GarageGames Announces Torque 2D Support of Tiger 23
GarageGames writes "GarageGames, creators of the popular indie-focused Torque Game Engine, announced at MacWorld 2005 that their new Torque Game Engine will support Apple's OS X platform, Tiger. Torque 2D is all about rapid development for games. It takes care of the technology, and the developer can focus on gameplay and art. By extending the current Torque Game Engine platform, indie developers will have a powerful tool to compete in the exciting and growing arena of 2D gaming. In addition to Torque 2D's support of the upcoming Tiger OSX, other GarageGames products like the Torque Game Engine 1.4, Dark Horizons: Lore Gold, Torque ShowTool Pro, Zap! and many more will also be supporting Tiger."
On A Completely Non-Mac Related Note... (Score:3, Interesting)
Have we come full circle now? 2-D was how gaming began, since vector/geometry based imaging wasn't really feasible in the 70's and 80's. While 2-D had a brief renaissance in the late 90's thanks to the fighting genre and games with photographic imaging, is there something in 3-D gaming that's "hit the wall" with regards to gaming evolution I don't know about?
Re:On A Completely Non-Mac Related Note... (Score:1)
Re:On A Completely Non-Mac Related Note... (Score:1)
Re:On A Completely Non-Mac Related Note... (Score:1)
Wrong Term, Sorry. (Score:2)
Oops, my bad. I didn't mean vectors as in "Asteroids" but more in terms of later games like "I, Robot." I should have said something like "polygon" or "face shading." The current mind set of most graphics programmers now-a-days is segregated into "3-D vectors vs. 2-D rasters" and completely overlooks the history of 2-D vector imaging.
Though, at the time, 2-D vector images required their own separate display technology. Attempting vectors on a standard
The Wall (Score:2)
Now with 33% Less D! (Score:3, Insightful)
Ease of Use
Well, for the most part, 2D is a lot easier to play. You have an entire dimension that you don't need to worry about.
In 2D, you've got decisions that you make based on: X +/-. Y +/-. At any one point, you're adjusting in one of four different directions.*
Once you enter "true" 3D into the equation, it just gets more complicated. Now you need to think about X, Y, and Z. Things are now automatically twice as hard.**
Thi
Re:Now with 33% Less D! (Score:2)
Boobs are much better in 3D.
Re:Now with 33% Less D! (Score:2)
Two words: MAI SHIRANUI.
Re:Now with 33% Less D! (Score:2)
> game as opposed to Tekken.
Tekken sucks. Namco has made far better games before - Pac Man, Galaga, Xevious... (get teh romz at: www.planetemu.net)
And Capcom can also go very wrong with 2D (Marvel vs Capcom 2) or make an excellent 3D fighting game (Project Justice).
Re:On A Completely Non-Mac Related Note... (Score:3, Insightful)
Uh... what? Red Baron, Battlezone, Tempest... Need I go on?
Re:On A Completely Non-Mac Related Note... (Score:2)
Re:On A Completely Non-Mac Related Note... (Score:2)
I suspect that tempest was actually entirely 2D (angle and "depth"). I don't remember any object blocking (not seeing something "behind" an object). A matrix or 2 to derive the "height/width" and you're done. Certainly if I were coding something in that era, I would have tried to do it that way...
Hold on there (Score:1)
Now, don't get me wrong, I like a good 2D game just as much as the next guy, but I'm not necessarily sure that it's a budding new market.
ouch (Score:3, Funny)
is 2D really that dead?
or are all the Apple fans/haters already in the Mac mini story posting "omg this is a dupe!"?
Re:ouch (Score:2)
Interesting... (Score:2, Interesting)
Why 2D matters (Score:3, Informative)
Re:Why 2D matters (Score:3, Informative)
Starscape by moonpod [moonpod.com]
Wik & the fable of souls by reflexive [reflexive.net]
alien hominid by thebehemoth [alienhominid.com] All these games are good (IMO), 2D and hardware accelerated. The first 2 have free demoes available and you can just buy online but the last one shows the problems that go with success. Alien Hominid was lucky enough to get a publishing deal and is available on PS2 and GC, but as a result they haven't made a PC
2D, 3D... It Makes No Difference (Score:3, Interesting)
The option of having something like Torque 2D will definately allow us to see a revivement of many of lost genres such as adventure games as well as give indies an easier method of making puzzle games and more. So personally I think this option is great to have since it will allow me as a developer to do my work more productively.
Re:2D, 3D... It Makes No Difference (Score:1)