don't need invisible barriers for enemies, now do we ?
Seriously though, what did you like in particular about that game ?
Re:A cup of GTA with a pinch of Manhunt? (Score:1)
I haven't noticed the invisible barriers you mentioned for enemies, but I agree those are always lame.
I think the sneaking aspect of Manhunt mixed
Suicide Button? (Score:5, Interesting)
Re:Suicide Button? (Score:1)
I think there were sharks swimming in the water in GTA VC, which lead to speculation when the first screenshots were released that swimming would be included.
One little wish (Score:1)
Localization (Score:2)
Remember hearing the mafiosos in GTA3 refer to garbage trucks as "dust carts"? Or parking garages as "car parks"? And let's not forget the sign in Manhunt that reminded players to "Please bin your rubbish".
Seems like the voice actors should have pointed that out to the writers at the time, but I guess I wouldn't speak up if I were getting a paycheck (and n
Only one question (Score:1)
In the future... (Score:1)