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First Person Shooters (Games) Bug Entertainment Games

Steam Users Steamed 881

KrunchTime writes "The Steam network seems to be having some problems tonight. This is not good new for fans of counter-strike, day of defeat and other half-life mods. Some people seem to be able to log on fine while others, like me :(, cannot connect at all. The steam forums were filling up with invective when I was last able to get on. The forums now seem to have imploded under the strain of complaints. The question that was being asked most is why there isn't more redundancy on the log-in side of steam. They say that if one of the master servers goes down that the accounts held there become unavailable immediately. The other big problem is that while the Steam network is down even the offline games are unplayable. There was no sign of responses from Valve staff or forum moderators."
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Steam Users Steamed

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  • OMFG!! (Score:5, Funny)

    by Anonymous Coward on Sunday January 30, 2005 @01:03AM (#11517883)
    And on a Saturday night, no less! Mothers, lock up your daughters! Smithers in on the town!

    01000110 01010000
    • Re:OMFG!! (Score:3, Funny)

      by Scud ( 1607 )
      Mothers, lock up your daughters!

      Not that they have anything to worry about.

    • Re:OMFG!! (Score:5, Funny)

      by pr0nsurf3r ( 853738 ) on Sunday January 30, 2005 @03:52AM (#11518620)
      Steam is down? the horror!

      Yup. Its a sign from g0d! Climb out of the basement or your sad little room and go out and do something. Who knows, maybe the stars will line up and you might actually get laid. If you meet the right person you might even get to try some "taunts" out in real life. Watch out though, chances are you'll going to here more than one h0ttie say "go frag yourself."
      • Re:OMFG!! (Score:5, Insightful)

        by EpsCylonB ( 307640 ) <eps&epscylonb,com> on Sunday January 30, 2005 @10:53AM (#11519762) Homepage
        Serious point though, imagine buying a DVD and sitting down to watch it (saturday night or whenever) and not being able to because first it needs to connect to a authentification server which isn't working properly.

        No consumer should have to put up with this ridiculous treatment. The fact that gamers do is just one symptom of how strange the game industry is. Valve are definitely one of the best examples of this, still no one can exaplain to me the reason for the original false start september 2003 HL2 release date. Why is it that Gabe Newell, the team leader, didn't know that the game was no where near being finished when he annouced that date ?. Why did he go on to make a deal with ATI to include HL2 with their video cards when those cards would be a year out of date by the time of the games' eventual release ?.

        Any other industry and people wouldn't put up with such asshatery, why us gamers do I don't know.
        • Re:OMFG!! (Score:3, Informative)

          by Da VinMan ( 7669 )
          Actually, Gabe has apologized about the September 2003 fiasco. AFAIK, he originally put that date together in good faith with the information he had at the time. As things slipped more and more in the project, he just didn't want to face it. So, he ostrich'ed. According to what I've read, it's one of his big regrets and he has acknowledged that it was stupid.

          No, I don't know the guy, but that's what I know about the situation.

          I will agree that the gaming industry is weird. But it's not any weirder th
        • Re:OMFG!! (Score:4, Interesting)

          by SanityInAnarchy ( 655584 ) <ninja@slaphack.com> on Sunday January 30, 2005 @12:56PM (#11520593) Journal
          Actually, Valve doesn't care about its customers at all. There are all the evil business decisions, but the sheer amount of technical retartedness boggles the mind.

          Many, many games today (Halo 2, anyone?) load levels dynamically, so that the player has very, very few loading screens to sit through. Yet HL2 makes you wait for at least a minute for every level, with nothing but a "loading" screen -- not even a progress bar.

          Even an Xbox (a console!) does a better job of getting friends together to play a game than Steam. There's a running joke that several years ago, someone at Valve tripped over a cable to the Friends Network server, and it hasn't been working since. The few times I've ever seen it up, they've taken away most of the worthwile features, such as "join player" or whatever. What's the point of in-game IM if you can't even find the person? Is it any wonder that people use things like TeamSpeak instead? Why can't Valve, with its millions, beat TeamSpeak, with its $0?

          I have never seen FY maps work in Counter-Strike: Source. FY maps were the reason that I used to keep playing Counter-Strike when I got bored and would have gone to play Quake 3, because an FY map is small and fast. But last I checked, it's impossible to make an FY map (you cannot create guns on the floor with Source SDK), and difficult to play one (the guns usually disappear before freeze time runs out). How hard can it be, people? Almost every single multiplayer game I've ever played can have guns resting on the ground at the beginning of a map, but not Counter-Strike: Source.

          I have yet to find another game which can screw up map textures just by downloading custom maps from a poorly configured server. That is, if I connect to bad.server.ip, and I then connect to good.server.ip running the same map, my textures will still look wrong.

          And what about the lagging technology? The Doom 3 engine has a Linux port, does most of the cool graphical things that the HL2 engine does, loads levels in half the time or less, has a progress bar, and came out months before HL2. And is it just me, or are they really still using BSP trees? BSP was obsolete in glQuake! And don't even get me started on Steam -- one auth server? Embedding Internet Explorer instead of BitTorrent?

          If only we could have a company with id's technology and Valve's artists... But then, I may as well hope that Bungee developers leave Microsoft and finish the Linux Halo port they were planning.
      • Re:OMFG!! (Score:4, Interesting)

        by LookSharp ( 3864 ) on Sunday January 30, 2005 @01:33PM (#11520862)
        Coincidentally enough, I was at a LAN Party last night, and some of the group wanted to get their CounterStrike on. They kept knocking on our host's networking abilities, saying Steam couldn't connect 'cuz his network was misconfigured. I play mostly Quake 3 and Call of Duty, and if the game required me to authenticate on an unavailable system to play the game I paid $50 for in the store, I'd be pissed too. Steam is great for content delivery, but as an authentication system, it clearly has shortcomings.

        As for your commentary on my lifestyle, I'd like to point out that I have been married for 8 years, and have a son and a child on the way. My wife lets me have some time to play video games, and I let her go out to scrapbooking meetings with her friends. It's called a HOBBY. If the time I allocated to my hobby of choice was infringed upon by the poor technology of a third party, I'd say I have a right to be irritated. On the other hand, I'd find something else to do.

        FWIW, Microsoft Internet Hearts has never been down when I have tried to get on... ;)
  • by xOleanderx ( 794187 ) on Sunday January 30, 2005 @01:04AM (#11517886)
    I always thought that steam power was the worst type of combustion....
    • by Anonymous Coward
      "I always thought that steam power was the worst type of combustion...."

      It's great for pressing wrinkles out of clothes though.
    • by Canadian_Daemon ( 642176 ) on Sunday January 30, 2005 @01:21AM (#11517995)
      combustion? since when was boiling water a chemical reaction? But yah, other than the incredible lack of science, funny joke.
    • I always thought that steam power was the worst type of combustion....

      I didn't know steam was combustible.

      Seriously, while going offtopic, steam itself is used for power generation, be it coal or nuclear. Nuclear subs and carriers? They use steam as an intermediary. Carriers used steam to drive the catapults for aircraft take off. I hear that they are being replaced with some sort of electrical system, that electrical system is powered using steam heated by the nuclear power plant. I hope it works b
  • I can't even play HL2 offline a game i payed for a reatil box for. I smell LAWSUIT!
    • by _KiTA_ ( 241027 ) on Sunday January 30, 2005 @01:49AM (#11518134) Homepage
      By clicking accept on the EULA, which you had to do in order to install and create the account, you signed away any rights to actually play the game. The fact that you actually get to, usually, play it is a happy accident.
  • by orangeguru ( 411012 ) on Sunday January 30, 2005 @01:05AM (#11517893) Homepage
    It's good to know that companies protect customers from playing their games so well ...
  • FYI (Score:5, Informative)

    by Associate ( 317603 ) on Sunday January 30, 2005 @01:05AM (#11517894) Homepage
    Fresh from the Steampowered forums:
    If your Steamid starts with 0:0 you should be able to login with no problems. If your steamid starts with 0:1 then it won't work. 0:1 Auth servers are down.
  • duh (Score:2, Insightful)

    Here is a good idea: Make the single player part of our game only usable if you can connect to the central servers.
    Man, such a great game, made by a bunch of idiots
    • Re:duh (Score:5, Insightful)

      by Nasarius ( 593729 ) on Sunday January 30, 2005 @01:24AM (#11518015)
      Indeed. Anyone with an illegal copy will just download a crack anyway. The only people they're annoying are their paying customers. Stupid, stupid, stupid.
  • Well (Score:5, Funny)

    by ravenspear ( 756059 ) on Sunday January 30, 2005 @01:05AM (#11517898)
    At least all the smoking server comments will finally be on topic.
  • I hope valve's legal department is up to the class-action job that's going to come out of this.
  • by mythosaz ( 572040 ) on Sunday January 30, 2005 @01:07AM (#11517912)
    I have a copy of HL2. I got it when I bought my Athlon 64, but I "paid" for it nonetheless. But, as we all been reminded, I don't "own" anything. I didn't even get a DVD. I have the license to play HL2 at the whimsey of Valve. If Valve feels like letting me play, I can play. If Valve feels like taking the weekend off when their servers go down, I can't play.

    If I hadn't gotten it for free with my CPU, I wouldn't have "bought" it at all; their license is simply idiotic.

    Mind you, I respect their rights to have such an idiotic license...
  • by jxyama ( 821091 ) on Sunday January 30, 2005 @01:09AM (#11517920)
    /.-ing the forum will greatly help the cause... :P
  • Ugh... (Score:5, Insightful)

    by Jeff DeMaagd ( 2015 ) on Sunday January 30, 2005 @01:10AM (#11517926) Homepage Journal
    The other big problem is that while the Steam network is down even the offline games are unplayable.

    I hope this shows more people why they need to resist DRM schemes.
    • Re:Ugh... (Score:3, Insightful)

      by Datasage ( 214357 ) *
      I wish that were the case, but i only see more of these types of systems being employed. Game developers are in a losing battle against piracy.

      I see two outcomes. Either the DRM systems either get even more invasive to a point were hopefully consumers stop bying the products. Or piracy goes down for whatever reason, and game developers stay with less intrusive mesures.

      I love the why should i pay $50 for a game that might be crap excuse. The question is why should you be pirating it if its crap?
  • by tambo ( 310170 ) on Sunday January 30, 2005 @01:10AM (#11517928)
    The other big problem is that while the Steam network is down even the offline games are unplayable.

    Absolutely. This is the most insane thing about Steam: When I can't reach Steam - either because it's down, or because I happen to be in a location with no network access (which, in fact, is a common scenario) - I can't play the offline games I purchased. Like Half-Life 2. And Counter-Strike: Condition Zero. Even Codename Gordon - a dinky freeware platformer, reminiscent of id software's classic game Abuse - is unplayable.

    So I paid $80 for package including many excellent single-player games, but I can't play any of them without getting express consent from Valve every time. When that consent is unavailable, I can't play the games I bought. This is bogus. This is outrageous.

    I cannot imagine how this possibly benefits Valve in any way. Surely the p1r@t3s who don't wanna pay (na na why don't you get a job?) are merrily playing their hacked-installer versions. All this mechanism accomplishes is giving the pointy-headed marketroids at Valve some academic (useless) data on who plays which games. Meanwhile, actual customers get surveilled, and sometimes denied access to their paid-for games.

    In sum, this scheme presents spurious value to Valve, and no value to customers, while also pissing customers off. Valve is too smart a company not to realize this. Why they persist is a fucking mystery.

    - David Stein

    • Abuse was a crackdotcom game.... I don't think id had anything to do with it.
    • by Zakabog ( 603757 ) <john.jmaug@com> on Sunday January 30, 2005 @01:39AM (#11518084)
      So I paid $80 for package including many excellent single-player games, but I can't play any of them without getting express consent from Valve every time. When that consent is unavailable, I can't play the games I bought. This is bogus. This is outrageous.

      I cannot imagine how this possibly benefits Valve in any way. Surely the p1r@t3s who don't wanna pay (na na why don't you get a job?) are merrily playing their hacked-installer versions.


      I hope you're not telling us pirates who don't want to pay that we should pay? Please look at what you've said and tell me, was the game worth giving $80 to a company that doesn't trust you enough to let your run the game without having it phone home? The only person that loses with their scheme is paying customers, the pirates are better off so I'm going to stick with being a pirate of Valve games till they start treating their customers better.

      I was a long time Valve/Half-Life fan. I bought Half-Life on pre-order years ago, and every single player expansion pack that came out for it. There were times where I questioned Valve's judgement, mostly after patches but I lived thru it. I kind of lost faith around the time CS hit store shelves. After using steam (with my friends login and password because apparently I already registered for steam with my CD key) I gave up completely and decided to never buy another thing from Valve ever again.

      ID software on the other hand... they released a game with amazing graphics, created a linux port and doesn't require you to go online and authenticate to play. I bought a copy of Doom 3 the day it came out and will be buying a copy of Quake 4 the day it comes out. The day Half-Life 3 comes out I'll be searching for it online just so I can play and see how the story goes. Unless Valve decides to do a complete turn around and trash the worthless pile of trash that is Steam, I don't think I'd ever give them another dime.
    • by phriedom ( 561200 ) on Sunday January 30, 2005 @05:15AM (#11518806)
      Many people have already pointed out that you only have to connect to Steam once to check authorization, and after that you can play single-player in offline mode all you want.

      What I'd like to add is an explanation for why Valve created Steam at all. It wasn't just to get more "control" and defeat hackers and pirates. Steam could allow Valve to do without a publisher, as they could do all their distribution through Steam and skip the boxes on the shelves entirely. Think of not being beholden to Sierra or EA. IMHO, Valve chickened out and released HL2 both through stores and through Steam (which maybe makes sense IF enough customers are only on dial-up) which meant that people who bought the box have to have the disc AND all the Steam stuff, and it feels like a big hassle to them. If Valve had only distributed through Steam, the authentication would be transparent and everyone would think they were part of this great new paradigm and they were sticking it to "the man" at the evil publishing house and the crappy retail outfits. People would say: "Isn't it great how I don't have to keep track of a CD and I can go re-download all the old games I paid for 5 years ago to as many computers as I want to without any hassle. And they give me free content later as it becomes available without paying for an expansion pack."
    • by wolf31o2 ( 778801 ) on Sunday January 30, 2005 @11:20AM (#11519924)

      So I paid $80 for package including many excellent single-player games, but I can't play any of them without getting express consent from Valve every time. When that consent is unavailable, I can't play the games I bought. This is bogus. This is outrageous.

      Yet, you still purchased the game? Did you not know this was going to happen when every gaming site on the planet was screaming about Steam? Were you not warned countless times before you plunked down $80 for a worthless pile of Valve shit?

      In sum, this scheme presents spurious value to Valve, and no value to customers, while also pissing customers off. Valve is too smart a company not to realize this. Why they persist is a fucking mystery.

      Obviously, they are not, or they would have seen this coming a mile away like every other person on the planet did. The truth is that they simply don't give a damn. They have your $80 and really aren't concerned with you anymore until Half-Life 3 comes out, at which point they will hype it so much that everyone that was burned by Half-Life 2 will still line up waiting for the release. Even if they lose a few customers over this, they know that their marketing and hype will more than make up for it. These ex-Microsoft employees have learned very well from their old masters. You can sell anyone a pile of shit, so much as you hype the hell out of it, and smile while you're bending them over.

  • If so, consider them frozen solid. This entire city has become a giant block of ice.

    Snow is manageable, but 36 hours of sleet/ice isn't. Everything in this town as been sealed in a 2 inch block of ice.

    In fact, ** CRACK **

  • I bought the game and installed it. Yep, works great. Yet I hated that it took what seemed forever to connect to Steam just to play Half Life 2.

    Enter the offline patch. A hacked .exe of HL2 that will let you play without ever connecting to Steam.

    Sorry, but if I purchase a game for my personal machine and the game that I choose to play has no need for the Internet then that is the way it should be.
      • Enter the offline patch. A hacked .exe of HL2 that will let you play without ever connecting to Steam.

        Sorry, but if I purchase a game for my personal machine and the game that I choose to play has no need for the Internet then that is the way it should be.

      While I agree with you, the sad part is you are probably risking your Steam account being deactivated if you happen to connect and it notices the hacked .exe. That just makes the whole thing even more stupid though.

  • by doofer ( 852276 ) on Sunday January 30, 2005 @01:12AM (#11517943)
    The other big problem is that while the Steam network is down even the offline games are unplayable.

    This is only half-true.
    Once Half-Life 2 is decrypted and fully running, it is possible to set it to be playable offline, hence not needing an internet connection to run it, and the original single player games can be played from their original applications, not through steam.
    • by PedanticSpellingTrol ( 746300 ) on Sunday January 30, 2005 @01:19AM (#11517982)
      ....it is
      possible to set it to be playable offline...

      Why the fuck should anyone have to jump through hoops to play a fucking single-player game offline? That should be the default setting. How many people even know about this? I'm sure valve wouldn't publicize it, lest they have everyone going around using the software that they paid for without asking "oh please sir, may I have some more" and denying them valuable usage statistics!

      • by David Rolfe ( 38 ) on Sunday January 30, 2005 @12:56PM (#11520589) Homepage Journal
        They don't publish it. On their support site in the "New copy, CD key already regged" They tell you to -- I'm not making this up -- mail your packaging, key and reciept, or photos thereof, to VIVENDI UNIVERSAL GAMES. They don't even take responsiblility. Further in this document, they tell you it will take a couple weeks for vugames to figure it out.

        They could tell you about the command line switch -steam, but they don't. They expect you to sit on your hands while you wait for them to get back to you with a new key, that may already have been genned by the time you get it. But get this ... My receipt is dated Nov., when I installed, I got to play online for a day or two before Steam came back and said my key was already on file. On Nov. 26 I mailed my crap to vugames and, wait for it, still haven't heard back from them with a new key.

        THAT'S RIGHT VALVE, I'VE BEEN WAITING TO PLAY YOUR GAME FOR OVER TWO MONTHS. The sad thing is ... I don't even think I can get a refund (in store return) at this point, so I just have to keep waiting.

        The moral of this story: Key checking schemes only hurt the customer. There is some asshole out there that genned my key and has been happily playing online ever since, because VALVE WON'T HANDLE IT. If you bought a hard-copy they refer it to the publisher. That's fucking gay.
    • If a squillion Slashdotters can't work that out, how do you expect anyone not even remotely technical and who just likes to play games to work it out? I don't see a "Make available offline" button or option anywhere, and I administrate servers and write code for a living!

      IMO the Steam client sucks. It quadrupled the size of my natd command line for all the ports it wants forwarding and the Friends network *still* barely works, it has no conception for storing its GB's of data on another drive, or for u
  • DRMed games (Score:2, Insightful)

    by phizman ( 742537 )
    Isn't it great fun having a DRM system built into a game? Any of you remember the good old days when you could just play a game when you wanted to?
  • forums down (Score:2, Funny)

    by priyajeet ( 781199 )
    The last thing steam servers needed right now was being slashdotted !!
  • If you can't play offline then you should just disconnect your modem and then run steam. I always do it this way (so I can feel safe shutting down zonealarm and other stuff to speed the game up a little). It will say it can't connect and give you the option to start in offline mode.
  • Screw Valve and Half-Life. I'm about to play Doom 3 with the new cooperative mode mod. I still don't see why there aren't more games that offer cooperative mode. For us non-gamers, it would be nice to make it through a game with a team of friends and actually finish it once in a while.
  • Comment removed based on user account deletion
  • Haven't had a problem all day. Maybe I just got lucky? I bought HL2 over Steam and so far (with the exception of a couple hours the first day) I have not had any problems with the system at all.
  • by mcc ( 14761 ) <amcclure@purdue.edu> on Sunday January 30, 2005 @01:58AM (#11518170) Homepage
    What I don't get is this:

    Why do they have to do EVERYTHING in one place? I mean, I can certainly imagine, Steam goes down, some features of the network become unavailable. But why does the AUTHENTICATION server need to ever go down, at all? You'd think that would be the least difficult thing Steam does, and the thing most easily separable into its own always-available server.

    But no, it appears when steam goes down, "Steam" goes down, all of it. You'd think that even if they couldn't fix their scaling problems, they'd be able to fix the availability of the authentication service.

    Meanwhile, why does it have to authenticate EVERY time you try to play singleplayer? There's the cheating aspect when you're doing mutliplayer, I get that, but for singleplayer it isn't like you're going to change from a nonpirated to a pirated copy in between plays. Why not just make it automatically switch to offline mode, thus obviating the authentication checks, when you're playing offline? Maybe loosening the online-mode authentication restrictions would make the game easier to pirate-- but, hey, the game's ALREADY BEING PIRATED DESPITE THE EXISTENCE OF STEAM, so that's not such a big deal.

    There's some interesting things to be said for the digital distribution concept but you'd think Valve would have realized by now that Steam is the showcase app for digital distribution. If they don't convince us they can successfully sell Half Life 2 online I don't expect many people will buy Half Life 3 online.
    • by malakai ( 136531 ) * on Sunday January 30, 2005 @02:28AM (#11518299) Journal
      Well, in fact, it does not _all_ go down. You can leave the Steam tray app running and it will remain 'logged in' for an underterminate amount of time (at-least several days I believe).

      I have been exiting and closing Steam completely when I finish for the night. Requiring me to re-authenticate each day when I want to play CS:S or HL2 again. This obviously has bit me in the butt.

      Regardless, authentication is so lightweight and featureless that as a software engineer I find the fact the service isn't working unimaginable. I know we've all (those who've played MMOG) have experiecned this in the past, but come on. Surely by now the fault tolerent designs of corporate banking/trading software has finally seeped into game server authentication. Multiple masters, distributed, clustered, geographically dispersed, big-ip'd or hell even round-robin with 1s TTLs. Anything to provide some redundancy.

      This smells more like a data glitch then a software/hardware glitch. I heard they were going to be doing some account maint to disable some accounts that were being sold on e-bay and passed around pirate IRC channels.

      I'd bet heavily that this is the result of a very poorly formulated UPDATE sql statement. And piss-poor backup/recovery strategy.

  • Fun at a lan party (Score:5, Insightful)

    by Anamanaman ( 97418 ) <jc&comicjunkie,com> on Sunday January 30, 2005 @02:09AM (#11518223)
    I'm at a lan party right now (400 people / www.lanpartynw.com). I was banging my head for the last 5 hours as to why I cant play counterstrike. I must have done a million firewall, system tweaks since I figured it HAD to be my computer since some people next to me have no problem logging in while I saw one person who has the same problem. The lan party is supposed to be steam enabled so they have a link up to the auth servers.

    And now I see the slashdot article. (Browsing the net using my cell phone as a modem trying to find a solution to this steam problem).

    Really, I'm pissed. Not only do they force this crap down our throat, but they cant keep it working right. I'm fine with authenticating for internet play, but making people authenticate for offline play is a plain old stupid idea.

    Check gamefix.com and theres cracks for all portions of Steam anyways, so people ARE pirating half-life 2 & all mods.

    So good job Valve. You've succeeded at pissing off your customers and failed at stopping people who are stealing your games.

    They definately arent getting my money again. Ever. I'll be one of the smart consumers who pirate their games from now on.
    • by TellarHK ( 159748 ) <tellarhk@NOSPam.hotmail.com> on Sunday January 30, 2005 @03:31AM (#11518547) Homepage Journal
      And you'll pirate Half-Life 3, and Half-Life 3's authentication system will be even worse for legitimate users? That makes a lot of sense, sure thing.

      Would you rather Valve spend tens of millions on developing Half-Life 2 and 3, sell it without DRM and barely sell a maybe a quarter of what they sold now due to rampant piracy? Let's see, estimates of cost on HL2 production range around... what, 30 million plus? They've sold 1.7 million units so far, so cut that back, say 250,000 units to be generous. That means they'd have made $12,500,000 -gross-. With an ungodly amount of that - more than half - going to the distribution channel.

      Sounds like a great way to lose money hand over fist... Oops, I think I just came up with the XBox Next marketing plan for Microsoft. Again.
      • by horza ( 87255 )
        And you'll pirate Half-Life 3, and Half-Life 3's authentication system will be even worse for legitimate users? That makes a lot of sense, sure thing.

        Would you rather Valve spend tens of millions on developing Half-Life 2 and 3, sell it without DRM and barely sell a maybe a quarter of what they sold now due to rampant piracy? Let's see, estimates of cost on HL2 production range around... what, 30 million plus? They've sold 1.7 million units so far, so cut that back, say 250,000 units to be generous. That
      • Seriously, you aren't making a lot of sense. The people who pirate Half-Life 2 ARE ENJOYING the game they did not pay for.

        The people who PAID for Half-Life 2 CANNOT PLAY. As the original parent said he's just going to be a smart consumer. What, are you asking him to go buy another copy of the game to try and get it working? Maybe buy Half-Life 3 and pray it works?

        100% of the time people who pirate the software weren't going to buy it anyway. For the consumer who realizes it's easier to pirate than to buy
  • by TellarHK ( 159748 ) <tellarhk@NOSPam.hotmail.com> on Sunday January 30, 2005 @02:10AM (#11518229) Homepage Journal
    Let's see, in order to publish a video game today you need DRM - shut up. I can hear you bitching already "But what about X, Y, and Z! They don't use DRM!" Shut the fuck up. We're not talking about Joe's Self-Published Title, we're talking about something being sold through a major distributor. DRM is a must - so what options are there?

    Lock to the physical CD? Easily cracked by many different groups out there. Major hassle to the game player, has the most potential for incompatibility issues.

    Serial key lock without serverside verification, or one-time verification? Again, not easily cracked, and will either have the same problem Steam will long down the road (no server to unlock) or will probably be backed up by a physical disc lock.

    License terms on all these options? One machine, occasionally one machine + laptop (though that's rare for games)

    And then there's Steam. Yes, Steam has flaws ranging from major to minor so let's look at those:

    Major flaws:
    Must authenticate to server or declare offline after authentication. Reliability of the server system is questionable. Will it be up tonight, next week, next year, a year after Steam 2 comes out? Twenty years down the road for retro-gaming?

    Minor flaws:
    Still can be cracked with some effort. Requires you to wait a few moments to launch the Steam.exe and load that before the game loads. However, in some cases this actually takes LESS time than some games that force you to watch six screens of technology trademark videos first.

    Now what does Steam give you after all this hassle? The ability to keep your game up to date without worrying about it. The ability to log onto and play your game from any computer with Steam installed. Any computer, just one at a time. This is great for people with multiple computers, or the ability to game after-hours at work or school. You no longer need to worry about the old hassle of installing your game at your college terminal and removing your CD-key before leaving so people don't sniff it out of the registry. ;)

    (Okay, the last probably just describes my school)

    Honestly, until Valve fucks it up seriously, I'm giving them the benefit of the doubt. They put enough time, energy and improvement into the first game that they earned a shot at changing the status quo. Publishers would NEVER let them distribute without some form of DRM, and I'd much rather have Steam and the benefits it does bring than anything like SecuROM and its ilk.

    A DRM-less world would be fucking incredible, yes. But guess what? Even if every person on Slashdot never bought another DRM-enabled program again, DRM will still be here. Idealism is fine, and breaking the rules is just fine too - but when people lash out like I see here it's just annoying. If you don't like it, fine. But acting like spoiled kids and calling the people at Valve all sorts of names is just pathetic.

    I don't see people bitching about the DRM built into the latest MMORPG, but they still shell forty or fifty bucks up front, then twelve bucks a month to keep on playing, but everyone complains about Steam as if they're stealing your soul. Many MMORPG's haven't given you the extra content Valve pulled into Half-Life since 1998. Team Fotress Classic, HL Deathmatch, acquiring DOD and Counter-Strike, that weird Ricochet thing, patch after patch after patch. Yet when HL2 comes out with something new, everyone goes off the deep end like they cloned Hitler.
  • by Dark Coder ( 66759 ) on Sunday January 30, 2005 @02:32AM (#11518306)
    SP LiveWire - Phoenix, AZ, USA.

    Responding to 10,000 gamers complaining of non-access to game servers, the Maricopa County Sheriff Department investigated a break-in at the Valve DataCentre near Phoenix, AZ. The grisly finding by the deputies prompted them to call in the FBI Anti-terrorist Strike Force.

    FBI ATSF raided the remaining part of SteamPowered computer control room and its server room. All the big fat system administrators were found passed out and lying about with excessive amount of twinkie wrappers strewed about.

    FBI ASF spokesman, J. Edgar Hoover, III, reported that 5 kiddie terrorists, claded in black bulletproof body armor, were videotaped as storming the Valve lobby. FBI Counter-Strike Computer Task Force (CSCT) sergeant reported that the DRM were disabled so that only hacked CS can play.

    It is not known how the SAs were force-fed the trademarked sugar snack or how they passed out in a "Half-Life" state without incurring any mortal injuries.

    No groups has step forward to claim responsibility.
  • by jjn1056 ( 85209 ) <jjn1056@@@yahoo...com> on Sunday January 30, 2005 @02:41AM (#11518354) Homepage Journal
    ...you had to know this was going to happen.

    I mean, this company comes up with a digital restrictions management scheme that if Microsoft tried you'd all be screaming bloody murder, but just because it's from a game company, and you really want to play, you are willing to overlook the truly draconian measures they came up with to control distribution of their software.

    The way I see it, you all gave up your freedom to live in a fascist state because the government promised you something you valued more than freedom. Now you have to live with it. Good luck.

    Just remember, if we reward the companies who do this sort of thing by buying their games, they have no reason to stop. Just stop buying the game. It's a freedom thing. If we keep mindlessly buying stuff, sooner or later everything will be like this. I know you want to play, but sometimes standing up for your freedoms is hard.

  • by Anti_Climax ( 447121 ) on Sunday January 30, 2005 @06:47AM (#11519006)
    I bought the collectors edition of HL2. I'm not into counterstrike or any of the other games, I just wanted HL2. I installed it on my machine and tried to run it and ended up spending the better part of 2 weeks trying to get it working.

    I had the priviledge of participating in live chat, e-mail and phone support with several different reps working from scripts in India. None really knew what was going on, but their flow charts did point in the right direction: there was some problem with the DVD or the drive that was keeping the game from running.

    Upon launch the HL2.exe process would run, ramp up it's memory and processor usage and then quietly quit. no error, no feedback. After several reinstalls of both game and OS I exchanged my dvd for a new one, only to have the same problem. Rather than swap out my drive I pulled disc check crack off the internet and sure enough the game loaded without any issues.

    Not only is there issues with their remote auth for the game, but there are issues with the SecuROM protection they use on the actual discs, forcing me to crack my legit copy of HL2 just to get the damn thing to *run*.

    Fuck You Valve, If you release any more worthwhile games I'm just going to steal them to begin with... It's easier in the long run.
  • Two things (Score:3, Insightful)

    by agraupe ( 769778 ) on Sunday January 30, 2005 @11:21AM (#11519927) Journal
    Firstly, I was able to log on last night. Everything was fine. If I hadn't been, I would have played some other game. Secondly, if Valve went tits-up, I would be sad, and then realize that for my $60 buck for HL2/CS:S, I had gotten more gameplay than $60 bucks had bought me since Final Fantasy VII. I have games right now that I don't play at all, just because they bore me. What if Valve died? The world will keep turning, folks.
  • by JSmooth ( 325583 ) on Sunday January 30, 2005 @10:04PM (#11524866)
    according to Vavle they have sold over 1.7 MILLION copies of HL2. Whine all you want as long as everyone buys the games they will keep adding more crap like steam.

    Speak with your dollars and stop buying this crap. Find another game or make one of your own.

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