The Moral Responsibility of Game Creators 161
Gamasutra.com has reactions from another provocative question of the week. The topic this time was "Do game creators have any moral responsibilities in teaching values to their audience?" There were many responses on both sides of the issue. From the article: "A resounding NO. Do writers have that same responsibility? Actors? What other limitations would we put on them and our freedom of expression, in order to accomplish that lofty goal? Just ask Jerry Falwell, or the embittered ghost of Senator McCarthy for your answer... NO. Leave the morality lessons to the parents and the priests. They are quite good at their jobs. -Anonymous"
Rediculous question (Score:5, Insightful)
Do authors have a moral responsibility?
Do writers have a moral responsibility?
They do if they choose to have one. Period. End of story.
Re:Rediculous question (Score:5, Insightful)
What the fuck is wrong with people today? It's hard to believe but the US is getting farther and farther from being the bastion of freedom and becoming just like those countries we ridicule.
Re:Rediculous question (Score:1)
I'm sorry but I don't think this answer makes much sense. A responsibility is something that one has whether they like it or not. One can choose whether or not to take up a responsibility (by choosing to not become an artist/author/writer/etc, assuming those positions actually carry a responsibility), but the person has the responsibility regardless.
What you're talking about is typically called a "decision", not a "responsibility".
Re:Rediculous question (Score:4, Insightful)
Re:Rediculous question (Score:2)
I'd submit that there is a big difference between a man having the responsibility of taking care of his kids and a game designer having the responsibility of the content of the game. When you have kids, you are creating humans which must be cared for if they are to live. There is no choice on the part of the kids as to whether they exist or not. The man has a responsibility simply because they exist.
A game designer may or may not sell any games. Anyone who buys the ga
Re:Rediculous question (Score:2)
Re:Rediculous question (Score:2)
Re:Rediculous question (Score:2)
Re:Rediculous question (Score:2)
Do authors have a moral responsibility?
Do writers have a moral responsibility?
They do if they choose to have one. Period. End of story.
Not the end of story, not even correct.
Yes, they all have a moral responsibility, as do game creators. Everyone has moral responsibility. You can't choose to have a moral responsibility or not have it - whether you want it or not, it's yours. You can only choose to act according to it or to ignore it.
However, neither game develo
Re:Rediculous question (Score:2)
Re:Rediculous question (Score:2)
Morals are not all self-imposed and they are not purely individual. We do not have morals classes in public schools because morality is traditionally the province of religion and spirituality. Religions are all about providing a consistent moral framework for gro
Re:Rediculous question (Score:2)
www.dictionary.com
Morals:
1 Of or concerned with the judgment of the goodness or badness of human
Re:Rediculous question (Score:2)
I agree that religion is only one source for morality, but the nature of the morality does not change because the source changes. When i talk about a connection to the divine i'm not necessarily talking about a tr
Re:Rediculous question (Score:2)
Re:Rediculous question (Score:2)
Re:Rediculous question (Score:2)
Do they have the responsibility to teach morals? No.
Do the have the responsibility to act morally? Yes.
I hate the idea that authors have a responsibility too teach morals. However I will admit that I often find myself shocked at how totally amoral they act. Perhaps it a better question is do they have a responsibility to not teach immorality?
Re:Rediculous question (Score:2)
Re:Rediculous question (Score:2, Funny)
Re:Rediculous question (Score:2)
What you're talking about is actual physical harm. A building falling down and killing people because of poor design is very different than a percieved non-physical harm caused by a video game. Whether you design a building to stand or fall has nothing to do with morals, it has to do with competance. A competant architect can build a building that stands, an incompetant one'
Re:Rediculous question (Score:2)
To disagree on one point, when som
No thanks. (Score:5, Insightful)
What I think this question is really trying to say: "Do we (for some hypothetical 'we') have the power to cause game developers to bend to our moral values and force them to teach what we believe." I hope the answer is a resounding no to that, no matter who is chosen for 'we'.
Re:No thanks. (Score:2)
Not even. Tolkien wrote LOTR for himself. That others also happened to enjoy it was a side effect.
Re:No thanks. (Score:2)
Re:No thanks. (Score:2)
Then you say that the group has no right to force upon them any morals.
This highlights the internal contradiction of the free market (there is no such thing, it's a model we use to describe the actual market and it's important to know the limitations of the model if you are to avoid conclusions which contradict reality).
We do have the "power" (I think you meant "right") to impose our morals on others. That's never been the de
Re:No thanks. (Score:2)
So why should entertainment companies have any less responsibility than any other companies? So no company should have any other other responsibly than to make money? If so Nike, WalMart, Microsoft, the oil companies, the member of the RIAA, and the MPAA are all just fine and dandy?
Just asking?
Debt to Society (Score:3, Insightful)
Re:Debt to Society (Score:5, Insightful)
I think that when it comes to video games, a balance is required. I think that Mortal Kombat, for example, was not a GREAT contribution to society. In fact, it was pretty gratuitous in many respects, but it wasn't forced on you. Since it wasn't exactly wholesome, it was the guardians'/parents' responsibility to see whether or not their children should play/see it.
It's just like with R rated movies: It's up to the guardian to decide if the children can see them.
Re:Debt to Society (Score:2)
In a nutshell, IMHO, no, game designers should not have a moral responsability to their consumers, because morals vary wildly among them. You can't please everyone at once.
They might choose to, but that's a whole different issue.
Re:Debt to Society (Score:1)
Re:Debt to Society (Score:2)
Re:Debt to Society (Score:2)
If you're a tool in real life, and then you're a tool in the movies, a la Jay Mohr, I don't care to support you. If you think that people need to have some sort of decency and you neglect to display that in your published work, then you're basically a hypocrite.
That's the way I feel on this whole bit.
Re:Debt to Society (Score:2)
I heartily agree with the respondent from the article that said (I'm paraphrasing) that game makers have no responsiblility to make their content "moral," but they do have to make clear the contents of their creation so that consumers can make an informed decision.
My answer to the question is that parents hold the ultimate responsibility for ensuring that their child
Re:Debt to Society (Score:2)
Responsibility is: "Something for which one is responsible; a duty, obligation, or burden." So says a dictionary [reference.com].
Everyone seems to be discussing the influence on children although influence on adults could also be discussed, let us consider children.
If w
Evolution is not Science (Please mod down) (Score:2)
A quick google search on "evolution is not science" will provide you with hours of reading material from b
Re:Evolution is not Science (Please mod down) (Score:2)
Evolution on a small scale can be observed to be a fundamental attribute of the universe. Namely whatever pattern is most capable of reproducing itself will become the most numerous. That is all that science can infer.
Whether the underlying logic of the universe was created by an intelligent force or originated through random chance is however beyond the limits of science because it is impossible to observe the beginning of the universe directly.
Th
parents? (Score:4, Insightful)
Re:parents? (Score:3, Insightful)
What I'm not getting is why every one here seems convinced that saying that "X has a moral responsibility to..." and "If X doesn't ..., the government oughta put him in jail." are interchangeable ideas.
Re:parents? (Score:1)
Re:parents? (Score:4, Insightful)
The two are just a step away from each other. If someone says Mr X has a responsibility to do Y, but Mr X says screw it, "responsibility" becomes a meaningless word without some method of enforcement. Where that comes from varies (could be a business association, etc), but provided that there's a strong enough push for "morality" it always comes down to one thing - a watchdog committee of some sort saying what is and is not kosher. I was overly glib in my first comment (trying to beat the rush), but this is what I meant by the term government.
forced morality (Score:5, Insightful)
look, fuckers, we fled england for a reason. we wanted freedom, and force morality is just another form of shackles regardless of the end. the means are simply not just.
Re:forced morality (Score:1)
Uh... Maybe you could say that some 20th century immigrants came here for freedom "from forces morality", but holy crap you need to go back to civics class if you think that's why settlers came here in and before the 18th century. Most of the original European settlers of the US were Puritan and Calvinist sects that specifically desired t
Re:forced morality (Score:1)
Re:forced morality (Score:1)
Re:forced morality (Score:1)
That is what government does (Score:1)
That is what ALL government legislators do when they pass laws. Laws are nothing more than government telling you what is and what is not wrong.
"we fled england for a reason. we wanted freedom, and force morality "
Are you an anarchist? I don't think the pilgrims were.
Re:That is what government does (Score:2)
Not exactly. Legal and moral are two different things. Laws may be immoral, moral obligations may be illegal.
The theoretical purpose of laws is to provide guidelines for behavior (and punishments for transgression) in order to keep a society from breaking down into dysfunction.
Take traffic laws for instance. There is no moral obligation to stop when you see a
Forced immorality (Score:2)
Various parties are out to brainwash you whether you like it or not. Hollywood, MTV, RIAA, MPAA, McD, The Corporates, NeoCons, Governments etc. They've all got their agendas.
Example: Hollywood regular snips violent/mature movies enough so that they can sell them to kids and "that's OK". And then they pretend to wonder why it doesn't sell as well, blame pirates etc.
Doh it's like watering down whisky enough so you can sell it to kids. The whiskey drinkers sure won't like it.
Sure shows me
Re:forced morality (Score:2)
Hypocrisy is the act of doing one thing and saying another. A person who wants to pass laws banning alchohol and still drinks himself is a hypocrite. Someone who wants to pass laws banning alcohol and smokes marijuana is not. While a drinker might say, "You have your drug. It is hypocritical of you to refuse me mine." That would not make the teetotaler a hypocrite because he agr
shhh..... (Score:1)
Content labels cover that responsibility (Score:3, Insightful)
Quote from one of the replies. (Score:2)
Wow.. Just Wow..
Re:Quote from one of the replies. (Score:5, Funny)
1) Killing people is bad.
2) Killing people is good.
3) Killing zombies is great.
4) Killing zombies is bad if they've gone through substantial character development.
5) Sacrificing yourself so that the team can make it over the lava flow to fight the Bad Guy is good.
6) Something about not sucking the energy out of the Earth to power your city.
7) Stealing is good, unless the chest is booby-trapped.
8) Feed your pets well, or they will abandon you forever.
That should be enough to get anyone through life, no?
Re:Quote from one of the replies. (Score:1)
Killing people is bad, unless they belong to a gang opposing another gang who don't like you very much.
Killing people is bad, unless they are walking in a line wearing orange clothes and you are driving in a car.
I'm sure there are many other valuable lessons games can teach us.
Re:Quote from one of the replies. (Score:2)
Re:Quote from one of the replies. (Score:5, Funny)
Re:What I've been told directly by Video Games (Score:2)
Re:Quote from one of the replies. (Score:1, Funny)
SW:Kotor and Morrowind too.
Re:Quote from one of the replies. (Score:2, Funny)
Me too! From Ultima I learned the virtues of honesty, compassion, valor, justice, sacrifice, honor, spirituality, and humility. That's why I no longer steal crops or torches.
Re:Quote from one of the replies. (Score:2)
Yes, but you can always confess and make some small penance, all is forgiven, and you get to keep your loot. Hey, it really does work like the real thing.
Re:Quote from one of the replies. (Score:2)
Ultima IV would be a good starting point.
Re:Quote from one of the replies. (Score:2)
no morals (Score:4, Funny)
Now excuse me, I'm busy playing GTA, drinking tequila, calling a 1-900 number while a hardcore porn movie is playing in the background.
Wrong question. (Score:3, Insightful)
You can ask if which moral values are appropriate to include in games, and the answer would be that it is not possible to make any restrictions in this area without total censorship of all games produced. It is already being done in part through the ratings system. Whether it would be possible to impose further restrictions is somewhat doubtful. (though becoming less so every year)
Not any more than... (Score:3, Insightful)
Re:Not any more than... (Score:2)
Do writers have that same responsibility? Actors?
Society cannot survive without absolutes (Score:5, Insightful)
I like what Francis Schaeffer had to say "Art reflects culture". Art is a better reflector of culture more than history books, marketing campaigns or clever political speeches.
So that begs the question: does art LEAD culture? I think most people here would like to say no because it would imply moral responsibiliy. But it's like trying to nail Jello to a tree, once you say someone is morally reponsible, if they don't want the responsibility they can slip away without a whole lot of effort.
Okay moderators, mod me down
Re:Society cannot survive without absolutes (Score:2)
Art has
uh WHATTHEFRUIT? (Score:1)
Government did (Score:2, Insightful)
The government, that is who. All legislation ends up legislating morality.
"The last time someone tried to put a hold on how people lived, and should live, ended up shooting himself with a luger during a board meeting."
Sorry, that is what EVERY government does when you think about it. Not just that german with the silly 1/4-comb mustache you are thinking of. Go to your local law library and you will find shelves full of record of how government puts a hold on
Only for the little ones. (Score:2)
Myself, I'll take Grand Theft Auto, where the only thing I've learned is that flamethrowers are joyful.
Good question. (Score:5, Interesting)
Re:Good question. (Score:2)
I wonder how many kids now wanna play San Andreas because of the hubub about it.
No more or less than anyone does, I think. (Score:3, Insightful)
Yes, they do, but government does not enforce it (Score:5, Insightful)
Let's allow society to figure it out. I am very picky about what games and movies and TV shows I watch. I only choose entertainment from those who understand their moral responsibilities. Everyone else is kept out of my home and out of my head.
I'm going to advocate that people should be morally responsible, but it is morally IRRESPONSIBLE for me to enforce my viewpoints at the point of a gun. That's not the way Jesus worked.
So let's keep government out of this, because we can all handle it on our own.
Re:Yes, they do, but government does not enforce i (Score:1)
Media has given up moral responsibility in the name of "art" and "freedom of speech", forgeting that "freedom of speech" holds responsibility for that spee
why would it (Score:2, Interesting)
does a company working with a seasme street license have to worry about that? very much so
responsibility (Score:4, Insightful)
-I want freedom of speech... but I don't want to be responsible for the effect my words and deeds have on others-.
lets be realistic with rights come responsibilities. If you want to reach a mass public audience, you could at least have the decency to consider the impact your ideas and products would have. Do you have some sort of incredible obligation to only make your games or art or whatever a certain way so as to satisfy some traditional moral standard? of course not.... But let's try consider the good of the world when we do things (not that video games necessarily should be designed to be good for the world). I don't think manhunt or BMXXX really did the world any good (more than that, they are frightening examples of what bad things human beings are capable of doing or making when they set there mind to it). They certainly have "the right" to make games like that, but wouldn't some moral considerations be nice? I get just as angry about the bible-toting, video-game-banning, harry-potter-is-of-the-devil-shouting mobs of people as anyone does. They turn questions of intent and desire into dogma. Into right and wrong. and that is stupid. however, People, lets at least realize what we do affects others and consider it when making art or music or games. You have the privellege of free speech, maybe you could balance that out with some healthy responsibility. Moral lessons? probably not, but.... RESPONSIBILITY.
p.s. please don't accuse me of thinking doom or quake caused school shootings etc. that is not what I am getting at. we could benefit from a further ingrained, accurate sense of right and wrong in our society.
I'll tell you who has moral responsibility (Score:2)
But here's who SHOULD: editors.
Let the creators create wonderful (and awful) things. Then, we can choose to either consumer those wonderful (and awful) things by making those judgements ourselves, or by enlisting the services of an editorial staff to do the majority of filtering.
You don't like violent games? There should be someone out there maintaining a list of games that are not violent, that you can choose to refer to if desired.
But that's just my take.
What sells dictates (Score:2)
Certainly! Hard Rock & caffeine (Score:2)
So I expect hard rock & caffeine. If the Bible Belt want to teach their morals, more power to them if anyone plays the games they program. But compelling people to accept and teach morals that are not theirs is utterly unAmerican and degrading
Don't take absence as prohibition... (Score:3, Insightful)
In other words, just because a game designer/movie director/author/actor/... is not obligated to place any moral values into their story does not mean they should be prohibited from doing so if they so choose.
For example - I like the Myth series by Robert Lynn Asprin, precisely because RLA does put good "life lessions" into the stories.
Too many slashbots will jump on this story saying "Yeah, those bastards ought not be allowed to put their morality into their work!"
When the real point is "They ought not be REQUIRED to put SOMEBODY ELSE'S morality into their work."
unintentional humor? (Score:2)
well, some of them are. some of them are [sptimes.com] not [timesunion.com].
censorship imposed by the law is wrong. but that does not mean self-censorship imposed by moral concerns is wrong. some children have proper guidance, others do not. the question is, which is more important: catering to/reveling in the lowest common denominator, or not contributing to the negative inputs morally disadvantaged children receive. a pointless question
Re:unintentional humor? (Score:2)
Re:unintentional humor? (Score:2)
Everyone Is Responsible (Score:2, Insightful)
Plato's Republic (Score:1)
Plato would agrue yes, as well as writers, actors, and poets.
Not that I agree with him, but he does make a good point as to why.
Games Are Culture (Score:4, Insightful)
Because games are both the "output" of our creative people, as well as a kind of cultural "input" for all people, they should effectively considered to be in the same category as literature or art.
Does an artist or writer have a moral obligation to reinforce the value system of her society? Does she have an obligation to teach people about critical thoughts of that system? No, there are not, and must not, be any moral or ($entity forbid) legal obligations for a content creator to take a specific stance toward accepted social values.
Seriously, who comes up with stuff like this? If you don't like the content that's out there, create your own and see how many fans you get. This is a frigging free society, or is it - ?
Lmao... (Score:5, Insightful)
Buwahahah! Scuse me while I wipe the coffee off my keyboard and monitor... Did the person saying that bother reading the paper, current events, or oh - follow history, even a little bit? You know, pesky things like the Crusades, the Inquisition, Salem, ad naseum... Sure there's priests with good intentions, but to leave morality in hands of people who ignore science, the fossil record, the laws of physics, and believe in magic (virgin births, coming back from the dead, walking on water?), and are highly vested in their own organization's power, is folly.
As for people who think morality only stems from religion, esp Christianity -- you need to go back and read the pre-Socratics for starters.
This is not flamebait, I'm being completely serious. I am utterly annoyed with the notion that morality is somehow owned by priests and organized religion, or that it didn't exist before the Abrahamic religions (Judaism, Christianity & Islam)
Yep. (Score:2)
Basically, the immorality of an act is often much less than the immorality of stopping people from doing it. Jaywalking might be immoral, as the jaywalker recklessly disregards the safety of himself and those ar
Falwell and McCarthy (Score:2)
I think that even the author of that comment would have a hard time claiming that the results of McCarthy's actions (if not the man himself) werre morally wrong.
The answer to the question depends on your own sense of morality. Game developers have no more of a moral requirement than we all do when living our daily lives.
Takes me back (Score:3, Insightful)
Game designers have no responsibility... (Score:2, Interesting)
Doesn't everyone? (Score:2, Insightful)
I believe game developers (and anyone else for that matter) have a moral responsibility to not teach children (or anyone else) "bad" values. Having said that, I find it unlikely that any games I've seen, even violent ones, teach "bad" values. I think people are pretty good about separating fantasy from reality.
I could, however, imagine a game that, especially if targeted at young children, would at least confuse the understanding of rig
The eternal generation gap (Score:3, Insightful)
Each new generation will try to find their own way in life. This is nothing new. What is new that each new generation in the last two centuries has some amazing new toys to do it with. Before the technology of the father was the same as of the son and for that matter the same as that of the grandfather.
Nowadays there are huge differences. My parents age had computers but they were like power stations. Used somewhere to do very important work but not something you ever expected to be working with. The idea that a major part of your freetime would be spend with it is alien to them. Same as say being glued to the tv was to their grandparents. Then again we can't see why our grandparents went to the movies to watch the news.
Different generations. Different technologies. Different ways of spending our free time.
The problem is that apart from not being able to see the value in the others generation toy is that each of the toys also has different morals.
A feature film can do with just 1 murder and last 1.5 hours. TV you then already got 2 programs so 2 murders. A session of half-life or whatever and 1.5 hours will get you a body count that would shock a WW2 veteran.
There are problems in the world but the world has always had problems. Youth gangs are nothing new but that doesn't make for gripping headlines. The media has for more influence in making us scared of loss of morals then in installing any morals.
So do I think game creators should apply morals to their games?
Well yes. I would dearly love to play RPG's were your moral choices really affected the game. An evil character will find progress easier and faster but pay the price of being hunted by the goverment and generally not being trusted by either lawfull and unlawfull people. But also were being a good character is HARD. Real hard. Of course this requires rpg's to get a decent economy first but lets make being good be something more then giving a few credits to some random npc when you are swimming in cash (my playstyle means I never spend on med packs and sell the med packs I find).
But as a final note I do remember on recent racing game that was set in cities in wich civilians could be run over. Not for points or anything just that they were impossible to avoid. That I found totally ammoral. It also just ruined any fun. Sure it was a console port but wouldn't the game have been more fun if you had to swerve to avoid hitting people. Maybe that level of driving is to hard with a gamepad.
But no. Games can't teach people morals. At a fundamental level I don't think morals can be thought unless at a very young age. Either you have learned that hurting other people is bad as a small child or you haven't.
Then again we are all immoral anyway. We are here wasting resources on meaningless drivel about games while childeren are starving. How moral is that.
Responsibility (Score:3, Insightful)
Ultima IV (Score:3, Interesting)
An interesting story about that in the same book was about one of the rooms in a dungeon. Due to the engine, all creatures in a dungeon were enemies: you couldn't converse with them. Garriot had 256 special rooms, each taking op one screen. While filling these rooms, he was looking for interesting sprites to use. He had already filled two-hundred rooms with demons, zombies, dragons, and other critters, when he noticed a sprite he used in the villages, of a child. So he created a dungeon room consisting of cells, with a child in each cell. The player could simply walk through the room, not being bothered by the cells, but he had the ability to pull a lever and open the cell doors. The thing is, that after the player did that, the children were released and would attack the player -- they were monsters, because the game could only have monsters in dungeons.
When the game was betatested, one beta-tester found this room, and was outraged. He sent angry letters that Garriott's new game required the killing of children. He even approached Garriott's parents, asking them if they could talk to their son, which they did. Garriott argued that the game didn't require killing children at all: you didn't need to go through this room, you didn't need to open the cells, and even if you did, you didn't need to kill the children -- you could put them to sleep, or just ignore them. His parents argued that it was just one room, and it wasn't important, so why wouldn't he take it out. But that only convinced Garriott more that the room should stay in. He knew many players wouldn't care, and would happily kill the children, but a few might be facing a moral dilemma, where they were hindered by the children, but didn't want to kill them. And that was exactly what Garriott wanted to achieve with Ultima IV, that players would THINK about their actions.
All in the 1980s...
Re:Ultima IV versus Ultima VII (Score:2)
Ultima IV had solid morals in addition to great gameplay. The eight virtues of the game are: Compassion, Justice, Humility, Honesty, Sacrifice, Valor, Honor and Spirituality. I was about twelve when I started to play and the game made me think about these issues.
One great example was at the beginning of the game, you were asked questions in which one virtue was pitted against another: do you honestly claim your reward (for a good d
Game Goals (Score:2)
So, if the game is meant to be an over-the-top pseudo-realistic gang warfare simulation aimed to allow the player to vicariously experie
No concept of morality... (Score:3, Insightful)
Real morality, is how what you do affects other people. Simple as that. (And that is modified by your intentions.)
Game design, like all art, is a VERY amoral activity. Amoral isn't necessarly a bad thing. It just means that it's fairly neutral. Because what you do on screen doesn't really affect other people, it's not intended to. The intention of GTA isn't for you to go out and kill people, for example. It simply is.
There is pieces of art that ARE intended to have such an affect on people. Usually this takes the form of overtly racist propaganda. This is the sort of thing you can judge on a moral basis, but to say that game designers have a moral responsibility?
No, they don't. It's nice when games have a good moral message, of course. But to be frank, in today's day and age, being morally neutral puts you ahead of the pack.
Just ask Chuck D (Score:2)
The question should therefore not be "do they *HAVE* a moral responsibility" but rather "How should that moral responsibility influence th