Freeloading PC Multiplayer Party Games 48
Thanks to 1UP for its 'Freeloader' article profiling little-known but free multiplayer party games for the PC. The author explains of the featured games: "All of them are quick to download, easy on the system requirements, free of charge, and support six or more players. Perfect for the next time you throw together a quick gaming session", before pointing to Little Fighter 2 ("Super-deformed kids hitting each other in the face with baseball bats"), Soldat ("about as close as you can come to a side scrolling Quake deathmatch"), and Liquid War ("Definitely the most fun you'll have playing with puddles since you were six.")
Liquid War (Score:5, Informative)
Soldat problems (Score:5, Insightful)
PS: doesnt work under wine or winex
2d Quake Deathmatch (Score:4, Informative)
That is the full game with all media. It comes with a level editor, and only supports 4 player deathmatch. Still, one of my favorite LAN games.
P.S. I understand the author of this port has a slashdot account. Be sure to let him know what you think.
Re:2d Quake Deathmatch (Score:2, Interesting)
another one? (Score:5, Interesting)
Re:another one? (Score:1)
its more a massivley multiplayer game tho...
you need to be on the net ans connect to there servers....
It is good fun... kinda like worms or scorched earth....
Re:another one? (Score:2)
I witnessed a wonderfully intellectual verbal skirmish between two players in one game. "Yo momma sucked my dick and it was good!" "Yeah well my momma's dead you sick fuck!" "Yeah I like i
Soldat (Score:4, Interesting)
This seems a good a time as any (Score:5, Informative)
Re:This seems a good a time as any (Score:5, Interesting)
I have been playing Enemy Territory (ET) consistently for a longer period than any other game I've ever played. And I've played a lot of games...
The fact that it is free is icing on the cake. The game does a great job of balancing different roles on each team and making sure you need a good mix of those roles.
Few games reward teamplay as much. A small team who actually comminicates and coordinates can butcher a larger team that fails to do so.
Good example is the soldier character with the mortar weapon. The mortor deals devastating damage but is rediculously difficult to aim. HOWEVER, if the team has a field ops character using binoculars to spot the target for the soldier with the mortar, then it becomes a withering weapon. Two guys can hold a choke point very effectively. The soldier can be VERY far from the target and the field ops can be reasonably far, so stopping them can be difficult.
However, a good covert operative can steal an enemy uniform and infiltrate the enemy and whack the soldier with the mortar (via a variety of methods including sniper rifle and knife).
Most maps require engineer characters to build or destroy objectives in order to win. I personally favor playing the engineer since I don't have time to play enough to justify joining a clan (thereby being part of an organized team). Since I'm usually on teams that are functioning individually without coordination (I am an army of one), I like to play the character that can achieve the map objectives. That way even if my team is playing pretty much at random, there is a chance they will distract the enemy enough that I can accomplish the mission.
The other thing I really like about ET is that the matches are usually about 20 minutes long. That means I can jump into a server, play for 20-60 minutes and have a great time without committing a huge amount of time.
Last point (I promise) is that I love the fact that ET uses PunkBuster to limit cheating. Nothing will ever completely stop all cheating, because cheaters can be a determined bunch, but PunkBuster has kept me from seeing much cheating. 99% of the times I've heard people complain about cheating the truth has been that a noob is simply unable to believe the skill and practice shown by an experienced player. ET rewards skill and practice... Headshots from an M1 Garand HURT. They are also hard to do without a LOT of practice. Occassionally I'll turn off PunkBuster and walk on the wild and wacky side. It is fun to play on a server where some admin is jacking around with the gravity settings. Occassionally. Like cake icing: great if taken in small doses. Jumping 60 feet in the air and shooting at bouncing NAZIs is fun in small doses.
Re:This seems a good a time as any (Score:2)
RPG are still the best Multiplayer games (Score:2)
Re:RPG are still the best Multiplayer games (Score:1)
Game developers, listen to this dude, he's got the keys of the kingdom of fun!
P.S. What about clicking the preview button before submitting
Re:RPG are still the best Multiplayer games (Score:1)
Marathon (Score:2, Informative)
Server Setup (Score:4, Informative)
It should be in the menu there.
Seems the only other server that was up was password protected. And no one was playing.
Re:Server Setup (Score:1)
Re:Server Setup (Score:1)
Missing a few games (Score:4, Informative)
Re:Missing a few games (Score:3, Informative)
Physics Based (Score:5, Interesting)
http://www.bontago.com/ [bontago.com]
Re:Physics Based (Score:3, Informative)
In larger games you end up with a standoff where each player is constantly disrupting the others lines of communication, and the only way to attempt a win is to build a rubble road to the flags. This means that you end up with huge numbers of objects on the map, and thats when the game falls apart. It takes so long to recalculate your area of influence, which is constantly changing, that all your drops time out and you are
Re:Physics Based (Score:1)
Re:Physics Based (Score:1)
Split Screen (Score:4, Interesting)
Networked multi-player is nice when you can't be in the same place. but, if you are in the same place, then games that share the screen are more fun.
The consoles have this right. Don't add another system and monitor, just add another joypad. This brings people together rather than separating them.
Re:Split Screen (Score:2)
Re:Split Screen (Score:1)
Re:Split Screen (Score:2)
offtopic (Score:2)
every comment on
I have to mention (but not recommend).... (Score:3)
Jump'n'Bump (Score:3, Informative)
I even supports four people playing on the same computer! I tried with three. It's cute and full of gibs and blood.
It's also on Orkut [orkut.com].
controls (Score:3, Insightful)
I remember playing a port "Rampart" in college, around 1992 or so...one player on mouse, one on keyboard, one on joystick...and the mouse player had a HUGE advantage.
I guess now, you can just get 6 cheap USB gamepads and a few of those USB splitter ports? Is that how it usually works?
Runescape (Score:2, Informative)
Not a party game, but an absolutely awesome, and free, mmorp. Runescape [runescape.com]. I've been addicted since I started a few months ago. If you decide to check it out, i also highly recommend RuneHQ [runehq.com] as it's an incredible resource for playing the game.
What about generally? (Score:1)
Scorched 3D (Score:3, Informative)
Re:Scorched 3D (Score:1)
Armagetron (Score:2, Informative)
Little Fighter II and Soldat are great games too, but in our local Lan Parties, Armagetron was definitely the most succesful. We found out that Little Fighter II is best when played with less than 4 players, hopefully about the same skill level, as there is a huge learning curve. Soldat used to be more succesful in earlier versions, when it was even faster
oldie but goodie (Score:3, Informative)
I still play Subspace, which you can download among other places at www.subspacechaos.com
There's still plenty of people who play in the various zones, but I'm sure the current population wouldnt mind getting a noob or two thousand.
Cube3d, bzflag... (Score:4, Informative)
Also, bzflag, is easy on the requirements and easy to play.
Little Fighter (Score:2)
Soldat! (Score:3, Informative)
Doom2D: Arena (shameless plug) (Score:1)
Open source (GPL) cross-platform side-scroller multy-player only arcade made in spirit of the famous Doom2D.
Unfortunatelly, still in early beta: http://aerton.rushumor.com/arena/ [rushumor.com]