Atari Profits Down, Closing Two Studios 59
Gamespot has the word that Atari has reported a drop in profits for the third quarter. Earnings were down roughly $30 million compared to the same period last year. As a result, they are closing the company's Santa Monica and Beverly, MA studios. From the article: "In an e-mail sent to employees shortly before today's earnings call with analysts, new Atari CEO and president Jim Capparro outlined his plan to 'move Marketing and the coordination of Product Development and Production to New York, where those functions will be in close proximity to our center of operations.'"
Re:Atari? (Score:1)
Re:Atari? (Score:1)
But what you have is management left over from the bad old days of GT Interactive (remember their very shady finances that s
Re:Atari? (Score:5, Informative)
Atari History Recap
1971 Nolan Bushnell designed the first commercial arcade video game called "Computer Space", but it was not a big success.
1972 Atari Inc. was founded by Nolan Bushnell from a $250 investment. Pong arcade game becomes a smash hit.
1976 Atari Inc. was sold by Bushnell to Warner Inc. for $28 million.
1980 Atari Inc. posted record sales, $2 billion profits annually. Atari occupied 80 offices in Sunnyvale, California.
1983 Decline of video games and irresponsible spending by Atari Inc. resulted in record losses ($536 million, up to $2 million daily).
1984 Warner divided Atari Inc. to Atari Games (arcade games), and Atari Corporation (Home division). Atari Corp. was sold to Jack Tramiel.
1985 Atari Corp. released Atari ST home computer.
1989 Atari Corp. released Atari Lynx, the world's first color hand-held video game system.
1993 Atari Games became Time-Warner Interactive.
1993 Atari Corp. released Atari Jaguar, the world's first 64-bit home video game system.
1996 Time-Warner Interactive (Atari Games) was sold to WMS.
1996 Atari Corp. merged with JTS Corporation.
1998 Atari Corp. software and hardware rights were sold to Hasbro Inc. for only 5 million dollars.
Re:Atari? (Score:2)
The Atari people speak of today is simply not the same company you're thinking of -- that company is dead, and some see it as a travesty that its corpse has been exhumed and made the puppet of a new startup desperate to garner some
Re:Atari? (Score:2)
Don't discount'em yet (Score:2)
Of course, they better have pretty good plans to get back to the scene. Let's see.
Re:Don't discount'em yet (Score:2)
It's A-tari not A-pple the subject! Come on!
Re:Don't discount'em yet (Score:1)
Get out of hardware (Score:1)
I'm Confused (Score:1)
Infogrames, the old name for the French company that bought ATARI (and adopted its name) is now closing down their child companies for budget reasons.
I'm not completely sure, but I think "la bouilloire est noire."
Geeze (Score:2, Funny)
Where are the games? (Score:2, Interesting)
Their profits are going to continue droppin
Re:Where are the games? (Score:1)
Re:Where are the games? (Score:1)
Re:Where are the games? (Score:2)
Unfortunately, it hasnt seen those days since...
Restructuring not result of revenue decrease (Score:5, Informative)
The revenue and profit decrease was a result of delaying one game, until its ready and not rushing it to market as happened in the past. It seems to be a sign of the new management trying a new way and build the brand name, instead of just trying to maximaze short term profits.
Besides, the profits for this quarter, although being slightly down year over year, have still beat the average analyst estimates.
The conference call yesterday has been by many characterized as a breath of fresh air, because after years of shady business, there seems to be open and honest management at top of the company, that is forward and plays it straight with the investors.
Despite the fact I have more confidence in the new management, the short term outlook for the company is not any good, at least for a quarter or two. Long term, they will hopefully turn it around.
Told you so (Score:3, Informative)
Seriously though, I really hope good game makers like bioware stop distributing via atari. They use sub standard disks, paper sleeves, and their support sucks. Not to mention their use of very crappy copy protection that doesn't work on a lot of dvd/cd rom drives (like sony drives). Or my favorite "You must uninstall disk emulation software to play this game". Yea right, I'll get right on that.
I hope the big guys do so bad that more small studios start showing up, with online distribution models. These mega companys are going to kill pc gaming.
Re:Told you so (Score:2, Interesting)
Re:Told you so (Score:2)
Re:Told you so (Score:2)
No more of my money (Score:4, Interesting)
Since they think so lowly of me, I decided to return the favour and never buy another Atari product. I even emailed them and told them why. What goes around comes around. And it isn't like there aren't enough games from other publishers to spend my money on.
And of course the game has been extensively cracked and copied anyway.
Re:No more of my money (Score:2)
While I agree with you, I'm also pretty sure you enjoyed playing Sid Meier's Pirates. I just played it for the first time 3 days ago and I absolutely loved it, a very good treatment of the original imo.
So I guess my point is, instead of sending letters to Atari...maybe send one to Sid asking him to change publishers?
Re:No more of my money (Score:2)
Re:No more of my money (Score:2)
Another example of a superior product going to the "pirates"
Cool. (Score:3, Interesting)
Don't forget... (Score:2)
Re:Don't forget... (Score:2)
Speaking of Epic, did anyone else see the travesty that was done to the proud OMF game? OMF:BG was the clunkiest PC game I ever played.
Re:Don't forget... (Score:2)
What the heck is OMF?
Re:Don't forget... (Score:1)
Keep on studying, and eventually you too may master the intricacies of Google [google.com].
New York??! (Score:1, Insightful)
Re:New York??! (Score:2)
Re:New York??! (Score:1)
Used to work @ Beverly studio (Score:1)
Yeah, and 12/19/03, 6 days before Xmas, without warning they let all the temps go, which made up about 40 of the 60 or so testers there. They fired the rest a cou
Re:Used to work @ Beverly studio (Score:2)
Not sure I'd call a QA location a "studio" per se. Unless they mean studio in the sense of studio apartment.
So it's just been an administrative shell for a year? Makes sense to close it down if nothing at all happens there.
Re:Used to work @ Beverly studio (Score:1)
Have you played Atari today? (Score:3, Funny)
Cursed? (Score:2)
Re:Cursed? (Score:1)
Eeeek... Will Driv3r get affected. (Score:2)
I simply loved D1 & 2 and it would be a shame to see those games disapear. If I had to depend on driving with Need for speed or similar games, I'd rather take up full contact basket weaving
Re:Eeeek... Will Driv3r get affected. (Score:2)
Another major budget flop was Enter the Matrix. How about the poor selling Terminator 3. The list goes on.
Atari is literally being carried by UT2004, Dragonball Z series, Backyard game series.
Re:Eeeek... Will Driv3r get affected. (Score:2)
The physics from Driver 1 and 2 were brilliant. I hope that the main developers continue along their physics purist vain.
Sure it's expensive, but sure beats denting up my honda in toronto traffic
Re:Eeeek... Will Driv3r get affected. (Score:2)
Gulf between views of the industry (Score:2)
And yet on the other other hand, we have all these studio closures. It's only a few days since I heard of the demise of the Ion Storm studio in Austin, TX. I'm not sure who the future looks bright for, but it certainly doesn't appear to be game developers. My condolences to all those families who are
Not Atari (Score:1, Insightful)
This is basically an abuse of consumer trust and loyalty. They're hoping to appeal to people familiar with the Atari brand name but ignorant of the original company's demise, or its million successors. Because it was the first video game company, the name still has resonance -- despite being used for this t