Molyneux's Fabled Fable Finally Close To Release 79
Rainier Wolfecastle writes "A couple weeks ago, we had the opportunity to visit Peter Molyneux and Simon and Dene Carter in Guildford, UK, for some hands-on time with Fable, their highly anticipated, finally ready for release Xbox action-RPG." Kikizo admits "Fable has been a long time coming, and for better or worse the media has elevated expectations considerably", but likes what it sees, calling the September 14th-due title "huge, gorgeous and a joy to play." Eurogamer also weighs in with impressions, expressing some reservations despite "feeling relatively upbeat" about the title, explaining: "As much as we enjoyed our time with it, it's the sort of game - typical of Peter Molyneux really - that we can't really assess piecemeal."
About time (Score:2, Interesting)
I remeber hearing somewhere that multiplayer was cut from the game. Did they ever get around to putting it in?
Re:About time (Score:2)
Re:About time (Score:1, Informative)
Re:About time (Score:5, Informative)
Originally, it didn't have multiplayer.
Then they decided to put it in, tried it out a bit, but it didn't work out, so they took it back out, and that's where things stand now.
Re:About time (Score:1)
A system seller for me... (Score:5, Interesting)
GTA3
Fable
System sellers midway through the console life. Can't wait for this one.
Re:A system seller for me... (Score:4, Funny)
Re:A system seller for me... (Score:3, Insightful)
Re:A system seller for me... (Score:1)
Publicity god (Score:3, Interesting)
Re:Publicity god (Score:3, Insightful)
If you didn't like it because you couldn't figure it out, that's one thing. But the critics loved B&W.
Re:Publicity god (Score:4, Interesting)
Re:Publicity god (Score:2, Funny)
Re:Publicity god (Score:1)
Re:Publicity god (Score:2)
Re:Publicity god (Score:5, Informative)
I think the critics' reaction to Black & White highlighted a lot of what was wrong with the video gaming press at the time (and perhaps continues to be today). When a huge new title came out, there was an overwhelming urge to be the first to have the full review. For the monthly gaming mags, this wasn't necessarily a problem if they had a full month to play the game before their next issue. However, if it arrived a few days before the deadline, then they had to hurry. With online gaming sites, beating the competitors to print can mean reviewing a game in a matter of hours (just look at the recent Doom 3 reviews and the difference in review quality between those who tried to get out first and those, like IGN, who held off for a couple of days).
Black & White was good fun for the first few hours. I found it was only about 6 hours play that I started getting seriously annoyed with the game and that its flaws started to show up. Chances are, many of the first reviewers were stopping playing and starting writing before this point. I remember that several gaming magazines expressed regrets in later issues that they'd ranked the game so highly and said that if they'd waited longer, the reviews would have been more balanced.
Critics don't know shit (Score:5, Insightful)
The micro management of the villages was another gigantic screw up forcing you not to be a god but an accountant.
The worst mistake was that I tried to be a nice player. Then a I planted a house wrong. It was on a slope with the door underground. So when I destroyed it it turned out I had just torched half the village as a hord of people that had been stuck inside streamed out.
The mouse gestures was a nice idea but while it works in opera it sucked in the game. Apparently nobody told the devs how your mouse works. Namely that it only records certain points and even less if the computer is busy. Meaning a circle drawn to fast becomes a square.
But peter has admitted the mistakes, he himself says that version 1 was not good. Now he wants us to shell out for number 2 again. Kinda like with the dungeon master game?
No peter has some nice ideas but he needs to get some people in his team who actually play the games and have the power to tell him that it sucks.
A good game has you battling the AI and the odds. Not the interface. If I wanted that kinda challenge I would just break my spine and control the game with my tongue and blinking. What next, a racing game where you can only steer left? Oh wait I forgot, nascar.
Re:Critics don't know shit (Score:1)
The little guys do have some of the AI that's included in your creature. They tend to learn what works best for satisfying their needs and do more of it. So if when they bitch for food it miraculously appears in their stores, guess what they do next time? Instead, plant a couple fields and let them do the work the
Re:Critics don't know shit (Score:1)
And the interface was not shit- at least not to me. It worked well.
The worst thing about the game was the ai of the pets were too shallow.
I really don't know how so many people can think it sucked. Maybe they need to open their mind to new ways of gameplay. IMO these people are the ones who stifle innovation.
B+W: What I liked and not (Score:1)
On the strategy level, at least the way I played it, it sucked because it was very tedious to enlarge the scope of your village. Although I liked that you could make rain to grow trees, that gets tedious as well if its the only way to keep your village growing.
Maybe I lack a teachers s
Re:B+W: What I liked and not (Score:2)
Due to some game defect, they'll continue glowing pretty much forever. The enemy creature will get stuck casting rain on itself all the time.
This worked in single player, might work in multiplayer too, but I haven't tried.
Re:Publicity god (Score:4, Informative)
Now I believe "Black and White 2" will be a different story. A good review can be found here: http://www.totalvideogames.com/pages/articles/inde x.php?article_id=5638 [totalvideogames.com]
Some of the finer points from the preview:
Re:The Same Clown from Black and White? (Score:5, Interesting)
It was an amazing game that forced you to actually think and teach your animal, instead of just sending off into battle with no training.
Re:The Same Clown from Black and White? (Score:1)
As far as the positive reviews, read the updates. Many have said 'what were we thinking?'
Re:The Same Clown from Black and White? (Score:1)
Re:The Same Clown from Black and White? (Score:3, Informative)
Multiple Saves (Score:4, Interesting)
huh? (Score:2)
Re:huh? (Score:2)
Re:huh? (Score:1)
Re:Multiple Saves (Score:2)
Re:Multiple Saves (Score:1)
Profiles aka Zelda is simply where it's at.
Re:Multiple Saves (Score:4, Informative)
Everything on the gamecube or PS2 (prior to the PS2 hard drive) saves to a memory card, not any internal storage. So, if you want two saves (or ten), it is trivially easy to just switch out the memory card. Plus, most RPGs (from my own experience on the gamecube, Tales of Symphonia, Skies of Arcadia, the first Baldur's Gate) will allow you to make as many saves as you like, limited only by the size of the memory card.
Moving on, the RPGs I've played on Xbox (Morrowind, Kotor) both allow you to make as many saves as you like, limited only by the space available on the hard drive (which is huge compared to the size of any single save).
Are there particular games you are complaining about, or was that just an anti-Xbox/console troll?
Re:Multiple Saves (Score:2)
Saved Games:
2hr 45 mins
3hr 12 mins
1hr 6 mins
Which are mine, and which my wife's? Granted, it's not impossible to figure out, but it would be nicer if it was something like:
Saved Games:
MyName 2hr 45 mins
MyName 3hr 12 mins
WifesName 1hr 6 mins
Re:Molyneux? Oh please (Score:3, Informative)
I think you mean Dungeon Keeper. Dungeon Siege was a Chris Taylor game.
Re:Molyneux? Oh please (Score:1)
Morrowind (Score:4, Insightful)
Of course, Morrowind is already 2 years old, so we might expect some advancements. But on the whole, I get the feeling that Fable will be not as revolutionary as it is hyped up to be.
Re:Morrowind (Score:4, Interesting)
Re:Morrowind (Score:2, Interesting)
Re:Morrowind (Score:2)
Re:Morrowind (Score:1)
Peter Molyneux's reputation (Score:5, Insightful)
It is, I feel, beyond all doubt that Black & White was not a very good game. Indeed, it was a pretty damned awful game, with tedious mechanics, some serious flaws in the camera system and an underlying concept which turns out not to have been as much fun as it should have been. However, it *was* a serious attempt to be innovative and to do something different. How often do we get heartfelt pleas in the comments threads on slashdot for games designers to be more innovative? How often do we get rabid fanboys shouting "I only play Nintendo/Sony/Nintendo/X-Box/Nintendo/iD/Nintendo games because they're the only people who innovate"?
This is why so many designers are reluctant to innovate. Innovation is an easy thing to get wrong. The over-riding impression I got while playing Black & White was that it had come very, very close to being an excellent game, but had somehow gone awry just inches short of the goal and detoured into the land of awfulness. I don't blame Molyneux for this; as I say, innovation is hard to get right.
I hate it when people pre-judge a game before it appears and I'm a long way from being a Molyneux fanboy, but you have to admit that other than Black & White, the guy has one hell of track record. Look at Populous, Magic Carpet and Dungeon Master; all games which did things that nobody had done before and none of which were surefire commercial hits. Molyneux may have made mistakes, but nobody could reasonably accuse him of being a Derek Smart figure, built entirely on bullshit and never having delivered a decent product. You can't even accuse him of being a John Romero figure, with most of the notable successes being based on collaborations where many now feel the real talent was in the other partners. I say give the guy an break and go into fable with an open mind.
Re:Peter Molyneux's reputation (Score:2)
Re:Peter Molyneux's reputation (Score:5, Interesting)
It sounds like you're just bitter because you didn't like Dungeon Keeper. I take your point that it felt at times like a standard RTS, but it did offer many features that were new to the genre. You couldn't control large numbers of units directly, but you could possess individual creatures and fight through their eyes. The experience system for the creatures can be seen as an early precursor of the heroes system we've seen in more recent titles such as Warcraft 3. In many ways, Dungeon Keeper was a long way ahead of its time.
Re:Peter Molyneux's reputation (Score:1)
Re:Peter Molyneux's reputation (Score:2)
Re:Peter Molyneux's reputation (Score:2)
Re:Peter Molyneux's reputation (Score:2)
Re:Peter Molyneux's reputation (Score:2)
it would be better for him to not generate shitload of hype around something that might actually suck balls no matter how innovative it was. that's how you end up with a crappy reputation, hype games with your name and then fail to deliver, it doesn't matter if you have 20 excellent games before that(that nobody knows you made them).
Re:Peter Molyneux's reputation (Score:4, Insightful)
That said you can't accuse him of being anyone else tham himself so your point about him not being Romero is weak (and btw you don't do Romero justice either, as well as pretty much everyone on the internet).
The bad opinion about him comes from experience and it is a fact you have to accept. Peter Molyneux delivers incredibly good speeches, where he displays incredibly attractive videos of ingame footage, which are followed by a game which is in noways close to the speech or the video. It's all about hype.
And his game interfaces suck most of the time, because they try to much to be innovative instead of being efficient. (sometimes it is the same for the gameplay like in b&w, but some other times, his gameplay is quite nice and novator, like in populous).
Now that I said all that, I can make a parallel between carmack and romero. If they are being attacked as they are, it's because they impersonnate a very popular trend among video games:
compagnies that delivers hype, burn a lot of cash and fail to deliver the basics of what makes a game PLAYABLE.
Most of the time, there is nobody to blame but a faceless entity. "EA games suck. Atari licenses based games are really shitty!
The real problem with living on hype is that once you have built a negative hype on yourself you just CAN'T ask people to "try your game with an open mind".
I noticed i made a mistake (Score:2)
should have been
Now that I said all that, I can make a parallel between molyneux and romero.
which should give more sense to my meaning since carmack isnt attacked in any way.
Nice lapsus though, and one that gives some justice to romero and molyneux, who, after all, don't deserve such flak in a market where deer hunters games are at the top of the box-office.
Re:Peter Molyneux's reputation (Score:2)
Oh-ho, that stung.
But this kind of dismissive phrase isn't really accurate. Nintendo does innovate, to a much greater degree than most software companies. They are not the only innovators (I still don't regret buying my Dreamcast on release day) but Nintendo *does* innovate, a great deal, more than any other first-party, more than any other top-r
It's been a long time, but I am going to buy it. (Score:1)
I did buy Black and White too and I couldn't get past the 3rd world where you lose your creature. The game has some amazing
Re:It's been a long time, but I am going to buy it (Score:1)
Hmm (Score:2)
There will be No Gay Marriage in Fable (Score:1)
Re:There will be No Gay Marriage in Fable (Score:5, Interesting)
As a member of the (admittedly small) "gaymer" demographic, I feel like I should respond.
The real issue, I feel, is that the RPG genre is all about freedom to do what you want. It's one of Fable's biggest selling points ("Want to be evil, sure! Want to be good, no problem!"). But things like "sorry, no gay relationships" put up what are (IMHO) patently artifical restrictions. For me it can be incredibly frustrating to want to play a certain type of character and have the game prevent me from doing so. If you're going to make romance part of the gameplay, I should have the freedom to direct that romance in any direction I choose. Games like "The Sims" have shown that gender-neutral relationships can be done (and done well) in games.
And this may sound sick, but I wouldn't mind if you could kill children in the game, as long as consequences existed for your actions. A previous game by the same author ("Black and White") involved child sacrifice, and I don't remember people being up in arms over it.
If the game's tagline is "For Every Choice, A Consequence," then I should be able to make the choices I want, no?
Just an AC's $.02
Re:There will be No Gay Marriage in Fable (Score:1)
Re:There will be No Gay Marriage in Fable (Score:1)
Re:There will be No Gay Marriage in Fable (Score:2)
Re:There will be No Gay Marriage in Fable (Score:1)
The sims did this, and it worked.
Re:There will be No Gay Marriage in Fable (Score:1)
Re:There will be No Gay Marriage in Fable (Score:1)
Re:There will be No Gay Marriage in Fable (Score:2, Informative)
I'm a bad person... (Score:1, Troll)
overview of molyneux's career (Score:1)
populous - its like sim city 3. youre a god. your actions have indirect results.
populous 23 etc - populous
theme park - populous, except the consequences of your actions become even more obscure. what will happen if i put a hamburger stand here? perhaps in the time it would take to write my masters thesis i