Will Wright's Next Game: Spore 41
1up.com has a look at Will Wright's newest game, revealed today at the Game Developer's conference. Entitled Spore, the game promises to be (in a word) unique. From the article: "Wright's latest creation spans the rise of a space-faring civilization from its humble beginnings in the primordial soup. 'It's actually a lot like WarioWare...It features a wide variety of game types as a sort of homage to my favorite games.'" PC Magazine has details as well, as does Gamasutra.
def:unique (Score:4, Insightful)
Unique:
1. Being the only one of its kind: the unique existing example of Donne's handwriting.
2. Without an equal or equivalent; unparalleled.
3.
a. Characteristic of a particular category, condition, or locality: a problem unique to coastal areas.
b. Informal. Unusual; extraordinary: spoke with a unique accent.
Unique, but not 100% alien (Score:3, Interesting)
Will Wright said it was like WarioWare, but that was a huge stretch (even for him). It is like WW only in the fact that it is made up of lots of game types. Most of those game types have been done before (RTS, God Games, Risk, etc.) but never combined like this before.
Re:def:unique (Score:2)
Quoting a dictionary will not help you with your vocabulary, you'll also need to put some thought into it.
The game is a lot like WarioWare, presumably in that it's a mix of many game styles, but it's not going to be exactly like WarioWare, allowing it the potential to be 'unique'.
ESRB rating? (Score:4, Funny)
I hope that doesn't mean the more conservative protozoa will try to give it an AO rating.
Re:ESRB rating? (Score:2)
Will there be an option to change the soundtrack to 'cheezy jazz with lots of keyboards?'
Sounds great, but can Wright deliver? (Score:3, Insightful)
Re:Sounds great, but can Wright deliver? (Score:2, Informative)
Amazing. Especially g
Re:Sounds great, but can Wright deliver? (Score:2)
Re:Sounds great, but can Wright deliver? (Score:1)
Re:Sounds great, but can Wright deliver? (Score:3, Informative)
He had several slides about the demo scene in Europe, which he discussed to illustrate his point about algorithmic compression.
From my notes [donhopkins.com]:
Algorithmic compression.
Games consist of a mix of code and data. Computers use code to compress data. The ratio of code to data has changed over time.
Games used to be mostly code and very little cont
Re:Sounds great, but can Wright deliver? (Score:2)
Dangerous Ground (Score:4, Interesting)
Re:Dangerous Ground (Score:3, Informative)
The evolutionary ladder from bacteria to galactic god is not a bunch of "mini games", it's actually a goal-oriented TUTORIAL and SANDBOX that trains you to play the real game that you start once you achieve interstellar travel. The meta-game is a collection of science fiction story genras, a storytelling game, where the player can surf back down to the l
Summary: (Score:5, Informative)
1) Freeform Pac-man (with E.V.O. and Cubivore leanings, with consuming other things to change the abilities of your own creature)
2) Diablo-like
3) RTS-like (think Populous)
4) City Phase (think Sim City)
5) Civilization Phase (think Civilization *)
6) Invasion Phase (go forth into the universe, colonizing, invading, and terraforming)
At that:
"The Invasion section of the game is enormous, potentially endless. After hunting for other populated worlds, players can venture into the universe in the manner they think best fits their personality: Whether using the diplomacy of Star Trek or the destructive fury of War of the Worlds. Some races will welcome players, while others will greet instellar visitors with hostility.
Ultimately, the goal is to help players' comfort with and understanding of the gameplay and tools scale up and evolve in tandem with their virtual progeny. "This is very much contrary to the usual game design," Wright says. "Usually you get the sandbox gameplay as training wheels for the goal-oriented content. Here, the goal-oriented game is training you for the open-ended sandbox." By the time players are ready to conquer the galaxy, they'll have mastered every element of the game interface and will be ready to tackle the rest of the universe on their own terms."
Re:Summary: (Score:2)
Look of the game at GDC + legal shuts it down (Score:3, Interesting)
Game had a toon feel to it, but not completely toon rendered - sort of a mix.
Seemless, though slow in places, with Wright interacting with the character as he talked. From this, think it was playing in real time, and hence a fairly polished pre-alpha.
Presentation was at 10:30. At 12pm, it was due to be reshown at a theater open to Expo attendees. This was CANCELLED at the last minute, after some people had been packed in for half an hour. An official stood up and said it had been pulled, as EA said it contained confidential info. Kinda dumb, as 90 minutes before they'd shown it in a room with at least 500 people, cameras flashing all the time!!
Re:Look of the game at GDC + legal shuts it down (Score:1)
The Spore design doc was in Wired last year (Score:3, Interesting)
Wired asked Will for an illustration to print in the magazine, anything he wanted. So he made a diagram of Spore [donhopkins.com] that Wired published, but he didn't tell them what it was. The design docs for Spore have been out in Wired Magazine for a year now. (It's in the Feb 2004 issue of Wired.)
-Don
Re:The Spore design doc was in Wired last year (Score:1)
Good find.
Re:The Spore design doc was in Wired last year (Score:1)
Re:The Spore design doc was in Wired last year (Score:2)
-Don
"The Future of Game Content" (Score:4, Informative)
With other EA divisions claiming 150 person teams, Wright showed their was another way, keeping teams smaller, and allowing user driven and procedural content to fill the gap.
This was a theme at the GDC this year. In his talk a couple of days ago, Tim Sweeny talked about how good tools can also keep team size down, to a max of 50 in his case. 50 is still large, but if it gets a 25 mil $ game down to 10, thats much more profit to the studio and developer.
Re:"The Future of Game Content" (Score:2)
-Don
Amazing! (Score:3, Informative)
so......? (Score:2)
There's almost no details here other than Will Wright saying he wants to try to make a very complex game with massive scope--but it is just talk at this point, right? When it comes to talk, I think the game industry is especially well known for it.
Trust us... (Score:2)
Re:Trust us... (Score:1)
And before you blame it on the publishers, you picked them so you share in the blame.
Evolution? (Score:1)
Re:Evolution? (Score:2)
Re:Evolution? (Score:1)
While this has some aspects of that - there are limits to what you can add - the method is much larger in scope. Full skeletal creation, complete virtual-clay interface for modifying sizes of various components, algorithmic ability to determine walking style (he showed off all sorts of bizarre possibilities) and so on...
So yes, it's like those, and yet, very much not like them. The algorit
Notes from Will Wright's Spore demo (Score:3, Informative)
The Future of Content [donhopkins.com]:
...and why it's driven me to procedural methods.
...And what I now plan to do with them.
What I learned about content from the Sims.
Will Wright
Game Developers Conference
3/11/2005
Wired asked for an illustration to print in the magazine, anything he wanted. So he made a diagram of Spore [donhopkins.com] that Wired published, but he didn't tell them what it was. The design docs for Spore have been out in Wired Magazine for a year now. (It's in the Feb 2004 issue of Wired.)
Here's a link to the web site where you can find out What Kind of Care Bear Are You? [lavendersea.net]
-Don
Sorta unique (Score:2)
My Impressions (Score:2, Interesting)
- Will didn't just talk about it, he gave a 45-minute in-game live demo of all aspects of the game, from bacteria to galactic god.
- Although I'm sure Will had practiced what he was going to demonstrate to us at the talk, there were times when things didn't go
My Detailed Impressions (Score:1)
It's almost an hour long and I go over each and every screen and action performed during the demo.
You can listen to my podcast at: http://www.gamingsteve.com/ [gamingsteve.com]
My Detailed Impressions (Score:2, Informative)
It's almost an hour long and I go over each and every screen and action performed during the demo.
You can listen to my podcast at: http://www.gamingsteve.com/ [gamingsteve.com]
Will Wright Spore interview (2002) (Score:2, Interesting)
Gamespy is FAR more indepth about this (Score:1)
Screenshots (Score:2)
I think this sounds like the game I've been waiting for all my life...