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Games Entertainment

Sims University Ships in March 30

Gamespot is reporting that EA has pinned the launch date for the first Sims 2 expansion at March 1st, with the game being in stores on the 3rd. Gamespot also has an interview with the producer discussing new gameplay options, and the first official trailer. From the interview: "We expect the college experience for a single sim to last about double the length of the teen life span. But a single sim won't necessarily be able to experience all that college has to offer, so we anticipate that players will bring multiple sims to college and play them in very different ways."
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Sims University Ships in March

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  • object editor (Score:2, Insightful)

    by Vancomycin ( 789835 ) on Friday January 14, 2005 @01:39PM (#11363849)
    hope the makers release an easy to use object editor. the mods and objects are what kept me going on the original sims game.
  • by Laxitive ( 10360 ) on Friday January 14, 2005 @02:08PM (#11364389) Journal
    When I read this post, I started thinking.

    I just got out of college a few months back. And it made me chuckle.. "heh, now I can go back and play a virtual version of what I suffered through for five years".

    The more I thought, the more this whole idea seems vaguely.. disturbing. You have this game (which is a very nice game, I admit), which is being constantly tweaked to become a closer and closer approximation to actual IRL social life.

    What's the point of playing a game, whose whole point is to simulate real life to better and better degree?

    I'll take a stab at it: The Sims provides an arena where you can simulate social interactions which are not possible, or are hard in the real world. You can create a character and make him be a doctor.. and it might take two weeks of play in the game.. but it would take 5 years, lots of money, and hundreds of sleepless nights in real life.

    But the thing I've noticed with these games is.. to get anywhere significant, you need to invest valuable time. So you're taking time away from your real world interactions, to put into virtual interactions. But these aren't just any virtual interactions.. they're virtual interactions whose main appeal is that they model, in a close a way as is currently feasible, real social interactions.

    This loop-de-loop, the whole snake-eating-it-own-tail imagery that it evokes, somehow just doesn't sit right with me.

    Or maybe I'm completely wrong about this observation. Maybe the REAL appeal is the ability to play god. Maybe it's actually more like interactive storytelling (To me, storytelling is essentially a way of playing god - you script a literary universe, and its laws, each time you create a story).

    You create your own story, and that story's characters, those characters' interactions, all with a little bit of graphical help. That interpretation of the Sims' attraction seems a lot less sinister than my first interpretation.

    I still havn't decided. But I think it's very interesting to think about how these games relate to society, social interactions, as well as what kind of effect they will have on the real-life interactions between people.

    Anyway, I don't have an argument to make.. but I'd like to invite people to post their thoughts about this.

    Thanks.
    -Laxitive
  • by node 3 ( 115640 ) on Friday January 14, 2005 @08:29PM (#11369455)
    It's not about not socializing with others, or placing a fake reality in the place of reality, but it's all about entertainment. For most people, entertainment is some form of "fake" reality, be it movies, video games, plays, or sports.

    Different strokes for different folks, and all that, so people will prefer varying forms of entertainment. It would be a shame to have such a shallow set of interests that all you do is play one game nonstop, but at least if the obsession is Sims 2, you're actually doing something. Better than spending yor spare time in front of the TV (like far too many do).

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