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Games Entertainment

Eugene Jarvis to Receive Lifetime Achievement Award 27

Eugene Jarvis, creator of games such as Defender, NARC, and Smash T.V., is set to receive a Lifetime Achievement Award at the upcoming Game Developer's Conference in March. From the article: "The IGDA's award for Lifetime Achievement is considered the game industry's most prestigious award. Recipients are selected by the Choice Awards Advisory Board, comprised of a diverse set of developers from across the globe. Past recipients of this award include: Mark Cerny, Gunpei Yokoi (posthumas), Yuji Naka and Will Wright." Mr. Jarvis' achievements have been discussed previously on Slashdot Games.
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Eugene Jarvis to Receive Lifetime Achievement Award

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  • I'd buy that for far more than a dollar.

    (I played Super Smash TV once--not the same I'm sure, but while now primitive-looking, was fun and a bit scary, if only because of the "Running Man" sadistic game-show aspect of it.)
    • I've played a fair amount of both Smash T.V. and its sequel, Total Carnage, both in arcades, on the SNES, and on Midway Arcade Treasures (1 and 2, respectively). These are excellent games, difficult without being impossible. There are some annoying bugs there (especially with Smash T.V.), but overall these are just about as good as any action games have ever been made.

      The most interesting thing about them, besides returning the old dual-joystick, Robotron controls to the arcade, is the idea that there ar
  • by Zoid ( 8837 )
    I still play Robotron a couple times a week. Simply one of the most amazing, intense video gaming experiences ever made. I've found few games that give me the same powerful feelings I get playing it.

    He pioneered some of the best action gaming ever to grace video games. Simply an outstanding choice for this award.
    • You know what, I do to! I have it emulated on my Xbox and it plays great with dual analog controllers.
      It is an amazingly intense game. I have to admit the highest score I've ever had so far is around 130,000 points at level 8.
      One of my all time favorite arcade games of all time!
  • by grahamwest ( 30174 ) on Friday February 18, 2005 @07:02PM (#11718524) Homepage
    Mark Turmell created Smash TV as his first game at Williams as an homage to Robotron (Robotron and Defender were Vid Kidz games, created by Eugene Jarvis and Larry DeMar). To this day Mark and Eugene are two of the best Robotron players I've ever met.
  • You've got to be kidding, the final boss is absolutely unpossible! There's no way to outstrategize him, he just makes a straight line for you while moving faster than you can run away!
  • Still have the SNES cartridge lying around somewhere here ; Damn, that game was frantic two-player action.

    Hordes of enemies, and trying to squint yourself just in between them to grab the destruct-all-icon ... BINGO ! ;)

  • Excellent. Always happy to see those contributions get recognized. Heck, Defender was the game that set the standard for obsessive 48-hour "high score" binges. I don't think any other game had that effect (i.e., both the ability and the challenge to play it for 2 days straight for no good reason than an honorable mention in Newsweek).

    Now, as for "posthumous" being "posthumas", well, I'd make a comment, but first I have to wait for this WILE {}; loop to end.
  • Lifetime awards (Score:5, Insightful)

    by xgamer04 ( 248962 ) <(moc.oohay) (ta) (40remagx)> on Friday February 18, 2005 @08:07PM (#11719051)
    You know, they're going to need a lot of years to give out these Lifetime Achievement awards... (Miyamoto, Molyneaux, Kojima, Meier...)
  • Much better choice than the other Lifetime Achievement Award thats being given out this year.

In the long run, every program becomes rococco, and then rubble. -- Alan Perlis

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