Urbz: Sims in the City Comix 19
Thanks to MaxoidHumanoid (a Maxis employee) who writes "The latest title of the Sims franchise, The Urbz, comes out next month, and there is a new feature on the website launched only yesterday called Urbz Comix. A new comix will be released weekly for 10 weeks. A stellar line-up of indy comix artists has been assembled. Here's part of the roster: Peter Bagge, Evan Dorkin, Jay Stephens, Jim Mahfood, R. Stevens"
OOPS, still, the question stands (Score:2, Interesting)
Re:OOPS, still, the question stands (Score:3, Informative)
kinda like the difference between an oldsmobile and an acura.
Re:OOPS, still, the question stands (Score:2)
I just see no incentive for them to promote another label just for consoles. They could even have downloadable content as a gimmick/hook with just The Sims 2 on consoles.
Re:OOPS, still, the question stands (Score:5, Insightful)
As for the idea that Urbz would compete with The Sims 2 on PC, I find that extremely improbable. First, you're talking about three very different audiences: 1) The hardcore PC gamer who got some guilty pleasure out of the original Sims and is now going diguised to the videogame store to buy the new one; 2) the very casual PC gamer who might only buy one game (and its expansions) between now and the time Sims 3 hits the stores; 3) the console gamer who probably finds the PC Sims franchise TOO open-ended.
Urbz: Sims in the City is a game entirely different from the traditional Sims games. For example, they've taken out a couple of the motivation bars (one is room/environment and the other I don't recall off hand) to focus the gameplay more. They've also made it so that you're actually working your job (it's not just waiting for the Sim to get back from work) and performing tasks logical for that occupation (such as a sushi chef keeping the restaurant clean). Besides work, the gameplay is about hanging out and getting/being popular.
In short, Urbz and Sims 2 cater to different playstyles. It remains to be seen whether Urbz will be any good, of course.
Final note: EA/Maxis has had "competing" Sims products between console and PC before and certainly the PC expansions didn't suffer against the console games.
Re:OOPS, still, the question stands (Score:2, Informative)
Why? Bec
Re:Is now the best time? (Score:2)
There is a reason those diamonds look just like those in the sims...
Though, I have to say, this comic looks pretty ass lame. At least, the first one that was on the website. Maybe I need to play the Urbz or even the Sims regularily to see the humor. I see
Re:Is now the best time? (Score:2)
And the news here is? (Score:1)
Re:And the news here is? (Score:2)
They were pretty good, too. [atariage.com] The one for Yars Revenge in particular is loaded with images that I'll one day tear out to use in a new media project or flier.
YLFIRe:And the news here is? (Score:2)
Personally, I'll always have a soft s
Re:And the news here is? (Score:2)
Evan Dorkin, [houseoffun.com] Jay Stephens, and the inimitable [jaystephens.com] R Stevens [dieselsweeties.com] are hardly easy sells to represent a marketing campaign for such a cornerstone franchise as the sims (whatever version it be), for such a large company as EA. I'm most familiar with Mahfood and Dorkin, but I would have loved to see the following scene play out.
Executive #1:So we're cool on this slate of artists right? Johnson, didn't you object to Franks suggestion to include Dorkin?
Joh
Re:And the news here is? (Score:1)
Juts look at the cartoon on the homepage today, and that about sums it up:
"Oh look, a hipster, this is an opportunity to improve my hipster cred."
Re:damn this game is porn (Score:2)