IGDA Lowering Membership Fees 11
Frictionless Insight is reporting that the International Game Developers Association is lowering their membership fees after a split with their former management organization. From the article: "Ordinary memberships now cost roughly half what they previously cost, and other memberships have been discounted somewhat. For example, a standard one-year membership has dropped from $100 to $48." This can only mean good things, as more beginnign developers become a part of the association.
No benefits (Score:3, Interesting)
Re:No benefits (Score:2, Informative)
Re:No benefits (Score:1)
Anybody in the game industry (in the US anyway) can get Game Developer Magazine for free anyway, so that was never much of an incentive.
The local IGDA chapters can be great, but it's hit and miss depending on your local one.
To me, the thing that made me join a few months ago, was seeing that they're continuing to push the issue of quality of life in the game industry [igda.org].
Last year they put out the Quality of Life Whitepaper [igda.org], and now they're following it up with a summit [cmpevents.com] at this year's GDC. All of which i
Who? (Score:4, Insightful)
From their web site, I can't even tell what it is they actually do. I see some advocacy topics, but that's about it - their "About the IGDA" section in the FAQ says absolutely nothing, and as someone else pointed out, their "membership benefits" are pretty non-existent. ("The main benefit of membership is knowing the you are developing your career and personally contributing the betterment of this industry by supporting the IGDA's mission." Uh... ok?).
It looks like they have about 5,700 members, but that's a tiny fraction of the total game industry.
Is this organization actually relevant in any way? What have they actually done to better the industry?
You've never been to GDC? (Score:3, Informative)
Bruce
The Challenge of the Common Good (Score:2, Insightful)
In part, I'll take the blame for not spending many org resources on marketing/promotion. Ironically, for all the problems we work on, one of our biggest challengs is simply getting the attention of developers (as we all know how busy and overworked they are
More seriously, many developers simply don't care, or can't look much beyond their immedia
Re:The Challenge of the Common Good (Score:1)
A little over two years ago I joined the IGDA and started attending meetings of my local chapter (NJ). I was a college student with no game development experience, no game development skills, and no clue as to how the games industry worked. Still, the group welcomed me, showed me resources on the web, told me what to watch out for and where to look for game pr