Nintendo Spokesman Talks Next-Gen and MS 128
Thanks to GamesIndustry.biz for an article outlining comments made by Nintendo VP of sales and marketing Reggie Fils-Aime. His comments confirm that Nintendo's next console will release around the same time as the PS3, and bashed MS for rushing to the next console generation. "Our focus is this: we will bring Revolution to the marketplace roughly at the same time as the competition," Fils-Aime told US website IGN. "We are driving our timetables based on what we believe Sony will do."
Ouch. (Score:5, Funny)
Re:Ouch. (Score:2)
Not true. I bought a Gamecube when I was 29. Now I'm 30 so I'm still in this group :-)
And I'm very happy with my little machine. Sometimes I take it with me when I visit friends to play Soulcalibur 2 or F-Zero.
Couldn't do that with the much heavier and bigger PS2 or XBox.
Re:Ouch. (Score:1, Offtopic)
YOU ARE A PUNY GIRLIE-MAN! I CAN CARRY THE XBOX AND THE PS2 UNDER MY ARMS AND STILL BE ABLE TO LIFT THE GAMCUBE FROM ITS HANDLE. GRRRRR!
Re:Ouch. (Score:1)
I'm usually riding my bike, though without training wheels.
Of course I could carry a PS2 or XBox, yet they're heavy and too big for my rucksack. Feels like carrying a VCR. Feels like doing something it was not made for.
OTOH, the GC has a handle and weighs next to nothing. Very bike- and rucksack-friendly.
The reason Sony landed a hit with their Walkman was not that people couldn't carry normal tape recorders.
Re:Ouch. (Score:1, Informative)
Re:Ouch. (Score:3, Insightful)
Nintendo sold 30 million N64s, and that's a failure? Hanging by a thread? WTF?
Nintendo is making profit, a lot of it. They're not going anywhere any time soon. The only reason they appear to be 'hanging by a thread' is that Sony is significantly more successful than they are.
Re:Ouch. (Score:2)
30 million N64s is a failure, yes. Sony has moved over 100 million original PSX's, and sold volumes more in overall games. (As console companies make most of their money from sales royalties, this makes a huge difference.)
In the market, the N64 was a pretty dramatic failure compared to the competition.
The Gamecube is really no different. Sony has moved over 70 million+ PS2's as of last year, while the Gam
Re:Ouch. (Score:2)
That is not a failure. It's not as good as Sony, but it is not a failure. As for royalties, Nintendo's been quite successful with their own in-house games. They recieve more money for that those than 3rd party games.
"In the market, the N64 was a pretty dramatic failure compared t
Re:Ouch. (Score:2)
I mean, to have a console newcomer, with all the adoption hurdles that come with that, coming up at a dead-heat (and, as of the June, perhaps a touch higher--Nintendo reported 15.22 million Gamecube's worldwide, and Microsoft reported 15.5 million Xbox's) with a long-time behemoth like Nintendo really does add insult to the injury Sony has inflicted on Nintendo.
The Xbox has next to zero s
Re:Ouch. (Score:2)
Actually, the numbers were the GC at 15.5 million at the end of June, and the Xbox with 15.2 million shipped at July 22.
Thing is, Nintendo like
Re:Ouch. (Score:2)
The 15.22 million figure through the end of June (same time-frame as the Microsoft figures) is also documents in a Nintendo press release/financial statement here (Page 6):
http://www.nintendo.co.jp/n10/news/040728e.p d f
As for s
Re:Ouch. (Score:2)
Except that they sold millions of copies of several of their first party titles. Another poster pointed out that Nintendo had a 50% drop in profit last year. They still made 300 million dollars. Okay, it's not 600 million, but it's a far cry from breaking even.
"Get metroid and zelda on PS2 and xbox and watch the $$$ roll in."
We don't entirely disagree on this. However, Nintendo make
Hmmm... (Score:5, Insightful)
The only think I can think of is that perhaps they're still losing money on each Xbox they sell, so the pressure is on to get something with lower manufacturing costs out the door...
Re:Hmmm... (Score:2)
Re:Hmmm... (Score:1, Insightful)
on-line (Score:2)
They have Live, which is a big advantage.
PS2s CAN be online, but MS has really taken the lead on this.
Re:on-line (Score:1)
Online doesn't matter much at all right now except to a very small percentage of the total market.
Re:Hmmm... (Score:1)
Re:Hmmm... (Score:2)
Re:Hmmm... (Score:2)
Last I heard the Xbox 2 would have no hard drive, which would take a sizable chunk out of the manufacturing costs compare to the current Xbox.
Heh... (Score:1, Insightful)
That's the spirit Nintendo! Cut your morale and business practices down, because everyone knows with that attitude you'll never be on top again.
Sigh...
I like Nintendo, I really do, but I can't help but watch this company fumble and bumble in every aspect of their
Re:Heh... (Score:4, Insightful)
Bravado doesn't earn profits, whereas their current business model rakes in the cash.
Re:Heh... (Score:5, Insightful)
The situation is reversed in the console market, and Nintendo knows they have to play their cards carefully. Look what happened to Sega: they released an innovative console well ahead of Sony, but Sony dissuaded people from purchasing it, making unfulfillable promises about the Playstation 2 (Toy Story in real time, etc.). (This is not to say that Sega didn't screw up either.) Nintendo surely saw this happen, and knows not to make the same mistakes. Sony is the dominating leader in the console market, and Nintendo is wise to plan carefully, and to keep that plan close to the vest.
Re:Heh... (Score:5, Interesting)
nintendo has done the math, they know that sony & microsoft can (and seem to be willing to) develop themselves to death and still not produce good games...it's only a matter of time before the return on investment simply does not add up.
you spend $50 million (HL2, Sims2, etc) to make a game, how many do you have to sell before it's considered a success for the company?
usually investors (stockholders, etc) want an 'increase' in their returns, not barely breaking even...
Re:Heh... (Score:5, Insightful)
I really doubt it's an issue of what Nintendo can or can't afford, given that they're swimming in cash at the moment. Rather it is an attempt to judge what release window would give them the biggest bang for the buck. And Sony certainly didn't have any problems admiting they needed to play "catch-up" to the Dreamcast back before the PS2 came out, and they did a great (if slimey) job of it and look where they are now.
No company survives by ignoring the competition, and if Nintendo tried to deny that they're currently in second place in the console wars you'd just say they were going to fail because they were insular and self-deluded and couldn't adapt to the changing times.
Re:Heh... (Score:1)
Re:Heh... (Score:1)
Virtual Boy...it was all downhill after that :)
Re:Heh... (Score:1)
Re:Heh... (Score:1)
Re:Heh... (Score:2)
Seeing as how every big name developer has been announcing a big game for PS2 for next year, and then a PSP port, I'm really not holding my breath for the PSP.
I'll knock Nintendo for the sheer number of NES/SNES ports/remakes they've been doing, but there is some justification in allowing a newer generation to play these with s
desperate moves? (Score:3, Insightful)
speaking at the ELSPA Game Summit in London last June, former Nintendo Europe boss David Gosen said that "in every cycle, some manufacturer not profiting from the current cycle is eager to kick-start the next one..."
the signs are there:
M$ tried to steal the market by being the first cutting the price on their console Xbox, and now they're going for a head start to steal the nextgen console market..
IMO, aside from HALO, xbox doesn't have much to offer (pls no flaming,xboxers).. since the start, they jumped into a highly competitive market that needs carefully precised timing of release & strategy.
The way I see it, in global terms PS3 will have a breezy launch with slight competition from Nintendo and even less from M$
Re:desperate moves? (Score:1)
Re:desperate moves? (Score:2)
I mean, say what you want about Microsoft, but there is NO console ANYWHERE that offers an online experience half as good as XBox Live. HALO might be the most high-profile game on the system, but it's certainly not the only one. There are dozens of good titles-- at least as many as the Gamecube.
Re:desperate moves? (Score:2)
It's always the people offering flameBAIT who have to go out of their way to ask for no flames.
Re:desperate moves? (Score:1)
Re:desperate moves? (Score:1)
Since you want a list of current GOOD games, how about: Burnout 3, Splinter Cell (both), Prince of Persia, Ninja Gaiden, PGR, Fable, Soul Calibur II, Panzer Dragoon Orta and Madden 2K5. Wait, there's more...
Re:Way to cite games there, chief. (Score:2)
"I have an expensive car. It's the top of the line Lambourgini"
"No, somebody else has that car too, so you don't have an expensive car."
Microsoft does not expect to profit until Xbox 3 (Score:3, Insightful)
So - I don't think they'll be expecting to make a profit, especially at the beginning. They need to make the Xbox 2
Revolution and DS (Score:2, Interesting)
That's what I was most interested to see in this article. This leads me to believe that the DS will have built in wireless networking capabilities, and given the low cost of ethernet hardware, I would bet that it will also have a port for wired broadband. I suspect that the NRevolution will likely functi
Re:Revolution and DS (Score:2, Interesting)
Re:Revolution and DS (Score:2)
This has always been Nintendo's Pattern of Attack (Score:5, Insightful)
The 16-bit days, the SNES waited until after both the Sega Genesis and NEC's Turbografix-16 came out.
The 32/64-bit days, they waited to bring out the N64 long after the PSX and Sega Saturn. The same thing occurred with the Gamecube arriving just after the PS2 and XBox.
Nintendo likes to sit back and see what the competion comes out with and then trumps it shortly after.
Later to market isn't always a bad thing.
Re:This has always been Nintendo's Pattern of Atta (Score:1)
Re:This has always been Nintendo's Pattern of Atta (Score:2, Interesting)
Trumps? (Score:1, Troll)
I think you're confusing "Not caring" with "sitting back and see what the competition comes out with."
Re:Trumps? (Score:1)
I guess he means harware wise. There's little question that power wise, the N64 and Gamecube beat their Sony counterparts when it comes down to hardware capabilites. Besides, isn't Mario 64 the quintessential launch title?. The GC launch titles were clearly weaker, but it's still not any worse than, let's say, PS2s.
Re:This has always been Nintendo's Pattern of Atta (Score:2)
Well, XBox might be arguable, but there's no way you can realistically consider the Nintendo 64 more successful than the Playstation. And the XBox just does so much *more* than the Gamecube does, you know?
Re:This has always been Nintendo's Pattern of Atta (Score:1)
Re:This has always been Nintendo's Pattern of Atta (Score:2)
<sarcasm>
Exactly. That's how Nintendo has managed to stay #1!
</sarcasm>
Re:This has always been Nintendo's Pattern of Atta (Score:1, Informative)
Fanboyism aside, what makes you say that Nintendo traditionally has the weakest hardware? Please don't try to explain how the PS2 is actually a supercomputer but developers haven't been able to unlock its huge potential.
Re:This has always been Nintendo's Pattern of Atta (Score:2)
Saying nintendo has better hardware because people take advantage of hacks?
N64 vs Ps1 hmmm there's a tough choice.
I loved Super Mario Kart, Starfox and other's, but technically... not super awsome.
Re:This has always been Nintendo's Pattern of Atta (Score:1)
Also, the examples you cite raised the bar in the console world. Super Mario Kart for be
Re:This has always been Nintendo's Pattern of Atta (Score:2)
Bullshit. Although Mario 64 was the better game, Crash Bandicoot was graphically (and technically) way more impressive.
Re:This has always been Nintendo's Pattern of Atta (Score:2, Informative)
Thank you for saying that! As the happy owner of a GC, I am very fed up with annoying PS2ers going on about the brilliant architecture of their machine, but when faced with the fact that overall while the PS2 is indeed a nice system, cross-platform games on the GC and XBox just tend to look better, they then go on to denounce pathetic devs who are incaple of realizing its tru
Re:This has always been Nintendo's Pattern of Atta (Score:4, Insightful)
I really hate you Nintendo bashers.
NES was definitely better than the SMS and Atari.
SNES was unquestionably stronger than Genesis.
I'm sure some could argue the N64 was better than the PSX, but using cartridges really hurt the N64. I think the N64 was a weaker system because of it.
The Gamecube has much better hardware than the PS2, but weaker hardware than the Xbox. Although again, I'm sure some could argue that the GC's hardware has been put to better use.
For the record I have all three consoles. My Gamecube gets the most play time, followed by my PS2, then the Dreamcast, and finally my Xbox... which I use to play emulated SNES on.
Re:This has always been Nintendo's Pattern of Atta (Score:1, Flamebait)
Genesis had an 8 MHz 68000, SNES a 3 or 1.5 MHz 65c816 (d6502 with added instructions).
Genesis had higher resolution (SNES had a 512 pixel wide mode but it wasn't useful).
Genesis had more sprite sizes (up to 32x32 but only 80 compared to SNES 128 and some problems with too many sprites on a single line).
Genesis didn't do bankswitching.
In my experience, Genesis was far less of an obstacle to program on than SNES, so in my opinion there is no doubt that Gen
Re:This has always been Nintendo's Pattern of Atta (Score:2, Insightful)
All SNES games ran faster/looked better than their Genesis counterpart.
Re:This has always been Nintendo's Pattern of Atta (Score:2)
The SNES processor was a little under 4mhz. It also had a graphic co-processor that handled the 'mode 7' graphics that made games like F-Zero and Mario Kart work.
"Genesis had higher resolution (SNES had a 512 pixel wide mode but it wasn't useful)."
So the Genesis had higher resolution but it didn't? Err okay, whatever. The SNES had a far broader color pallette, and it showed.
"Genesis had more sprite sizes (up
Say what? (Score:2)
The Sega Master System had a larger colour palette and could deal with larger, brighter sprites. The reason it was not so hot was because of the limited controller design and the lack of games for the system.
Re:This has always been Nintendo's Pattern of Atta (Score:2, Insightful)
The N64 was far more powerful than anything else on the market before the Dreamcast. Sadly, the decision to go with cartridges more than balanced out this otherwise superior hardware.
The Gamecube hardware is on average as powerful as the X-Box, being better in some aspects and weaker in others. It's also almost universally better than the PS2.
I can't really speak for consoles before the N
Re:This has always been Nintendo's Pattern of Atta (Score:2)
Are you insane? The PS2 has faster main memory bandwidth, *way* more graphics memory bandwidth, much more vector processing capability, four times as many graphics pipelines, etc.
Re:This has always been Nintendo's Pattern of Atta (Score:1)
Re:This has always been Nintendo's Pattern of Atta (Score:2)
Also, you have to consider that even though the PS2 is more powerful, it's a lot harder to program. The PS1 had games that looked much better than what you found on the Saturn, but
Re:This has always been Nintendo's Pattern of Atta (Score:2)
And the PS2 has practically no textruing capabilities, as well as a mere 8 MB of VRAM to work with.
Extra memory bandwidth and such don't mean shit when you can't texture your games worth a damn to allow for less polygons to be needed while still maintaining a great looking game, as well as only 8 MB of VRAM to work with.
I co
Re:This has always been Nintendo's Pattern of Atta (Score:2)
It's got twice the textured fill rate of the Gamecube.
as well as a mere 8 MB of VRAM to work with.
Actually, it's 4MB of VRAM, but that's compared to the gamecube's 1MB of VRAM. It also runs at 48GB/sec compared to the gamecube's 10.4GB/sec.
The gamecube's architecture allows it to get more "free" special effects, but the PS2 has much more raw power.
Re:This has always been Nintendo's Pattern of Atta (Score:3, Informative)
You're talking fill rates while I'm talking the texturing and mapping abilities of the consoles.
The PS2 can't bump map well, can't mip map well, can't normal map at all, etc. When we talk of textures in games and such, it mainly involves the ability to use different maps and effects and such that allow for games to look better. The PS2, in this regard, simply can't handle it.
Actually, it's 4MB of VRAM, but that's compared to the gamecube's 1MB
Re:This has always been Nintendo's Pattern of Atta (Score:2)
What the hell do you think fill rate measures? It measures how many textured pixels the console can draw at once.
The PS2, in this regard, simply can't handle it.
Yes, the PS2 supports less special effects. But that doesn't change the fact that the PS2 has more computational capability.
Like the Xbox, though, the GC can use it's main system RAM for graphics as well.
So can the PS2. It's designed to be a stream
Re:This has always been Nintendo's Pattern of Atta (Score:2)
Also, Nintendo *does* list maximum theoretical numbers in their SDK docs. The GC can push a max of about 32M polygons per second, with no texturing and simple shading. This is much lower than the ~60M polygons per second the PS2 can push under the same circumstances.
Re:This has always been Nintendo's Pattern of Atta (Score:1)
Re:This has always been Nintendo's Pattern of Atta (Score:1, Troll)
Re:This has always been Nintendo's Pattern of Atta (Score:1)
It's true. (Score:5, Insightful)
Re:It's true. (Score:2)
Also OUR systems shipped with a harddrive so I can download games off the net, there will never be a lack of content as long as people want to make it for free or pay for it.
And if worst comes to worst it works just fine for streaming movies from my computer or DVD.
Don't be bitter baby, you too can buy one.
GC, not DS. (Score:1)
Re:It's true. (Score:2)
The XBox 1 has a network port and a HD, good display hardware, good sound hardware, and a decently powerful CPU. Just because the XBox 2 is released does not mean the XBox 1 has reached it's end of life! Heck, look at the new services that Microsoft is adding to XBox Live... they're adding MSN/PopCap games like Bejeweled you can play online with others, they've added voicemail and chat (without requiring a
Re:It's true. (Score:2)
Re:It's true. (Score:2)
I would be happy as shit if Microsoft came out with a new Xbox tomorrow.
If they had a 3 year product cycle, that would be fantastic.
I would guess that a lot of other 'loyal customers of the current console' feel the same way. Bring on the new stuff!
Re:It's true. (Score:1)
My vision (Score:5, Interesting)
Here is my vision:
16 DSes can linke wirelessly. If the revolution can link to all those DSes then you can do this. Have a game with four teams, four players per team. The big screen attached to the revolution has the readout for the entire game, each player has two screens on their DS to do their personal bit.
Even better. If the revolution has a net connection. Then you can have two revolutions connect over the net or via lan cable. Two teams of 16 can fight each other. One team in one room in one country, the other team on the other side of the world. The teams can communicate with microphone that plugs into the ds. The idea of a game like this is the best thing ever. Imagine, online teamplay gaming without even a possibility of cheating!
Nintendo is making the hardware which makes this possible. But I am worried they will not make the software that takes full advantage of the possibilities. At least Warp Pipe looks like they are moving in that direction.
Re:My vision (Score:2)
To be technical, this is never 100% possible. Given a high-powered enough box running custom software to filter, replace, or alter the packets that come and go through the network, one could even cheat in multiplayer console games. But the cost in time, effort, and equipment is quite prohibitive for such a scheme, so we're very unlikely to see any cheating in Nintendo's console games.
I'm not trying to come down on your post, I ju
Re:My vision (Score:4, Insightful)
Considering how much they're charging for the hardware at this poing, they have to have the costs of screens at a low level at this point. So basically, why make people spend all the money for a DS? If the hardware can handle it, theoretically one system could pump out the screens for 8? systems, at least to a quality that would be good enough for an LCD screen. Then put on top of that having that screen be touch sensitve, as well, you can bring output to the TV.
Think about this. Goldeneye/random FPS. Each person with their own view of the screen. On the TV, you can have a cinimatic view of the going ons, security cameras, kill cams score list, etc.
That would be a revolution.
Re:My vision (Score:1)
Re:My vision (Score:1, Informative)
You can play any of those games that uses GBAs as controllers in single-player mode with regular controllers. It's where the multi-player aspect of the games requires GBAs, because the games are designed such that the GBAs make sense. Second, private screens are best acomplished with GBAs. And you are not required to buy 4 GBAs, rather, your friends are expected to have one at their disposa
Re:My vision (Score:1)
Get your perspective out of whack, or don't play games that require hardware for which you'll unreasonably misinterpret the system requirements and the logical means of acquisition thereof.
Unless your peers begin to put you down for not being able to meet the system requirements.
Re:My vision (Score:2)
That said, it makes it difficult to field a game that requires $149 controllers, which is too bad. There are some innovative things that you can do with a setup like this, but it just involves too much investment. Of course, if the DS is a big hit, a large percentage of gamers might already have one by the time the Revolution comes out.
Here's another baseless speculation: perhaps Revolution controllers will have screens built in and communicate wi
Patents? (Score:1)
Here's another baseless speculation: perhaps Revolution controllers will have screens built in and communicate wirelessley with the console
Doesn't Sega already have a patent on that, with the Visual Memory Unit in the Dreamcast controller?
You could concievably turn off your TV (leave the console on), go outside, and keep playing on your controller screen.
At least Nintendo wouldn't be able to get a broad patent on this, given the prior art that is GNU Screen.
Re:My vision (Score:2)
Re:My vision (Score:2)
Finally, a solution for all of that time wasted during bathroom breaks.
Re:My vision (Score:1)
Me and my friends are making a hobby of thinking up things that were never before possible before the Nintendo DS.
Then please publish as many details about these "things", these inventions of new modes of gameplay, so that nobody can snap up the patents and monopolize the next generation of game systems.
Makes sense (Score:2)
Am I misremembering? (Score:2)
So i'm glad that they're going to match step with Sony now, but that wasn't what i r
Re:Am I misremembering? (Score:2)
>"why buy that piece of crap now when our
>system will be coming out in six months and it
>will be ten times as powerfull as their stuff
>and it will grant you the magic ability to fly
>as well" marketing schemes
IIRC the Xbox PR guy said the same kind of propaganda about Xbox that it can pump out so much more polygons than PS2 before its release, but miserably failed to deliver in the actual sales figures. Yes, the guy cited "Toy Story" hype as if
Specs? (Score:2)
Re:Specs? (Score:2)
There have been reports of backwards compatibility, but assuming those are true then it may simply be able to use either mini or full-size discs in one drive, or even simply have more than one place to stick t
Sony isn't their main competitor (Score:3, Insightful)
Re:Sony isn't their main competitor (Score:1)
Since PS3 is the deafault purchase for most of the people, they want PS3 purchasers to consider them, not Xbox ones.
Especially if Sony buries MS with marketing lies.
Re:Sony isn't their main competitor (Score:2)
You cannot pick your competitors. Apple can't just say, "Well, we don't want to compete with Microsoft anymore, because it's too hard." (Unless they completely change their product line, of course!) Nintendo is competing with Sony. They are competing with Microsoft. I assure you, they would rathe
That's no Revolution (Score:3, Funny)
Nintendo may call its new console a "Revolution", but it's not a real Revolution until Konami ports its flagship Bemani title [konami.com].
Well I think its interesting... (Score:1)
Now the question is, did they change their opinion because of better GCN sales following the $99 price drop, or are they just falling behind in production and the shot at micro
Re:Well I think its interesting... (Score:1)