It's just a project file buddy, the msvc 2003 compiler/linker is free. Yes, free [microsoft.com].
John Carmack uses VS.NET because it is by far the best IDE available on any platform, by his own words, and many others'. No, I'm not trolling, it's just plain true, unfortunately. But there are still many very good free IDEs you can use with the ms compiler.
I have seen VS Express 2005 and have to agree. But with Doom3 for linux out I should think that it would be apropriate (sp?) with a SDK that works under linux.
For some reason, waiting for this has lost made me lose my intrest... Doom III was cool, but idunno, lately it just seems boring. Maybe Quake 4 will be better (Counting down the days till Halo 2)
But to stay relativly on topic, is there any list of things the SDK lets you do? Like very detailed info?
Maybe to some gamers but only while HL2 is in the limelight, however not lost to developers -- the richness of the Doom 3 engine will not be overlooked. You can be guaranteed that many good levels, characters (even totally different games) will be spawned for many years to come based on Doom 3.
You've become bored with the game. The SDK is released. This does not inspire you? Obviously you are a player of games like myself, not a maker of games, the target audience of a game SDK.
It's very sad really. But it isn't John Carmacks fault. You know, we always associate one guy with everything good and bad about a project or game, whereas it's always a team effort.
Doom 3, *almost* defined a new genre of game. A game which could have been an heir to those wonderful movies by John Carpenter. Unfortunately, it blew it. Totally. Up until you start on that mindless
LOOP
enter_room()
lights_go_out()
monster_jumps_out_behind_you()
switch_to_gun()// too slowly
kill_monster() END;
stuff, it's almost superb...
I hope he stops playing with those goddammn amateur rockets (in the worst sense of amateur) and focusses on doing what he's good at... (But, a warning to those who are complacent. He just might make a new games engine that the other John.C could make horror movies with).
I for one await Quake 4 with baited breath... (This time, Raven doesn't have any excuses...).
I hope he stops playing with those goddammn amateur rockets (in the worst sense of amateur) and focusses on doing what he's good at...
A man's got to have a hobby; if nothing else, completely freeing the mind of work lets one's subconcious attack the problems you face while the concious isn't looking. That's a common way to get the inspiration needed to solve problems and/or devise better solutions to already solved problems.
that is the game logic source, or some such. useful for making mods, but having the source code to the graphics engine allows for much more freedom. for example, there are now quake engine 2 mods that load quake 3 maps with all of the eyecandy of quake 3. this is possible only because the engine for quake 2 has been gpl'ed.
The issues with the linux port are partly driver issues (and not IDs fault). Also, I suspect they are working to make it better and released what they did just to say "here it is, its not finished yet but you can mess with it anyway". As for the linux SDK, I expect that will appear once they release the "stable/finished" version of the linux port.
> The issues with the linux port are partly driver issues (and not IDs fault).
Yeah, but I'm talking about non-driver issues, like their shitty "mmap'd OSS" sound backend they keep using since Quake 1. Hell it's even worse than before, I can't get sound from DOOM III at all because it complains that it can't open a 44100 sample rate, yet I've never seen any other program complain about that.
That didn't work. Doom 3 just segfaults at sound init. And even if it were to work, I've already tried that with Enemy Territory, prior to knowing the "0 0 direct" trick, and it ran like hell, which isn't surprising since arts is a stupid piece of shit.
I wish they'd just admit that their sound backend is broken.
I cringe every time I hear the thing about Id selling tech demos as games every time the come out with a new engine. Can you really tell me which game you're talking about? Quake 1 was everything anyone would have expected from a shooter when it came out and apparently was good enough that people still play it multiplayer, and still make mods for it. Quake 2 is, or at least was, alot of people's favorite straight up single player shooter, it's got a lot of very well thought out levels. Again, people still pla
Now we might actually see something come out for this engine that has a little replayability... unlikely though i think, ut2k4 had prizes for mods, yet no-one produced anything that actually created a community... The big question is: is it actually possible that another mod will come out on the scale of counter-strike?
in case anyone is still reading this, i fixed some erros that prevented the sdk from compiling on linux and wrote two scons makefiles.
if anyone is interested in using this, feel free to do so.
http://www.resourcecode.de/referer.php?type=dl&id= 23
feedback would be appreciated.
With... (Score:3, Informative)
Gnnh.. I don't have either of those products.
Re:With... (Score:2, Informative)
Also, there's a link on there to tools for converting MAX/GMAX files to D3 format.
Re:With... (Score:5, Informative)
John Carmack uses VS.NET because it is by far the best IDE available on any platform, by his own words, and many others'. No, I'm not trolling, it's just plain true, unfortunately. But there are still many very good free IDEs you can use with the ms compiler.
Re:With... (Score:3, Interesting)
With Maya PLE and the MS C++ toolkit (Score:1)
Microsoft Visual C++ Toolkit 2003 [microsoft.com]
*sigh* (Score:2, Interesting)
But to stay relativly on topic, is there any list of things the SDK lets you do? Like very detailed info?
Re:*sigh* (Score:3, Informative)
www.moddb.com for some interesting doom3 mods though.
Re:*sigh* (Score:2, Insightful)
Re:*sigh* (Score:5, Informative)
As for too late, I think its lost time to HL2. As soon as it hits, D3 will be but a memory.
Re:*sigh* (Score:2)
Maybe to some gamers but only while HL2 is in the limelight, however not lost to developers -- the richness of the Doom 3 engine will not be overlooked. You can be guaranteed that many good levels, characters (even totally different games) will be spawned for many years to come based on Doom 3.
Re:*sigh* (Score:1)
Re:*sigh* (Score:2)
Re:*sigh* (Score:5, Informative)
Re:*sigh* (Score:5, Insightful)
everything good and bad about a project or game, whereas it's always a team effort.
Doom 3, *almost* defined a new genre of game. A game
which could have been an heir to those wonderful movies by John Carpenter. Unfortunately, it blew it.
Totally. Up until you start on that mindless
LOOP
enter_room()
lights_go_out()
monster_jumps_out_behind_you()
switch_to_gun()
kill_monster()
END;
stuff, it's almost superb...
I hope he stops playing with those goddammn amateur rockets (in the worst sense of amateur)
and focusses on doing what he's good at...
(But, a warning to those who are complacent. He
just might make a new games engine that the other John.C could make horror movies with).
I for one await Quake 4 with baited breath...
(This time, Raven doesn't have any excuses...).
Re:*sigh* (Score:1)
Re:*sigh* (Score:2)
and focusses on doing what he's good at...
A man's got to have a hobby; if nothing else, completely freeing the mind of work lets one's subconcious attack the problems you face while the concious isn't looking. That's a common way to get the inspiration needed to solve problems and/or devise better solutions to already solved problems.
now that the doom 3 sdk is released (Score:4, Interesting)
Re:now that the doom 3 sdk is released (Score:2, Informative)
Re:now that the doom 3 sdk is released (Score:3, Informative)
http://slashdot.org/comments.pl?sid=116699&cid=987 6519
Re:now that the doom 3 sdk is released (Score:2, Informative)
Re:Windows only?! (Score:2)
Also, I suspect they are working to make it better and released what they did just to say "here it is, its not finished yet but you can mess with it anyway".
As for the linux SDK, I expect that will appear once they release the "stable/finished" version of the linux port.
Re:Windows only?! (Score:2)
Yeah, but I'm talking about non-driver issues, like their shitty "mmap'd OSS" sound backend they keep using since Quake 1. Hell it's even worse than before, I can't get sound from DOOM III at all because it complains that it can't open a 44100 sample rate, yet I've never seen any other program complain about that.
Re:Windows only?! (Score:2, Informative)
Note: You only need to do it once.
If you're running KDE/ARTs, then just enter this into your terminal (non-root):
If you're running GNOME/ESD or something else, open a separate terminal window and use this command before you run artsdsp:
I had the exact same proble
Re:Windows only?! (Score:2)
I wish they'd just admit that their sound backend is broken.
Re:Windows only?! (Score:2)
Re:Windows only?! (Score:2)
You're stupid (Score:3, Interesting)
Quake 1 was everything anyone would have expected from a shooter when it came out and apparently was good enough that people still play it multiplayer, and still make mods for it.
Quake 2 is, or at least was, alot of people's favorite straight up single player shooter, it's got a lot of very well thought out levels. Again, people still pla
Re:You're stupid (Score:1, Redundant)
Re:Windows only?! (Score:4, Funny)
Australian mirror (Score:3, Informative)
PlanetMirror is a big Australian site that mirrors heaps of crap (well, duh...) you might want to try it if you can't get to the id FTP site.
-ReK
(I am not affiliated with PM in any way)
Mirror Here (Score:2, Informative)
Mods 'n' stuff (Score:2, Interesting)
linux 'port' of the sdk (Score:1)