High Price Scare Tactics 147
GamesIndustry.biz has comments from Mark Rein, VP of Epic Games, stating that he considers the recent talk about sky high game and console prices nothing but scare tactics on the part of large publishers. From the article: "'I guess they just don't have productive tools like we have,' he went on to suggest."
Even higher? (Score:3, Informative)
Not that it matters, I never buy games until 6-12 months after they've been released just because of the £10-15 price drop.
Re:Even higher? (Score:5, Insightful)
I don't care how good the game is or how long you've been waiting. Wait until the price drops, then rush the store. We've been paying artificially high prices for games for a long time. Last year, some publishers finally got smart, and gave us discount games like Katamari Damacy, Gungrave: Overdose and the ESPN sports titles.
Reward the good companies willing to stick their neck out like that, and punish the ones just trying to stick their hands out into your wallet.
Eventually, the publishers will notice that there are pathetic sales for the games in their first weeks out of the game, and phenomenal numbers after the price drop. Then maybe they'll get it.
Maybe.
Re:Even higher? (Score:5, Interesting)
You gotta buy the game at that price.
If good games cost less, they would already cost less. The market is already adjusted to the optimum price to support the greatest numebr of users and the industry.
Re:Even higher? (Score:3, Insightful)
Re:Even higher? (Score:5, Insightful)
PC game prices have changed. 3 years ago PC game prices were on par with console game prices. Developers realized that they weren't selling at that price though, and now the typical PC game sells for $35 instead of $49. (Blizzard and LucasArts seem to be the exception to the rule. They must put crack in their games because people buy them at any price they stick on the box.)
This EA exec seems to forget that there's more to games than gameplay and graphics. Any two-bit hack can whip up gameplay and graphics to some extent these days. They're becoming commodity. The costs are in the content. You'd think they'd know that having just shelled out millions for NFL licenses.
Let EA raise their prices. Every other developer on the planet that lives in the real world will eat their lunch.
Re:Even higher? (Score:2)
Re:Even higher? (Score:2)
Check out the New Releases section of their website [ebgames.com]. There's nothing over $40 on the list. Compared to console games that all start and end at $49.99 for new releases... Wal-Mart is usually $5 less than any EB price. (Again, Blizzard and LucasArts titles excluded)
Re:Even higher? (Score:2)
Re:Even higher? (Score:2)
Re:Even higher? (Score:2)
Re:Even higher? (Score:2)
Re:Even higher? (Score:2)
Re:Even higher? (Score:2)
LucasArt's big titles are mostly Star Wars, which is among the biggest brand names around. Time has been you could slap Star Wars on just about anything and see an increase in sales.
Trip Hawkins Mows My Lawn (Score:5, Insightful)
Finally, a post on Slashdot telling people not to buy games is going to in no way have any impact on an international marketplace, ever. God Bless.
Re:Trip Hawkins Mows My Lawn (Score:5, Interesting)
Wrong, doom3 dropped their price in less than 6 months, halflife 2 is still going for 60+, they both sold about the same in the first few weeks/months.
"Waiting will merely lead to the company waiting longer because their research shows the game needs to sell X number of copies before they will lower the price."
No waiting will ensure that they go broke if noone buys the game at their artificially inflated 50+ dollar price...
Do the math, 1 million games sold at 50 bucks, or 5 million sold at 20-30 dollars, which generates more profit?
When you make the games affordable so anyone can buy them you will reduce piracy and generate bigger interest in the game.. anyone remember this little title called Serious Sam? How about it's sequel...
----------------
I consider myself a liberal, does that count?
Re:Trip Hawkins Mows My Lawn (Score:1)
This does not prove my statement "wrong", as you so boldly state. The publisher has a target number that they believe their product will sell. Apparently the publishers of Doom 3 had a lower target number than the publishers of Half Life 2 - nothing earth-shattering there. Furthermore, I've seen Half-Life 2 for $40, so your statement isn't even factually
Re:Trip Hawkins Mows My Lawn (Score:2)
Since the console prices are below cost to get you to buy the system, the console maker and the game developers make it up in the prices for the individual games.
Re:Trip Hawkins Mows My Lawn (Score:2)
Re:Trip Hawkins Mows My Lawn (Score:2)
It depends on the development and other costs.
Re:Trip Hawkins Mows My Lawn (Score:2)
Except that the development costs Valve expended during Half-Life 2's gestation period were much higher than that of id's expenditures on DOOM3. It's natural to both expect and appreciate a long period of premium license costs, they earned it; to do otherwise would be suicide.
Re:Trip Hawkins Mows My Lawn (Score:2)
Re:Trip Hawkins Mows My Lawn (Score:2)
Exactly: when most customers refuse to buy at $50, the companies will eventually understand that the number of copies they're going to sell at $50 is lower now.
Or at least, some of them will understand it. The others might end up bankrup
Re:Even higher? (Score:2)
Re:Even higher? (Score:2)
For one, there are a lot more middle men in game sales. For an average game, you have the costs of development (which is quite high for most of the newer games that sell well). Then you have the cost for the publisher, the licensing fee for the console manufacturer, and the retailer markeup.
For a movie, you basically have the cost to make the movie, which is made up with ticket sales (AFAIK there is not much of a markup on ticket prices at movie theaters, who ma
Blame simple economics. (Score:2)
Re:Even higher? (Score:1)
Otherwise I am likely to buy used, or off ebay. Good for me, good for the guy who bought first, bad for the publisher.
Seriously, theres like 10 games I want real bad right now but can't afford. Y's, import Dragon Quest and Tales games, Xen
Re:Even higher? (Score:2)
However, the people posting and browsing here at Slashdot, and the people they have some personal influence over, I imagine, make up a substantial amount of the game buying market.
You get a decent sized percentage of the audience to follow Step 1, and Step 3 becomes Step 2.
Re:Even higher? (Score:2)
We have a lot more inflation in uroland, withnew games costing 60 or even 70.
Re:Even higher? (Score:1)
Re:Even higher? (Score:1)
Wow. (Score:4, Insightful)
Well, duh. When your pony's one trick is looking good, you're not about to go trumpeting the virtue of speedy ponies, strong ponies, or clever ponies, are you?
I mean, c'mon. Take a look at the content of Epic Games' front page navigation box:
This is akin to the VP of 3DO saying, "Of course it's about little plastic military figurines--and anyone who says otherwise is just a jerk with a silver spoon up his ass!"
Re:Wow. (Score:2, Insightful)
one day they came out with unreal, and epic jsut stopped being so cool. shur, 3d fps games are all the rage, but unreal was just so... singular. and serious. the older epic games were friendly and fun, and had such variety even within the individual games. the only reason people really play unreal is because its
Re:Wow. (Score:2)
Re:Wow. (Score:5, Insightful)
Re:Wow. (Score:2)
Not really. As an example, I'll point to either Warcraft or Dune II, where you could only select one unit at a time. It took until graphics actually became good (e.g. TA or later) before the strategy genre became playable enough - and even so, it still isn't playable because of unit AI and paradigm flaws (e.g. all units prefer to remain at rest as soon as their "order" is finished, resulting in people queueing up multiple attac
Re:Wow. (Score:2)
But generally there is a minimum level of graphics required, whats more important is the art. Case in point EQII vs WoW. Sure EQ2 might have the better graphics engine, but it looks like crap.
Re:Wow. (Score:2)
Re:Wow. (Score:2)
No. UT2004 and 2003 play differently. Its not just the graphics. UT2003 was poorly recieved by the fans, 2004 is a step back towards the original UT. UT2003 had a very small tie to the original UT. 2004 actually makes a lot of connections back to the Unreal franchise.
Re:Wow. (Score:1)
Customers only care about the gameplay after they've gone through the "Oooohhhh that looks awesome" phase.
Bullshit (Score:4, Insightful)
Gamers aren't fucking stupid. If only big name companies with a trillion dollar budget can make a PS3 game, this is the end of the industry as we know it.
Re:Bullshit (Score:1)
worth it (Score:2, Interesting)
Genese, SNES games $70 (Score:4, Insightful)
Re:Genese, SNES games $70 (Score:3, Insightful)
No, you're not. Fact is, video games are a better deal now than they've ever been. Not only are prices for top titles surprisingly low (even before factoring in inflation!), you're getting a ton more entertainment value out of your average title than you ever did before. A game that takes ten hours to finish is considered "very short" these days. Even just ten years ago, a game that took ten hours to f
Re:Genese, SNES games $70 (Score:3, Informative)
Re:Genese, SNES games $70 (Score:3, Insightful)
Re:Genese, SNES games $70 (Score:2)
I've noticed that certain browsers do wonky things when you hover over the various DIVs on the page. I've reviewed my code on numerous occasions, and I'm reasonably certain that this isn't a code problem--it's a browser problem. There's nothing in the code to tell the browser to do wonky things to the div background on a mouseover.
As you're clearly upset by websites that open new browser windows, I recommend trying a browser called Mozilla Firefox, an excellent, ope
Re:Genese, SNES games $70 (Score:2)
Re:Genese, SNES games $70 (Score:2)
Another way is that Final Fantasy VI was two games, one a combat simulation and one a rather simple "move the drama forward" game. The combat game typically lasts about a minute, longer for boss fights, and I've never played VI through, but my experience with that generation of FF is that I spend a lot of time wishing the text speed went another three or four notches higher than the highest setting. Call the combat "one game" that repeats a lot and it ain't no 30 hours.
(
Re:Genese, SNES games $70 (Score:3, Insightful)
Re:Genese, SNES games $70 (Score:1)
Re:Genese, SNES games $70 (Score:2)
Imagine that today, Metal Gear Solid 3 was released, and the only other games released were things like Driver 3.
Re:Genese, SNES games $70 (Score:2)
Re:Genese, SNES games $70 (Score:2)
Re:Genese, SNES games $70 (Score:1)
Of course, there's probably little practical use of such an exercise other than to satisfy my curiosity.
Re:Genese, SNES games $70 (Score:2)
I'm Trying To Spot the Difference (Score:2)
Okay, so a last-gen $50 game costs new-gen $75. That's about what previous reports said. Odd.
Re:I'm Trying To Spot the Difference (Score:1)
Prices haven't changed much. (Score:1)
Re:Prices haven't changed much. (Score:2)
Funny, but... (Score:2, Insightful)
And exactly how is saying "graphics aren't everything" snobbish? If that's how we're defining the word, here is a list of other snobbish things to say:
1 - Fashion isn't everything.
2 - Syntax isn't everything.
3 - Presentation isn't everything.
4 - Make-up isn't everything.
5 - Superficial nonsense isn't everything.
Have you ever heard anything so snobbish in your entire life?
MMORPGs are replacing them anyways (Score:3, Interesting)
Open Source MMORPG projects are starting to put control back into the hands of the RPG community. Like MUDs before them, MMORPGs will one day be run by a community of volunteers. If players choose to pay those volunteers then all the better.
The biggest thing holding this back is the creation of art: maps, character models, items, 2d graphics. There's a new project LessShift [freeartfoundation.org] to develop this art. Will you help?
Re:MMORPGs are replacing them anyways (Score:2)
Re:MMORPGs are replacing them anyways (Score:2)
Re:MMORPGs are replacing them anyways (Score:2)
Re:MMORPGs are replacing them anyways (Score:2)
Some projects have managed to find artists (Score:2)
Day Of Defeat (reportedly) started as a free mod, before it was bought by Valve. There are still fans who make their own custom maps and release them for free.
So things are difficult but not hopeless.
Fairly standard (Score:5, Insightful)
Damien
Re:Fairly standard (Score:2)
What might happen is that bigger publishers will concentrate their funds on fewer titles at a time, or license more of their development, and by that I mean spend some money for the "keep cliffyb in hair dye and trendy t-shirts" fund.
Kismet... wow! (Score:5, Interesting)
With all the new games requiring a dozen programmers or so, will technologies like this bring back the concept of the one or two person commercial game? Artwork is obviously still a major hurdle, but there are many places to purchase models if you need to. And, finally, anyone know if this will be available for mod developers with the next Unreal game, or only to those who fork over the big bucks for an engine license?
Re:Kismet... wow! (Score:2)
I really want to slap the article poster for only pointing out the sound byte of the interview.
Unreal Engine 3 is shaping up to be a very good next-gen engine. The designers have close to 10 years of development invested in this, which is more than you can say for Source. The only company with more experience I'd say is id. (Feel free to correct me if I'm wrong)
Re:Kismet... wow! (Score:3, Funny)
Then again, isn't the Source engine based upon Quake 2/3? At any rate, Unreal 3 is quite impressive. When I saw the screenshots, all I could think of was the announcer saying "Holy Shit!"
Re:Kismet... wow! (Score:2)
Re:Kismet... wow! (Score:1)
Re:Kismet... wow! (Score:2, Insightful)
Re:Kismet... wow! (Score:2, Funny)
I sure hope they fix that bug soon.
Re:Kismet... wow! (Score:2)
Re:Kismet... wow! (Score:2, Interesting)
The competition (Score:3, Interesting)
After all, what do you think Steam is all about? It's about killing the used games market, though too little and too late.
With All Due Respect to Mark (Score:3, Insightful)
WTF? (Score:5, Insightful)
This is a comment from a person who obviously never actually plays the games, just looks at marketing material and screenshots.
The difference between MGS and MGS3 is mainly in the minor changes made to gameplay. Camoflage. Food. Survival. The "outdoors" world. These are mostly small, but they have a huge impact on the way you play the game. (There are also the enhancements to gameplay from MGS2, but these are also minor.)
Sure, the graphics are nice, but you could have made this game for the PSX with its crappy graphics and pretty much had the same compelling experience.
Who are you going to trust on this? Some VP from a 2nd-rate development house, or Hideo Kojima?
Graphics are nice. Gameplay is king.
Re:WTF? (Score:2)
Re:WTF? (Score:2)
You're right; originally I put "third-rate", but I was feeling kind.
Re:WTF? (Score:1)
*It's not a troll, it's an opinion...
Re:WTF? (Score:2)
Re:WTF? (Score:2)
'True' gamers might concentrate on the gameplay, but we kid ourselves if we think we are in the majority. Pretty much the first (and only) comment I ever hear about
Re: High Priced Scare Tactics (Score:2)
That's not a nice way to refer to your employees.
Yeah, that's right, its all about the graphics... (Score:1)
Re:Yeah, that's right, its all about the graphics. (Score:1)
"What's the difference between the first Metal Gear Solid and the latest Metal Gear Solid? Right, it's - wow, the graphics!"
Well, that, and:
1: A first person camera mode that allowed you to shoot enemies with great preciscion.
2: A Camoflauge system that allowed you to hide from your enemies in a more sensible way.
3: Plot.
4: Main characters (Snake to Raiden to Big Boss)
5: Persistant bodies, requiring some forethought before killing
Re:Yeah, that's right, its all about the graphics. (Score:2)
Wow...you deserve a +5 insightful just for this one line! Good job
His "Not about graphics" rant is idiotic... (Score:3, Insightful)
"You know, people are such snobs, with this 'oh, it's not about graphics' thing. That's such nonsense. It's totally about graphics. What's the difference between the first Metal Gear Solid and the latest Metal Gear Solid? Right, it's - wow, the graphics!"
Technically, he's right. Metal Gear Solid (PS1) is inferior graphics to MGS3: Snake Eater (PS2). But, the REAL statement should have been:
"Why did the first Metal Gear Solid sell so well? It was an amazing game and it looked great. Why is Metal Gear Solid 3 selling so well? It's an amazing game and it looks great."
Graphics are important, true. But gameplay FAR outclasses that for gamers. Why do you think Madden games sell every year? They basically look the same every year. What they tweak is the gameplay, the techniques, the challenge, etc. The graphics are hardly improved. KOTOR (xbox) and Super Smash Brothers Melee (Gamecube) weren't anything special in the graphics department (although they are both nice looking). They were amazing games, and sold accordingly.
EA and others can't really expect this... (Score:3, Interesting)
Further, the prices for almost all the non-EA PSP launch titles have backed down from 50$ to 40$.
The writing is on the wall and game prices are going down.
And people wonder why I play old ass games (Score:1)
Re:And people wonder why I play old ass games (Score:2, Insightful)
Re:And people wonder why I play old ass games (Score:2)
On the other hand, MMOs let me pay once for it in the store, get a "free month", and pay in smaller installments month to month. That might seem like a gouge,
Re:And people wonder why I play old ass games (Score:2)
scalability and the cost of content (Score:3, Interesting)
Two facts are primarily responsible:
1 - Reinventing game engine technology from scratch for every title is cost prohibitive and slow.
"In the limit, all graphics rendering technologies tend to approximate ray-tracing [+ radiosity, etc]" -Unknown
2 - Recreating game content (art and code assets) to take advantage of improving technology becomes exponentionally more expensive as we approach the asymptotic limits of "perfect" technical fidelity, and simultaneously offers diminishing payoffs.
"They're selling us the same games year after year, with small incremental content updates" -any sports game fan
Therefore, in the future, game technology needs to scale up/down freely with hardware capability and adapt "finalized" content to an appropriate level through pre/dynamic simplification or procedural/simulated detail increase.
This is taking place to some extent already, with limited reuse and extension of game technology platforms and content in similar games and sequels (Unreal, Doom, Half-Life, etc), but the industry remains short-sighted and fails to address to-the-limit scalability.
Current content and platforms are also overwhemlingly monolithic, and there's no hard limiting technical reason why there cannot be increasing modularity.
Imaging playing a game using Doom's graphics technology, Enemy Territory's gameplay, Unreal's networking & mods, Half-Life's physics system, TeamSpeak's voice technology, and Xfire's buddy-list, or any such combination as you like, on any platform.
Sigh. I hope I'm not too old and disabled to play games when computing technology finally grows up.
Re:My Strategy (Score:2)
There might be a few others worth mentioning on the system, but I could never find them.
Re:My Strategy (Score:2)
N64 - my top 10
Re:My Strategy (Score:2, Funny)