Makeovers For The Mystery House 14
nickmontfort writes "In Mystery House Taken Over, a group of us reverse-engineered and reimplemented Mystery House, the 1980 Sierra game. With some others, we've created eight "occupied" houses (remakes and mods of the original) and provided a downloadable kit (for Windows, Mac, and Linux) and a web-accessible system to let people easily create their own versions."
remake (Score:1)
Re:remake (Score:1)
Re:remake (Score:1)
Sucky (Score:3, Interesting)
Re:Sucky (Score:3, Interesting)
I won't attribute to malice, because that type of bad game design was ubiquitous in 1980s (save for a few developers as progressive as the aforementioned Infocom). But as
Re:Sucky (Score:1)
Re:Sucky (Score:2)
Just out of curiosity, I wonder how much responsibility Roberta Williams had in terms of Sierra's game design choices. Did she early on decide to do this? Did she get shouted down in a board meeting or something in the days of Sierra On-Line?
Hmmm. Makes one think.
Mystery (Score:2)
Re:Mystery (Score:2)
Re:Guess they didn't actually try the Linux script (Score:1)
Glad you got it working on your system already -- have fun.
play the mods (Score:2)