30 Years Of Dungeons And Dragons 264
vasqzr writes "CNN has a story about Dungeons and Dragons celebrating its 30th birthday. 'An estimated 25,000 fans in 1,200 stores celebrated the anniversary Saturday, said Charles Ryan, brand manager for role-playing games at Wizards of the Coast, a Renton, Washington, company that owns Dungeons & Dragons.'"
Although correlation != causation (Score:5, Funny)
Re:Although correlation != causation (Score:4, Funny)
*wipes a tear from his face, grabs his bag'o'dice and notebook, and marches off into a distant realm*
ain't easy being a peasant (Score:5, Funny)
Re:ain't easy being a peasant (Score:3, Funny)
All together: CLOUDKILL!
DM: @#$#@$ npc's, !@#$@#$ (tears up notes)
It's almost as if ... (Score:3, Funny)
Re:Although correlation != causation (Score:2)
Re:Although correlation != causation (Score:5, Funny)
Usually for pissing off the DM... Took the last powdered donut without asking? Your character's last words might be:
"What do you mean the feather fall wears off?"
"C'mon guys, it's just a pile of dragon bones... guys?"
"What's a tarrasque?"
"HOW many Kobolds?"
Re:Although correlation != causation (Score:5, Informative)
Re:Although correlation != causation (Score:4, Funny)
Nope, you can't be good at any of that without skill points from killing kobolds and giant bats. Of course I suppose a clever enough farmer might get the experience to be a great philosopher if they manage to find and exterminate an ant colony in their field.
Yeah - definately ! (Score:2)
Yeah, mod me down already - I've known approximately 4 people out of at least 2000 who have ever played D&D
Re:Yeah - definately ! (Score:4, Insightful)
Re:Yeah - definately ! (Score:5, Funny)
Comment removed (Score:5, Insightful)
Re:Yeah - definately ! (Score:3, Funny)
I need to get out of my IT career. I read that and was wondering why he was talking about "Pointy Haired Boss" being read to the DM.
??!!??11
Re:Yeah - definately ! (Score:3, Interesting)
Having played and DMed D&D for many years, I thought I had seen the worst of powergaming.....boy was I wrong......The fact that many of the rules are fairly vague ma
Re:Although correlation != causation (Score:3, Insightful)
Most people I know that play D&D (not a great sample size, but I think I meet the requisite 34) are sexual maniacs. But then again, it may be countered by the prudes.
Re:Although correlation != causation (Score:2)
Yeah, but are they actually getting any?
celibate D&D geeks (Score:4, Funny)
Re:Although correlation != causation (Score:5, Funny)
Cripes, some of these women won't even touch the d20. How do they expect me to approach them then?
speedy sword-draw getting in the way of intimacy? (Score:2, Informative)
Re:Although correlation != causation (Score:3, Interesting)
Re:Although correlation != causation (Score:3, Informative)
Didn't it ever occur to you to just grab a few d10s and use those for your hit points? That way you're only erasing and rewriting your hit points once a game, at the end when it's time to go.
Or, for those of us who suffered Frequent Death Syndrome, I could just use a d12 to track my hit points.
30 years! (Score:5, Funny)
THIRTY years of Dungeons&Dragons!
It's a ...
/me rolls 1d6
...HAPPY birthday!
Re:30 years! (Score:5, Funny)
Re:30 years! (Score:2)
30 Years? (Score:5, Funny)
Re:30 Years? (Score:2)
Re:30 Years? (Score:2)
Thanks... (Score:5, Funny)
Re:Thanks... (Score:2)
Re:Thanks... (Score:2)
Thanks... (Score:4, Funny)
Just kidding, happy big 30 D&D! :)
Nice, Sort Of (Score:5, Interesting)
I'm sorry but TSR jumped the shark with Ravenloft, not to mention Spell Jamming.
Re:Nice, Sort Of (Score:4, Interesting)
Either way, down one for Ed Greenwood (and pray his books come out in paperback faster!)
Re:Nice, Sort Of (Score:2, Informative)
I remeber playing AD&D and the reward at the end of a weekend of adventuring was a sword. And it took another weekend to find t
Re:Nice, Sort Of (Score:2, Informative)
Re:Nice, Sort Of (Score:5, Interesting)
But 3rd edition was a great revision. The core rules are wonderfully streamlined, yet complex. The system has its flaws and faults still, but melee in 3e was the most managable system of any edition since Basic D&D.
D&D always runs into a problem where in order to keep selling books they have to publish more and more titles, and after a while the well runs dry and they just don't playtest or quality control like they should. But if you stick to the core books and your own house rules, it's a great game.
Re:Nice, Sort Of (Score:2, Insightful)
I'm surprised that the folks working on D&D didn't take stock of what kind of dice get rolled most frequently and migrate the system to using one kind of die like other gaming systems.
Re:Nice, Sort Of (Score:2)
Every time my Dwarf attacks
Re:Nice, Sort Of (Score:2)
Boring....
I don't want to need to roll 4d6 for every attack.
Using one kind of die == lacks versatility.
Besides, d10's, d12's etc are are hardly "obscure"... d1000's yes, but when you can get the damned things for under a buck, I'd hardly call them obscure.
Also, you can use them to fascinate non-gamers ("wow, a dice that doesn't have six sides...")
Re:Nice, Sort Of (Score:2)
Re:Nice, Sort Of (Score:5, Interesting)
I can understand (and agree with) this argument if all one does is use the pre-prepared campaigns and adventures put out by WotC. But if you're designing your own campaign, I don't see how this need be true. I can't tell you you're wrong, since I haven't run a game or played under D&D3 rules (since I'm not playing or running games at all these days). But you don't have to use the campaigns that WotC puts out.
Put another way, what is it about D&D3 (as opposed to AD&D2 or AD&D1 or original D&D -- don't know much about D&D2 myself) that prevents a creative referee from desigining an interesting campaign, containing involving stories, and presenting them in an engaging fashion?
Re:Nice, Sort Of (Score:5, Insightful)
You forget one very important thing about D&D and RPGs in general... the game is what you make of it. The system is incidental. If your GM and players all want a game about hacking and slashing, then the d20 rules will give you a great place to do that. If your group wants action, adventure, character development, intrigue, and all of the "flavor," then you can also do that within the framework that WoTC has provided with third edition. Or you could use another system. Or use no system at all.
Personally, I'm thrilled with the changes made from 2nd edition to 3rd. 3.5 doesn't sit as well, but they really did fix a lot from 3.0. But the books themselves are there as tools to help GMs (sorry, DMs) build worlds, and it's up to the storyteller to create a world in which the players can find adventure. You don't need rules for that... you need rules to keep everyone from arguing with each other when you do need to figure out what happens to the kobold when it gets hit with the +5 axe of vorpal soothing.
Re:Nice, Sort Of (Score:2)
You know what? Just to prove it can be done, I'm going to run my next session using the rules for Chutes and Ladders... just to prove my point to, er, myself.
Re:Nice, Sort Of (Score:5, Funny)
His arm comes off, but he's OK about it.
Re:Nice, Sort Of (Score:2)
Oh, and there was that part where (again as far as i know) if you have 3.0 core books you have to buy brand new 3.5 books all over again (not a drop in the bucket to a college gamer)
Re:Nice, Sort Of (Score:2)
Wizards of the Sword Coast?
Re:Nice, Sort Of (Score:3, Informative)
As others have pointed out, TSR published the Ravenloft and Spelljammer campaign settings long before Wizards of the Coast bought TSR. More to the point, many fans regard the Ravenloft setting as one of the high points of the TSR years, because of its sharp sense of the Gothic horror genre. Wizards sold the line to White Wolf Game Studio, which continues to publish it
Re:Nice, Sort Of (Score:2)
TSR jumped the shark with 2nd edition. Not "During", "with". Which is why when WotC sent Ryan Dancy to check out if they could be bought, he found a warehouse full of unsold 1st edition material.
TSR was bought out because, quite frankly, they didn't know what they were doing. WotC took D&D and made it what it always had been at the core--a rather campy hack & slash system with rules clear enough to be stretched to
Re:Nice, Sort Of (Score:2, Insightful)
Re:Nice, Sort Of (Score:4, Insightful)
I was lucky in that I played in university with a bunch of people with multiple degrees. We had people in history, philosophy, english, political science, psychology, and engineering, all voracious readers, and a couple of hard core gamers. The interesting thing about running in a tabletop game is that the DM plays God, so you really get to see what their idea of justice, politics, economics, and human nature is. This led to a lot of interesting discussions on subjects like the nature of evil or medieval politics. We used to have pitched arguments about the difference between religion in the game world vs. the medieval world. The gods in the game world took active roles, while the God of the medieval church never intervened. This meant that religion in the game world was actually controlled by the gods--a very interesting premise.
Another interesting thing about D&D is that it is intended as a fully cooperative game. A lot of cooperative games were created in the 70's, but D&D is the only one that caught on. The opponents are provided by the DM, who nevertheless is not playing against the players. This was always missed by the hysterical critics, who were obsessed with the violence in the game or the mythical elements (eewwww--the occult!) Media coverage of the game in the early days was pathetic. They were always so intent on looking for a scare story that they couldn't see what was going on right in front of them: players working together in a creative hobby.
Re:Nice, Sort Of (Score:2)
Re:Nice, Sort Of (Score:2)
For those who prefer a higher level of consistency and a somewhat lower level of fantasy, HarnWorld [lythia.com] is unparallelled as far as RPG settings go. I find it infinitely more inspiring than anything TSR/WotC has produced, FR included. Both the official (here [columbiagames.com] and here [kelestia.com]) and the fan-produced material (example [lythia.com]) is outstanding.
Re:Nice, Sort Of (Score:3, Insightful)
From the economic point of view 2nd edition really felt exploitive with the never ending range of
Am I the only one that noticed... (Score:3, Informative)
I mean, this thing looks like its target at about a 4th grade reading level.
Happy B-Day to D&D anyway.
Re:Am I the only one that noticed... (Score:2)
Obligatory (Score:5, Funny)
I wonder if the D20 system will last that long.
Gaah! (Score:4, Funny)
Where're the Cheetos??? (Score:5, Funny)
Can I have some Mountain Dew?
Re:Where're the Cheetos??? (Score:3, Funny)
Re:Where're the Cheetos??? (Score:2, Funny)
Explanation (Score:2, Informative)
part 1 [web1000.com]
Check your local P2P network for part2. Search for Dead Ale Wives Dungeons Dragons
World Record? (Score:3, Funny)
That first session, so long ago... (Score:3, Funny)
Re:That first session, so long ago... (Score:3, Funny)
Whaaa? I always played a bard.
<musical spock>
Ahhhhhh... bitter dregs.
</musical spock>
Re:That first session, so long ago... (Score:2)
Wow.. (Score:5, Funny)
Re:Wow.. (Score:3, Funny)
D&D is 30 today, only 2 years younger than the virgins who play it.
Re:Wow.. (Score:2)
a "charm of goldfinches" myself...
Dupe (Score:5, Informative)
Here [slashdot.org] and
Here [slashdot.org].
24,999 guys with chainmail bikini posters. (Score:5, Funny)
Changing Demographics? (Score:5, Interesting)
D&D has left the basement rec room geek nirvana of the early '80s and gone elsewhere, as the article (barely) alluded to.
Re:Changing Demographics? (Score:5, Interesting)
Re:Changing Demographics? (Score:3, Funny)
Those geeks should get out and get themselves some girlfriends!
Re:Changing Demographics? (Score:4, Interesting)
Old or young? (Score:5, Interesting)
Back in the Middle Ages (the 1980s) I had a group of about ten people, male and female playing regularly. We played one dungeon for about four months and it was then that I started allowing everyone to keep their characters and started reading history in order to accomodate their increasing character strengths and abilities.
We were also playing games on Apple ][ computers...
Sadly, I moved out of the area we were playing in to accept a job where I have now lived for 20 years. Last I heard the group still met, though once monthly. One of the girls in our group married one of the boys (they were well-suited for each other even though I always thought their characters took out their relationship frustrations on each other) and they now have two children.
"So, Daddy, how did you meet mommy?"
"Actually, she cast a spell that felled an orc that was just about to kill me."
Another one of the girls married, then divorced one of the boys -- then married another boy from the group. They have no children, which is probably a good thing if my memory about their temperment serves me
"So how did you two meet, anyway?"
"I was married to one knight when he came in and swept me off my feet and onto his white charger, while fighting off an underworld demon. I cast a spell of enchantment on him and the rest is history."
Funny thing is, I'm still unmarried.
"Sincere, erudite dungeonmaster seeks....
And yet... (Score:4, Funny)
I love hack n slash.
New round, roll for initiative! (Score:5, Interesting)
D&D really was one of those rare cases of something "new". Before the net was popular, it was a great tool for social networking for geeks. Every tech job I've ever had came not from my experience or my education, but from contacts made over the years around gaming tables.
Alas, it's a also a good example of how success is measured differently between sellers and consumers. D&D never really went into decline around here, but once you own the main rule books and some dice, you don't _need_ anything else and so game stores moved more heavily into card games where the profits were.
The d20 licensing scheme is very, very cool, although I have to admit that I still don't quite trust TSR/Wizards/Hasbro (their first reaction to the net was similar to the RIAA but then after an initial fan-relations-disaster they changed their tune and actually made an effort to reach out to the fans and address legitimate need to be able to share).
It's interesting watching a second generation of gamers start to grow up (and yes, there is a large and healthy population of them). They don't have to be saddled with as much of the "it's evil!" baggage (it's still out there, but weakened as the geek have inherited the earth)
Re:New round, roll for initiative! (Score:3, Interesting)
Re:New round, roll for initiative! (Score:2)
There's a long tradition of having a boring day job and thinking outside the usual football (soccer) loop.
Yes, this stuff *is* evil. Just like Scientific American, James Randi, Martin Gardner and all those
other wicked "freethinkers". (Hint: I'm from Norfolk UK although in Athens GR and my hero from
there is Tom Paine). I'm all in favour of it. Get enough of t
DND Humor (Score:5, Funny)
ERIC: A gazebo? What color is it?
ED: (Pause) It's white, Eric.
ERIC: How far away is it?
ED: About 50 yards.
ERIC: How big is it?
ED: (Pause) It's about 30 feet across, 15 feet high, with a pointed top.
ERIC: I use my sword to detect whether it's good.
ED: It's not good, Eric. It's a gazebo!
ERIC: (Pause) I call out to it.
ED: It won't answer. It's a gazebo!
ERIC: (Pause) I sheathe my sword and draw my bow and arrows. Does it respond in any way?
ED: No, Eric. It's a gazebo!
ERIC: I shoot it with my bow (rolls to hit). What happened?
ED: There is now a gazebo with an arrow sticking out of it.
ERIC: (Pause) Wasn't it wounded?
ED: Of course not, Eric! It's a gazebo!
ERIC: (Whimper) But that was a plus-three arrow!
ED: It's a gazebo, Eric, a gazebo! If you really want to try to destroy it, you could try to chop it with an axe, I suppose, or you could try to burn it, but I don't know why anybody would even try. It's a @#%$*& gazebo!
ERIC: (Long pause - he has no axe or fire spells) I run away.
ED: (Thoroughly frustrated) It's too late. You've awakened the gazebo, and it catches you and eats you.
ERIC: (Reaching for his dice) Maybe I'll roll up a fire-using mage so I can avenge my paladin...
I haven't played AD&D in a long time (Score:5, Funny)
Our AD&D sessions were always fun, back when we had too much time and no girlfriends.
Somewhere along the line we grew up and got a life, although we all fondly remember being half drunk and playing AD&D.
Old Tricks (Score:2)
What other clever tricks have you crowd employed over the years?
Re:Old Tricks (Score:3, Interesting)
Anything placed in a bag of holding effectively weighs nothing. Zero newtons weight, zero kilograms inertial mass. So.
Take two bags of holding, two cannonballs, two buckets, two pulleys and a length of rope. Now, put the cannonballs in the buckets, and fasten the mouths of the bags over the rims of the buckets. Fasten the buckets to the rope, and run the rope over the two pulleys with one pulley above the other. Make
Re:Old Tricks (Score:2)
For one thing, with a multitude of readily-accessible planes, your "universe" is hardly a closed system.
But if you insist, there is a place to draw the energy from in your scenario: The space inside the bag. Space itself is energy of a sort; I don't know how to compute it from General Relativity, but my impression is that it is a rather large amount; one bag would probably keep that going effectively indefinatel
Ahother version for the Dead Alewives parody (Score:2, Funny)
Salute to the D20 (Score:2)
Wives? (Score:4, Funny)
And only 2 women were pissed at their husbands cuz of the event....
I celebrated, unknowingly. (Score:2)
Heck, come to think of it, my wife finally installed it last night...
d4, the dreaded caltrop (Score:3, Funny)
oh the pain...
I can remember getting up from the gaming table and finding that missing d4 with my bare left foot.
Those damn dice were small enough to hide in a shag rug and hurt like a bastard when stepped on, (especially the early ones, cuz the corners weren't blunted)
"newbie" player compared to some of you... (Score:3, Interesting)
Anywho, I work at a bookstore, and we'v been getting materials for giveaways and displays from WotC for a while now, and in our fantasy section (which is my domain) there's a small display with forgotten realms novels and some D&D stickers and whatnot (sadly, we don't stock the game materials for two reasons: owners afraid to attract ultraconservative attention and they just wouldnt sell well)
And by the way...if you think vi vs. emacs is a religious war, try 2ed vs. 3ed...guy I knew totally violently slammed 3 for being "simple" and overpowered and whatnot...too bad he didn't have half his facts straight
Obligatory Chick (Score:4, Funny)
Gary Gygax (Score:5, Informative)
Re:Gary Gygax (Score:3, Informative)
There really is something to be said for sitting at a table discussing Bigby's line of spells and finding out the guy sitting next to you played the original Bigby, and the guy across the table played the original Mordenkainen.
That was hands down the best group of gamers I've ever gamed with
D&D == Mental Exercise (Score:4, Insightful)
Science Fiction and D&D are wonderful jump-starts to young intellects. The downside to them is that they are elitist and promote insular behavior.
Now collected around age 40, the people I knew who played D&D often still do, and on average the game didn't help or harm them
Waitaminnit! (Score:3, Interesting)
How truly bizarre.
In all seriousness, D&D deserves kudos for being the icebreaker that allowed fantasy to break into the mainstream of American culture. I vividly remember my first exposure to the game, way back in 1980. I was in Junior High School, and I encountered this odd group of kids talking about whether Asmodeus could defeat Orcus.
A few days later I found myself rolling up my first fighter (yeah, my imagination needed a kick-start) and going on my first dungeon crawl. Through D&D (and a host of other games, many of which I prefered to D&D for game mechanics) I met some of my best friends, and found an "in crowd" of my own. Of course nobody else thought of us as the "in crowd" but that didn't matter. We had a lot of fun and exercised our imaginations.
As others have stated, the specifics of Basic vs. Advanced, 2nd Edition vs. 3rd Edition, etc. don't really matter. What matters is that D&D opened the door for everything from Aftermath! [pamedia.com] to Call of Cthulhu [callofcthulhu.com] to Neverwinter Nights [bioware.com] and the DragonLance [dl3e.com] world.
My cap is off to Dave Arneson and Gary Gygax for getting the ball rolling, and for the countless game designers, module builders, DMs, and players who have brought fantasy to life for so many people over these 30 years.
D&D Is Evil! (Score:5, Insightful)
That was back in the pre-Internet days when these things took time to find. Here is an article [religioustolerance.org] that summarizes some of that info. I used to keep some actual numbers in my head to toss out whenever some cross-waving idiot blamed RPGs for the ills of the world. If the anti-D&D crusaders actually looked up suicide statistics, they would probably be campaigning against report cards, team sports, the senior prom, and a lot of other time-honored institutions. In the real world, fantasy gaming is generally harmless fun.
Don't start planning for D&D's 35th birthday (Score:4, Interesting)
First, some history.
TSR originally published D&D. In the early to mid 90's TSR was publishing a lot of support material (modules, sourcebooks, settings) to keep sales up. As time went on, the quality and sales of this material went way down. TSR eventually owed $30 million to various debtors, primarily their printers. In 1997, WOTC bought TSR with the profits from Magic: The Gathering. Then Pokemon happened. In 1999, a struggling Hasbro bought WOTC to get the Pokemon cash cow. D&D Third Edition was released in 2000, after a year delay, under the d20 license. In 2003, D&D 3.5 was released.
WOTC had an understanding of RPGs, because the founders actually played them. Hasbro, on the other hand, seems to only understand board games for kids. Pokemon dried up, and they paniced. this is the big reason for 3.5, not "fixing things".
Not long after 3.5 came out, rumors began circulating that work had already begun on 4th Edition, and that it would not inherit the d20 license. If true, this would cripple all the companies that take advantage of the d20 license. The d20 license, by the way, is not granted in perpetuity, and can be altered at will according to the licensor's whim (look up the Book of Erotic Fantasy for proof).
Obviously, what Hasbro doesn't get is that RPG core books have a quite lengthy product cycle, but their scramble for income forces them to ignore it.
When I asked the general manager of my local game store what he though of the 4th edition rumors, the first thing he said was "I'm not going to buy it." (He was already annoyed at the existence of 3.5). Of course, he'd put it on his store shelves, he just won't personally own it.
A friend of mine, who still plays M:TG, has a conspiracy theory based on Hasbro realizing their mistake in buying WOTC and making the best of it. He believes Hasbro is quietly moving all of their debt into WOTC, and eventually plan to spin it off into its own entity or try to sell it. Good for Hasbro, but would be the end of D&D. I don't completely buy it, but the way big business is run nowadays, it wouldn't surprise me.
Re:For those that didn't already know (Score:2, Interesting)
ErrOr (Score:3, Funny)
Does not compute. More information needed...
"I would never touch it in high school, as tabletop games were too nerdy for computer gamers to touch"
ErrOr. Does not compute.
System terminated.