Is the Half-Life 2 EULA Illegal? 164
Ant writes "Many people are having problems connecting to the Steam servers to play Half-Life 2, and now the legal agreements that surround a purchase of Half-Life 2 have been examined. The German Consumer Association has found that the packaging on Half-Life 2 is misleading. In a report made following complaints from the public, they said that the mere listing of an internet connection under the 'other' category in system requirements did not accurately describe the true extent of the internet tie-in with the game, and ordered Vivendi to amend the packaging and untie Steam from HL2 or face a hefty fine."
Is it just me (Score:2, Insightful)
Re:Is it just me (Score:2, Funny)
Great news! (Score:1)
EULA (Score:1, Funny)
I am confused (Score:2)
Re:I am confused (Score:2)
frankly, i like the european fashion where consumer is the king and there's just these things that you can't waive away with a small disclaimer. it's kind of more capitalistic too, as you know better what exactly it is that you're buying.
Re:I am confused (Score:2, Insightful)
That said, for some reason I feel that since I had to point out that, I should further point out that if you care to play ONLINE, against people, then yes, you do need to remain connected.
Re:I am confused (Score:2)
Once again, this is what Offline Mode is for, and I personally have not had any issue with this at all. It has always worked (I will admit finding the damn option took a very long time, but once registered, and set, it has never failed).
As for messing with the install base, that's a whole other point, which has nothing to do with the fact that
Re:I am confused (Score:2)
Re:I am confused (Score:2)
Maybe I don't fully understand... (Score:2, Insightful)
In a report made following complaints from the public, they said that the mere listing of an internet connection under the 'other' category in system requirements did not accurately describe the true extent of the internet tie-in with the game.
Wouldn't listing "Internet connection" under "System Requirements" (even under some "Other" category), imply that an internet connection is a requirement?
I haven't seen the packaging myself, but it seems pretty clear-cut to me.
Re:Maybe I don't fully understand... (Score:2, Informative)
Re:Maybe I don't fully understand... (Score:2)
Usually, something like that implies...
I'd say that your assumption is misleading, and not the packaging. It was listed as a "requirement". A requirement is something that, in this case, is "required" to play the game. "Usually..." and "But other games..." arguments apply to just that -- other games.
In a day-and-age where people are crying foul over cryptic EULA language and raising hell because "things can be interpreted by lawyers in *so* many ways", why shouldn't "requirement" be taken at face val
Re:Maybe I don't fully understand... (Score:2)
Bullshit. I played HL2 all the way through on my laptop. My laptop connects to the net with wireless, which has a manual switch on it, that I sometimes forget to turn on. If I turn it off and forget it, when winders boots, I have NO internet connectivity at all.
Nonetheless, the game played just fine. It prompted me to say "do you want to play in offline mode"? And I said "yes" because another reboot wasn't necessary.
Try
Re:Maybe I don't fully understand... (Score:5, Informative)
On a related note... (Score:2)
Re:Maybe I don't fully understand... (Score:2)
Or have heard that it requires internet to activate, but not to actually play the game afterwards (which is how I understood it).
Re:Maybe I don't fully understand... (Score:2)
It's not like stores sell some "prepaid internet connection card" you can use for X minutes while installing the game.
Re:Maybe I don't fully understand... (Score:2)
Internet Connection (Score:5, Informative)
Re:Internet Connection (Score:1)
Re:Internet Connection (Score:3, Insightful)
Re:Internet Connection (Score:3, Insightful)
COMPUTER: "Hello. I am registering this serial number XYZZY".
STEAM: "OK. Thank you. Would you like a patch?"
COMPUTER: "Not enough bandwidth. No thank you."
STEAM: "No online play allowed then. Enjoy your single-player game! Please upgrade in the future."
That is perfectly reasonable, and it the "standard" in the industry. B
Re:Internet Connection (Score:2)
What I am saying is that the requirements are accurately stated. To play Half Life 2, you require an internet connection. Technically, an broadband connection is NOT required.
OK, in that case, they left out important requirements. Most dial-up service will disconnect you every 5-10 hours. If that number is less than 8 hours and change, and the download can't be resumed later, then it will be impossable to successfully play the game even though you DO have the required internet connection.
Re:Internet Connection (Score:2)
You are trying to add levels of detail to one specific requirement that are not even closely matched in the other requirements. As I said before, if the requirements had to be as exact as your asking, you would see a huge difference in the way all requriements are written, not just the internet connection
Actually, I have a dialup connection, and hardly ever have it stay up 8 hours at a time. It seems that the problem is in my phone service rather than the ISP since the same problem exists no matter whos
Re:Internet Connection (Score:2)
Your problem is not with your Internet connection, its with your phone line. If you're power went out half way through the install of some piece of software, would you blame the software company for not saying that a UPS is required for installation?
Mine and a few million other people's phone lines. You seem to believe it would be reasonable to say "requires computer, monitor, and internet" when they mean an x86 based PC with at least 2GHz CPU and 1 GB of RAM with monitor capable of 1024x768 and broadba
Re:Internet Connection (Score:2)
Re:Internet Connection (Score:3, Insightful)
Neither patience nor luck is listed as a system requirement, so the complaint about the packaging being misleading still stands.
HL2 Packaging and Steam (Score:4, Interesting)
Don't turn this into a "we can finally rip Steam out of HL2" issue. It's completely irrelevant.
Re:HL2 Packaging and Steam (Score:2)
Re:HL2 Packaging and Steam (Score:2)
Re:HL2 Packaging and Steam (Score:3, Insightful)
Re:HL2 Packaging and Steam (Score:2)
Re:HL2 Packaging and Steam (Score:2, Insightful)
I had the same problem, I tried noCD first and it worked. If it hadn't worked, I would have returned the game.
It seems only fair to compensate developers for their work. I'm not happy with Atari for imposing this annoying 'protection', but I figure that there'll be enough pissed-off customers (and pirates like yourself) to hurt them for it
They should know by now that it doesn't work, it's only hurting 'nice' customers wh
Re:HL2 Packaging and Steam (Score:2, Interesting)
He purchased a copy, which he could not use. He attempted to return it (I assume) and was rejected (which is illegal in most states). He reversed the charge according to his cardholder agreement, which the merchant agreed to when they established their merchant account. At this point he has not broken the law and is in possession of a copy of the game, and there is no law against him playing a game that he has a copy of.
Where is the piracy? He never made a copy illegally. He ne
Re:HL2 Packaging and Steam (Score:2)
The ethical thing would have been that, after obtaining your credit card refund, you then return the game to the store from which it was purchased so that the merchant would have some recourse f
Re:HL2 Packaging and Steam (Score:2)
Re:HL2 Packaging and Steam (Score:2)
Re:HL2 Packaging and Steam (Score:2)
Re:HL2 Packaging and Steam (Score:2)
Re:HL2 Packaging and Steam (Score:2)
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Re:HL2 Packaging and Steam (Score:2)
Still piracy (Score:2)
What I'm saying is, its ok to me(but no the Law) if you crack a game that you bought, but not this tricking. The trick might work legally with goods, but not with copyrighted stuff.
Re:HL2 Packaging and Steam (Score:2)
Depending upon how far back in the thread you go there was either (A) an hypothetical that a return was explicitly attempted and refused or (B) a claim of an actual case which assumedly (but not explicitly) also whould have involved an attemptted and refused return.
If they don't want the car back, fine. But the fact that you got parts and repaired it yourself does not chan
Re:Still piracy (Score:2)
There is no "tricking" when someone sells you a defective product and then refuses to take it back. Well, there's "tricking" but it's the game publisher or the store attempting to do the tricking. If the store DOESN'T WANT it back, fine. The buyer is the victim and he still has ever
Re:HL2 Packaging and Steam (Score:2)
Re:HL2 Packaging and Steam (Score:2)
Hope that Vivendi (Score:2)
They shouldn't be allowed to choose (Score:2)
I really hope that this is just the author misinterpreting the decision.
Vivendi shouldn't be allowed a choice. Well, they should, but it's the wrong choice. The choice should be: untie Steam from HL2 and pay the fine, or stop selling HL2 in Germany.
Re:They shouldn't be allowed to choose (Score:2)
if you're still not doing anything about it you get the fine, only that this time it's a much larger fine.
and then again if you don't do anything about it the fine is again increased, and so on untill the company does something about it or goes bankrupt.
Re:They shouldn't be allowed to choose (Score:2)
Anyways, stop selling hl2 in Germany is always an option. If I recall correctly, Vivendi is contracted with Valve to provide Steam with HL2, and Valve currently is not impressed with Vivendi. Expect Valve to ask for slightly more than the fine to provide HL2 sans steam. I don't get all the ill will towards steam, but I p
Re:They shouldn't be allowed to choose (Score:2)
I guess steam sucks for single player games, but I'd hate to go back to before steam and multiplayer. Its like apt-get for games, man. No more mirror gobbling, accidentally getting the european mod version BS.
About time [tt] (Score:2)
Illegal? (Score:1)
Re:Illegal? (Score:2)
--G
Gamers screwing themselves. Again. (Score:5, Insightful)
rules for gamers and game developers alike. Valve software, because
they are privately funded, has a chance to change the way games are
not only distributed, but the amount of control that the corporate
pointy-hairs wield. What do gamers do? They promptly shoot
themselves in the foot by whining about how steam is n't perfect.
And it's not. Steam still has all kinds of things that bug me.
However, Steam is a huge step in what I believe is the right
direction.
Game publishers have been REQUIRING that more and more copy
protections be added to games. These protections often make the game
UNPLAYABLE to PAYING CUSTOMERS. (Note the idiocy of Vivendi in
requiring a CD check for the CD version of HL2.) They go as far as
installing stealth DRIVERS for your hardware to enable these copy
protections.
Steam offers an alternative. True, it requires an internet
connection. (Oh no.) True, it's not perfect. But it's got a MUCH
better future then the alternative.
Not only does Steam offer an alternative way of authentication, it
ALSO offers and alternative method of distribution. The beauty is NOT
that distribution occurs over the internet. The beauty is that
distribution is easily available to small developers.
No need to fight for shelf space at distribution outlets. No need to
coordinate mass-production facilities and release dates.
Vivendi, et al. would like few things better then to see Steam fail.
It would be icing on the cake if gamers themselves stuck a knife in
its back.
Re:Gamers screwing themselves. Again. (Score:5, Insightful)
Off topic: WTF is up with the manual line breaks?
Re:Gamers screwing themselves. Again. (Score:3, Interesting)
I've had numerous CDs fail due to scratches. As more and more copy protections are forced onto CDs, it becomes harder and harder to make a backup copy.
With Steam, I don't have to worry about physical medium at all. I can (and have) installed HL2 on multiple machines with only my username and password. I don't have to worry about transferring a CD back and forth between computers (possibly being lost or scratched in the process).
Curr
Re:Gamers screwing themselves. Again. (Score:2)
Currently gamers use 3rd party "no CD cracks" to achieve the same thing. However, as copy protections foisted upon us by corporate "geniuses" become more robust, that option may disappear.
History is repeating itself. Early in the history of the PC, all games came on floppies with copy protection. The user was expected to boot the floppy to play the game.
No matter how many copy prevention schemes, dongles, or stupid attempts to make entering the 232nd word on page 1008 of the manual look like part of t
Re: (Off Topic) Line Breaks (Score:2)
As a side note, useability studies have shown that somewhere near 2 alphabets of length is ideal for ease of reading. That's why I didn't bother to reformat it.
Re:Gamers screwing themselves. Again. (Score:2)
So, instead of bitching about the status quo, come up with a viable alternative.
You can require a CD in the drive. That sucks and is easily defeatable by Daemon Tools.
You can check for DT, but then you are violating my right to have my PC set up the way I choose. Imagine MS just o
Re:Gamers screwing themselves. Again. (Score:2)
Woah there cowboy... my point is that I *prefer* the status-quo to the online distribution methods that are being created, as they hamper the use I get from the status-quo. I can still play MAX on my XP box, and that makes me happy.
Not quite sure how that obligate me to create a better solution again. I have *zero* problem with CD checks... that was the point of saying that I keep a DVD *and* a CD drive in my machine. If you
Re:Gamers screwing themselves. Again. (Score:2)
The issues with valve going down one day.... well at that point they could release a patch of some sort that
Re:Gamers screwing themselves. Again. (Score:2)
Certainly, Steam sounds kind of neat in theory.
But I was certainly annoyed that even after buying HL2 at the store, I had to fight with Steam for hours (seriously) before I could play the game. And even after that was all done, it was 5 minutes after I booted up before I could even play HL2 (Steam had to fully initialize first, and that took several minutes) for several weeks. Then that got fixed somehow.
Distributing games
Re:Gamers screwing themselves. Again. (Score:2)
There already are indie editors who tries to deliver their programs without getting into the publishers greedy hands.
It is not what valve is trying to do. Valve is trying to become the new big guy around the block instead of the current publishers and is already using the same control freaks tactics, but adapted to the current technology. That is the only difference i see here.
So don't tell me no nonsense of a better future or that valve's behavior can be compared in any way to "small developpers".
T
Re:Gamers screwing themselves. Again. (Score:2)
Wow, I don't know how you could possibly be more blind to whats happening. Valve most certainly has a chance to
[insert dumb pun about steam here] (Score:3, Interesting)
So what happens to our precious Half Life 2 in ten years when Gabe Newell suddenly decides to start flying into space or kayaking instead of making computer games, and disbands Valve? Or when they decide to can Steam for Steam 2? While copy protection blows, Steam doesn't really help the consumer because they are as reliant on the company as they
Re:Gamers screwing themselves. Again. (Score:2)
Sure, the hammer made of uranium is a step forward from pounding nails in with a rock but it isn't worth the horrible death by radiation poisoning that ensues.
Steam is a textbook example of a great concept ruined by greed/indifference/incompetence/evil (take your pick).
Until someone makes a hammer made of steel, i'll stick with my rock, thank you.
This is coming
Re:Gamers screwing themselves. Again. (Score:2)
I for one welcome our new anti-game-publisher overlords.
Two hands (Score:4, Insightful)
On the other hand, I think that requiring an internet connection to use software you bought in the store ought to be fucking illegal, unless the software is internet-centric. HL2 is not; only some of its features are. They are holding your software hostage. You're just leasing it.
Of course, that's not what the law says, so I think this is the wrong way to go about this.
Re:Two hands (Score:2)
Erm. Not really. I've heard stories of people having to download 10s of megs of stuff to get going with the game. Not everybody has a connection that appropriately handles that.
(Note: Since I don't have the game first hand, corrections invited.)
Re:Two hands (Score:3, Insightful)
Re:Two hands (Score:2)
In addition WC3 (for eg) does not install some piece of spyware (Steam) the insists on a) running on startup and b) reporting back the the mothership on startup and when running their game etc etc.
As to running in "off line" mode: firstly: it isn't obvious how you turn it on. Second it was easier to just uninstall
Re:Two hands (Score:2)
Re:Two hands (Score:3, Informative)
Re:Two hands (Score:2)
Misleading the consumer, which is what has been ruled here, certainly should be (and is) illegal. The requirements say you need an internet connection: the truth is you need a Steam account, with additional EULA you have to agree to that isn't even mentioned: oh and Valve have to tear themselves away from cluster fucking their customers long enough to keep the damn Steam servers actually up and running.
Yay! (Score:2)
Steam has no LICENSE agreement but a SUBSCRIBER on (Score:5, Insightful)
And it's getting really fun when you start comparing with the retail HL2 EULA. There are contradicting themselves on such little details like change of terms and billing, termination and transferability. But bad luck, the evil SSA is suposed to superseed the nicer retail EULA.
I know I'm paranoid and that Valve may not do something of terrible taste, like for instance adding recurring charges to Steam in order "to defray" bandwith costs (a bit like they are charging $10 if you want to re-sell the game, to "defray the costs" of this operation). But they claim in the SSA to have that kind of rights. And I find this legal trick with the SSA/EULA to be already of VERY bad taste, especially for a company whose marketing line is to be THE company who really cares about its fan base....
And is there any official clarification on theses issues from Valve? Well, on the Steam forums, apart the "We are tired of these legalese chats" from the mods and the "We are experiencing a troll infestation" by a Valve representative... nothing really meaningfull. (Apart maybe the funny "our $10 re-sell fee is *consistent* with VU after-90-days warranty" which was very rapidly deleted...)
Re:Steam has no LICENSE agreement but a SUBSCRIBER (Score:2)
The german courts might not buy that argumentation. We have a law about "terme of service" that says
a) Terms of service only become a valid part of you contract if you can check them before closing the deal. Most lawyers seem to agree that a click-through EULA or similar falls under that law. If you have bought the boxed version of HL2 in a store, you might not have seen the EULA before buying. Poof, the EULA is invalid.
Re:Steam has no EULA but a SUBSCRIBER Agreement (Score:2)
So what happens if you bought the game and find you cannot run it because of Steam problems? Let's assume you bother going to court over the 50 Euros or whatever the thing did cost. My best guess (IANAL, remember) is
Internet Is Only Required To Activate Not To Play! (Score:3, Informative)
Re:Internet Is Only Required To Activate Not To Pl (Score:3, Interesting)
A few minor additions... (Score:5, Interesting)
2. If Steam goes down, but your internet connection is still working, you'll lose your offline authorization.
3. Because of #1, if Valve ever goes out of business, takes Steam offline, or disables HL2 on Steam you'll lose the ability to play HL2, even offline, once your authorization expires in a month or two.
#2 is the really nasty one right now-- it's impossible to know if Steam is up without checking (their status page said "steam is online" during the last whole-day outage), and once you check, your old authorization is cleared out while it waits for a new one from the server. Of course, if the server's down, you won't get a new one, leaving you with an unplayable game until they fix their shit.
#3 will be particularly nasty in the future. Although they're nice folks now, if Valve is ever purchased by a nasty company, they could push us all out of the game to encourage "upgrades" to newer games. Or, valve could just die and leave us in the lurch.
Re:A few minor additions... (Score:3, Informative)
Re:A few minor additions... (Score:2)
It's interesting that you report not having your token expire-- I've seen a lot of reports to the contrary, but perhaps they were all doing something wrong. Is Steam smart enough to distinguish between a LAN connection and an internet connection? This could be people's problem-- they ar
Re:A few minor additions... (Score:2)
One thing I forgot to mention, Steam also expires the token if its 'check by' date is passed AND Steam wants an update - it forces a check on a predetermined schedule for major updates, once every 60 days I think, UNLESS you have the game set to 'do not keep up to date', at which point it wont expire the token.
I wont class your #3 as a problem per se, its d
Re:A few minor additions... (Score:2)
I believe there may be a file you can backup and restore to cover this, but you shouldn't have to, and you shouldn't ha
Re:A few minor additions... (Score:2)
* Steam being down
* one of your ISP's transit providers having problems shunting packets to the US
* your phone company doing work on your phone line, while you are still connected to your home network
Re:A few minor additions... (Score:2)
1. Check for ethernet cable.
2. Erase offline authentication.
3. Attempt to contact Steam for new authentication.
If you've got a cable plugged in, and Steam is down, you're hosed for both online and offline play until they come back up. Fixing this is just a matter of not erasing the authentication info until *after* a connection attempt is finished:
1. Check for ethernet cable.
2. Attempt to contact steam for new auth
3. If ne
See here... (Score:2, Insightful)
I have no problem with Valve distributing games via Steam. That's there prerogative. I do have a problem with having to reconnect to steam, unless I want to pull my network cable (offline mode has not worked for me unless I do that), every time I want to play.
As so many people have mentioned, some of us like to come back to games we've played in 5 or 10 years and just give it another go-round. Stea
Re:See here... (Score:2)
Illegal? (Score:2)
Please don't kill steam. (Score:2)
A. Can download and play CS:S anywhere I have steam installed without CD's
B. Bought it without giving a god damned dime to Vivendi.
I honestly would rather have a fantasticly awesome game that is avalable to play 99.5% of the time than a rushed out garbage heap avalable 100% of the time.
But then again, I play World of Warcraft
Re:Please don't kill steam. (Score:2)
I was implying that since Blizzard servers are down somewhat often on an otherwise awesome game, I am willing to put up with a game that doesn't have 100% uptime if it's a good game otherwise.
Re:Quit Whining (Score:2, Interesting)
Re:Quit Whining (Score:2)
However, you may have to wait a longer time because you are using the absolute minimum requirements.
Also, note that it requires an INTERNET connection, NOT a WorldWideWeb connection.
RTFA (Score:5, Insightful)
Re:RTFA (Score:5, Insightful)
If I had mod points, I would mod you up. This is what it is all about, and most people are totally missing the point.
The sad thing about this, most of this could have been avoided if Valve and Vivendi could have worked it out. Instead, we the consumers are seeing the fallout from their war with each other. Could they have made consessions with the CD/DVD sets? Hell ya! The original Half-Life didn't come with Steam, but it can be added to Steam. The same could have been done with the CD/DVD sets to allow those who want the traditional gaming paradigm, and not be tied to Steam unless they wanted to (online gaming assumed). Instead, it doesn't matter if you bought the game through Steam or not, you are tied to Steam - willing or not.
If I may go on a tangent, I would argue that this is a problem with our society based on our lack of education. Instead of writing our leaders, our congresspeople, those in charge of consumer protection, we would rather take the easy way out, and either return the game, or complain about it on a community site that our leaders are not aware of, or both. German government is acting based on consumer complaints. Our government would do the same if we complained to them.
Re:Quit Whining (Score:5, Insightful)
Gee. That's funny. I though that I remembered seeing HL2 boxed sitting in Best Buy, where they do not ask you how much you have read about the game before agreeing to sell you a copy. Come to think of it, I believe that they even let NON-GEEKS and AVERAGE PEOPLE in Best Buy! How could they do that! To think that they sell items to people who might not have read 20 articles on an item before buying it!
I do agree that most people knew about it. But I bet that a fair amount of sales was also to people who just saw a pretty box on the top slot of the bestseller end-cap.
Re:Bah (Score:2)
How do I play HL2 offline in single player?