Spore About Six Months Away 90
SimCity creator and all-around genius Will Wright recently publicly stated that Spore is about six months away. Whether that's six months from completion or release isn't said. CVG has his comments from a recent interview with Radio 5 Live: "Spore's an ambitious game - which he admits - that's essentially a life sim. Players start off as a single-cell organism and then create their species at every stage of its evolution - from its first steps on land through to tribes then a culture and then finally it's off to explore the galaxy. 'We've had to do a lot of testing to make sure that the game is accessible by a wide group of people', Wright went on to explain. 'I want the people who have played The Sims to be able to play Spore - I don't want it to be some thing just hardcore gamers play.'"
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you might still get it (Score:5, Funny)
Has been true for any given day of the past two years! Once a year, it will be ready in time for your birthday.
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In other news... (Score:2, Funny)
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Instead of trying to evolve single-celled life into a viable space-faring race to do battle with each other, your new goal is to evolve single-celled life into viable space-faring ravenous aliens to be the bad guys in Duke Nukem Forever.
Solomon
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Maybe there should be a new name: "Sporever"
(The sad thing is that I really want to play Spore; at least, I want to play the ideal as presented in demos...)
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Spore: Amiga version... (Score:2)
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Summary = Article (Score:4, Funny)
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I actually think it's a lot more likely that the PC version is done and 1 or more of the consolse they plan to support at the initial release is lagging behind. They are probably feverishly working on it and hoping to be do
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You see, the early stages of a Spore game is very much like an RPG game - you control your (generations of) creature and upgrade it as it goes on adventure. Now, as with any cRPG game out there, there is a bunch of power gamers, who would quickly arrive at an "optimal build" that is much more powerful than what a player would normally build without reading the spoilers. Putting a power gamer's creature build in my world would mean my creature can't comp
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6 Months (Score:5, Funny)
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Re:6 Months (Score:4, Funny)
I hereby predict and welcome our '6 Month's later' Overlords will arrive in approximately 1 years time, if we're lucky, in Soviet Russia.
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Whenever he is around everything seems to get done "within the hour"
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Everyone knows DNF will be exclusively released for the Phantom.
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Maybe not, after reading the article, it looks like they have divorced.
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And by "robot controlled" you of course mean your android girlfriend made of shapechanging liquid metal.
But why is the car powered by a fuel cell if you have fusion power ?
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As far as the android girlfriend goes, I think I'll wait until the shapechanging gel models come out. One little software glitch and you're making out with the business end of an industrial can opener.
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Must be a big computer, then, if the fusion plant which doesn't fit into a car fits into it. Or am I missing the joke ?
Ouch. Goo
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Linux-powered android girlfriend...
(I kid, I kid)
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Bah, totally unrealistic (Score:2)
Sounds like EA, Will Wright (Score:4, Funny)
Anti-war wimps like goatsex. (Score:2)
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Underwhelmed! (Score:1)
Any idea what platforms/consoles?
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a) no return
b) technology changes so fast
c) loss of momentum.
I suspect b is the main cause of the problems at the moment and why consoles are so popular with game companies. Once you have a stable platform you can develop against for a couple of years then turn around gets quicker and the technology gets pushed. As it is yo have to start again from scra
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But regarding your reasoning... it's not quite that simple. Nowadays, no game developer "starts from scratch again" every 12/18 months. Every game development company I've worked for had a core engine which was relatively stable. Even porting the engine to other platfo
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BTW, I'm not sure where you've read claims that "it is completely open and free to do whatever you want and design absolutely anything you want". If someone did indeed say that, you have a right to be skeptical. But I don't recall those claims being made about Spore. To be honest, I attribute that sort of over-promising and under-delivering to Peter Molineaux. Not maliciously, mind you, but I think he tends to dream bigger than his programmers can rea
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I also wonder how different each world will be, especially if certain leg/arm/body combinations are going to end up killing off your species if they don't work well together, t
Call Me Cynical (Score:4, Insightful)
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Myself, I could never get into "The Sims" I found it horribly boring. The last Will Wright game I really enjoyed was Sim City 2000... I played that for YEARS, and even had it on a PocketPC for awhile.
Reticulating Splines? Yes please!
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I thought SimCity 3k was also about as good. Granted not many concepts there could be claimed as "original" since 2k had many of them. But it did take much of what was good about 2k while still progressing the concept. I think they dropped those huge skyscraper city in a box buildings, but by the time you had those the game was basically played out.
Then comes along SC4, which I never managed to get into at all. First of all you can't compete with your neighbors since, wow, my neighbors are also actuall
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Are you sure we played the same simcity? Simcity 4 is easily the most micromanagement-heavy Simcity ever.
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And from the sounds of it, you hadn't gotten really far in Simcity4. The traffic simulation in it is rather advanced compared to older simcities, and can even get quite complic
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Delays are not always bad. (Score:5, Insightful)
People dont make games simply because they want to, they need to take a serious financial look at cost versus estimated market. You cannot simply jump in, spend $20,000,000 dollars in development and expent the game to be a 5 million copy seller.
Remember Sims 1? That was a huge risk for EA to take. A risk that paid off beyond what anyone imagined. They game was simple, barren of serious content and low graphics. It was all done in a way that if the game didnt sell well, at least they didnt invest excessive cash into the game. By making it expandable, they had planned for it's potential success. Years later Sims is going strong.
Spore is in a similar category. It could flop, it could be the boulder that crushes the sims dominance. But if they release a game, that is buggy, and crash prone, that they plan to patch repeatedly for another year, the game will be quickly dropped and fail miserably. So in taking this risk, they must be 100% certain that Spore is complete, 99.9% bug free and acessable to a large ammount of people, both hardcore and non gamer alike. It's not easy to do this. It takes time, planning, implementation, testing and more planning and revision. Give it time, it will be worth the wait.
Now, Duke Forever. It's an FPS, no where near as complex as Spore. It should have been out after 2 years development. It was basically an empty promise that kept the company alive. Duke = Vapor, Spore = Real.
Team Fortress 2 (Score:2)
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In the end I think they must have scrapped and rewritten the game several times. Anyone remember the old 1999 screenshots/preview of TF 2 when it went for realism?
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What they delivered was an excedingly well polished execution of a classic. I don't begrudge them the time it took to come up with this, any more than I'll begrudge Will taking the time to get Spore
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It's one thing to want to polish your game. That's a good thing -- game developers don't do that enough IMO. But it's quite another to show everyone how great [youtube.com], how innovative [youtube.com], how new [youtube.com] and exciting [youtube.com] and complex [google.com] your game is......... and yet polish and improve and polish and improve and test and polish and test and improve and polish the thing until yo
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On Slashdot, it's vaporeware unless it is on store shelves or it's Apple.
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A developer is making an extremely complex game (like Black and White) after making a very sucessful simple game (like Populous). The complex game takes forever to finish, features are in limbo, there are lots of cool videos, but... is the game any fun?
Doubts (Score:1)
Urination (Not OT) (Score:5, Funny)
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the one I have been waiting for (Score:1)
this or darkfall whichever comes out first
More concerned about the Wii Spore release (Score:1)
And will this finally be released for the Mac (or Linux) instead of just Windoze, since I've given up on future "upgrades" of Windows since WinVista?
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Along with.... (Score:1, Redundant)
Spore is finished. (Score:2, Informative)
STILL 6 months away! (Score:1)
Anyone else prefer the old graphics? (Score:2)
Hell yeah, I'm still gonna buy it.
Games industry needs to be beaten by the cluestick (Score:2)
I really don't get why no one has learned this. Surely it would be pointless to hype something up over so many years because we all know what happens when it goes wrong.
Constraining the game too much? (Score:1)
Talk about not knowing your market (Score:3, Insightful)
The Sims IS hardcore. So harcore that people buy expansions after expansion while it is THEM that create the real content, pay for sites hosting user made content and spend ages working around all the shortcomings of the original product.
First update for most people? To get rid of the cartoony look of the characters and get some realistic faces in there.
The Sims community is as hardcore as the flightsim crowd. This is NOT a casual game. Casual gaming is web-based. Games you can pick up and play AND finish in a few minutes. The Sims AIN'T.
In fact the only difference between The Sims, flightsims, trains sims and the "traditional" hardcore crowd of FPS lovers, is that the first group can speak proper english and has touched a member of the sex they find attractive.
But in time and money spend on the game, in many ways the former group is even more hardcore.
So what does he want Spore to be? A tetris type game OR a The Sims?