Ion Storm Austin Closes 48
It's dragged on for quite a while, but GamesIndustry.biz has the word that the Ion Storm offices in Austin have closed. Originally founded by John Romero, Tom Hall, and Todd Porter, Ion Storm Austin has been responsible for the release of Deus Ex, Thief: Deadly Shadows, and Daikatana. From the article: "This is part of [Eidos's] move to consolidate and strengthen its technical and management capabilities into a smaller number of studios which are capable of scaling up in order to meet the competitive challenges that lie ahead, particularly in anticipation of next-generation technologies and platforms"
ARGH (Score:1)
Re:ARGH (Score:4, Interesting)
However, they are firing 35 people in Austin and hiring 50 in San Francisco. I didn't see anything about them moving anyone from Austin to San Francisco so they must not be satisfied with the team in Austin.
Also, the team in Austin wasn't responsible for Daikatana. That was spawned from John Romero's hedonistic Dallas studio. That closed down long ago. Pretty much everything good that Ion Storm produced came from the Austin studio.
Um... EA owns many things... (Score:2)
Re:Um... EA owns many things... (Score:2)
The Karma of Daikatana (Score:1)
Re:The Karma of Daikatana (Score:3, Interesting)
I never went far in Daikatana but liked Deus Ex a lot. I love the Thief series but was quite disappointed when Thief: Deadly Shadows PC version turned out to be just a port of the console version. Levels in Thief and Thief 2 were huge (ie: the Life of the Party level in T2) but in T:DS one had to go from zone to zone. The city was more like a small town rather than the intimidating place it was in the two first games.
Re:The Karma of Daikatana (Score:2)
I hate that this is happening, but it seems to be an ongoing trend. I wish developers would just keep console franchises on consoles, and PC franchises on PCs. Either that, or develop them as PC games, then port them to consoles. It's a l
Re:The Karma of Daikatana (Score:2)
1) these people did not release Daikatana. Instead, they did winners line Deus Ex, Thief and Anachronox. (Deus Ex 2 was not nearly as good as Deus Ex 1, but it was still ok.)
2) And even Daikatana wasn't as bad as people make it sound. I suspect that most of the people who preach the `Daikatana sucks!' mantra on /. have never even played it.
Granted, it was pretty mediocre. Had it come out several years earl
Re:The Karma of Daikatana (Score:2)
No (Score:4, Informative)
Re:No (Score:1)
Good riddance. Deus Ex 1 was awesome. Thief was pretty good. Everything else was crap.
Re:Good riddance (Score:1, Insightful)
How old were you when you first made this assessment? Seriously. I too have a high opinion of things I liked in my childhood that today I find lacking, so that's why I ask.
Also, Eidos has been making that exact PR claim, nearly verbatim, since the release of the original Tomb Raider. They got really defensive when a few reviewers nailed it for what it is - an awkward and largely unfun game made magical by the
Re:Good riddance (Score:2)
Technology-dependent things like video games and special-effects-laden movies need to be compared with things from their own era, never the present. So the fact that you find it lacking today says something about today's games, but it might say absolutely nothing about its actualy quality relative to other games at the time it was released.
Example: Star
Tomb raider... (Score:2)
I find Prince of Persia strangely similar to Tomb Raider, it is mostly push or pull this block around, find the switch, kill some bad guys or monsters, repeat. The Tomb Raider franchise has had more misses than the Prince of Persia franchise, but I can't tell how many PoP games there have been.
As far as I can tell, Prince of Persia (original) was a large influence for the people making Tomb Raider, and vice versa for
Re:Tomb raider... (Score:3, Informative)
Five.
Prince of Persia 1: Old 2D DOS game. Wickedly frustrating timed-the-buttons-just-so puzzles. And the whole game was on a time limit. Time runs out, game over. Still quite fun for its day.
Prince of Persia 2: Basically a rehash of PoP1, but slightly more colorful.
Prince of Persia 3d: A buggy klunky disaster. Good 3d games were pretty
Re:Tomb raider... (Score:2)
Re:Tomb raider... (Score:2)
What?! Your version had a Prince with tits ?! :D
Have you paid attention? (Score:3, Interesting)
The Legacy of Kain line have been up and down, but there's some real gems in there.
Anachronox was a beaut, even redone as a machinima movie it was wonderful.
Deus Ex was good. Deus Ex: Invisible War suffered too much from trying to pare it down to console size.
The first Tomb Raider was actually decently fun, it's just that they never should have made a sequel.
The Th
Re:Have you paid attention? (Score:3, Insightful)
Anachronox and Deus Ex were Ion Storm
Thief was Looking Glass
Tomb Raider came courtesy of Core... But I do have to disagree with you there, they should have made a sequel. I'm still waiting for one. Admittedly, this is a company that thought Chuck Rock, Fighting Force, and ThunderStrike deserved sequels, but they've done enough great things in their heyday that they get a free pass.
This all points to the fact that Eidos is not a developer. They're a
Re:Have you paid attention? (Score:1)
Eidos were the distributors of all of them... (Score:2)
All of those titles are Eidos titles, the same way every Tony Hawk title is both an Activision title (distributing company) and a Neversoft (or the associated company like Vicarious who do the port) work.
Daikatana wasn't made in Austin (Score:2)
Daikatana? I don't think so... (Score:3, Informative)
Ion Storm Austin was founded using some of Romero's money, but the core of the team was all the old Looking Glass guys that worked on the original Thief and System Shock titles. Looking Glass had gone bankrupt a few months earlier, for reasons I still don't totally understand.
There are lots of funny stories about ISA's start-up, Warren Specter had to explain to people all the time that "no no no, that's Ion Storm DALLAS, we're Ion Storm AUSTIN, we have nothing to do with Daikatana," etc etc.
Re:Daikatana? I don't think so... (Score:5, Informative)
This happened before Looking Glass closed. When Looking Glass closed, Ion Storm Austin acquired the rights to Thief and hired some of the Looking Glass guys.
My memory is a bit fuzzy on the timing exactly, but i think Deus Ex had been released by the time Looking Glass closed.
Re:Daikatana? I don't think so... (Score:1)
Looking Glass were twisting in the wind for a while before closing, as well... couldn't get approval for a new game, weren't sure how long they would be funded for, etc.
Rights to Deus Ex IP? (Score:2, Interesting)
I wonder if Deus Ex 3 could be picked up by some other development company. It'd be nice to see a third installment.
This reminds me of Dilbert ... (Score:2)
This sharply reminds me of Michael T. Suit (suit without a man inside) from Dilbert
MT: Hi, my name is Michael T. Suit. All my friends call me MT.
Dilbert:
MT: I enhance core competencies by
Weeee! (Score:2)
I just love marketing buzzwords. You gotta have some talent to say "we axed the studio 'cause it was a money drain" in such a way!
Anyway, farewell Ion Storm. Daikatana sucked (sorry John, it did), bu
corporate motto (Score:2)
--riney
Oh great... (Score:2, Insightful)
Eidos, the worst MIB of the whole industry (Score:1)
I hope the Thief III Editor is still released. (Score:2)
An editor for Thief III would drastically lengthen the games' shelf life, but with the studio closed, I suppose the chances are slim...
It's unfortunate - the latest expansion for Thief II (T2X - Shadows of the Metal A [thief2x.com]
A moment of silence... (Score:2)