On The Most Boring Videogames Of All Time 154
Thanks to 1UP.com for its feature documenting what the writers consider to be the most boring videogames ever. The intro explains the criteria: "These ten games weren't necessarily bad or good -- they were just really, really dull", before pointing to titles like Donkey Kong 64 ("a mediocre platformer bogged down by forty hours of useless doodad-hunting"), King's Field ("It's kind of like an RPG, and it's kind of like an FPS, but mostly it's like falling asleep"), and Aquanaut's Holiday ("...doesn't really have a point -- it's a blocky, dithered simulation of what it's presumably like to go deep sea diving.") What would your pick be?
Gotta be... (Score:1)
Re:Gotta be... (Score:3, Interesting)
Re:Gotta be... (Score:2)
Re:Gotta be... (Score:2)
Re:Gotta be... (Score:2, Interesting)
For years, I've wanted something with a deep plot, decent graphics, meaningful characters, and a good music score.
I've had to live with Final Fantasy et al to be the best I could get in this regard. Yes, what I wanted was a TV show on my playstation. If you ever look at what it takes to make a TV show and make it work, you'll see you can't just blow millions on it and make it, the competition is too fierce, especially in the japanese animated market. But there is a great niche market in video games
Re:Gotta be... (Score:2)
Re:Gotta be... (Score:2, Interesting)
Back before the PSX became the de facto standard for 'traditional' RPGs, all you really had was King's Field to sate any RPG desire. Then came...Beyond the Beyond! I know a ton of people that bought it (including my roommates and I back in our dorm) solely because it was the first traditional console RPG out for the PSX in the US.
Big mistake.
The story was incredibly uninteresting, the characters bland, t
Ugh, agreed. (Score:2)
Re:Gotta be... (Score:4, Interesting)
I liked the original Xenogears, even in spite of the text... that... read... like... this. The storyline was cool and there were lots of evil characters from the outset, only to be bested by one of them, and then we're left to question whether or not said character was really evil in the first place. And I liked how the intro cinematic was just this disconnected, looming scene until about three-quarters in the game when it finally begins to come together.
But Xenosaga was a pithy, monumental mess of a game. It lacked any of the interesting characters from the first game. It bastardized the battle system from the first game. It recited its storyline like it was some demented gospel. And it took itself so damn seriously, I honestly laughed. The best part is getting e-mail from this futuristic world, talking about nonsense like AGWS converters, that the game takes for granted I'm supposed to instantly understand. I guess that's what the huge built-in encyclopedia is for. Lame.
Re:Gotta be... (Score:2, Interesting)
Re:Gotta be... (Score:2)
Championship Manager (Score:4, Insightful)
To me it's nothing more than a glorified spreadsheet.
(not giving one iota about soccer is also a factor I think)
Re:Championship Manager (Score:3, Insightful)
Wha?!?! (Score:2)
Rise of the Robots (Score:2)
Re:Rise of the Robots (Score:2)
pretty much says it all (Score:2, Insightful)
But yet, its apparently one of the boringest games of all times. Now that's journalism.
Re:pretty much says it all (Score:2)
2. Lufia: The Legend Returns (Score:3, Insightful)
Anyway, whereas Lufia II: Rise of the Sinistrals (SNES) is definitely one of the best RPGs, the mind-numbing music (not like any GB games ever had 'good' music), among other factors, of this GBC-sequel eventually turned me off.
So, in retrospect, I don't disagree with calling Lufia: TLR a 'boring' game, although I would like to blame this partially on the platform it was made for, and the limitations this imposed.
Something like the PSX version (Lufia III, cancelled) might (should) have kicked much ass.
Metroid (Score:5, Insightful)
Re:Metroid (Score:2, Interesting)
The reason I like this aspect of Metroid is how non-linear it can make a linear game feel. Whenever you get a new ability in Metroid Prime, three or four missile packs as well as the next big powerup become accessible. What's great is the obsticles were right out in the open... the game teases you with spider tracks for the first hour until you get a spid
Re:Metroid (Score:2)
Re:Metroid (Score:3, Informative)
The conclusion is, of course, to make content creation easier. And I'm sure this is already being done: instead of creating a chair from scratch, I guess most world editors offer chair templates.
An extreme example of "Rapid World Developement" is the Neverwinter Nights editor, which al
Re:Metroid (Score:2)
But another part of it is reusing entire parts of the world. A random RPG Town could be visited time and again as the quest proceeds. It might be for a weapon that appears there early on, or a particularly omniscient NPC.
a c64 classic (Score:5, Interesting)
I never had the patience to collect all the items and info needed for escape; I think my character just died from boredom.
Re:a c64 classic (Score:2)
Tekken (Score:2, Interesting)
Re:Tekken (Score:1)
Re:Tekken (Score:1)
This one time, I was playing Ivy in Soul Calibur II. I threw the other guy out of the ring, but then accidentally speared him in the air and pulled him back into the ring...
Genesis Beat-em-ups (Score:5, Insightful)
Some of the later (especially superhero-oriented) beat-em-ups on the Sega Genesis were awfully boring.
I eagerly purchased Spider-Man and Venom: Separation Anxiety, expecting it to be as enjoyable as the original Maximum Carnage, but it was drudgery.
The Tick is quite possibly the most boring game ever, with hours and hours of monotonous fighting. "Night of a Million Zillion Ninjas," indeed. Falling into pits and being forced to play the same miniboss/cutscene challenges over and over was worst of all.
Most of the Batman games for Genesis were horrid. Batman Returns had mundane combat, mixed with some absurdly difficult timed jumping. The Adventures of Batman and Robin had extremely boring combat, except that the occasional tit-for-tat enemy who gave as good as he got and required a bit of movement in the vertical plane. Batman Forever had great motion-capture graphics, but frustratingly repetitive combat.
Other bad Genesis beat-em-up games include Captain America and the Avengers, the second X-Men game, and the last 2 16-bit Shinobi games.
You couldn't pay me to play Superman or The Incredible Hulk. I actually used the latter cartridge, along with a broken copy of Sub-Terrania, to prop up my desk hutch during my freshman year of college.
Early Genesis beat-em-ups could be quite fun. I loved the Golden Axe and Streets of Rage series, Altered Beast, and the original Maximum Carnage. I find most of the "good" games to still be playable today.
Re:Genesis Beat-em-ups (Score:1)
I got bored during the first level in that game. Maximum Carnage was cool, though.
Re:Genesis Beat-em-ups (Score:1)
Re:Genesis Beat-em-ups (Score:2)
If by fun and intense, you mean mindlessly repetitive. It also suffered from stiff controls and "doesn't feel as good as later 16-bit games" graphics.
If it had played more like Strider or Golden Axe, or been smoother, I'd have liked it more. It feels stilted, rushed, and old-fashioned to me.
The early Shinobi games were better. I stand by that statement. III and Shadow Dancer are hardly playable anymore. I put them in front of my younger cousins, and found that they prefered Revenge of Shinobi and eve
Aquanaut's Holiday (Score:5, Interesting)
My vote goes to.. (Score:3, Interesting)
There's little more tedious than having to trudge through endless maze dungeons where you can take at most five steps before having to waste another couple of minutes fighting some stupid creature that popped out of nowhere. Add to that mechanics that were outdated twenty years ago (seriously, compare the early Ultimas and the latest and greatest out of Japan, and after you've scraped away the candy-coating you're left with a far less enjoyable game) and you're forced to draw the conclusion that they're designed for lobotomy victims
Re:My vote goes to.. (Score:2)
Shenmue ?? (Score:5, Insightful)
I never really understood why people actually liked this game. It was boring as hell, as most of the "gameplay" was dialogue and wandering around, and the only real moments of interactivity were mini-games (the two classic Sega arcade games were more fun than the rest of the game!), a poorly executed battle system, and Dragon's Lair-style sequences that while being very nostalgic, aren't very fun.
I stopped playing the game when I reached that point where you get a job carrying crates with a forklift. That was completely uninteresting, and a complete waste of my time. I don't play videogames to do fake work. I have enough work in real life, and in RL I actually get real money. What the hell is wrong with the people who made this game ??
Re:Shenmue ?? (Score:3, Funny)
This Penny_arcade comic pretty much sums it up: http://www.penny-arcade.com/view.php3?date=2000-11 -15 [penny-arcade.com]
Re:Shenmue ?? (Score:2)
Re:Shenmue ?? (Score:3, Interesting)
I like to think of Shenmue as a good mystery novel, whereas most video games are like an action movie. It's easy to enjoy an action movie, as there is (usually) not a complex plot to follow, and there are enough action sequences to keep you interested. A good novel is harder to get into than an a
Re:Shenmue ?? (Score:3, Interesting)
But the forklift work scene? Gahh. If you quit when you get there, the game's not half-bad. I pity the fool who spent hours "working" in that warehouse just to get to the end.
A few suggestions (Score:1, Interesting)
Halo (single-player): sure, the multiplayer's fun, but single-player Halo seemed to basically amount to killing vast numbers of identical monsters over and over again with a couple of samey weapons, while moving between identical rooms. Fun for the first 30 minutes, then unadulterated tedium.
Unlimited Saga: Normally, I love Squaresoft's games, but god only knows what they
Re:A few suggestions (Score:2)
You'll love it!
RM
DK64 had good boss fights at least (Score:3, Insightful)
three little words (Score:2, Funny)
bass
fishing
Worst videogame of all time (Score:5, Funny)
But, Barbie for the C64 can definitely qualify for both! Get this:
Ken calls Barbie, asks, "Would you like to go to dinner?". She says "sure", and he replies, "Great! Pick you up in an hour." So she drives around and goes shopping for clothes for dinner, gets her hair done, etc.
Ken calls back, "Barbie, plans have changed! Would you like to go to the prom? Pick you up in an hour." She drives, shops, Barbisizes some more.
However, when she gets home, Ken is again indecisive: "Barbie plans have changed! Want to go to the movies? Pick you up in an hour"
Finally Ken makes up his f*ckin mind and they goto whatever final destination he chose after Barbie has spent several hours answering to his every whim!
Not only is this the worst game, but what does this teach our children? To be ready for whatever demands Ken makes, not having any input for the decision, and making unreallistic demands like getting ready for "a Prom" in an hour?!?
Re:Worst videogame of all time (Score:3, Interesting)
IIRC, you had to return home on the hour to proceed to the next step. It's one of the more obscure things that I might recall from the game (don't ask
Re:Worst videogame of all time (Score:1)
Although the one cool thing about the game is that you can give Barbie green hair like a punk rocker. Which is kind of funny - I used to do the same thing with her Barbie dolls - cut the hair with scissors and die it green with food coloring! (oh she absolutely loved that!)
Re:Worst videogame of all time (Score:2)
Mazes (Score:5, Interesting)
Unfortunately, when some nincompoop license holder thinks it is a good idea to create an adventure game based on his license, he invariably seems to give the assignment to a game developers that know squat-all about adventures. And thus, we see "Star Trek DS9: Harbinger". Not only a terribly boring and unattractive game, but also the game with the biggest, saddest, slowest, and most irritating 3D maze it has ever been my misfortune to wade through.
I stopped playing "Myst" when I got in the underground maze, came to a dead end, and realised I had to track back for at least 10 minutes to get to the right path again. Can't say Myst is a boring game on the whole, but in the maze it sank to the pits.
Strangely, some games that were fun to play 15-20 years ago are terribly boring nowadays. Who remembers "The Bard's Tale"? Who enjoyed it? And who would loathe to play it today?
Re:Mazes (Score:1)
I remember the Bard's Tale, but it was actually before my time. I got it on a disk of pirated games from a guy my Dad worked with, when I was about 8.
I can still play through the PC version of the first game from memory, and did so recently, in a let's-boot-up-the-386-for-friends demonstration that included Neuromancer and other fine "guess which word you're supposed to say to the character" games. The Mac and NES versions seem unbearably slow to me now.
I never really enjoyed the Bard's Tale games, esp
Re:Mazes (Score:5, Interesting)
Not only that, but some of those text adventure games (such as Adventure) also had a time limit on how long you could play, by either having a limited amount of battery power for your lamp, or by some other limitiation.
There is a solution for a maze - when you enter a node for the maze, you hear an audio sound that gives a hint on the direction you are supposed to go. It's possible to learn the sounds from the world with gears, but can be learned through "trial and error" within the maze.
However, this maze is still annoying due to the long transition times, especially since there is no indication on whether or not you are on the right track at any point. (The audio alert that I mentioned doesn't count, since it incorrectly assumes that the player is always capable of hearing such information.)
I wouldn't exactly loathe that particular game, but I tend to prefer other game genres over RPGs because of the amount of time spent levelling up your characters to ensure that they can defeat the end-game boss. The only issue would be the lack of map and the encounters that pop-up randonly, but that is not too much of an issue considering the maximum complexity of the engine at the time.
(BTW, I heard that one player managed to get an unlimited number of songs from his bard. Don't know how it happened or how to reproduce it, but the infinite healing songs basically made his party invulnerable.)
I wouldn't loathe other old games, provided that there aren't any annoying puzzles or mazes. As long as the game is designed properly, there is no problem playing it at all.
Re:Mazes (Score:2)
If i hadn't had 5.1 to be able to listen where the screams/cries were coming from, I never could have finished them.
Re:Mazes (Score:1)
Re:Mazes (Score:2)
Same here, the first time around. And I was even drawing my own maps, with what I thought was completeness.
The Bard's Tale series and other Interplay games from that period, like Neuromancer, could be punishing, if you didn't know exactly what word to say to a character, or if you'd missed that one crucial item that you had to give to someone. Luckily, game saves were easily hacked.
Re:Mazes (Score:2)
Some of the best games i did this for was Beyond Castle Wolfenstein (C64), Bards Tale (C64), Eye of the Beholder (Amiga) and all of the AD&D games (Pool of Radiance, Curse of the Azure Bonds, Champions of Krynn, etc, etc on the Amiga). Damn, now that I think of it, those gold box AD&D games absolutely rocked!
It just seems that there's more magic in those older games. perhaps in the newer ga
Panzer Dragoon Orta (Score:3, Funny)
Sure, it looks pretty. But the gameplay consisted of me basically holding down the 'A' button to shoot.
I got through the first level, and to the first bossfight. Basically I circled some big ship for about 10 minutes until it finally blew up.
Then the next level I was flying up some river, and went past some butterflies- then the butterflies started to attack me in some way, so I held down the A button there. Then finally two giant caterpillars started attacking me.
I didn't have the patience to hold down A long enough to see what was next.
Re:Panzer Dragoon Orta (Score:2)
To each his own...
Harvest Freaking Moon (Score:2)
Kleedrac
Re:Harvest Freaking Moon (Score:1)
Now, are we talking about the original Harvest Moon on the SNES or are we talking about the misguided newer versions? (Sadly, I own all of them. I even had to break down and buy a GameCube this year just so I could play the newest one.)
I loved the original one, but the rest of them put me to sleep. I still pull the SNES one out every couple months and play through again. It takes about 30-40 hours, same as a normal sized RPG.
All
Re:Harvest Freaking Moon (Score:3, Interesting)
My cthonic wifette is nothing short of a "Harvest Moon: It's a Wonderful Life" farming scientist. She has tracked everything in the game. The only people with better notes on the lifecycles, productivity cycles, and farming mechanics are the development guys from Natsume's Japan offices...I think even they would be surprised at the "otaku" level to which my wife has plumbed the highs and lows of the game. Her biggest complaint is that you can't hug/kiss/anything with your wife, whi
Gran Turismo 3 (Score:3, Interesting)
Peasant's Quest Sucked! (Score:2, Funny)
Peasant's Quest [homestarrunner.com]
Also, Strongbad reviewed the games he would make if he could. They all sucked too.
SB Emails [homestarrunner.com]
Re:Peasant's Quest Sucked! (Score:2)
Re:Peasant's Quest Sucked! (Score:2)
But yeah, Peasant's Quest has to be at *least* EGA. I see more than
Re:Peasant's Quest Sucked! (Score:2)
Is Peasant's Quest going to make it past the preview stage? I thought it was just a gag. I know they are making that RPG for the Atari 2600 for real...
Already released! (Score:2)
I'm guessing they'll make it, but it will be a flash game that looks like a mid-80s era EGA King's Quest title, except with short pants and burnination.
Whoops! I stand corrrected! Since I looked last, it's already been released! [homestarrunner.com]
Tedious Game (Score:3, Interesting)
I remember seeing full grown adults playing it for an hour at a time, trying to beat their old juggling highscores.
Re:Tedious Game (Score:1)
Re:Tedious Game (Score:2)
Myst? (Score:2, Insightful)
Re:Myst? (Score:3, Funny)
Tail of the Sun (Score:4, Interesting)
I don't think it deserves to be called the worst game ever. It wasn't great, but it wasn't completely without merit either.
Theoretically, the idea of the game is to collect food, build up your civilization, invent weapons, etc. Eventually, you are supposed to hunt down hundreds of Mammoths and collect their tusks. The only way to win the game is to build a tower of them tall enough to reach the sun.
In actuality, the game was more about exploring and discovering Easter eggs. The world is HUGE, and without a map or compass, it can be a bit hard to find things, but there are giant stone monoliths, caves, creatures, lakes, oceans, hidden islands, things to hunt, aliens, monstrous fossils, Stonehenge.. The list goes on. You can literally spend hours exploring, always finding something new.
It gets boring after awhile, but it can still give a good 10-15 hours of play without running out of things to do.
-Calmiche,
Re:Tail of the Sun (Score:2, Insightful)
Halo (Score:4, Insightful)
Am I crazy?
Re:Halo (Score:1)
And the best part of HALO has to be cloaking and then running around and pistol-whi
Re:Halo (Score:2)
Universal Studios: Theme Park Adventure (Score:5, Insightful)
Of course, if you really wanted, you could also just wander around the park in a dazed attempt to figure out where you're going or how to get somewhere else. Humanity has yet to accept this ultimate challenge.
All the boredom of the real thing.. (Score:3, Interesting)
I guess to me "real" fishing is more about being out with friends and drinking beer than it is trying to outwit a fish.
Re:All the boredom of the real thing.. (Score:2)
Re:All the boredom of the real thing.. (Score:2)
In fact, skip the fishing and the videogames altogether. Friends and Beer.
RareWare (Score:2)
I wonder if there is a 'dull' warning. Some places are needlessly obtuse to get to, often you have to run back all the way through an area after you've done the important put of returning whatever thing belongs there. Boy howdy thats tedious. I could go one, but then that wou
#1 most boring (Score:1)
Re:#1 most boring (Score:2)
And the record? 3 Days. Did the duct tape fall off the mouse after that long? Or was there someone who held out hope that "any second, something cool is going to happen, I can feel it".
Re:#1 most boring (Score:2)
Oh, man, that game rocks! I wonder if/when they'll make an Xbox version, with a green button...
Golden Sun (Score:2)
-prator
Re:Golden Sun (Score:2)
unavoidable situations (Score:2)
Basically unavoidable situations that are virtually identical to a thousand others make for a boring game. Really early games such as those for Atari were often like that because they couldn'
My vote for the most boring videogame (Score:4, Funny)
3 WORDS: King of Chicago (Score:2)
The game was 99% waiting around watching 1-line cut scenes from gangsters. Sometimes you got to choose a line to say, sometmes you got to do some haphazard drive-by shootings. Mostly, your pointer was a fly on the wall.
Everquest (Score:2)
It became one of the more boring games I've ever played. Sad, because I thought it had a lot of potentional except for the
Re:Everquest (Score:2)
I've been toying with some software that could handle maybe up to 200 simultaneous players on a modest colo machine.
First off, some rules.
1) No playing out of character. Your subscription money isn't worth you ruining the game for everyone.
2) Not everyone is invited to play. You fill out an application, and maybe we accept you. This isn't totally to just be pissy... but if you work 3rd shift EST, we can kind of get an idea who
World Pool Championship... (Score:3, Funny)
ET? (Score:2, Insightful)
Re:ET? (Score:2)
Even after I figured that out, it was pretty dang unplayable.
Drakken for SNES (Score:2)
My dad actually spent the weeks required to beat the game, but I never saw the point.
*boggle* (Score:2)
I've never actually encountered someone before who played that game and didn't love it. From the text of the article, it seems like the author didn't understand how combat in the game works. I mean, no shit it seems like a dumb game if you don't understand its relatively simple mechanics. Soccer would seem like a pretty dumb game too if you thought the sole object was to see how
The Sims (Score:2)
I honestly dont understand the fascination that this game has for some people. As far as I can tell you have to make sure your little sim gets up for work on time in the morning, has something to eat, goes to the loo and then gets to bed.
Thats far too much like my own life. I play games to escape the mundane, not to immerse myself in it. The only time I have ever enjoyed the Sims is when a friend added a cheat to get loads of money and then designed
Star Wars Galaxies (Score:2)
I'm kinda surprised at how tedious most MMORPG's are. In theory the chief design consideration is keeping players paying subscription fees for as many months
Re:Think back people, think WAY back.... (Score:2)