Independent Games Festival 2005 Entries Announced 91
simoniker writes "The Independent Games Festival has just announced its list of entrants for 2005, the seventh annual contest. The awards, to be given out at next year's Game Developers Conference in San Francisco, are all about 'Rewarding Innovation In Independent Games,' and there's a total of $40,000 in prizes, including a $15,000 grand prize for both the 'Open' and 'Web/Downloadable' categories. Notable entries this year include Nayantara's online CCG Star Chamber, Chronic Logic's ball-o'-tar platformer Gish, and Digital Eel's forthcoming Weird Worlds: Return to Infinite Space, the sequel to Strange Adventures In Infinite Space."
unheard of (Score:2)
Re:unheard of (Score:5, Informative)
The Gish demo is a little short, but it's fun platformer none-the-less.
Puzzle Pirates has a free demo, and can be a lot of fun if you find some cool people on-line. Lots of innovation and good ideas there.
Star Chamber involves a fair amount of thinking ahead, strategy, and adaptability. It's card-based strategy game like Magic, but provides multiple ways to win, allowing for a lot more thinking.
~D
Re:unheard of (Score:5, Informative)
Those aren't in the Indy Game Festival (Score:1)
(Not that I don't like Frozen Bubble, but RTFA)
Re:unheard of (Score:1, Interesting)
Gish rocks! (Score:5, Informative)
Some of those levels are really hard though, until you teach yourself some new tricks. Like how to maximize your ability to bounce and jump. Jump in the air, go heavy to drop faster, go sticky when you hit the ground to spread yourself out more, then go normal and jump again, and repeat. You can go real high real fast with that one.
Re:Gish rocks! (Score:5, Funny)
Dude, that game is as old as life itself.
Re:Gish rocks! (Score:3, Funny)
A game where you are moving and jumping deep inside a cave while getting hard, slippery, and sticky just wouldn't be appropriate for all ages.
Not that I wouldn't download such a game in a heartbeat.
Re:unheard of (Score:2)
Chronic Logic's main website [chroniclogic.com]
The civil engineer / Lego building side of you will appreciate this game... this is one of the few games that I've paid for to play on the Mac. Also, to give you an idea of quality, it was an Independent Games Festival winner in 2002 or 2003. The original concept has been in development since at least 2000 when the 2-D version was rele
Re:unheard of (Score:2)
Re:unheard of (Score:1)
Re:unheard of (Score:2)
But I'll be happy to wait for the update.
So does "Independent" simply mean (Score:2, Insightful)
Re:So does "Independent" simply mean (Score:5, Insightful)
Translation: without a 97-page "agreement" where the people who do all the work give away every last shred of value in the product in exchange for NOTHING so the people who do no work can stuff their pockets.
Re:So does "Independent" simply mean (Score:2)
Translation: without an ambitious game design that will require millions of dollars of capital to develop before haivng any hope of becoming a saleable product and recouping those costs.
Disclaimer: I'm a professional game developer and no lover of publishers...I just don't think it's productive to th
Re:So does "Independent" simply mean (Score:2)
Should have seen the last "agreement" I had to help talk another company out of signing. "Universal perpetual royalty-free rights to everything" seems quite common. Amounts of money greater than $1000 paid to developers seems quite uncommon.
Re:So does "Independent" simply mean (Score:2, Informative)
Three years ago a game called Shattered Galaxy [sgalaxy.com] won four of the six awards from the IGF. It was a game created by Nexon, a huge game company in Korea (second to NCsoft). Shattered Galaxy had a budget of just under 1 million dollars. I know that because I worked on it. Last year Savage was entered into the IGF. Savage is a game developed with a multi-million doll
I nominate (Score:4, Funny)
M-x tetris
Re:I nominate (Score:1)
Re:In Soviet Russia (Score:1)
Slashcoders, you need to do some serious thinking about the banning system. Also, fix the bug that causes you to lose massive amounts of Karma just for being modded up and down a few times, just because the positive moderations happen to be 'Funny'. Yes, this is a bug, nothing less. Do something about it.
Ok (Score:4, Interesting)
Wouldn't it be nice if the game industry could do that? $40,000 is pisswater for a major game publisher. They spend more than that restocking the vending machines.
Oh wait. The game industry doesn't want innovation. They want maximum money grab.
Re:Ok (Score:2)
I mean, do you have $10000 lying around to spend on writing a game that probably isn't going to recoup that?
It's ridiculous to even call these games independant. Someone must have put up the money for them to have had that much to spend.
At least this year they don't seem to have anything stupid like Savage: The Battle For Newearth (budget $100,000+) considered an "indie" game.
Alien Hominid (Score:2)
It did start as an "indie" game and I believe it still retains that feel even though it has managed to secure financial backing.
Online CCG? (Score:2, Interesting)
Re:Online CCG? (Score:3, Informative)
Re:Online CCG? (Score:1)
http://gccg.sourceforge.net/
It has ways to play MTG, METW, Pokemon and more.
Last Year's Winners Still Rawk (Score:5, Informative)
Re:Last Year's Winners Still Rawk (Score:3, Interesting)
Re:Last Year's Winners Still Rawk (Score:2)
$ cedega --version
Cedega 4.0-1
The install goes okay, but cedega won't start the
Google gives just about nothing, as does the transgaming site and forums. So, it looks like no.
But I'd love to hear otherwise!
Re:Last Year's Winners Still Rawk (Score:1)
The obvious choice (Score:3, Funny)
and Nethack is the obvious winner.
Re:The obvious choice (Score:2)
Nethack for teh win.
Re:The obvious choice (Score:2)
(puts on ring of conflict and hides in the corner behind a boulder)
Re:The obvious choice (Score:2)
Re:The obvious choice (Score:2)
Re:The obvious choice (Score:1)
Watch that space (Score:5, Insightful)
One: The studios are producing ever more sequels. It just is commercially safer. You know for a fact that BigTitle 2 or HugeSeller 4 will sell at least a few ten-thousand copies to people who buy it because they liked the first, second or third part.
Two: With stuff like Torque [garagegames.com] and others, the indies are closer to the pros than ever since C64 and Amiga days. The big shots have todays ubercool engine, but the indies already have access to yesterdays engine, which runs better on most users machines anyways.
The critical part in all indie games I've seen (and I've seen many, beta-tested quite a few, and had my hand in the development of one or two) is the artwork. Good coders are rare, but average coders are a dime a dozen. Even average artists, however, with all the skills required to create textures, 3D models, music or sound-effects ready for use in a game - those guys are not that easy to find.
Re:Watch that space (Score:1)
Luckily with 3D engines, even if you sneakily only use them in a 2D manner, you can use off the shelf textures (e.g., one of the RPGs in the article looks like it looks a lot of standard brick/mud/rooftile/etc textures)
It's a lot easier to do graphics when you don't have to worry about the shading. A brick+mortar pattern turns into a few textu
Weird Worlds rocks! (Score:5, Informative)
It rocks!
It has smooth, OpenGL-based 3D graphics. The universe is bigger. The images are sharper. But it still retains the quirky, simple gameplay that made the original so great.
Strong work, Digital Eel!
James
Uhhh... (Score:2, Interesting)
Put Torque next to many modern engines and it doesn't hold a candle to any of them:
1. CryEngine (Far Cry)
2. UT2k4 Engine (UT2k4)
3. UT2k3 Engine (UT2k3, Lineage II)
4. Source (HL2, that one MMO coming up later)
5. Doom 3 Engine (Doom 3)
Now granted, I just dropped the list of absolute toppers or whatever, but isn't that the type of products that the
Re:Uhhh... (Score:3, Insightful)
Plus a few of them have native linux versions so there's no screwing around with wine or winex or whatever.
Re:Uhhh... (Score:1)
And they still rocked. I'll bet you played the fuck out of Zelda, and it wasn't even in 3D.
Indie games can be just as good, if not better than commercial releases. Just because they don't look photorealistic doesn't make them any less playable.
YOU, sir, have
Parent illustrated an important point (Score:5, Insightful)
A good game is one that will be enjoyable, regardless of how it is rendered. For the last week, I have been playing all the MAME pac-man games, and it's amazing how well designed the original pac-man game was. (it really shows because a lot of the later variations were horrible. You can't improve much on a great design.)
I expect that some people will blow indy games off as 'crap to the masses', but then, the masses also seem to enjoy Brittney Spears and the Third Matrix movie, so what do they know.
Re:Parent illustrated an important point (Score:2)
They help create a more believable world that more easily immerses the player in the gameplay experience.
Are they the most important thing? Of course not, and yes they're often overemphasized. But I'd wager my HL2 gameplay experience is going to be considerably more compelling in the Source in than it would be in the Build (original Duke Nuke'm) engine
Re:Uhhh... (Score:1)
Re:Uhhh... (Score:4, Insightful)
The problem with Indie Games is that unless a RELATIVELY LARGE group of programmers are willing to gather together and pour their time into a world-class product, it will simply remain on the back-burner.
Wow, replace the word "Games" with "Films" and you'd have the same argument people used to have against Indie Films.
We are getting to a place in game development where the graphics and coding for games is becoming easier and easier to do. In the not too distant future it will be trivial and the big game companies are going to get more and more competition from "indie" games. This is the same thing that happened to film once the complexity and cost of making film/video decreased.
I note that your "review" of Indie games didn't even mention game play, just engines. I don't know about eveyone else, but I buy games for their gameplay. If I want to look at good graphics, I'll go to a movie.
Look at some of the big hit online games (Everquest, etc.); the graphics are sub-par compared to the latest and greatest doom-unreal-etc clone yet they continue to do VERY good business.
Anyway, enough of that rant...
W.E.P.
Re:Uhhh... (Score:1)
In fact, I have never played any of the games you listed, and don't care to.
The market for fun short easy to enter games is immense. My wife does not want to play Doom. She doesn't even want to play Sims. Give her a copy of Tetris, and she is one VERY happy woman though.
My dad is the same way.
Puzzle
Re:Uhhh... (Score:5, Informative)
Neverwinter Nights [bioware.com]
Morrowind [elderscrolls.com]
Chromatron [silverspaceship.com]
Tales of Symphonia [namco.com]
E.V. Nova [ambrosiasw.com]
Advance Wars 2 [advancewars.com]
Of these, Neverwinter Nights is probably the most graphically advanced. None of them hold a candle to Doom 3, or Far Cry, or any of the other engines you mentioned.
I dunno about you, but for me gameplay comes first. If I really want eye candy, I'll go look at 3D Renderings [digitalblasphemy.com]. Yes, the masses can indeed enjoy games with weak graphics, and it does open your game to a wider audience. If you need any convincing of that, I implore you to check out the sales figures for any of the Sims games.
If EV Nova had been 3D rendered with dynamic lighting and reflections and all the other goodies, it would not have played on my laptop very well, and I never would've purchased it.
Re:Uhhh... (Score:3, Insightful)
The masses play more of "The Sims" and "Starcraft" than all the games made with all of the aforementioned engines.
You can let the sales figures speak for themselves.
As far as independent games go, there are more people who know about Bejeweled than Far Cry.
Re:Uhhh... (Score:2)
Linux Games (Score:4, Informative)
Dark Horizons: Lore [igf.com] and eXtreme Demolitions [igf.com].
Re:Linux Games (Score:1)
Re:Linux Games (Score:1)
Actually, at least three of the entries have Linux versions available: the two you mentioned, and TW-Light.
In fact, TW-Light [berlios.de] is also Open-Source, and it runs on Windows, Linux, and historically, Mac and BeOS. It's a lot of fun, you should check it out! :-)
TW-Light's Homepage: http://tw-light.berlios.de/ [berlios.de]
(Disclaimer: I'm a developer on the TW-Light project)
Gish (Score:5, Interesting)
It plays like your typical platform-puzzle game with two major things that stand out. The first is the excellent physics incorporated into the gameplay. The second is the fact that you are playing as a ball of tar. You can make yourself sticky, slippery, heavy, and any combination of these things in order to navigate the cleverly designed levels.
There is a demo available here [chroniclogic.com]. If you like it, definitely buy the full version and it will be well worth your $20.
Re:Gish (Score:2)
I think the demo should cover 10%-33% of the game, the more the better, and tell you how much you are getting. It
Slain by copy protection! (Score:4, Insightful)
I don't really regret buying it - what I do regret is that I now have to keep a crack on a server so I can play it if I want. Several of my friends that don't want to deal with cracks simply didn't buy it.
If there was ever a perfect example of why overbearing copy protection is counterproductive, this is it.
Re:Slain by copy protection! (Score:2)
In any case, I paid for it, I figure I have the right to play it wherever I want - without having to justify myself on a case-by-case basis.
Re:Slain by copy protection! (Score:3, Interesting)
2) Yes, I would have removed it from their HD afterwards. (Isn't it funny that everyone immediately assumes I'm lying about that?)
3) As a consumer, I found their copy protection overbuilt and will not be buying games from them in the future. They also lost at least one other sale on their current game because of this. I know of absolutely nobody who decided to buy it because it was m
Scratchware Lives! (Score:3, Interesting)
Worthless Categories (Score:2)
Re:Worthless Categories (Score:2)
Re:Worthless Categories (Score:1)
I believe the two categories refer to the size of the game. If it is playable through the browser or can be downloaded in a small package, then it can be eligible to enter the web/downloadable category. The rules page [igf.com], however, says that this is up to the discretion of
Re:Worthless Categories (Score:2)
These people just want their games to get recognized and you are going to fault them because it doesn't run on Solaris? That's damn selfish.
It would be, if that's what I actually said. My complaint is that the contest organizers actually prevent games from being "recognized" because I can't figure out what on the list of entrants is or isn't worth checking out. If, for example, you've never heard of Gish before, how would you have any clue that it runs on Mac OS X? I'm bitching because I have to end
Ironic.... (Score:2, Insightful)
Linux? (Score:2, Interesting)
Do any of these games work on Linux? Or WINE, even?
Re:Linux? (Score:1)
Re:Linux? (Score:2, Informative)
Absolutely, in fact, TW-Light [berlios.de] not only runs on Windows and Linux, it's also Open-Source. It's a lot of fun, you should check it out! :-)
TW-Light's Homepage: http://tw-light.berlios.de/ [berlios.de]
(Disclaimer: I'm a developer on the TW-Light project)
Re:Star Chamber was great (Score:4, Informative)
Disgruntled players who enjoyed the advantages of broken abilities and/or unfair cards are entitled to their opinion, and those who can't handle it play something else. There are hundreds of players who are more than happy to enjoy the game as it exists now, and another expansion (and total gameplay change) is coming.
It's garnered great independent success and word of mouth for a reason. Don't let one naysayer keep you from trying this excellent game.
Full disclosure: I am the Community Manager (Evan Erwin) for Nayantara Studios. I do work for them, but began as a player like anyone else.
Re:Star Chamber was great (Score:2)
you over-balanced cards like stasis-missles, but left wayyyy more overpowered cards like carrier and infinity drive alone??? But wait, you can buy more cards and get more abilities now!!! And the Zhik race *NEVER* ruled the roost.. from the beginning almost no one played it..
But it had some neat advantages (i played it cuz frankly, I like lizards)... but then you ruined the race and made them so that no
These guys are lame... (Score:3, Informative)
StarChamber (Score:1)
Thanks, but no thanks.
LK
The UnDeath of Gaming (Score:2)
And after this I don't want to hear ANYBODY bitch, whine or moan about how how there is no room for the little guy and how gaming will be swallowed by a few monolithic corporations with no originality. The death of gaming is a falicy. Thank you. Good night.
N - Ninja Game (Score:2)
And once you're done getting your ass kicked by that last blue drone, you can watch other people's high score runs to see a master ninja at work. Truely, some people are spectacular at this game.