Game Developers Burn Down the House 49
Plenty more excellent writeups to share as the Game Developer's Conference comes to an end. Gamespot has The Dark Spirit of Silent Hill, discussing how to craft the spooky survival horrors. Alice has worked her fingers to nubs writing on the Wonderland blog, and offers up Can MMOs Develop Mass Appeal?, and Burn the House Down, a ranting session between Warren Spector and some other surly curmudgeons. From the post: "But I have to say something so I want to say how this business is hopelessly broken. Haha. We're doing pretty much everything wrong. This is at the root of much of what you're gonna hear today. Games cost too much. They take too long to make. The whole concept of word of mouth, remember that? Holy cow it was nice."
zerg (Score:5, Interesting)
Interesting. (Score:3, Interesting)
I did like how they all jumped up to smack down the guy who was complaining about game rentals. "Not all money streams lead to your wallet!"
Haha! BURN!
Re:zerg (Score:3, Informative)
Maybe you need to read that again. Maybe you should start with this paragraph (I added some boldface to help make the meaning clearer):
Re:zerg (Score:2)
Re:zerg (Score:3, Insightful)
You're seeing a highly respected programmer saying he doesn't care if you pirate his games.
You're seeing an indie game creator say that game rentals are not the same as piracy.
You're seeing a respected game designer say that he doesn't believe piracy affects him.
You have here in order:
Re:zerg (Score:1, Flamebait)
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Morals are in no way objective, it's a valid evolutionary strategy to steal. I don't see you crying when you eat hamburger or steak over the enslavement of animals everywhere to be our food. I don't see you crying for the burger flipper at McDonalds who through nature didn't have the skills to make it through highschool and therefore is forced by a capitalist economy to work
Re:zerg (Score:2)
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Actually this is totally wrong, because captitalism is a tool of its actors. There would be no need to legistlate minimum wage of capitalism was really amoral system. Only in theory, or some kind of platonic heaven is captialism amoral.
"Communism and socialism have inconvenient morality so resources tend to be wasted, while capitalism only allows those who can provide to pull resources back out of the system."
I can point out enormous waste of resources
Re:zerg (Score:2)
Actually this is totally wrong, because captitalism is a tool of its actors. There would be no need to legistlate minimum wage of capitalism was really amoral system. Only in theory, or some kind of platonic heaven is captialism amoral.
You're confusing the current system with capitalism. It is not - for pure capitalism, you might look at the 19th century.
I can point out enormous waste of resources in capitalism. Short life light bulbs just to name one common every-day item people buy over and over agai
Re:zerg (Score:2)
There are no morals. It is neither good nor evil. Some people thrive, get everything they ever wanted, others die alone on the street.
In the end, paired with smart laws, more people achieve a higher standard than other systems can provide.
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That said, I have a huge legal collection of hundreds of games and I'm proud of supporting the industry.
Inspiring... (Score:2, Insightful)
Re:Inspiring... (Score:2)
Ahh... youthful idealism. About four mouths of working 80 hours a week on the same title day in and day out should put a dent into that like nothing else. Looking at the video game industry from the outside can be "inspiring", but actually working inside the video game industry can be a bit "hellish" sometimes (or all the time if you work for EA). Somet
Re:Inspiring... (Score:2, Insightful)
hard to read.. alt text of "Burn the house down" (Score:1, Informative)
So, my notes on the last session of the day. Hosted by Eric "Stage Presence" Zimmerman, the panel was feisty, passionate and speed-talking. I got most of it, bar the detail (who n
Of course, Chris Hecker is an idiot (Score:3, Insightful)
Obviously he hasn't looked at the performance profile for a game recently. The gnarly game logic doesn't really take up much of the time. The heavy-duty number-crunching is where all the cycles go. So, in fact, it's exactly the correct tr
Re:Of course, Chris Hecker is an idiot (Score:1, Interesting)
No room for innovation.
Re:Of course, Chris Hecker is an idiot (Score:2)
Re:Of course, Chris Hecker is an idiot (Score:5, Insightful)
No amount of imagination will make your game's AI better. What you need is enough processing power to be able to traverse and modify pretty complicated data structures that represent your agents. This kind of AI code is choke full of branching and random access to memory. It's the huge cost of systems like this that makes most modern's games AI weak. Physics are so 'in' that we spend all the time makign a car feel 'real', while the AI still goes on wheels.
If we make in order operations easier, all we're doing is make it even easier to go down the physics and graphics road. If every 1000 cycles you spend on AI can be transformed into 10,000, it's going to be tough to convince the publisher that AI is worth it.
For example, in the next Gran Turismo for 2006/7, do you think that Poliphony will spend the extra resources of the PS3 on realistic AI drivers that can overtake properly, or on damage modelling and an extra couple of layers of effects in the car's surfaces? My guess is that the AI will blow, as it does today, and all of the extra HP will be spent on graphics and physics.
Re:Of course, Chris Hecker is an idiot (Score:3, Insightful)
How much processing power is needed for the gameplay portion of Katamari Damacy, Tetris, or Parapper the Rapper? The genuine innovations in gameplay have not, as far as I can tell, really come from doing more sophisticated AI, but rather from a designer (not a programmer) using their imagination to come up with a new idea.
In addition, remember that you are getting something back for being in-order: To tackle your traditi
Regarding AI (Score:2, Interesting)
Why not give the aim a bit of weight so it has to be swung around, and gradually stabilize on the target if it stops moving relating to the aim angle? That's what players do and it wouldn't be hard to simulate. Right now it doesn't matte
Re:Of course, Chris Hecker is an idiot (Score:1)
Re:Does it really surprise anyone? (Score:2)
Now why are you saying they're making something "completely useless"? Because the games are clones or because they're games and you think games are pointless?
Since I have a hunch that it's the latter (...Flamebait...) I'll address that.
Games are a recreational activity. While they're not productive, they help society to exist. Entertainment is an important part of our lives, whether it consists o
Re:Does it really surprise anyone? (Score:2)
So, the rest of the world thinks video games are an important part of life and culture, but not the US? You think this is a shame and blame capitalists? This is perhaps th
"games cost too much" (Score:2, Interesting)
It's unrealistic to tell people to boycott games, they will still be bought. Games prices will remain high as long as games are sold
Re:"games cost too much" (Score:1, Informative)
Re:"games cost too much" (Score:2, Insightful)
"It's cost too much to make".
In fact, if anything, today's computer games are underpriced on the shelves.
1rst action paced MMOG = zillions of dollars (Score:3, Interesting)
Re:1rst action paced MMOG = zillions of dollars (Score:1)
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My opinion of Warren Spector just went up (Score:5, Insightful)
It might help that his games are huge bestsellers, but I much prefer this attitude to the "count every copy as a lost sale" mentality that the BSA uses in there numbers for the cost of piracy.
In this DRM headed world, how long before the media companies get congress to declare a "war on copyright infringement". Maybe we can start locking up people for an illicit copy of Doom 3. I guss they could hang out with the busted for a joint crowd.
Yikes (Score:3, Insightful)
All three comments on piracy were stupid. If Warren Spector actually believes that, he's ignorant or out of touch. The fact that many people tried to pirate HL2 and then bought it when their piracy attempts failed (and then were subsequently banned) proves him wrong. Not just kind of wrong, but ignoring-that-which-is-blatantly-obvious wrong.
Warren Spector is, however, correct in that a digital distribution system would be nice. I'm speaking as a consumer rather than a game developer here. There are better reasons to want it than so you can let your schedules slip... after all open-source development teaches us that the only thing that makes software "finished" is deadlines. Steam is a step in the right direction, but the ability for Valve to arbitrarily shut off your access to the game isn't part of what I would call a good distribution system.
The rest of the talk seemed like people complaining about how The Man is stifling their ability to innovate. The industry is profit oriented... we all understand this. Yes, it affects how games are scheduled, funded, released, and distributed. Yes, this might not be the best thing for developers or consumers. But, if you don't like any of these things and you don't care how big your paycheck is, then you have no excuse not to go indie, right? If you're already indie, I wonder why you're complaining about any of this in the first place.
Why stay in an industry that's forcing you away from doing the things you want to do? Just so you can complain about it? That doesn't seem like a good reason.
Re:Yikes (Score:4, Insightful)
Greg Costikyan was a firebrand and I thought he was insightful overall. A little cycnical, but that was in the spirit of the talk.
I felt bad for the guy in the mohawk who tried to related Blockbuster rentals with piracy. He got 100% owned by the panel. However, I think aside from Warren (who essentially said that anyone who worries about piracy is delusional, because those who pirate wouldn't have bought the game anyway - I agree), all the piracy comments from the panel were unbelievably stupid. Yes, we know you guys are militant anti-corporate whatevermajiggers - but that was pure grandstanding. You can try and get all artiste on us all you want, but you're all smart people and you have to realize that sales of your products are what fundamentally allow you to continue with your pursuits. But, that was at the end of the talk and I think they all just might have gotten carried away in the spirit of the moment.
Brenda retardowhatsits went as far as to say we need to get away from the "bad idea of publically owned companies". Back to Berkely with you, comrade.
Chris Hecker did indeed come dangerously close to breaking NDA with some of his talk. Even though he claims he never signed an NDA he clearly was on board with some of the more recent tech missives from the next-gen console companies. I half expected to see Blue and Green ninjas burst from the ceiling and kill him on the spot.
The rant session was a fun capper to the overall GDC experience. It would have been a 100% grand old time if that Brenda chick hadn't come in with her unwelcome ultra socialist rants (here's another clue Brenda : you were all excited about announcing you just got a job with Sun! That's completely inconsistent with your anti-male, anti-corporation rant. You hateful fucktard!
Re:Yikes (Score:1)
While not always bad, having game companies that are privately owned isn't such a bad idea. You remove the pressure of stockholders and analysts that will force you to only focus on a "sure thing" and avoid something seen as risky. We would probably end up with fewer knock offs, and hopefully a lot more variety in new games.
I would also think this would remove some of the issues that
Re:Yikes (Score:1)
That was beautiful (Score:5, Interesting)
I've contributed to two books about the subject. The first book I talked about implementing a total quality assurance system to the game industry that's been in use for decades in the auto industry. The second book was built around ways to prevent bug defects which include eliminating the counter-productiveness of 80 hour work weeks.
The game industry is totally insane. There's no way I'd ever go back unless I could have total control over quality, which means we don't ship until QA has final sign-off. (Yeah, I'm going to get a smartass reply saying "That'll never happen then" but I've got a system and it works.)
I know work in the health/medical field and deal directly with the Food & Drug Administration. The quality controls I deal with put anything in gaming to shame. Why the gaming industry doesn't use established practices in other industries is a mystery.
Well, actually it isn't. The problem is that managers have really never truly managed a large scale project outside of the industry and the developers and artists have never worked anything other than games. Gaming is too insulated and is becoming inbred. This practice is slowly making an army of retarded game developers who will shortly implode.
Re:That was beautiful (Score:2)
And there are companies who do both (Relic and Bioware are jumping to mind, having talked to them about jobs). I'm quite happy with merely the 40 hour work week and a group of people I enjoy at the moment, myself; maybe I'll
Re:That was beautiful (Score:5, Insightful)
While I might unfairly lump "developers" into one catagory, the fact remains that the game industry tends to eat its young. We hire kids straight out of college or art school because they are naive and cheap. Take an informal poll around the office. The demographics back my assertion up. There will be a high percentage of people who are in their twenties who have held only a few jobs outside of the industry. There precious few that have learned best practices outside of the game industry, which means they pick up the crappy ones that are currently in use.
Don't get me wrong. I'm not attacking the people in the industry, but the practices that we continually use that have always failed.
Re:That was beautiful (Score:2)