A university (or any *school*) should be a center of learning. If there's demand for a course of study, faculty willing and able to teach it, and resources to support it, I see no problem.
A university designed for vocational training would a vocational school. USC still offers Classics and Mathematics degrees all the way up to the doctoral level, right?
I kinda like the way we got it setup here in Canada. If you want an education based in theory, understanding of key concepts and the like then go to University. If you want to learn how to do things, get a basic understanding of the "whys" then go to college. Generally the University people understand more, but can do less.
(NOTE: This is an honest true story)
Me and a friend of mine in college made money doing the "practical" assignments for friends from university. They understood the principles of software engineering, but however, could not write a line of code.
Oddly enough, they're the ones that would run the a software project, but wouldn't know how the developers actually made it work.
One of the TAs in my low-level assembly course could not write a line of C or ASM despite having a master's degree in computer science, and TAing the bloody course. Makes you wonder.
I think computer science departments should be run like music departments:
Every semester, we have juries. You appear in front of a panel of 3-5 professors for 10-15 minutes and demonstrate what you've done this semester. For most, it means playing a piece (composition majors bring what they've written). If you fail, you are placed on probation and have to pay for your own lessons the next semester. If you fail again the next semester, you are dropped from the department.
Oh, and senior project
By that reasoning, the composition majors should have to be able to perform their compositions flawlessly on whatever instruments are necessary.
Mastery of programming languages shouldn't be a prequisite for studying computer science. Granted, those skills are pretty useful, but rather than testing them directly the curriculum should just encourage their development to give you a leg up when studying computer theory, just as a music comp. major would become pretty handy with a piano while putting together
By that reasoning, the composition majors should have to be able to perform their compositions flawlessly on whatever instruments are necessary.
No, I think that composition majors should have to be able to play at least ONE instrument, with moderate skills. Without such skill, they wouldn't have a clue as to limitations of any instruments.
And this, I believe, is what those "but programming is monkey job" architect-wannabes are missing. As much as I agree that the most important things is understanding
It was an off-the-top-of-my-head example, meant for, perhaps, the end of your first or second semester. And I've seen people graduate from universities who couldn't code their way out of a paper bag.
Well, a very important thing to do if you study something highly theoretical, like computer science, is to supplement your studies with actual real world work. Try to get a job on your campus coding simple apps for smaller departments, just so you can say on your resume, "Hey, I've actually done this for real before, on Windows, and people used what I wrote." Beyond that, it will also make you a better computer scientist, if that's your end goal.
Believe me, it made a huge difference to me in my recent j
I kinda like the way we got it setup here in Canada. If you want an education based in theory, understanding of key concepts and the like then go to University. If you want to learn how to do things, get a basic understanding of the "whys" then go to college. Generally the University people understand more, but can do less.
(NOTE: This is an honest true story) Me and a friend of mine in college made money doing the "practical" assignments for friends from university. They understood the principles of softwa
Should universities be designed for vocational training?
No.
But.....
No.
(Disclaimer: While I've done some game development, and am looking into the GBA homebrew scene at the moment, I actually have an English degree. So take my comments with a grain of whatever flavor salt you think appropriate.)
When I got my degree from them it was in "Real-time interactive simulation."
But, I agree, it is just words.
Oh, and as far as universities being designed for vocational training. I think universities should focus on the betterment of human knowledge in the arts & sciences. I went to university to gain knowledge, I went to Digipen to get a job.
After all. Students are paying to work for them. Not much difference between that and the EA employee benefits.
Actually, who is to say EA will need any employees when they have fleets of grad students? After all, how is anyone else going to produce a competitive football game with the licence...
EA is literally taking the ball away and running all the way home with it.
I agree. I studied engineering at university and when we'd be coming home from the pub around midnight, the architecture building was abuzz with students working on assignments.
Actually, a while back I heard that the three worst majors for homework were as follows:
Architecture (also known archi-torture)
Computer Science (debugging is a pain)
Physics
This may have changed, but from my experience in school (I had roommates in Architecture and Physics and I was in CS), it certainly seemed likely. Of course, we didn't have Java or C# at that point, and Visual Basic was brand new. Programming has been getting increasingly easier with higher level languages and improved debugging t
Well, it's not what the 'typical slashdot reader' would think of, but I think most of the 'performance arts' category could wind up in th 80+ hours category(only at schools with good programs in that department, but then again I think that's probably true for CS and physics as well...)
Why performance arts? Required projects and projects for grade. Rehearsal time adds up. Fast. At my school(which didn't have Architecture), Computer Science was towards the top, but theatre was probably the most time in
Do they assign 80 hours of homework a week to students? I mean, they want to make it realistic right?
The students training to make RPGs get 80 hours, the students training to make action games or platformers get about 20 hours, and the online FPS students seem to never do anything else
"I've called you here today to talk about your thesis. I know your thesis on identity and translocality in European RPG's 1987 - 1997 is almost finished, but it lacks a certain something. How can I say this? We think it will focus better if we sex it up a bit. Don't give me that look. I'm your thesis advisor and I'm advising you to do what I say or we'll boot your ass out. Throw out what you've done and switch to lascivious female vampires in Terminal Reality developed console games, 2000 - 2004. That's right, throw it out. That's right 2000 to 2004. I don't care what year Bloodrayne shipped, just do it.
Don't forget, it needs to be done in three more days to be ready for the holiday season, and you can't afford to fail your first submission.
Stop that. Stop crying. Here, have a tissue. That will be five cents."
I only survived because of the DigiPen Dumbell (64 oz bladder buster sized cup of Mountain Dew from the 7eleven on the corner). Although I will contest that my sanity has never been quite the same.
Really, next think you know Ben and Jerry will be start a program in Ice Cream development.
Imagine this conversation in the dorms. Pete:"Hey Stan, what's wrong?" Stan:"Chunky Monkey, man. Chunky Mother-Fucking Monkey! After this semester, I'm never touching that bullshit again."
We'll teach you that an addiction to No-Doz for our obscenely long crunch times is good. You will receive no medical reimbursement should you fail this assignment, and your grade will fall to an F.
by Anonymous Coward writes:
on Thursday February 10, 2005 @12:32AM (#11626563)
Programming From Templates Managing Programmers from a Marketing Perspective Caffeinated Beverages Time Management Effective and Ethical Project Management Why a Job is More Important than a Life
But you have to admit, that dude morphing into the other dude is pretty cool. I mean, we haven't seen morphing of that callibre since, like, 1992. And to think you'll be able to do stuff like that when you finish your degree.
It's a 4-year degree, but you're required to finish the classwork in 6 months. BUT, you can pass with an "F" as long as you filled in every blank on the tests.
Although I was not personally involved in it, I had many friends who were. When I left, it was still considered an independent study course, with people taking it multiple times to get farther in their game development. For example, the first semester students would learn how generally game design works and program a simple game, while the second semester students would concentrate on improving their first game or building a better one from scratch. One year, they tried to get artists from the Arts and S
Apparently they only offer a 'certificate' rather than a university degree, but the Guildhall [smu.edu] at SMU has been running for two and a half years now.
There may be earlier programs; this is just one that I happen to know of.
Bing Gordon, Chief Creative Officer and co-founder of Electronic Arts (Research), was named the first holder of the Electronic Arts endowed faculty chair at the USC School of Cinema-Television, according to a statement from the company, the biggest video game publisher.
I love it. The guy endows himself as a faculty chair. Forever putting to rest the notion that University curriculum can't be bought.
I love it. The guy endows himself as a faculty chair. Forever putting to rest the notion that University curriculum can't be bought.
Academic integrity @ USC => zero.
What an outrage! They should get someone qualified like someone who has been in an important creative position in the industry for over a decade...
This is a flame bait, right? Because you can't be serious. US News ranks USC as the #30 in america's best colleges...(yes, I am a usc grad. A usc cinema grad, no less)
Doesn't this sound too much of a publicity stunt (both for USC and EA sports). I mean I am under the impression that anyone with a reputable CS degree (and interested in games) should be a good hire for any game company.
And from the student's point of view isnt a 'game degree' a bit to specialized and restrictive. I mean I was really really sue that I wanted to be game developer when I was in hight school but 4 years later I realized that there are many other interesting jobs I could do. Any way thats My
From what I know, modern CS degrees aren't as useful, often concentrating on high level program design and construction, whereas games require a lot more low level stuff.
That's not to say that there are no good CS courses about though.
That view is based a lot on my my uni and what I know of other uni's courses. I'm studying Games Tech at Abertay where that course is generally noted as one of the most demanding in the whole uni, a magnitude above the CS course. Although that might just suggest that our
On the other hand, often a person who hasn't one-sidedly specialized in the said field is the best hire. Sure, a game company does need a frightening number of graphics drones lately, but someone with experience in, say, Shakespeare, advanced music theory, German literature, dance, fencing, or biochemistry might be a more worthwhile hire.
You can train a new hire to do the game stuff, but other interests often make for more well-rounded people who are easier to get along with and communicate better. No
Unless, of course, said degree is offered at a four year university that requires a diverse array of general education requirements...I agree with you 100%, but USC is not a trade school. They do try to produce well rounded grads. (but then again, I went there...)
I read your post and started checking off the things in that list that I actually have.
Background in literature and drama/theater (they kept trying to recruit me again for productions when I got to college, but I had no time), I grock music theory though I never got into the advanced stuff (even used to play. I miss that and want to get into it again at some point), studied German (I'm a polyglot though I've lost a lot of it because of disuse. However, aparently I am truly amusing after a few drinks. Ta
Sure, a game company does need a frightening number of graphics drones lately, but someone with experience in, say, Shakespeare, advanced music theory, German literature, dance, fencing, or biochemistry might be a more worthwhile hire.
This English-grad-student geek blesses you, my son!
That said, I also have to say I think I'm something of a special case. It's a fact that software development requires some specialized knowledge, and while I don't think it's as difficult to pick up as many think, learning
Dang, even the submitters don't read the articles anymore. It claimed to be "first-ever endowed chair at a university for the study of electronic gaming and interactive entertainment" not "the first official game development education". I'm an alumni and there have been game development classes going back years.
Also, before people start sneering, this degree is in the USC School of Cinema-Television, not the Engineering dept. It has about as much to do with the programming side of gaming as a degree in cinema has to do with the details of the electronics in a movie camera. USC does have some cool Computer Graphics classes in the Engineering dept, however.
I think we're seeing this more and more in IT. As society realizes the fields that IT can apply to, we'll see it move out of engineering and CS departments, and mature into things like the School of Informatics [indiana.edu] at Indiana University.
What about the sorta official Nintendo school DigiPen [gamingschools.com]? Nintendo has a pretty close tie to that school and hires from there all the time.
This isn't actually even the first game design program at USC. I am currently in the track for a video game programming minor from the information technology program, which also offers a minor in video game production and design. The cinema school also runs an interactive technology minor. The head of the Information Technology Program, who is also one of my professors has talked about possibilities in creating a Masters in video game design. The news in this article seems to be just the chair that was endowed.
For better information, see USC Information Technology Program [usc.edu].
Gateway computers Pentium IV - Intel 3.0 GHz RAM 1 GB Video Gforce4 5900 256MB of onboard RAM USB 2.0, firewire support, sound blaster compatible DVD drive
Is any self-respecting geek going to go to a place that can't talk about hardware correctly? But then again, if you had self respect, the EA attachment would probably stop you cold.
Maybe you could post a link so we could verify the original page , I mean I dont doubt you, but seeing is believing and this will be a really good joke if it is true:) (My room mate has a degree from USC)
Yeah i noticed this. I think i may have misunderstood the reason for them posting that link in the article. They should have linked the sarcastic "yeah right" not the first program text.
Maybe Microsoft will designate some University in Washington as the providers of the only "official" operating system programming education, or something stupid like that?
Maybe SCO will designate some law school as the only "official" corporate lawsuit education providers?
I love how, because they are a huge heartless titan in the game world, they have the gall to claim that they're the only ones who can name "official" game dev educational programs.
I just hope this doesn't start a trend. Furthermor
Nah... masters and doctorates in operating systems are old hat.
For that matter, Doctors programs in AI and graphics programming are also rather mundane too. The liberal arts and fine arts colleges probably aren't slacking off either...
Worcester Polytechnic Instute offers a B.S. degree in "Interactive Media and Game Development" [wpi.edu]. The program is jointly administered by the Computer Science Department and Humanities and Arts Department, and focuses on both the technical and artistic sides.
I'll actually be at the Tuesday, February 22nd lecture, talking about development of our latest title [dejobaan.com]. Come up and introduce yourself after class; I'm also a WPI alum.
________________________________________ Fight, fly, and create in Inago Rage. [dejobaan.com]
SJ Mercury News reported about this few months back. But you should have seen this paper. The business section had two major stories side by side. One was about new game development education program and corresponding degree at USC. And another story about increasing outourcing of game development jobs abroad.
And yet our "game development" programs and electives still seem obsessed with "making pretty graphics." Sure, it's an important segment of programming, and the one you need the most people to do lately. It's also the most easily outsorceable.
Why it is that a "game development" course most often focuses on DirectX is beyond me. You can learn DirectX from a book if the need arises.
What's with the "yeah right" comment? I think/. would be better served by having article submissions stripped of such irrelevent sarcasm. Let the readers decide.
My alma mater offered several classes in game development with the goal of offering a variation of the CS major for game development. I imagine there are courses like those at many universities. Is it not "official" education until you can get a degree in the field?
Note, that it's Electronig Arts that's sponsoring a major in game design. Oy.
I'm thinking, these days, that the modern game development system is antithetical to new game designs, and not just because of management meddling with developers (note that in the CNNmoney article EA's management guy is actually TOUTED as having a hand in almost every game they release).
I think, however, that the thing most designers need to do these days is experiment.
That's right, experiment. Miyamoto is well-known for havi
My local community college has had a very good game development program for 3 years, diversified now into three possible certificates (those who want an Associates need to complete a handful of extra courses, giving them both a Computer Science degree and a Game Programming or Development certificate). The bent of the program is to give students (who already have a basis in computer programming or graphics design) a beginning introduction to the art, then give them time to work on a demo/portfolio.
It's possible to jump into the industry to some degree after completing the program, but far better to go to a specialized university first (DigiPen being a common goal, though not always realized). Game programming is not a vacation by any stretch of the imagination, so jumping in with a two year degree would certainly scare me.
So this is hardly the first place where this sort of thing is taught, in that it exists at the two year as well as the four year level.
Is it accredited? I can teach classes on Shakespeare out of a van by the river and call it a Bachelor of Arts in English Literature degree. Perhaps a better metric is this: Could you apply to a master's program at a university with a Bachelor's from DigiPen?
If an institution with some clout AND quasi-objective say in the matter made such a quote, I'd give it more weight. However, anything you read on an institution's OWN webpage should be taken with a grain of salt.
I'm having trouble visiting the link. However, according to the posted text, it's tech-school accredited, which is different from university accredited.
Not to be overly dismissive, but my experience (both in working and interviewing) with Digipen graduates is that they lack the fundamentals necessary to deal with the programming tasks that come up on a very regular basis in game development.
Long story short, I give them a polite 'thanks but no thanks' when the resume comes across my desk now.
To those considering a stint at Digipen (or any other 'gaming university' or even a degree that focuses on game problems): Do yourself a favor. Get a real CS educati
You're actually making my case for me. I'm not talking about a single course that goes over the topics I discussed. I'm talking about the fact that this should be at the core of a good CS education.
Big-O isn't something you just 'have a course on' and then move on, nor is it something that you needs to explain to anyone who has a more traditional programming degree. Big-O is actually one of the most important aspects of computer programming (in video games) because it comes up on a daily basis.
It's a shame that such "game development" classes so often center on "game development graphics," rarely spending more than a sidenote on sound, user interface, etc., which can really make or break a game.
Or am I the only person who abhors graphics code, and the industry's latest obsession on pretty-realism?
2 year AS in 3d animation 4 year BS in some art thingie 2 year AS in Real-time Interactive Simulation (Being phased out) 4 year BS in Real-time Interactive Simulation 6 year Masters in programming 2 year Computer Engineering degree (involing making some handheld of some sort)
I'm actually a graduate student at DigiPen, I graded from dP with my Bachelors two semesters ago and will be getting my Master's degree in about 5 months. I'm currently the only "real" graduate student (We have 11 others who are currently taking undergrad credits to 'catch up' to the degree) and will be the first to graduate for a year.
The degree is actually an MSCS, only with a focus on graphics and game programming. Keep in mind dP is NOT a game design school, we focus on graphics programming and othe
It doesn't seem to make any sense. EA just bought out Criterion in the UK (so they don't keep reinventing the wheel) and then fired staff over in LA. Now, they are looking to have more say in the way game development courses are planned?
What? Is my Digipen degree chopped liver? (Score:4, Interesting)
Here's the real question (ready?):
Should universities be designed for vocational training?
Discuss.
Re:What? Is my Digipen degree chopped liver? (Score:2, Insightful)
A university designed for vocational training would a vocational school. USC still offers Classics and Mathematics degrees all the way up to the doctoral level, right?
Re:What? Is my Digipen degree chopped liver? (Score:3, Funny)
Re:What? Is my Digipen degree chopped liver? (Score:4, Interesting)
(NOTE: This is an honest true story)
Me and a friend of mine in college made money doing the "practical" assignments for friends from university. They understood the principles of software engineering, but however, could not write a line of code.
Oddly enough, they're the ones that would run the a software project, but wouldn't know how the developers actually made it work.
Re:What? Is my Digipen degree chopped liver? (Score:2)
Re:What? Is my Digipen degree chopped liver? (Score:2)
I think computer science departments should be run like music departments:
Every semester, we have juries. You appear in front of a panel of 3-5 professors for 10-15 minutes and demonstrate what you've done this semester. For most, it means playing a piece (composition majors bring what they've written). If you fail, you are placed on probation and have to pay for your own lessons the next semester. If you fail again the next semester, you are dropped from the department.
Oh, and senior project
Re:What? Is my Digipen degree chopped liver? (Score:3, Interesting)
Mastery of programming languages shouldn't be a prequisite for studying computer science. Granted, those skills are pretty useful, but rather than testing them directly the curriculum should just encourage their development to give you a leg up when studying computer theory, just as a music comp. major would become pretty handy with a piano while putting together
Re:What? Is my Digipen degree chopped liver? (Score:2)
Absolutely correct. Otherwise, where would we get our PHBs?
Re:What? Is my Digipen degree chopped liver? (Score:2)
No, I think that composition majors should have to be able to play at least ONE instrument, with moderate skills. Without such skill, they wouldn't have a clue as to limitations of any instruments.
And this, I believe, is what those "but programming is monkey job" architect-wannabes are missing. As much as I agree that the most important things is understanding
Re:What? Is my Digipen degree chopped liver? (Score:2)
Re:What? Is my Digipen degree chopped liver? (Score:3, Interesting)
Believe me, it made a huge difference to me in my recent j
Re:What? Is my Digipen degree chopped liver? (Score:2)
Re:What? Is my Digipen degree chopped liver? (Score:2)
I kinda like the way we got it setup here in Canada. If you want an education based in theory, understanding of key concepts and the like then go to University. If you want to learn how to do things, get a basic understanding of the "whys" then go to college. Generally the University people understand more, but can do less.
(NOTE: This is an honest true story)
Me and a friend of mine in college made money doing the "practical" assignments for friends from university. They understood the principles of softwa
Re:What? Is my Digipen degree chopped liver? (Score:2)
Not always.
Re:What? Is my Digipen degree chopped liver? (Score:2, Insightful)
Why not? That's why most people go to college. I think it should at least be an option for people not looking for expertise, just a 9-5.
Re:What? Is my Digipen degree chopped liver? (Score:2)
No.
But.....
No.
(Disclaimer: While I've done some game development, and am looking into the GBA homebrew scene at the moment, I actually have an English degree. So take my comments with a grain of whatever flavor salt you think appropriate.)
(Mmmm... cherry salt....)
When I got my degree from the 'Pen. (Score:2)
But, I agree, it is just words.
Oh, and as far as universities being designed for vocational training. I think universities should focus on the betterment of human knowledge in the arts & sciences. I went to university to gain knowledge, I went to Digipen to get a job.
Yeah Right (Score:2, Funny)
How much homework? (Score:5, Funny)
I mean, it already IS pretty realistic... (Score:5, Funny)
Come to think of it... (Score:2)
Actually, who is to say EA will need any employees when they have fleets of grad students? After all, how is anyone else going to produce a competitive football game with the licence...
EA is literally taking the ball away and running all the way home with it.
Re:How much homework? (Score:5, Insightful)
Re: (Score:2)
Re:How much homework? (Score:2)
Re:How much homework? (Score:2)
Actually, a while back I heard that the three worst majors for homework were as follows:
This may have changed, but from my experience in school (I had roommates in Architecture and Physics and I was in CS), it certainly seemed likely. Of course, we didn't have Java or C# at that point, and Visual Basic was brand new. Programming has been getting increasingly easier with higher level languages and improved debugging t
Re:How much homework? (Score:2)
Why performance arts? Required projects and projects for grade. Rehearsal time adds up. Fast. At my school(which didn't have Architecture), Computer Science was towards the top, but theatre was probably the most time in
It depends (Score:2)
The students training to make RPGs get 80 hours, the students training to make action games or platformers get about 20 hours, and the online FPS students seem to never do anything else
"Thank you, Mary, you can let in the next one" (Score:5, Funny)
Don't forget, it needs to be done in three more days to be ready for the holiday season, and you can't afford to fail your first submission.
Stop that. Stop crying. Here, have a tissue. That will be five cents."
Re:How much homework? (Score:2)
Well, for starters, they don't teach you to spell with numbers.
(Why do I have the feeling I'm going to have to explain this joke?)
Re:How much homework? (Score:2)
I only survived because of the DigiPen Dumbell (64 oz bladder buster sized cup of Mountain Dew from the 7eleven on the corner). Although I will contest that my sanity has never been quite the same.
Game School? (Score:2)
Re:Game School? (Score:2)
Really, next think you know Ben and Jerry will be start a program in Ice Cream development.
Imagine this conversation in the dorms.
Pete:"Hey Stan, what's wrong?"
Stan:"Chunky Monkey, man. Chunky Mother-Fucking Monkey! After this semester, I'm never touching that bullshit again."
LK
And in today's class... (Score:1, Redundant)
doh (Score:2, Insightful)
First-year subjects include... (Score:4, Funny)
Managing Programmers from a Marketing Perspective
Caffeinated Beverages
Time Management
Effective and Ethical Project Management
Why a Job is More Important than a Life
That's clearly not the EA school... (Score:2)
Effective and Ethical Project Management
Ethical? EA? Riiight.
Well.. (Score:5, Funny)
Freshman 15 (Score:2)
High School Senior transforms into College Freshman.
Re:Well.. (Score:2)
Tough gig (Score:5, Funny)
It's a 4-year degree, but you're required to finish the classwork in 6 months. BUT, you can pass with an "F" as long as you filled in every blank on the tests.
First? (Score:3, Interesting)
Re:First? (Score:2)
Guildhall at SMU (Score:5, Informative)
Apparently they only offer a 'certificate' rather than a university degree, but the Guildhall [smu.edu] at SMU has been running for two and a half years now.
There may be earlier programs; this is just one that I happen to know of.
chair endowed by himself (Score:5, Interesting)
I love it. The guy endows himself as a faculty chair. Forever putting to rest the notion that University curriculum can't be bought.
Academic integrity @ USC => zero.
Re:chair endowed by himself (Score:5, Insightful)
Academic integrity @ USC => zero.
What an outrage! They should get someone qualified like someone who has been in an important creative position in the industry for over a decade...
Re:chair endowed by himself (Score:2)
So, USC's academic integrity is either equal to, or greater than, zero?
Okay, I choose a million!
Re:chair endowed by himself (Score:2)
Re:chair endowed by himself (Score:2)
Re:chair endowed by himself (Score:2)
Remember, you can't spell "exploitation" without "EA"....
Game degree (Score:2, Interesting)
And from the student's point of view isnt a 'game degree' a bit to specialized and restrictive. I mean I was really really sue that I wanted to be game developer when I was in hight school but 4 years later I realized that there are many other interesting jobs I could do. Any way thats My
Re:Game degree (Score:2, Insightful)
That's not to say that there are no good CS courses about though.
That view is based a lot on my my uni and what I know of other uni's courses. I'm studying Games Tech at Abertay where that course is generally noted as one of the most demanding in the whole uni, a magnitude above the CS course. Although that might just suggest that our
Re:Game degree (Score:3, Insightful)
You can train a new hire to do the game stuff, but other interests often make for more well-rounded people who are easier to get along with and communicate better. No
Re:Game degree (Score:2)
Re:Game degree (Score:2, Funny)
Background in literature and drama/theater (they kept trying to recruit me again for productions when I got to college, but I had no time), I grock music theory though I never got into the advanced stuff (even used to play. I miss that and want to get into it again at some point), studied German (I'm a polyglot though I've lost a lot of it because of disuse. However, aparently I am truly amusing after a few drinks. Ta
Re:Game degree (Score:2)
This English-grad-student geek blesses you, my son!
That said, I also have to say I think I'm something of a special case. It's a fact that software development requires some specialized knowledge, and while I don't think it's as difficult to pick up as many think, learning
Re:Game degree (Score:2)
Even the submitters don't read the articles anymor (Score:5, Insightful)
Also, before people start sneering, this degree is in the USC School of Cinema-Television, not the Engineering dept. It has about as much to do with the programming side of gaming as a degree in cinema has to do with the details of the electronics in a movie camera. USC does have some cool Computer Graphics classes in the Engineering dept, however.
Brian
Re:Even the submitters don't read the articles any (Score:2)
Re:Even the submitters don't read the articles any (Score:2)
Are you sure it's "-ae" rather than "-a"?
First official? (Score:2)
er, wasnt digipen first? (Score:2)
they've been around for years. no idea if theyre accredited or not, but i know game companies take digipen graduates seriously.
Not the first at USC (Score:3, Informative)
USC job posting: Tech writer wanted... (Score:5, Interesting)
Gateway computers
Pentium IV - Intel 3.0 GHz RAM
1 GB Video
Gforce4 5900
256MB of onboard RAM
USB 2.0, firewire support, sound blaster compatible
DVD drive
Is any self-respecting geek going to go to a place that can't talk about hardware correctly?
But then again, if you had self respect, the EA attachment would probably stop you cold.
Re:USC job posting: Tech writer wanted... (Score:2, Insightful)
Re:USC job posting: Tech writer wanted... (Score:3, Informative)
http://uat.edu/subPages/learningEnvironment/subPa
Re:USC job posting: Tech writer wanted... (Score:2)
Re:USC job posting: Tech writer wanted... (Score:3, Funny)
Dude! 3 GHz RAM! Talk about blowing the memory latency gap out of the water! I'm at the wrong school.
Re:USC job posting: Tech writer wanted... (Score:2)
Depends on if you've ever sat in on a Marketing meeting before.
Re:USC job posting: Tech writer wanted... (Score:2)
I think i may have misunderstood the reason for them posting that link in the article.
They should have linked the sarcastic "yeah right" not the first program text.
Could this be the start of something ugly? (Score:2, Interesting)
Maybe SCO will designate some law school as the only "official" corporate lawsuit education providers?
I love how, because they are a huge heartless titan in the game world, they have the gall to claim that they're the only ones who can name "official" game dev educational programs.
I just hope this doesn't start a trend. Furthermor
Re:Could this be the start of something ugly? (Score:2)
For that matter, Doctors programs in AI and graphics programming are also rather mundane too. The liberal arts and fine arts colleges probably aren't slacking off either...
WPI too (Score:4, Informative)
Re:WPI too (Score:2)
________________________________________
Fight, fly, and create in Inago Rage. [dejobaan.com]
Quite an old news (Score:3, Informative)
SJ Mercury News reported about this few months back. But you should have seen this paper. The business section had two major stories side by side. One was about new game development education program and corresponding degree at USC. And another story about increasing outourcing of game development jobs abroad.
Oh the irony.
Re:Quite an old news (Score:2)
Why it is that a "game development" course most often focuses on DirectX is beyond me. You can learn DirectX from a book if the need arises.
Digipen (Score:2, Funny)
Required Chemistry course (Score:2)
Course outline (Score:2)
AP story same day
EA announces layoffs of the entire Madden division. No word yet as to what team will continue devevlopment of the popular series.
Always the last to hear (Score:2)
Damn you USC. Damn you!
Re:Always the last to hear (Score:2)
bad editting (Score:2)
WPI (Score:2)
http://www.wpi.edu/Academics/Majors/IMGD/
it is not the only game development degree (Score:2)
proxy
Massive Irony Playhouse (Score:2)
I'm thinking, these days, that the modern game development system is antithetical to new game designs, and not just because of management meddling with developers (note that in the CNNmoney article EA's management guy is actually TOUTED as having a hand in almost every game they release).
I think, however, that the thing most designers need to do these days is experiment.
That's right, experiment. Miyamoto is well-known for havi
Re:Yay (Score:2)
Yeah, it already exists in many forms. (Score:5, Interesting)
Re:First School??? (Score:2)
If an institution with some clout AND quasi-objective say in the matter made such a quote, I'd give it more weight. However, anything you read on an institution's OWN webpage should be taken with a grain of salt.
Re:First School??? (Score:2)
Re:First School??? (Score:2)
Re:First School??? (Score:2)
Re:First School??? (Score:2)
Long story short, I give them a polite 'thanks but no thanks' when the resume comes across my desk now.
To those considering a stint at Digipen (or any other 'gaming university' or even a degree that focuses on game problems): Do yourself a favor. Get a real CS educati
Re:DigiPen grads "lack the fundamentals?" (Score:3, Interesting)
Big-O isn't something you just 'have a course on' and then move on, nor is it something that you needs to explain to anyone who has a more traditional programming degree. Big-O is actually one of the most important aspects of computer programming (in video games) because it comes up on a daily basis.
Optimizatio
What a shame... (Score:3, Interesting)
Or am I the only person who abhors graphics code, and the industry's latest obsession on pretty-realism?
Re:Some more news (Score:2)
Re:uh... Digipen?? (Score:2)
4 year BS in some art thingie
2 year AS in Real-time Interactive Simulation (Being phased out)
4 year BS in Real-time Interactive Simulation
6 year Masters in programming
2 year Computer Engineering degree (involing making some handheld of some sort)
They have a couple plans.
Re:uh... Digipen?? (Score:2)
want me to scan them for you?
Re:Graduate Program? (Score:3, Informative)
Far from the first, too... (Score:2)
Re:There are real programs (Score:2)
Are you a... master code monkey?
Interesting
(to be fair, the ellipses include: "superb 3D modeler? master code monkey? stagemanager extraordinaire? talented screenwriter? mesmerizing mechanical engineer? theatrical lighting expert?" )
Re:Class (Score:2)