Students Help Design Game Curriculum 45
J writes "In contrast to current stories about publishers creating their own design courses comes news from the University of Louisiana at Lafayette. Their new "Video Game Design & Development" Concentration was the cover
story of LaLouisiane, The University's
magazine. This concentration resulted from a collaboration between the Computer Science faculty and members of the Student Video Game Alliance, a
student group that had been tackling game development on their own time. The
first Video Game Design and Development course began this Spring semester."
Coming Of Age (Score:5, Interesting)
Re:Coming Of Age (Score:5, Funny)
One difference is that while the Renaissance had way better resolution than today's video games, the frame rate was absolutely lousy.
Re:Coming Of Age (Score:2)
I've yet to see any game as deep as works of Shakespeare, Dante, etc. Let alone mainstream games that tackle social issues, etc.
Re:Coming Of Age (Score:2)
Don't want to spoil the ending but it's the creepiest and most depressing game I've ever played because it flat out addresses the aftermath of a controversial "social issue."
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Re:Coming Of Age (Score:2)
Re:Coming Of Age (Score:2)
& Gerhard Richter, my taste in music includes serious 20th century composers such as Xenakis and Stockhausen, (and the avant garde in general from Merzbow to 12k records), a few of my best friends are architects or art historians, and one has been working at the Modern Museam of Art in NYC for the past 3 years.
When you make assumptions and generalizations about the cultural sophistication
Re:Coming Of Age (Score:2)
You don't see the works of Michelangelo tackling social issues. What about the music of Bach? Still art.
Remember, we're talking about games here. Not movies, not novels, not operas, not symphonies. These are games. A game can have deep narrative and "tackle social issues" all you want. But if the gameplay is crap, then it is not a good game.
Is Tetris any less "art" than
Washinton University has a similar program (Score:5, Informative)
Not faulting anyone, but not impressed... (Score:5, Informative)
I'm holding out until next semester, when there is supposed to be someone hired from the game industry specifically for the purpose of teaching this course. I have high hopes for the curriculum as a whole, but think I'd rather reap the benefits from lessons learned by the inaugural group rather than stumble through unchartered territory.
Re:Not faulting anyone, but not impressed... (Score:1, Informative)
Re:Not faulting anyone, but not impressed... (Score:2)
The website is in disarray yes. But stuff is getting done.
And that's all the time I'm taking to respond to your post. K thx bye
Re:Not faulting anyone, but not impressed... (Score:1, Interesting)
Re:Not faulting anyone, but not impressed... (Score:2)
Re:Not faulting anyone, but not impressed... (Score:1)
Re:Not faulting anyone, but not impressed... (Score:1)
I actually have a game concept I'm currently developing and am not looking for any help at the moment. When it's been better developed, then I'll need to start considering game design details. I don't see that happening within the next 6 months, though, so I'm happy to wait for the next go-round of the course.
As far as joinin
Made my own almost 4 years ago! (Score:5, Interesting)
Media Violence I & II
Computer Game Programming
Software Engineering
Computer Animation I & II
Cinematic Techniques
Film Critique
Creative Writing
Medieval English Classics
I still believe that the best game programming education is the one you do in your spare time, but you can cater college to help support your outside interests! Do not settle when you can have more!
Like the world needs game designers (Score:3, Insightful)
So you can do the math. The market is already flooded with game designers, and most of them aren't very good.
Re:Like the world needs game designers (Score:2, Insightful)
now where might the industry find people like that!
not just out of college, never.
Re:Like the world needs game designers (Score:1, Insightful)
Re:Like the world needs game designers (Score:2)
Re:Like the world needs game designers (Score:4, Funny)
Re:Like the world needs game designers (Score:2, Insightful)
Sounds like a good reason to start training up some decent ones then...
Huh? (Score:3, Informative)
This program has been completely designed by the faculty at campus with input from student groups [wpi.edu], alumni [dragonflygamedesign.com], and some industry contacts.
The first course under the new program started in B-Term (October - December).
http://www.wpi.edu/+IMGD [wpi.edu] if anyone cares.
Re:Huh? (Score:2)
The problem however is the loyalty to the professors. The academic has got to realize soon that not all professors can teach everything. Your course change, so should the professors.
Re:Huh? (Score:2)
The club was involved with creating MassBalance a PHP based game for the state of MA a year or so back.
I'm in that class. (Score:5, Informative)
Re:I'm in that class. (Score:1)
I have my doubts (Score:1, Insightful)
The other part, and maybe more important aspect of creating games, is creativity. Creativity still isn't something you ca
Back in the day (Score:1)
I'll stick to the first idea, and hope that students really are trying these days. At least, a few of them
To Discount the naysayers (Score:4, Interesting)
The book used for this course is being judged by it's cover. It's really not that bad. The big problem with books in game dev is that there are none out there aimed at teaching people in an academic setting. Yes, win32 does suck, but the book does a good job of hiding those calls in objects. Using SDL would be nice, but it by itself doesn't do a whole lot of good since you still need to build a game engine on top of it. The University doesn't have the resources to do that and I don't know of any books that cover teaching how to build a game engine with SDL. If you have a better book, please share it because I've been looking.
Taking this course when you already have a significant amount of game experience is like taking a beginning CS course when you already know the basics. But for most people in the course, they don't have that experience.
GameMaker rocks. Sure, the games the class has made in it are "flash like", but Picasso didn't just start painting masterpieces. The point of using it is to get people to learn *The Process* of developing games. The technical side is not being overlooked, but for the limited amount of courses we have for gamedev, I feel it's the best approach.
People can discount the members of SVGA for not producing games up to their standards, but it exists so that people of any skill level can get together with others to produce games. There have been troubles with trying to accomondate different skill levels in the past, but it's something we're always trying to fix. (Assuming people tell us what's wrong) Regardless, without the countless hours the men and women in this group have spent working with faculty and going through red tape, the curriculum and course would not be a reality. I'd have rather spend that time playing Unreal Tournament, but I didn't because I want those that come after me to not be as lost in trying to start in game development as I was.
-J
Founder, SVGA Lafayette
get invovled! (Score:1)
Re:get invovled! (Score:1)