Quality of Life Issues Holding Back Game Industry 99
zenrender writes "With all the craziness regarding EA_Spouse's blog entry, it looks like some more organized groups are starting to chime in:
Open Letter from the IGDA (International Game Developers Association).
See Also
Quality of Life White Paper, also from the IGDA."
What's it like in Japan? (Score:3, Interesting)
It is so bad that people sleep on sidewalks! (Score:2)
Re:What's it like in Japan? (Score:2)
Re:What's it like in Japan? (Score:1)
Re:What's it like in Japan? (Score:2)
The Americans and Canadians are close behing, with a few scant hours difference each.
Of course, U.S. workers get a LOT less vacation.
Re:What's it like in Japan? (Score:2)
Re:What's it like in Japan? (Score:5, Interesting)
They did seem to have longer commutes, and they definitely partied harder, but work? Nope.
Re:What's it like in Japan? (Score:1)
Initially, when I read the open letter, I felt a little for the writer. I
Cognitive dissonance (Score:2, Funny)
But, I can't, because computer games are the product of human misery.
Re:Cognitive dissonance (Score:4, Interesting)
For what it's worth I thought it was funny both times
Re:Cognitive dissonance (Score:1)
Translation: Hey! He told that joke last time! BTW it's an excellent joke! Harrumph, I'll have his karma if no-one else wants it.
Remind me not to go out for a drink with you.
Change of Mentality (Score:5, Insightful)
Re:Change of Mentality (Score:2)
Until there is a decent job market or workers unionize employers can afford to fire or force out those that refuse to be treated this way.
And this is happening to $8/hr jobs. I couldn't imagine what it would be like in an industry as competitive as video games.
Re:Game devs suck (Score:1)
There's something wrong... (Score:5, Insightful)
If the time schedules are constantly being scheduled so that I work more and more hours each week, where I essentially am working the amount of 80+ hrs in a single week, then something is absolutely wrong.
I have a life. I have a family. I need money to pay my bills, but I shouldn't have to work as if I had two jobs to pay bills for things, that at this rate, I hardly use. This practice of constantly asking (or demanding) workers to put in, above and beyond the call of duty, so many hours should be against the law, or at least with some vacation time to compensate. The human body can not take so much of this for long durations.
I've done the long hours in the web development field for years, fortunately not for long stretches of time. It's really not worth putting my life on hold to work at a company under these conditions. I had things in my real life slipping away and things that needed attention that I couldn't due to the long hours.
Overall, I wouldn't work for a company under those conditions, and would find employment else where. I would even go as far as boycotting the company.
Re:There's something wrong... (Score:2)
Ideas like 4
Re:There's something wrong... (Score:3, Interesting)
There was only one job that required me to work 60+ ho
Re:There's something wrong... (Score:2)
I take the opposite stand that trying to secure rights via the government, unions, and other organizations results in a net average that's worse off. There is only so much money in the ecomony for labor. Artificially restricting what can be bought with that money only serves to reduce the number of jobs available and raise the cost of goods. Furthermore by removing many competative elements from the job market you create a situation, prominant in
Re: (Score:2)
Re:There's something wrong... (Score:2)
You are neglecting that I choose to work that long because I enjoy it. I found the work relaxing and fulfilling. That's the point of my post above. If people arn't finding these things in their job (no matter how short the hours) it's not worth working there. I'd much rather work for 60-80 hours and enjoy it then work for 40hrs and be missrable.
> Life is too short for one to spend that much time at work
I'd say that life it too s
You may be enojoying it ... (Score:2)
Re:There's something wrong... (Score:1)
Re:There's something wrong... (Score:5, Insightful)
Programmers get abused because they put up with it as a group. Think a bit on the whole "managing programmers is like herding cats" meme and who really benefits.
Re:There's something wrong... (Score:5, Insightful)
First, maybe I am just not superhuman enough to work in the game industry, but I find that if I work insane hours for more than a couple of days, the quality of my work suffers dramatically. I have noticed it isn't just me either. I've code reviewed programs that were written under extreme schedule pressure, and most of the time, the code was terrible.
I wonder if the 80+ hour week mentality is self-propogating in the sense that long hours leads to more bugs, which leads to more long hours to fix them, etc.
Second, most places I have worked have rarely required putting in more than 40 hours a week. Ocassionally I've had times where I've put more for various reasons, but that has been the exception rather than the rule. This has held true at both small startups and large Fortune 500 companies, so I do have a good sample of companies to go by.
One common thread in these companies has been good project management. They realize that excessive schedule pressure is more likely to kill the whle project, rather than help it. If you are constantly in crisis mode, quality suffers.
I know that game companies like EA stress being able to ship by a particular date, but, as a consumer, I would rather wait for a solid product, rather than get something that is half baked. Take Neverwinter Nights, for instance. That game was constantly being pushed back for one reason or another, and the delays certainly haven't hurt overall sales. Actually, delays of an anticipated product seem to feed the hype and the excitement, with the added bonus of allowing developers to put out a solid product.
Finally, you can't really compare the number of hours a business owner puts in relative to an employee. A business owner is the one taking the risks and the one getting the rewards, so they have a vested interest in putting in insane hours. For some of the other occupations you mention, there are rules (at least in the US) about how many hours truckers and pilots can work. And "common laborers" usually get overtime for their efforts, so many of them actually WANT to work more hours. Code jockeys don't have any limits (other than physical ones) and they usually dont get any overtime for their efforts (although that may change pending legal challenges).
Personally, my feeling is that I have no problem pitching in with extra hours from time to time. However, if the extra hours becomes the rule rather than the exception, then there is a serious problem with project management and scheduling that needs to be addressed by the company. If the company's management is so bad that it cannot properly plan its projects, then it is probably a company I would not work for. That last point may explain why I gravitate away from such companies.
Well, that's PHBs for you (Score:3, Insightful)
True, noone knows in advance the secret handshake that _guarantees_ a bestseller, but if you look at
Re:There's something wrong... (Score:2, Informative)
I wonder if the 80+ hour week mentality is self-propogating in the sense that long hours leads to more bugs, which leads to more long hours to fix them, etc.
Re:There's something wrong... (Score:3, Insightful)
I wonder if game industry is shooting themselves in the foot by letting all these talented folks get away with their draconian practices. I suppose there are enough young, ambiti
It is called "having a backbone" (Score:5, Insightful)
If you let them get away with it, then they'll keep taking advantage of you, forever. If working crazy hours is the expected norm where you are, then you
Take some responsibility for yourself and draw the line (diplomatically...), but if that doesn't work, then you have basically two choices, suck up or get out.
Understand that not every place is like what you describe. Where I work, I put in no more than 40 every single week, unless *I* want to work late. When management first squawked about how long the project was taking, I whipped out the work breakdown and said, "Okay, which features do we cut first?"
Re:It is called "having a backbone" (Score:1)
As a Net/SysAdmin that has pulled some of the long hours, I feel for the developers.... no matter what "industry".
Re:It is called "having a backbone" (Score:2)
An exploited tech worker is responsible for allowing it to happen.
Re:There's something wrong... (Score:1, Informative)
I work two jobs a day (2x8hours), work after hours as much as possible, sleep 4-5 hours a day. I work weekends as well. In doing so, I save huge amounts of money not spent on other stuff, which I invest to get even more money. The purpose? Trying to get rich. Quick. While working, and enjoying what I do
Re:There's something wrong... (Score:1)
Just because you're not a workaholic does not mean that others shouldn't be.
Game programming is a vocation (Score:4, Interesting)
With half the skills an EA job requires, you could get a very nice low-stress job working half the hours. My job isn't especially interesting, but it pays the bills easily and it's very low stress. Plus, I can start working on my more interesting hobby-programming when I get home (between 4:30 and 5 in the afternoon).
Or if you can't settle for less than an interesting, high-demand job, then you must really enjoy what your doing -- in that case, shut up and get back to work!
Re:non sequitur (Score:2)
Your still looking at the company. Sure, EA is an evil company. I never said otherwise. They should stop acting so evil. But you have to admit, its a bit hard to feel sorry for someone who could easily solve their own problem. Quitting wouldn't make EA any less evil, but it would make one programmer's life easier.
As a paralle
Re:non sequitur (Score:1)
Bah. Pure poppycock.
Telling someone to leave a job if they don't like it is the one sure way to ensure nothing changes. You don't like your job? You are underpaid, overworked? You see your compatraits in the same position? How about not wussing out and actually making a stand to force your employer to play in an equitable manner?
Re:non sequitur (Score:2)
The reason work quality is so poor in software and IT in general is because there's too damn many people who want to do it. They are willing to work for cheep and tollerate bad conditions to get the job. In turn the glut of willing people encouraged a glut of bad managers which only makes situations worse. If putting
Re:non sequitur (Score:2)
Re:non sequitur (Score:2)
Re:Game programming is a vocation (Score:4, Insightful)
Their assertion-- read the white paper for more on this-- is that these practices are resulting in worse products. Even if your attitude is "fuck it, I hate all of humankind, and wish for all people to eternally burn in searing pain", if your goal is good games, current practices are counterproductive. How is that possible? How can it be that demanding maximum hours per day from all employees could actually be counterproductive? First, clearly output quality falls as hours and stress increase. Perhaps more importantly, conditions are driving experienced game developers from the industry in droves.
In response to their QoL survey:
* "Only 3.4% said that their coworkers averaged 10 or more years of experience."
* "34.3% of developers expect to leave the industry within 5 years, and 51.2% within 10 years."
Do you really think driving away experienced employees is a good thing for the industry? Do you think the knowledge drain somehow benefits game production over the long term? If so, I believe you severely undervalue the types of knowledge that only come with long-term work in a field.
Do you want all your generals to be 25? Do you want all your priests to become atheists at 30? Should all teachers retire before hitting middle age?
Re:Game programming is a vocation (Score:2)
- These companies are tearing themselves apart with by taking advantage of these programmers (your point)
- These programmers are allowing themselves to be taken advantage of (my point)
I can't imagine anyone thinking that exploiting employees is in the long term best interest of the industry. The debate seems to be over what to do. The way I see it, we have
Re:Game programming is a vocation (Score:2)
My boss can get things done much faster than I can, and has likely already solved the problems I face. Why does science take its most experianced workers out of direct research?
While my boss may be a better lab worker than I, the most efficient use of his time
Re:Game programming is a vocation (Score:1)
Re:Game programming is a vocation (Score:1)
In the game industr
There is a fundamental difference. (Score:2)
Many in the gaming industry in particular and the IT world in general have glamourized the image of the overworked gaming programmer (and for extension anybody related to the industry), to the advantage of the gaming industry of course.
In any case, your reasoning is a fallacy. Any industry could claim that and then launch in a escapade of employee explotation.
Some things are immoral, no matt
Re:Game programming is a vocation (Score:3, Insightful)
Re:Game programming is a vocation (Score:2)
There is a wide variety of games developpers and some of them, those who develop games for young children, do a remarkably similar job as tea
Re:Game programming is a vocation (Score:2)
Not mine. I was responding to another post who had compared the motives of game developers to those of the professions on that list.
"I don't think those I'm thinking about chose their profession for benefitting mankind."
I'm sure there is a wide variety of motivations for every profession. We were talking about generalizations.
"Most of them do a good job as entertainers, is there anything wrong with that?"
No, as long as you don't try to claim their motivations are the s
its not so bad (Score:1)
Re:its not so bad (Score:2)
Interesting. Sure long hours can be part of any job that has a crunch time but... There are laws that say you have to pay people for it. It is perfectly legal to reguire more than 40hours a week of work but you have to pay time and a half for each hour over 40. That is where the companies are doing wrong. Someone else comparied game programing to being a Doctor, Nurse, Fireman, Police Officer, or Priest. Wel
There is no excuse (Score:5, Insightful)
There are those that say that working in the gaming industry is a privilege, that there are tons of people out there that would die for your job, that these programmers shouldn't complain. Well, frankly there are tons of people out there that want my job or that want your job. That doesn't mean that they will do it better than you or I do our jobs. And that sure as hell doesn't give my (or your) employer the right to treat me like an animal and work me until I'm burned out.
Employers like EA need to change and they'll eventually be forced to if they keep burning through their talent.
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IT needs a Union (Score:4, Insightful)
The consulting firm set what they called "stretch goals". Goals that were lofty and perhaps unreachable to force workers to work 60-70 hour work weeks.
People died for the 40 hour work week around the turn of the century. This is the reason for labor unions. Since the IT industry doesn't have a strong union companies will force their staff to work as hard as possible to make the most amount of money.
I can at least empathize with this person while sitting on the 40th floor of a downtown chicago building on a sunday afternoon in 98 degree heat (inside) because they don't turn on the air conditioning on the weekends. IT needs a union.
Re:IT needs a Union (Score:2)
Surely the people doing this realize that the laws of thermodynamics coupled with the inefficiencies of modern cooling systems means that in most cases you'll loose money by doing this.
Re:IT needs a Union (Score:2, Interesting)
the indie route (Score:5, Insightful)
indiegamer.com forum thread about EA work conditions [indiegamer.com]
A lot of the guys there are creating games and then releasing them for sale on the internet, totally ignoring the whole publisher/retail method. It's a real alternative for game devs. I am supporting myself in just this manner by my own game.
Re:the indie route (Score:1)
Supporting yourself with just one game? Very impressive. If you don't mind me asking (which I understand if you do), what sort of marketing approaches do you use to get the word out about your game other than your site and forum?
What resources do you use for information on legal and tax issues?
You seem to be living the life I dream of living.
Re:the indie route (Score:2)
Google is my biggest driver of new traffic. Both using natural results and also using adwords. Software download sites also provide some traffic (more so on the macintosh side). And my slashdot sig brings in a surprising amount of people =)
What resources do you use for information on legal and tax issues?
The internet at large has a lot of information if you go looking for it. I am a member o
Re:the indie route (Score:1)
You're all a bunch of wimps. (Score:5, Funny)
Frankly, I think you guys just should just suck it up and learn how to be men. Real men sit in soft chairs for 99% of their life and stare at glowing phosphorus tubes so that adolescents can pretend they are football coaches. What did you expect from life? A wife? A sense of intrinsic happiness? A healthy body? That's not how it works.
Life is hell and everyone who doesn't enjoy that fact is wussier than me.
[for the love of god, note the sarcasm] =)
Re:You're all a bunch of wimps. (Score:2)
I wrote an artificial intelligence system that emulates 8 workers (yes, modded voice response units to tell them apart)
My bosses, in between golf games, stripped me of benefits and moved me from senior developer to tech support, and I'm on call 24/7/365, as I know primarily maintain the system.
I wasn't fired because they're too lazy to figure out the gui.
Re:You're all a bunch of wimps. (Score:1)
We've been here before (Score:2)
Of course, the corporations can settle for inexperienced/unskilled/untalented people who aren't (or can't be) part of the union, but their product will suffer as a result.
Meanwhile, someone else will form a game company, hire the union guys, and put out a killer product that makes them tons of cash.
I'm just sayin'.
Re:We've been here before (Score:2)
Re:We've been here before (Score:2)
The union's generally become an entity of their own. And they work to solidify the *union* first. They end up not doing what they were originally intended to do - protect the *worker*.
Personally, I'm thinking of the UAW as I type this.
Uh, no (Score:2, Insightful)
The competent, valuable employees are never the ones who benefit from unionization, in any field.
How-to: Getting a job as a game programmer (Score:1)
Hi, does anyone know how to find work as a game programmer? I'm willing to work cheap because I love games. Any ideas? Where should I start?
Much Thanks.
Re:How-to: Getting a job as a game programmer (Score:1, Insightful)
That being said, I've always wanted to work in the game industry too, but I'll wait until the lawsuits create better working conditions before I take one of those jobs at EA
Re:How-to: Getting a job as a game programmer (Score:2)
>
And, with that said, you better either have a lot of talent or be willing to move to the third world country that EA will outsource its work to.
I've worked 90+ hour weeks for less money then a 7-11 employee and felt lucky to have the work. I now work sane hours (40-60) for twice the pay because I have that experience. I'm
Re:How-to: Getting a job as a game programmer (Score:1)
Congratulations, games are now art (Score:4, Insightful)
All these industries have a common compensation scheme. Many, many people work very hard for very little money, a small fraction make a great deal of money. Read this for how writers [goinside.com] make out. If you look there are countless other examples of this.
It is partly due to the nature of entertainment. Our tastes are fickle. Some Hollywood producer famously said Nobody knows anything about what films will be successful. (Check out William Goldman's book Adventures in the Screen trade [amazon.com] for the quote). Who can really predict which one of the hundreds of projects starting this year will produce a great new game? Sure, EA can buy huge franchises and make a reasonable amount of money, but even there games like Pro Evolution Soccer threaten their name based primacy.
With music, in almost every town there are bands that are 90% as good as REM, U2 or whatever band you like. And they make very little money and work pretty hard and tend to be pretty smart.
Entertainment is not now, nor has it ever been stable. That said, working people huge hours tends not to produce inspired work. But making anything great, or even good, involves a lot of time and the economics of entertainment isn't likely to change either.
Re:Congratulations, games are now art (Score:1)
They work MUCH harder than say, Joe Schmoe painting the set or actor X saying a few lines with "emotion". In a work of 'art' of a video game, everyone is the artist honestly. The person who is getting paid the least does the most work where the person doing almost nothing gets paid the most. It may be art but it's FAR closer to
Re:Congratulations, games are now art (Score:2)
Isn't there another alternative? (Score:3, Insightful)
If you love the gaming industry and you've got a gripe, then you're probably just not in a situation that rewards the kind of effort demanded. But if you REALLY love gaming, then you've got a good game in you screaming to get out, right?
There's a lot of venture capital out there. People aren't giving it away on the street corners, but if you've really got a good game inside of you you ought to be able to find a marketing/business guy who loves games and will pitch your idea to the VCs because you've got a good game inside you. Ditto the art/creative people you'll need. If you can't build a good creative/technical/business team to do this you either 1) don't have a good game inside you or 2) don't have what it takes to make it a reality.
And before you rip my head off, you need to know that 1) I was the technical brain behind a startup that raised $750,000 in capital after the
Okay, NOW you can rip my head off.
Re:Isn't there another alternative? (Score:2)
Is a pro-life agnostic close enough?
Re:Isn't there another alternative? (Score:1)
Re:Isn't there another alternative? (Score:1)
Re:Isn't there another alternative? (Score:3, Informative)
1) write a business plan that clearly explains what you need to become a money-making venture and what kind of money you expect to make. These expectations have to be documented, preferably by using real-life independent MMORPG projects (Non Sony, Non EA, Non BLizzard... You know, niche MMORPG creators that people like Penny Arcade talk about) that have made it to profitability/viability. You also need to explain why your venture will
The problem is with the publishers. (Score:3, Informative)
Its the software industry in general (Score:4, Insightful)
Re:Its the software industry in general (Score:3, Insightful)
The longer I've worked, the more I see employers trying to hire younger, single IT'ers (on the cheap). They promise them big raises over the next few years to compensate on the low-starting-salary. And the naive kids fall into the trap.
not any different in other industries (Score:1)
Re:not any different in other industries (Score:1)
The difference is monopolies (Score:1)
Deadlines (Score:1)