Post-Anniversary, Star Wars Galaxies Analyzed 58
Darniaq writes "Sony Online's PC MMO Star Wars Galaxies has been out a year, as of late last month, when the official anniversary celebration occurred. But what's new? What's different? Grimwell Online has a in-depth analysis charting what's changed, what's good, and what's not, in SWG. They argue that, for folks who played it early on and left in despair or disgust, a lot has changed. However, it's still very much a game for roleplayers and those with dreams of moisture farming." Interestingly, the author explicitly suggests: "If [you] previously got burned out or annoyed enough to quit, now's a good time to re-subscribe."
Ugh.. (Score:5, Insightful)
I'm sorry but to be a year behind all of the die-hards (combined with my initial distaste of being out of ~50$ for a game that promised more than it gave) is more than enough for me to pass on re-subscribing.
Re:Ugh.. (Score:2)
Return? (Score:5, Informative)
Now there's a strong statement if I've ever heard one.
In all seriousness, I actually RTFA and have to admit, I'm even more depressed about the possibility of returning than I was before I read it (which is to say it hadn't even crossed my mind):
"Combat still broken"
"Macroing is alive and well"
"Role-playing is still...rare."
And SOE, the king of "fuck you" at the helm? Let me be the first to say, no fucking thank you.
contradictions... oh the contradictions (Score:4, Insightful)
the slashdot post:"However, it's still very much a game for roleplayers and those with dreams of moisture farming."
Re:contradictions... oh the contradictions (Score:3, Interesting)
Back when I played, I honestly tried to role-play. It netted me a lot of confused reactions. The first time I encountered someone with a pet was while waiting at a shuttleport. I told the guy, "I don't think they allow pets on the shuttle," and he thought I was confused about the game mechanics.
I guess my point is that getting any role-playing done is a chicken-and-egg problem, because I can't explain that I'm role-playing without breaking character.
Re:contradictions... oh the contradictions (Score:1)
Comments from a droid engineer (Score:5, Informative)
The recently-added droid stuff really improved things. Droids are more complex and there is a greater variety. I was concerned that when I mastered the DE profession I'd lose interest, but I find myself making more droids than ever. Sales are good, people seem to find the droids useful finally.
As the analysis pointed out, most droid changes are for utility functions. This has been great, players find more use for droids than just fighting. There is a sizable population of players who aren't interested in running combat missions, and they are the ones who seem to add the most depth to the game (not to knock the fighters).
The analysis did get wrong, however, the point that droids can't be healed by players. Droid engineers can make repair kits that anyone can use, and droids can be equipped with an auto-repair module that actually repairs all droids (including itself) within a radius. This greatly improves the survivability of droids in combat. And with the changes to droid combat, more types of droids can fight, with different models doing different types of damage.
The Jedi effect isn't really noticeable if you don't engage in PvP. It will be interesting to see how things change after the Jedi update is finished. Apparently the next update will create a two-tier Jedi system, with a limited number of Jedi players being able to engage in PvP and the other Jedi players only going after mobs. And after that comes a reworking of the Galactic Civil War, which should help the Star Wars-iness.
Finally, the space expansion sounds like it will essentially be a second game on the server, which could be cool. The current combat system is turn-based but the space expansion is supposed to be FPS-style combat, which will appeal to many. And it is very cool that the players are the ones who will make and sell the spaceships.
Re:Comments from a droid engineer (Score:2, Interesting)
What was said is that it will be more FPS like.
The way it works is similar to the current combat system, however instead of turning and firing at something behind you, you can only fire when the target is in front of you. This does force a more FPS type system since you need to continually manuver, however it is still turned based and the skills of your character determine hit/miss.
If is cool that player
Re:Comments from a droid engineer (Score:1)
Re:Comments from a droid engineer (Score:2)
If you read the current stuff, unless they did a massive turn around since April/May 2004, they say things like "Twitch reflexes will play a part in combat" "uses the same 'Point and Click interface' that the rest of SWG uses", input commands into the attack queue, it is a role-playing game not a fps, etc.
And while not turn based in the sense of chess people still call it turn based b
Re:Comments from a droid engineer (Score:2)
No it wont, they are dropping the ball on this one too. I thought that the space expansion would steal away many FPS players when it was first announced. Then they mentioned that space combat will only be "consent" drivent PvP. In another words, it's a FPS where you can't kill someone without their permission. What FPS player is going to want to deal with this:
Hand Solo:
Re:Comments from a droid engineer (Score:3, Interesting)
So I'm not playing EVE anymore. But I still recommend the game to anyone who likes: lots of PvP, a rich economy, large programs written in Python, flying around in spaceships, or strikingly beautiful spacescapes. Go check out some screenshots, EVE is a gorgeous game. And they are doing content u
Wich droid are usefull? (Score:2)
Re:Comments from a droid engineer (Score:1)
Re:Comments from a droid engineer (Score:2)
I'm attempting to do my medic skills in a more natural fashion. If I'm out with my PA hunting, and someone gets hurt, I'll he
Free Trial (Score:4, Informative)
http://www.fileplanet.com/files/140000/1409
Re:Free Trial (Score:2)
Re:Free Trial (Score:1)
The more it changes, the more it stays the same (Score:5, Insightful)
It's really difficult to admit, because I wanted to love this game so much, but the whole structure just feels so flawed. All the fixes really haven't enhanced my gameplay experience. It wasn't the bugs that brought the game down, lots of people put up with them, it was the whole design of the game that makes it boring.
SWG really had a chance to be huge, they haven't had new high profile competition. That is coming in WoW and EQ2. If the Lightspeed expansion doesn't work out, then I doubt it will ever become anything other than a mediocre also-ran MMORPG.
Re:The more it changes, the more it stays the same (Score:2, Insightful)
Could I send you my home address and have you (and thousands of others just like you) mail me $15 a month? In return I promise to bore you just as well as Star Wars Galaxies! Really!
Re:The more it changes, the more it stays the same (Score:2)
That's Great... (Score:1, Troll)
Lest it sound like I'm whining, let me point out that A) Should the company in charge of Game X decide to stop supporting X, I can't play it anymore. Ever. And even if I could kludge together a pseudo-server, they created the game with the thought of thousands of people interacting, not dozens or just one. With just one person, many MMORPGs wouldn't just be
Re:That's Great... (Score:1, Insightful)
Re:That's Great... (Score:1)
Nephilium
Man is certainly stark mad: he cannot make a worm, yet he will make gods by the dozen. -- Michel de Montaigne
Re:That's Great... (Score:2)
and
Don't leap into a MMORPG in the first few weeks;
Okay, so we're supposed to all wait for someone else to jump on the bandwagon before we do. If everybody does that, the bandwagon stays empty. The more people exercise your rules, the worse the situation becomes.
My solution for a s
Re:That's Great... (Score:2)
City Of Heroes, however, can have some rewarding non-team aspects to it. I spent half of last night waving off team and sidekick requests because I just wanted to level up on my own for a while. Plus, it has the neat side effect that you can party up without even really doing so. Several brawls I got into had impromtu assists by wandering heroes.
For an offline/online experience - I think
Roleplaying? (Score:3, Insightful)
I'm sorry, but I never saw anyone who even attempted to roleplay during my stint in SWG. I eventually quit out of mindcrushing boredom, nothing else.
Re:Roleplaying? (Score:1)
If I heard of a good RP guild which is low level (very important, because I do *not* want, I repeat: I do *not* want to level grind in a MMOG again. I mean, not a single minute of grind. Isn't that a great gaming philosophy? Always perform actions in a game because you actually want to? I was a musician in SWG and when I was *very* luc
Re:Roleplaying? (Score:2, Interesting)
He's not saying that people roleplay moisture farmers in the game. He's saying that the game is well-designed to give you that opportunity. The game is surprisingly successful at allowing you the opportunity of being one of the people in the background of the Star Wars movies, especially since its easy to find a niche in the economy for yourself. The problem is that too many people (kids?) are able to powergame and (especially now) play all day, and that winds up dominating the landscape. There are pock
I recently came back with the announced JTL (Score:2, Informative)
Because I won't be the only one going "eh?" (Score:2)
buff : (noun) Something that temporarily improves a skill or an attribute.
Re:Because I won't be the only one going "eh?" (Score:2)
When I listen to people talking about Everquest or somesuch, it sounds almost like some kind of foreign language. I have no idea what they're talking about. It's amazing how much lingo has arisen around MMORPGs.
Niche MMORPG? (Score:1)
History does not repeat itself, but it rhymes... (Score:3, Interesting)
I am intrigued here by the paralells shown between the history of Anarchy Online and Star Wars Galaxies.
When AO launched, it was the biggest debacle in an MMORPG to date. Almost a complete flop... Including submitted credit card info over an unsecured server among a great many other problems.
When SWG launched, the first day was a complete meltdown, and only those who downloaded/used Mozilla could actually succeed with getting through the game registration. From day 2 on, things improved. People were actually able to get into the game. Things were buggy as all get out, but at least you could be in the game.
In the early AO, one would run into tons of bugs and other broken parts of the system. One would submit a trouble ticket. Said ticket would go into a black hole, and you would never hear from a company representative.
In the early days of SWG, one would submit a trouble ticket, and have it filed into a similarly-constructed-yet-Star Wars-themed black hole...
In the early days of AO, they had public access to their forums. Then, as one could expect with the debacle of the launch that occurred, the tone of the forums went decidedly ape-$hit. In response, AO took their forums private. Access only to paying customers. The effect on the community at large: "Gee, I wonder what Funcom has to hide?". As a player at that time, they had a LOT to hide.
In the early days of SWG they had public access to their forums. Then, as one could expect with a more-decent launch than AO, but with a product that significantly fell short on the promises made on the packaging of the game, as people starte to realize that the game really was not that much actual FUN, the tone of the boards turned decidedly ugly. SOE responded by making the forums private. Only paying customers. The effect on the community at large: "Gee, I wonder what SOE has to hide?". As a player at that time, they also had a LOT to hide.
AO has sinced released a couple of expansions, fixed a lot of their problems, and seen meagre retention of their player base. Others who waded through the early problems have resolved to never play AO again. (count me among them, or ever play ANY Funcom product again). Now, AO has to give away a free time period to tempt people into even TRYING the game. I think however, that they did not attempt this tactic until well after a year's worth of the game being live.
SWG has since released a couple of updates that make good on the claims and promises they made back when the game was still in beta (vehicles, player cities, mounts, etc.). They have fixed a lot of problems, encountered many more, and seen a somewhat better than meagre retention of their player base. (however, I would love to hear some real figures from SOE about subscription levels. We have not in a loooong time, and this leads me to believe that they do NOT in fact, have very impressive numbers. Furthermore, they leapt to the free-trial quite early (out of necessity, I believe, to stop the hemhoraging playerbase).
The paralells are telling for me. Both games might very well be worth the effort of a player who is not familiar to take them up. It is my hunch however, that buyer's remorse will settle in not long after the initial coolness factor has worn off.
Every single one of my friends, (realword and virtual) have left these games never to return. We have simply been so burned by them and their companies that we will not even look at another product from the companies that offered us the gold-plated turds we received.
As for myself and many, many other MMORPG gamers, SOE will not likely see another dime from us, nor Funcom. Nor I would argue should they. The marketing departments forced games to go live that were not ready, and then did not allow for the technical staff to complete what they had rushed to release, or to stabilize incredibly shaky results.
I for one s
Re:History does not repeat itself, but it rhymes.. (Score:1)
Re:History does not repeat itself, but it rhymes.. (Score:1)
Lemme fill you in on how SOE is rewarding their veterans:
You get a DEED for A SHIP. Not the ship itself, but a deed to one. This ship will not be craftable by anyone, and cannot be traded. Furthermore, it will not be all that useful as it is a 'luxury yacht'. With a single gun mount I believe... (my understanding of the ship details might not be spot-on).
But, HERE is the kicker (and man
Re:History does not repeat itself, but it rhymes.. (Score:1)
I agree. If SOE had impressive subscription rates, they would be shouting about it from the rooftops.
But... (Score:4, Insightful)
I do not want to suggest that my experience is the same as others. Many people love SWG and MMORPGs in general. They like the time commitment, the "grinding", the combat systems, crafting, etc. In the end, I had to face the same question that I read in a review. Is it fun?
I realized that I was not actually having fun. Instead, I was trying to achieve something in an artificial world that gave me no satisfaction back. In single player games, I compare it to a fiction book. I follow the story, actively participate to a large extent, but I know there is an end to the whole experience. With a MMORPG, there is no end, there is rarely any aspect of a story, and my active participation is almost entirely meaningless.
God knows I spend a lot of time playing computer games. I am not suggesting I consider them all wastes of time. However, when I finished Splinter Cell or Operation Flashpoint, I felt like I had been part of something more real. In a MMORPG, most of the environment depends entirely on others.
Yes, I had a lot of fun the first time I was in a group and we killed a Rancor. Yes, I had a lot of fun the first time I killed a Rancor myself. But when I could walk around killing any group of Rancors I found, the fun just ended. And it was at that very moment that I realized I could have more fun doing something else.
Does everyone have to feel the same way? Absolutely not. If that is your thing, enjoy it. For me, the answer to the question was finally clear. No, it was not fun.
Return? But I never even got to play. (Score:1)
So, SOE can piss off.
Re:Return? But I never even got to play. (Score:1)
Both did Word
Both did Excel
Both did Surfing with all the browsers I might conceivably use
Both did C and C++ programming
Hmmmm...what might make the difference? Oh yeah, games, which I play all the damned time. I was tired of waiting 1 year or more for the Mac port of some PC game (which inevitably was almost as if it ran in an emulator rather than a true translation (like the very first D&
Re:Return? But I never even got to play. (Score:1)
My lunatic, idiot-savant friend. I, a die-hard PC-o-phile of 14 years, switched to the Mac 3 years ago at home and work. Why?
I can count on it to not crash, halt, & freeze; or be deleted, hijacked, trojaned, wormed, or otherwise infected, rendered useless, or comporomized. My operating system won't destroy the USB port on my scanner, or do any number of other things Windows does to make your day absolutely miserable.
I don't have the time nor inclination to figure out why in God's name my SoundBlas
a fighters perspective (Score:2)
Thought I'd chime in since SWG stole my life about 3 months ago. It's really fun for me - there's 10 or 15 planets to explore, and really only one or two are sucky. Everything else is interesting. The graphics are good, and the music is excellent. There are interesting loot drops, and many NPC quests you can do (some better than others).
You can join the Empire or the Rebellion - you can wear stormtrooper armor, or you can kill storm troopers. There's lots of dungeons, and a new one that is hard
Re:a fighters perspective (Score:2)
Strong in the Force? (Score:2)
Jedi no longer become more powerful just by using their force abilities. Now their progress is based on other players. Light Jedi need to gather the necessary votes to progress from their peers. Dark Jedi need to fight their way up. A compelling system, and I'm sure it'll work flawlessly by the time I get to a level where I need to worry about it...
Jedi, Dancing, and all that (Score:1)
It reminds me of Horizons, which promised that an adult dragon could take on any 2 maxxed out of the other classes, only fighting physically and not having to use any spells. Yet it was hard to get there.
The only interesting thing about that game besides the Je