


PlanetSide Community Takes Action to Market Game 93
Enilk Libb VII writes "Frustrated by Sony Online's lack of dedication to their game, the Planetside community has taken the initiative and started a 'Guerilla Marketing' campaign designed to attract new players to the game. Players know that Planetside is good - perhaps even a genre defining title - but that it often goes unnoticed in the gaming market, saturated as it is with FPS games. Forums dedicated to the discussion of computer games, it was decided, are the perfect places to advertise. A template was designed with links to a spectacular video of Planetside (made by a regular Planetside player), a 7-day free trial of the game itself, and a downloadable installer. A thread was started on the Planetside Forums and the players got to work. The effect of the campaign has been noticeable. Populations are growing noticeably. Due to the influx of new players, many veterans of the game have volunteered to be part of a team whose job will be to contact new players and 'buckle them in'." Now if they'd only lower the pricetag...
You know... (Score:3, Interesting)
I played the game for awhile, and it doesn't take long to figure out having the achievements you made Monady Night wiped out while your at work make redoing the same thing on Tuesday Night not much fun.
Re:You know... (Score:1)
Re:You know... (Score:2)
People play FPS because they like the skill involved. That means living and dying by headshots, etc. In Planetside, you have the "cone of fire" which basically kills any skill involvement whatsoever.
That alone made me not want to play. I loved the concept, and I hope someone comes along and does it right, but Planetside definitely did NOT do it right.
Re:You know... (Score:2)
Honestly, though, some people DON'T like the twitchfest that most FPS's are these days. I liked Planetside precisely because it didn't appeal to 14 year olds with ADD who can't wait 60 seconds to respawn.
I think it boils down to the level of teamwork you like in your FPS. Designers need to decide how much
Re:You know... (Score:2)
Re:You know... (Score:2)
Re:You know... (Score:2)
Re:You know... (Score:1)
While they laud that there are no computer controled characters in the game; a game of this calabur needs some. There needs to be a bot system that can create battles in the middle of fields instead of right outside bases. I remember the few battles that took part inbetween bases were the best damn experiances i had in that game.
From what i gather in your post, they still havent addressed the repetative nature of the base network. This is the reason
Re:You know... (Score:1)
The utter chaos of two armies clashing was also fun, especially when the third on
Re:You know... (Score:2)
Re:You know... (Score:1)
Re:You know... (Score:1)
Lower the price tag? (Score:3, Insightful)
Uninformed editorial comments hurt everyone, particularly the game in question.
Re:Lower the price tag? (Score:1)
Re:Lower the price tag? (Score:1)
Re:Lower the price tag? (Score:2)
Re:Lower the price tag? (Score:2)
Re:Lower the price tag? (Score:1)
i'd rate planetside at 80% out of 110%
Re:Lower the price tag? (Score:2)
MMORTS? (Score:2)
Re:MMORTS? (Score:2)
Re:MMORTS? (Score:2)
Re:MMORTS? (Score:2)
Replace "PlanetSide" with "$BIG_EA_GAME" (Score:3, Interesting)
Just a thought...since "astroturfing" was the first thing that came to mind when I was reading the summary.
Re:Replace "PlanetSide" with "$BIG_EA_GAME" (Score:2)
Grain of salt needed, as I've not a
Re:Replace "PlanetSide" with "$BIG_EA_GAME" (Score:2)
This is astroturfing, but not in the classic sense, since this is being done by the consumers in a volunteer grassroots effort. Now, if it turns out Sony is funding this whole thing behind the scenes...
Re:Replace "PlanetSide" with "$BIG_EA_GAME" (Score:2, Informative)
Astroturfing [wikipedia.org]
The term is wordplay based on "grassroots" efforts, which are truly spontaneous undertakings.
Planetside's problem is SOE (Score:4, Insightful)
SOE sucked so badly at delivering it that it's just not a good game. It was horrifically buggy when it launched (my game would crash about 5 times in an hour before I would just stop at times
Then, when they start to stabilize it - they start to change the gameplay.
Basically, they had a decent idea, made a beta of it and boxed it. Now that players have fled the scenes in droves, SOE isn't willing to stick up a fight.
My suggestion - don't give SOE any more money on this drek. They don't deserve it. Yes, an MMOFPS could work. Go play some Battlefield until someone figures out how to make one.
I used to play Planetside (Score:3, Insightful)
In reality, the game falls flat. This is mainly because while the game is designed as a war sim, many (if not most) of the players play it like a MMO Quake deathmatch. People are absolutely obsessed with kill stats; rewards are based on kills, your status is based on kills. So while your side needs some (very limited, admittedly) logistics to win (such as driving AMSes, dropship pilots, medics, engineers, anti-aicraft), 9 out of 10 people are running around as infantry with the Heavy Assault weapons, reinforced exoskeletons, and personal shields, because it's the best setup for fragging (indoors; outdoors, most of them fly Reavers and spend all their time rocket-spamming infantry that can't really fight back).
Everything about the game just feels like it failed. There's no cooperation, no coordination, the devs don't even try to balance weapons (i.e. there's this weapon called the Maelstrom - a heavy assault weapon that fires a chain-lash grenade that can lash through doors - the end result is one weapon that renders all the special assault weapons obsolete, and allows one person to clear entire rooms and hallways of other people by firing through walls), there's no war being faught... it's just a giant frag-fast with a terrible engine and some of the worst, most frustrating net code I've ever seen.
So, thumbs up for Planetside's concept, but the devs took what could've been a truly unique and rewarding game, and stripped out all the unique and rewarding features so that they could compete with the likes of Quake. The game has the most arrogant, immature, and elitist community I've ever had the misfortune of experiencing, too.
Sure, there are outfits that are the exception: Glastonbury Brigade, Sturmgrenadier, and Warrior Nation (all outfits I've been a part of), but it's still hard for one outfit to make much headway in the face of a giant, swarming zerg of killwhores.
The best way I can convery the concept to anyone who hasn't played it is this:
Imagine you're playing a game of Tribes CTF. You've got 16 people on your team. 3 guys are genuinely trying to cooperate and get the other team's flag. 8 guys are completely ignoring the flag and are just trying to frag the other team, 1 idiot's running around TKing your guys and killing your own turrets, 2 more guys are arguing over a strategy to get the other flag, even though they're both, obviously barely-literate, mongoloid cock jockeys, the only guy with a vehicle is flying a bomber with no bombadier/gunner, and the last guy's AFK.
That's what Planetside feels like: a public CTF server. Except in Planetside, you have to pay a monthly fee.
Maybe some day they'll turn it around, but for the foreseeable future, I wouldn't recommend that game to anyone.
Re:I used to play Planetside (Score:1)
My biggest gripe about that game was the empire jumpers who would go to whichever side had the "weapon of the week" such as the Jackhammer and
Re:I used to play Planetside (Score:3, Insightful)
Re:I used to play Planetside (Score:1)
Re:I used to play Planetside (Score:1)
Re:I used to play Planetside (Score:1)
Re:I used to play Planetside (Score:2)
I wasn't exactly a big part of Sturmgrenadier, though. I only stuck around for a few weeks. I was in Hornet - was a lot of fun having the coordinated hot drop of half a dozen (or more) Vanguards into some enem
Way to go guys! (Score:4, Funny)
Young aspiring companies like SOE need all the help they can get!
I remember beta... (Score:4, Informative)
This game sucks not because of the lack of players, it sucks because the developers/community wanted an eq-fps. It does not appeal to the hard core fpser. If sony would have not taken such a noobie friendly stance and tweeked the major problems of the game early on they would be in a much better situation than they are in now. For example, have actual objectives instead of "capture the base, run away, recapture the base, run to next base, capture another base, recapture first base...". Instead they focused on the leveling aspect of the game instead of the actual gameplay.
Many fps vets, including myself, were turned off before the end of beta. The lack of a good aiming system and the lack of area damage was inexcusable. This plus the lack of any true obtanaible objective was the death warrant for this game. Planetside had its chance, and it believed that by just being a mmofps would be enough to intice all the gamers to play and stay. Sadly, that is not enough to take the vets away from their free multiplayer UT/Quake/HL and pay for musical base death match.
Is that video linked supposed to excite me... (Score:3, Interesting)
Sure, these points just reflect my tastes but:
1) Total lack of artistry in the game's artwork (the artwork looks like something a CAD student made, technical precision with no heart)
2) 100% PvP (sorry, no interest, I want the option of not doing PvP)
3) Oooh "shiny" disease seen everywhere
4) Everything looks so sterilised, yet another reason I despise futuristic games
Yes, flame me all you want. But, I think the above are glaring reasons why World of Warcraft has succeeded where others have failed.
Re:Is that video linked supposed to excite me... (Score:1)
Re:Is that video linked supposed to excite me... (Score:2)
I'm annoyed because I have yet to find a PvP mechanism that doesn't suck all of the fun right out of the game for more casual gamers.
Re:Is that video linked supposed to excite me... (Score:2)
Re:Is that video linked supposed to excite me... (Score:1)
Re:Is that video linked supposed to excite me... (Score:1)
Simply put, the only difference between a 3rd level character (which is 5 minutes after you start, if you do the training) and a 20th level character was the amount of things you could do. The 3rd level character could use the heaviest infantry weapons, or an AA weapon, or the battle armor suits. At that low level, you can only really do one or two of the different things, but you could do
Re:Is that video linked supposed to excite me... (Score:1)
Re:Is that video linked supposed to excite me... (Score:2)
No, it isn't. It's supposed to make people who get the concept want to play.
1) Total lack of artistry in the game's artwork (the artwork looks like something a CAD student made, technical precision with no heart)
The artwork is intentionally toned down (low poly, relatively low-res textures) to improve frame rates. This is an action game. When you have 200+ people all fighting in realtime over the same facility, and your video c
Re:Is that video linked supposed to excite me... (Score:1)
Re:Ouch tough crowd! (Score:1)
Re:Ouch tough crowd! (Score:1)
Re:Ouch tough crowd! (Score:1)
Re:Ouch tough crowd! (Score:1)
Valid criticisms (Score:4, Informative)
- You would like to see your progress mean something
- You don't like the weapons or the art
But a lot of you really have only *heard* about the game, or played it early on and in limited amounts.
The primary reason *we* the players feel this game deserves attention now is that it is in a very good state of balance and is overall a great experience if you are looking for what PS has to offer. We all like big battles and many of them so we are all for getting new players to come join us.
The game itself is well done and provides battles that no other game can offer. The players who play it love it to death and I have personally trained 5 new players that will be subscribing this week.
The comments I read about the public CTF server are right on the money but they DO NOT describe a PS server. These people are serious about playing and working together to win territory and bases, even if it gets captured when they log out. The fun is in the process.
I'm happy this got slashdotted or whatever, I just hope people can see past the uninformed negativity of most of the comments.
If you had a negative experience early in PS, consider it once again for free and come kill me on Markov, I play TR as WuChild.
I really don't care if SOE backs our efforts or not, it's my $13 a month and I want more people to shoot.
Re:Valid criticisms (Score:1)
It was fun while it lasted, but it lasted only about two months. And yes, I was in a large player organization. In fact, I was silly and had a 6 months subscription. I did log in once a day or two before my subscription lapsed, and traveled across entire continents with nobody fighting on them. I guess it was about
And just think (Score:3, Insightful)
I don't get those who are blindly loyal to SOE's crap. SWG, EQ/EQ2, and Planetside all suck. Yet there are these people that think they can fix it by sticking around and giving them time. I say cancel your acct. and you'll probably see it get fixed a lot faster. They're just milking you and going about their day to day.
Reality check: The more money you give them, the less they'll want to put into fixing it. If you're sticking around, why bother?
Re:And just think (Score:1)
Re:I was interested until I read SOE... (Score:1)
I am not a troll, I just stated my opinion. But I guess nowadays that is not allowed anymore...
Congrats to the mods at work here, you are really good at your job. I am sure you are like this post and missed the point too...
You're missing the hook. (Score:1, Informative)
But if you're an FPS fan, you should still try Planetside if you've never played it. Because there is a secret ingredient that makes Planetside very, very special - the scale. It's huge! No other non-mmo first person shooter - including Tribes -
Grassroots (Score:3, Insightful)
And a slashdot story was submitted.
Don't all MMOGs die slowly a year or so after their release except for very rare games that are insanely popular? Only the speed at which it dies can be affected, perhaps, while increases in players just statistical noise, temporary deferrals of the inevitable. The only question is if the publisher knows that and adjusts expenditures accordingly to make a profit while not abandoning the game while there's still money to be made and repeat customers to piss off.
Not a MMOFPS (Score:1, Insightful)
Re:Not a MMOFPS (Score:1, Insightful)
I've been playing for over a year. (Score:2)
If you've played this game a year or more ago and given up, get a trial key and give it a try. It has evolved and changed.
If you've not playing it at all, give it a try - its 7 days for free. And squad up with players - this game absolutely sucks big time if you play solo, but is much much better with a group. I'm in an outfit (Starwolf on werner server), and I have to say without them I'd have quit a year ag
Re:I've been playing for over a year. (Score:1)
I was a founding member of the Wolverines (which actully had a bit of drama involved as we staged a coup from our previous outfit the ELH) and am still good friends with a number of people there.
Check it out. It's not a good a FPS, but it's not horrible. At the very least you do
The real reasons the population died... (Score:1)
I played (I still have an active account and character "HellBat", but haven't logged it for over a month.) Planetside for one of the top outfits (Hostile Takeover) on the Markov server and the reasons all of the top players have left the game are related to the constant nerfing and dumbing down the game has received since they added the core combat expansion.
The first thing they did to cause a mass player exodus was to nerf the surge implan
Re:The real reasons the population died... (Score:2)
I had a p1.5, 512 ram and a geforce 3 when it came out and couldnt play the game. I got anothe
Still my favorite game (Score:1)
Re:Still my favorite game (Score:1)
what's new? (Score:1)
Movies are hardly new either, though
Open-format version (Score:2)
Get it here [ballsome.org].
They're all right (Score:1)