Doom 3 Gets Info On Demo, Linux, DVD, Xbox 100
Eeknay writes "Following up yesterday's announcement about Doom 3 going Gold, id software today went into specifics on a Doom 3 demo and a Linux version of the full game, saying: 'We will release the demo as soon as it's done, but this
probably won't happen until after the game has arrived on U.S. store shelves', and adding: 'Linux binaries will be
available very soon after the PC game hits store shelves. There are no plans for boxed Linux games.'." Eurogamer also has a handy round-up of other Doom 3 news, noting, via CNN Money, that "Doom will apparently ship exclusively on CD", quoting Todd Hollenshead as saying of the Xbox version: "We can't say, at this point, that it's going to come out this year", and relaying on game length: "the [PC Gamer paper-mag] reviewer claims it took 23 hours to complete."
Doom 3 demo. (Score:5, Insightful)
Re:Doom 3 demo. (Score:3, Insightful)
The problem is they already have a line of people ready to buy the game. Screw you, they're thinking, get to the people who are already sold.
Re:Doom 3 demo. (Score:1)
Re:Doom 3 demo. (Score:1)
Or would you rather game companies focused on making a good demo first, rather than a good game that you're actually paying for first?
And besides, what's the point of having a demo before the game is released on shelves? It's not like you can go "OMG THIS DEMO IS SO COOL! I'M GOING TO GO BUY IT RIGHT NOW... err wa
Re:Doom 3 demo. (Score:1)
Re:Doom 3 demo. (Score:1)
Re:Doom 3 demo. (Score:1, Interesting)
Re:Doom 3 demo. (Score:1, Insightful)
I think they might lose a lot of 1st week sales to people with borderline systems who will wait for the Demo just to figure out if the game will run OK or not.
Re:Doom 3 demo. (Score:5, Insightful)
For a game that doesn't have public recognition it would be just the opposite.
If you game is already getting the press that DOOM3 is then getting a demo out early would be more likely to keep people from buying the game than to encourage them to buy the game. I know this has worked on me several times. I go buy a hyped game and find out it sucks later. If there had been a demo I wouldn't have made the purchase.
Now, if nobody knows anything about you or your game getting a demo out may help people pay for the whole version.
Just my 2 cents....
Re:Doom 3 demo. (Score:3, Insightful)
It's just plain easier to fix problems when a million beta/demo testers at home lets you know where all the potholes versus fixing it as final patch 1.0 etc etc.
Re:Doom 3 demo. (Score:2)
Re:Doom 3 demo. (Score:2, Insightful)
Re:Doom 3 demo. (Score:5, Interesting)
Most people have already stated the obvious: a demo isn't really needed when a game has as much hype and fans as DOOM 3. They know they have those people locked into a sale.
But demos can hurt a game in many ways. For examples:
Deus Ex II: Invisible War - the demo showed everyone how sucky the game was. Poor performance, dummied-down concepts (hacking anyone), small maps, and weak relation to the original. It probably hurt sales, as some of those that were foaming at the mouth probably changed their minds or waited to get it as a gift for the holidays.
Ground Control II - they shot themselves in the foot with the demo. The demo is great! The game is great! One problem - the demo had so much content in it that nobody bought the friggin game. Hordes of people are still on the demo servers, as the only thing they are missing out on is a few maps. Only a small number of people are on the retail servers.
Between the time and funds that ned to go into fixing up a demo, it's more cost effective to get the interested early-birds to buy the games. You demo will do little to make them want it more.
The ones that will buy it later, let them hear about the polished game and then try the demo later.
Re:Doom 3 demo. (Score:1)
HOWEVER!!, in the past, ID hasn't just released 'demo's, they've released 'tests'. Qtest, Q3test, etc, they've released them in order to get feed-back to improve the product. You may question why there was no D3test. (I know the gaming forums are asking this.)
I can answer it though. Doom3 is a single-player game. The tests are for testing the multiplayer se
Take this with a grain of salt.... (Score:2)
Granted, 10 minutes isn;t a long time, but it was enough to say that I am looking forward to the game, now. And I had pretty much given up on Doom 3 after all the hype.
Granted, this was also the Xbox version, not the PC version, but it was still very good. Much better than I expected.
YMMV of course.
Multiple Binaries on CD (Score:2)
It'd be much more convenient if they could just ship the CD with several compiled versions of the software. The data is (usually) common to all versions, so it's just the code which changes and id seem to work cross-platform throughout rather than porting at the end.
Still, my knackered old PC can't run it anyway, so I don't really know why I'm moaning! ;)
Re:Multiple Binaries on CD (Score:5, Insightful)
It would be more convenient for linux and OSX users but not for Id or anyone else.
Re:Multiple Binaries on CD (Score:2)
well, for starters, there should be minimal amount of OS specific code in the game from the get go.
considering that they (iD) have released plenty of (multiplatform) this style games before, one could easily assume that they already have the OS specific code hammered out.
Re:Multiple Binaries on CD (Score:4, Insightful)
Only Carmack would be able to answer for sure, but I bet each new engine has brand new code that needs to be written for each OS. It is never just a simple matter of copying the code to the new OS and compiling it there and fixing a few specific problems.
Re:Multiple Binaries on CD (Score:4, Insightful)
People often seem to assume that if you write an OpenGl game, there'll be very little work in making a port for another OS. That may be the case if you're writing some free thing that you can download from Sourceforge but when people are actually paying for a product, there's this little thing called 'Quality Assurance' that gets in the way.
Basically, as well as porting your program over, you'd have to test it on a wide variety of machines for all the distributions you support. This takes a long time whatever OS you're running. You've also then got to fix all those niggly little isses while at the same time ensuring you don't break the setup for any of the other machine/graphics card/driver/distribution combinations you've got.
It's easy to say it's easy - it's not easy to do it.
Re:Multiple Binaries on CD (Score:2)
Who said anything about delaying the Windows release?
Adding two binary packages to the disk image (one for Mac OS X and one for Linux) plus a couple of platform specific Read Me files and then sending off a new hybrid image for future masters would not in any way require the release to be delayed. You just have one initial release for Win
Re:Multiple Binaries on CD (Score:2)
That means new boxes, new manuals, new cd cases, new SKU's, shelf space requests from stores, new pressing runs. It is not just a matter of just make a new master when its done. It
Re:Multiple Binaries on CD (Score:2)
But we know some extra expense (e.g. printing a new run of boxes) would need to happen anyway so your 'argument' makes no sense.
And FWIW, no you don't need 'shelf space requests', 'ne
Re:Multiple Binaries on CD (Score:2)
Duh, what me work for PC Gamer (Score:5, Informative)
Having read PC Gamer, I believe it.
Seriously, though, it's widely assumed that PC Gamer reviewed a non-shipping preview version of the game, which seems pretty shady to me. Though similar to the final version, the games are likely to have SOME differences. After all, Ebert doesn't review rough cuts of films, does he?
Re:Duh, what me work for PC Gamer (Score:2)
With the quality of movies being released in the last year, you could have fooled me. .
In all honesty, I notice lots of magazines seem to do this with almost any game. And since it is a preview, the magazines and gaming sites have nothing but good things to say about what they saw.
When the game is finally released, they turn around and SLAM it. Couldn't you consider a somewhat critical preview as a type of constructive criticism? In all hone
Re:Duh, what me work for PC Gamer (Score:4, Insightful)
No, but Ebert doesn't write magazine based reviews. He writes newspaper reviews and does television shows.
Magazines typically have a 75-90 day lead time. No game magazine in their right mind is going to review a finished game knowing that it won't be out on the stands for a full 3 months. They'd constantly be scooped by the game oriented internet sites and TV shows.
Re:Duh, what me work for PC Gamer (Score:2)
Re:Duh, what me work for PC Gamer (Score:2)
Isn't that... Like... Ages?
Shouldn't the games magazines be looking into reviewing things in a much shorter timeframe? Much of the magazine can be prepared in advance, but hot news and reviews done at the last minute?
Newspapers and news weeklies seem to cope okay, games sites on the web manage to write reviews in less than a couple of months... Plus, it seems ridiculous that a game can go from gold master, through duplication to the stores in significantly
Re:Duh, what me work for PC Gamer (Score:3, Informative)
why magazines do this? i havent a clue. but the month on the issue means absolute squat.
after the research is done for a magazine, it can be put together quickly in a couple days or a week.
Re:Duh, what me work for PC Gamer (Score:2)
Re:Monitoring demand (Score:2)
Re:Monitoring demand (Score:4, Insightful)
Re:Monitoring demand (Score:1)
Re:Monitoring demand (Score:2)
Re:Monitoring demand (Score:5, Insightful)
Do NOT turn this into yet another "poor us linux users abused again" argument, especially whey you're targeting it at one of the very few game companies that even give a flying fuck about linux.
You should be happy for chrissakes that you a) will even be able to play it on linux and b) that should you for some reason want to install it on both linux and windows (to prove how much better it is on linux of course, or whatever floats your boat) WITHOUT HAVING TO PAY FOR IT TWICE!
I know, I'm feeding the troll but I couldn't let that crap go without saying _something_.
Re:Monitoring demand (Score:2)
Hey, don't point fingers at the Mac gamers. It was the Linux guys who all ran out and bought the Windows boxes of Quake III instead of waiting a month, leaving John Carmack loo
Re:Monitoring demand (Score:1)
Re:Monitoring demand (Score:2)
So it's your own fault, then?
Re:Monitoring demand (Score:3, Insightful)
Lets not assume that they are idiots.
They can track how many downloads of the Linux binaries there are. They can match CD keys with with the bianary version when you authenticate against their master servers.
Most telling is the fact that even with the seemingly low numbers of Q3 Linux users they are spending the resources again wi
Re:Monitoring demand (Score:1)
Re:Monitoring demand (Score:2)
Re:Monitoring demand (Score:2)
Re:Monitoring demand (Score:2)
Re:Monitoring demand (Score:2)
grep -c "linuxq3apoint-1.32b-3.x86.run"
(adjusted for whichever ftp server they use) on a regular basis to track downloads. Yeah, you might get duplicates, false starts and aborts but it's better than guesswork..
Re:Monitoring demand (Score:2)
Re: (Score:2)
Re: (Score:1)
"About time!", the world exclaims... (Score:1)
Re:"About time!", the world exclaims... (Score:2, Funny)
"How will I schedule my job around my Doom 3 time?"
Personally, I'm anticipating this release, but I'm not gung-ho about it. To me, it will just be another FPS. At most, it will remind me of the fun and fear I felt when playing the original version at night on my 486 DX 33.
Re:"About time!", the world exclaims... (Score:1)
Re:"About time!", the world exclaims... (Score:1)
That is how I feel about it. I Loved Doom 2 and Half Life is one of my all time favorite games, as a result I'll be buying Doom 3 and Half Life 2. But I can't help but feel that these games are being way overhyped to the point that they just will not be able to live up to many peoples extremely high expectations.
I loved the original Wolfenstein games. ID then made Return to Castle Wolfenstein which was OK but didn't blow me away. I
Re:In related news: (Score:3, Interesting)
Re:In related news: (Score:1)
Thanks for confirming this. When i saw that I thought I got a problem with my disc.
Re:In related news: (Score:2)
Overrated and the parent initially got 0? gee talking about a tough croud.
I dont have any mod points, but I think is funny, tragic yes, but funny
.
Impressive (Score:2)
Re:Impressive (Score:4, Informative)
Re:Impressive (Score:5, Informative)
A mac port and XBox port (Unreal Championship) are also available for UT2003.
Mac UT2004 also available (Score:2)
Nice single DVD to install, too.... too bad it eats up almost 6 GB of HDD space.
Re:Impressive (Score:1)
Speed Demo People (Score:5, Funny)
Re:Speed Demo People (Score:1)
The 23 hour mark was probably mostly made up off just walking through the levels since there are not supposed to be more than 3 or 4 creatures at a time on the screen (the big ones anyway)
Re:Speed Demo People (Score:5, Funny)
Dedicated Server (Score:2)
Has anyone found anything out about this yet?
Re:Dedicated Server (Score:2)
Re:Dedicated Server (Score:2)
Re:Dedicated Server (Score:2, Insightful)
"Multiplayer is client-server," laying to rest suggestions that Doom's four-player deathmatch mode might be peer-to-peer;
It's the good ol' client-server model again. You'll be able to host your server just like you did 10 years ago, except that this time, it won't be over a 14.4k modem :)
And on another note, I remember playing countless hours of DooM I and II by modem with only one friend at a time, and it was still a whole damn lot of fun, so I'm not worried ab
Does that inclide... (Score:2)
Time sleeping, bathroom runs, stopping to take notes for the review, stopping to get cool screenshots to be printed, stopping to call over the other staff to see another 'cool thing', among other things which would kill time? After looking at how short some games are, you'll have to excuse my skeptism (23 hours? I beat Max Payne 2 in less than 15 and I didn't even play the first one.)
Re:Does that inclide... (Score:5, Interesting)
Re:Does that inclide... (Score:2)
Re:Does that inclide... (Score:2)
So zero hours for Max Payne 1... That IS fast.
Demo....mmmmmmm demo..... (Score:2)
atleast with the demo I can see if my system can (Score:2, Interesting)
Re:atleast with the demo I can see if my system ca (Score:2)
Now we just wait.. (Score:1)
Re:id: Please dump CDs. (Score:2)
I do agree that Id's decision is frustrating. I wonder if it's harder to implement copy protection schemes on DVD. Otherwise, I can't see why id cares what the media is -- it's an issue for the distributor, not the developer.
So how good is it? (Score:1)
OT: So you actually have the game already? how did you managed? you preordered are you from a magazine? but most importantly...
PLEASE TELL US IF ITS AS GOOD AS THEY CLAIM!!!