Playstation 3 Development Underway 105
At least in the United Kingdom, developers are already being handed development hardware for Sony's next-gen platform in anticipation of its debut at E3. From the article: "Sony plans to show the next-generation PlayStation off in public for the first time at its pre-E3 conference in Los Angeles in May, where it will almost certainly debut within a few hours of the public unveilings of Nintendo's Revolution and Microsoft's next-gen Xbox."
Too Fast? (Score:5, Insightful)
Re:Too Fast? (Score:5, Funny)
As a geek and longtime gamer, I'd let go of one of Natalie Portman's breasts to hold onto a cell processor right about now.
Re:Too Fast? (Score:1)
It was just a MIPS processor, a faster version of what the N64 had.
By the way, Sony said the movie that the PS2 could render games in realtime like was Toy Story. I imagine they will say the PS3 can render.... The Incredibles, maybe? (Although we already know how "good" the PS2 can render The Incredibles already [ebgames.com])
(On a side note, Nintendo is boasting their system will render games something like Cars [pixar.com]...)
not any time soon (Score:5, Insightful)
People jump to upgrade graphics cards based on the games they want to play. Several notable games have caused huge surges in card sales.
With PC games in general waning in popularity, and with current cheap cards being able to play the top games well enough, it's no wonder people aren't jumping to buy the latest and greatest all the time.
Re:not any time soon (Score:5, Insightful)
For years, the PC monitor has had a resolution that cards couldn't max. That's starting to change.
Especially with LCDs that top at 1280.
But even with HDTV, the current consoles do just fine. A next-gen console has to offer something truly remarkable.
Look at a PS game and then a PS2 game. Compare GT2 to GT4. But the differences between GT3 and GT4 are almost unnoticable.
So, what will the PS3 offer? More CPUs to dedicate taskings between AI, graphics, and physics? Maybe another for sound? Then you add complexity to the developers's job. The games will become very expensive with the testing required to debug locking issues.
Things I'd like to see:
HDTV support.
Better surround-sound.
Better data caching to reduce load times.
Support for a PC monitor.
Headphone jack built in.
Wireless controller standard built in.
Standardised MP3 support for in-game audio.
There are tons of other things they could add. But will they? Or will the PS3 be a PS2 with marginally better graphics?
Re:not any time soon (Score:2)
> HDTV support.
already there, it's more of a function of what games support it.
> Better surround-sound.
some games support dts(gtaIII vc) however i think it could be better because they don't support dts dynamically, but the do suport PL II very well. I think the next generation will have this wrapped up.
> Better data caching to reduce load times.
this is my biggest pet peeve. Or they could just put in a faster drive.
> Support for a PC
Re:not any time soon (Score:3, Informative)
what's the point?
An HDTV costs ~5 times as much as a CRT PC monitor, or ~3 times as much as a PC LCD. HDTVs are very hard to find in Europe. Finally, they're huge, and student apartments aren't.
Never used a wavebird? I didn't notice any latency, and I'm usually pretty sensitive to it.
Hard drive prices have come down, at least where I am. Right now I can order the cheapest (30GB ATA133) for under £25. 18 months ago that would have been £50 for a similar drive. I
Re:not any time soon (Score:3, Informative)
I hope not.
1. you never loose a wired controller
2. wireless control latencies are still more poor than my reflexes.
1. You should keep track of things better.
2. Clearly you haven't tried the Logitech Wireless Action Controller. There simply is no lag. It's a wonderful controller, second only to the OEM Dual Shock 2. If Sony can manage to create a wireless controller with the technical accumen of the Logitech WAC and the form factor of the DS II, they'd have jus
Re:not any time soon (Score:2)
According to this article [eurogamer.net] DTS will be in the PS3, but we'll just have to see what kind of channel support there is.
Don't forget, you can output Dolby Digital Mono as well (my satellite receiver gives me one of my TV stations as DD Mono - center speaker only).
Re:not any time soon (Score:2)
Though my ALL TIME request is bring back a light zapper. NES and Sega Master system are the only console ever to come bundled with guns straight from the original console manufacturers. What sup with all these 3rd party garbage nowadays.
Re:not any time soon (Score:1)
Re:not any time soon (Score:1)
Though, when you add that this hypothetical PS3 console we're talking about starts to sound like a PC...
Re:not any time soon (Score:2)
Please don't forget 2048X768 so we can have two 1024X768 screens in splitscreen...I.e. a 4X3 tv source and a 4X3 desktop for web/email etc side-by-side in splitscreen. Widescreen gaming and movies is great, but it's only half the potention of widescreen displays.
Most HDTV displays can barely display PC text in splitscreen because everything is horizontally squashed =(. Sadly no manufacturer has addressed this issue yet, and it's one of the mail reasons for wanting a widescreen LC
Re:not any time soon (Score:2)
Re:not any time soon (Score:3, Interesting)
No, I don't think so. Generally speaking games developers go to the shops and buy a game engine these days, and even if the cost of such things doubles it's still going to be fairly small compared to the art costs and the ludicrous quantities of hype.
Had you suggested that games will become more buggy, of course, I'd have to agree
Dave
Re:not any time soon (Score:4, Insightful)
TV resolution doesn't effect quality that much considering the current state of graphics. Much can be still be done even at normal TV resolutions. Sure HD is going to help quality, but resolution is only part of the graphics rendering problem, there are a lot of things (like lighting, bumpmapping, reflection) that developers are just now jumping into.
The P3 is going to offer a lot more processing power in order to add new AI, new Physics, new levels of graphic detail, bigger worlds, better sound, more realistic sound. With more memory, faster processors, and better development tools(Cell Programming). Developers will hopefully not need to spend so much time tweaky every single last bit of performance out of the rather complicated PS2 system. If you really play games, the $300-$500 dollars is going to be completely worth it.
And Yes, I am waiting for the p3 to have good surround sound for in game audio.
Comment removed (Score:4, Interesting)
Re:not any time soon (Score:4, Informative)
> HDTV support.
Done. Xbox, GC, and to a lesser extent the PS2 all support HDTV to some degree. So did the Dreamcast (via VGA). HDTV will get much better in this generation, of course. (Xbox2 will have all games support at least 720p, for example, which was something you only occasionally saw with Xbox1 games.)
> Better surround-sound.
Done. Xbox1 features ingame DTS. Good luck getting that on the PC nowadays with what happened to Soundstorm. This is an area where the PC actually needs to catch up...
> Better data caching to reduce load times.
Pretty much done. The PS2 has definite problems with load times, though many games are getting good at hiding it. But the Xbox and GC both feature very quick load times generally.
> Support for a PC monitor.
Done. Only the PS2 doesn't do this natively for most games. Consoles have done this since Dreamcast.
> Headphone jack built in.
??? Consoles used to do this (ex: Sega Genesis). I really don't see any demand for this. Unless you meant more a headphone + mic adaptor, which is standard for Xbox2 controllers (and is easily accomplished on the Xbox1 and PS2 - both Gamecube and Dreamcast also had mic adaptors).
> Wireless controller standard built in.
Supposedly that's coming. I actually really don't want this (vibration support seems to get left out, and wireless mic audio is pretty bad in my experience), but I am apparently in a minority on this. I am perfectly happy with the Xbox1's extra long cables and special 'trip-guard'.
> Standardised MP3 support for in-game audio.
Xbox1 can do this now with various MS software. I believe it transcodes the MP3 to WMA, but it is basically done. Xbox2 takes this further (games apparently have to support custom soundtracks now).
So current consoles should actually be meeting your standards pretty adequetely.
(Most of the known next-gen features are Xbox2 specific, but Sony will have to meet most of them to keep the PS3 competitive. Odds are they will even one-up MS in some areas, due to extra prep time if nothing else.)
Re:not any time soon (Score:2)
Re:not any time soon (Score:1)
Re:not any time soon (Score:2)
The improvement from GT2 to GT3 was vast, but GT4 is still significantly better than GT3. Try it on a very large rear- or front-projection display, perhaps. I go the xbox route myself, but I bought a friend a PS2 with GT3 for xmas and frankly I was extremely disappointed, whereas I am routinely impressed (or at least satisfied) with the image quality in GT4. There is a big difference.
Re:Too Fast? (Score:2)
Well, to be fair, what games are demanding to be run (and with good cause) on new hardware? With PC games, that's a serious issue. With console games, it's a given that new games will come along and take advanate of the hardware.
We have 3 or 4 generations to go, at least before new consoles start losing their appeal. Earlier I
Re:Too Fast? (Score:2)
It also seems like the advances in each generation of video card is also declining. Look at the iterations from DX8 to DX9 to wherever we're at now. You essentially needed a new card to really take advantage of the latest version of DX. It doesn't seem like there have any
Re:Too Fast? (Score:3, Informative)
Well, that's conjecture really. Your two points are based on your own opinion, not necessarily the reality of the marketplace. The video cards for instance...
Read this story [theregister.co.uk] about video card sales (Nvidia specifically). Nvidia had it's biggest (fiscal) year ever, even though it lost market leadership [theinquirer.net] to ATI.
So, if the former number one company had its biggest year ever...and the former number two company has an even BIGGER year- then obviously
Re:Too Fast? (Score:1)
Can we make images look even better than a digital display? Sure.... and then?
Can we keep piling on memory and shrinking the proc components? Sure.... and how long till we reach our limit?
2 slots for video? For speed!? Only if it runs at least 2 heads.... That is the on
Cheap consoles - expensive games (Score:2)
In the PC-world you pay full price for your newest graphics adapter.
I'd say the gaming console market is very upgrade-friendly for consumers, compared to most other consumer electronic markets!
Re:Too Fast? (Score:1)
Re:Too Fast? (Score:1)
Long answer: That will happen as soon as the majority of console and console game purchases are made by a casual end user, not a parent or otaku.
Although there are a lot of adult gamers, there are many more children (mommy buy me that) and fanboys (can't wait even a week for a PSP, have to get it NOW). Why are games $50+ on release? Both of these purchasing groups don't care much about price points (my kid isn't going to be the only one without Game Boy/I'll pay anything to play Halo 2
Re:Sorry your console is out of date... (Score:2, Interesting)
Re:Sorry your console is out of date... (Score:5, Interesting)
Re:Sorry your console is out of date... (Score:2)
Personally I got my PS2 in 2002, and it was released in 2000. I know people waiting for the PS3 launch before investing in a PS2. That way you can rack in a ton of games for virtually nothing.
Re:Sorry your console is out of date... (Score:4, Informative)
Gamecube came out in 2001, revolution comes out in late 2006(approx.), so thats 5 year lifespan.
Xbox came out in 2001, xbox2 comes out in late 2005(approx), so thats a 4 year lifespan. Other than the xbox, those seem pretty good intervals.
Re:Sorry your console is out of date... (Score:5, Informative)
The 5-6 year lifespan on consoles is fairly typical, too. A brief timeline of consoles [ps3portal.com] shows you have the NES at 6, SNES at 5, PS1 at 5. The trend continues, as you have noted, with the Cube and the PS2.
Of course, if you look at some of the other, "runner-up" consoles... say, Sega's... you'll find them often being released in 3-4 year increments.
I don't get it (Score:5, Funny)
Me neither. (Score:1)
Obviously, teh 3D looks better though.
*besides the Final Fantasies and Starfoxes of the gaming world. And perhaps Half-Life 2. But not Counter-Strike as much.
**there's a lot in both FF7 and 10, from
Re:Me neither. (Score:2)
Re:Me neither. (Score:2)
Re:I don't get it (Score:2)
Re:I don't get it (Score:1)
NetBSD (Score:2, Funny)
Hrmm (Score:5, Funny)
X-Box Next - IBM Processor.
Nintendo Revolution - IBM Processor.
Is anyone noticing a pattern here?
Re:Hrmm (Score:2)
Heh. Whew, they're really going to clean up it seems.
I'll take a stab at it (Score:2, Insightful)
Re:I'll take a stab at it (Score:2)
You don't think "Playstation" sounds stupid?
Re:I'll take a stab at it (Score:1)
(Personally I think they all sound stupid. I even own and like an Xbox and think that it sounds stupid. The name currently that I don't mind is the Gamecube, because it's so zany. (OMG! A cube with games!))
Re:I'll take a stab at it (Score:2)
Re:I'll take a stab at it (Score:2)
But look at the competition...I mean...PHANTOM?!
Re:I'll take a stab at it (Score:2)
If legend is true, this is exactly what happened. Gates had envinsioned an MS console that was basically a "DirectX Box" that game programmers could use to target the DirectX platform. This eventually got shortened to "X Box" in in-house communications. The marketing department couldn't really come up with anything better except to remove the space, so they went with that. Be thankful for that bit of serendipity, though, or else we'd probably be using a "
Mod parent down. (Score:1, Insightful)
Re:Mod parent down. (Score:1)
However, I do think it's getting a bit boring to just keep adding numbers to the system's name. PlayStation, PlayStation2, PlayStation3... I think it's because Sony seems to think the PlayStation name is too valuable, and synonymous with "video game." Sorry Sony, but you've got a long way to go, "playing Nintendo" is still synonymous with "playing video games." But then again, these are the same people who
Re:Mod parent down. (Score:2)
In what alternate reality? Maybe for old-timers like us, but kids these days don't know what a Nintendo is. By far the most common thing I hear is "do you wanna play XBox?" or "do you wanna play Playstation?"
Re:Mod parent down. (Score:2)
Re:Hrmm (Score:1, Informative)
They didn't have them yet?! (Score:1)
When did Microsoft ship out the PowerPC-based Xbox 2 (or whatever its called) dev kits?
Re:They didn't have them yet?! (Score:2)
Wow... (Score:4, Funny)
from TFA:
"they're more advanced than the PowerMac kits [Microsoft] has given us [for Xenon] - they're still prototypes, but they're closer to what'll be in the final console... The graphics chip isn't there, say, but we can get a pretty good idea by taking an NVIDIA 6800 and saying, okay, it'll be like this but faster."
This seems a far cry from what Sony was promising us just after the release of the PS2... I can't seem to find the old press release but i remember them talking about integrating some kind of organic or biomechanical components into the processor and that the spare cycles from net-connected PS3's not in use would be available as some kind of grid computing enhancement. Way to deliver, Sony!!!
Re:Wow... (Score:3)
Re:Wow... (Score:2, Interesting)
Re:Wow... (Score:1)
I really don't get why people still buy Sony in the console realm when there are two competitors with FAR better systems and FAR better in house development(if you factor in third parties while making these decisions you're making the classic Sega/N64 mistake and it WILL bite you on the ass one of these days). Even if one of them is the company I STILL haven't forgiven for ME and NT4.
The XBox can take a
Re:Wow... (Score:1)
Re:Wow... (Score:2)
Where's the CELL!? (Score:3, Interesting)
This is going to be the most interesting E3 ever, or I'll never fall for the hype again, damit.
Re:Where's the CELL!? (Score:1)
Microsoft currently gets a lot of attention because they have let out the most info about their system. Sony and Nintendo aren't holding out on giving us specs to be secretive. They need to get the public's eye and hold it. They just don't have specs ready yet. The ones at E3 will probably be subject to change for all we know
Already? (Score:1)
This is one time... (Score:1)
Re:This is one time... (Score:5, Interesting)
Maybe you weren't paying much attention when Sony made the 'Rendering Toy Story in real time' claims. That sounded pretty revolutionary and cutting edge back in 2000. Unfortunately, it was all a big lie.
A new console will cost up to $300 or so. Even if the console manufacturers take a, let's say, $100 loss on each console sold in the first year, it's still only $400 worth of hardware, built by the same companies that make computer processors and GPUs. The best we can hope for at a console launch is the same amount of raw power of a high end PC.
If you were an ATI or nVidia executive, and you could manufacture a video card for a console manufacturer for, let's say, $200. Wouldn't you try to sell the same base components in the PC market for 2x the price? I know I would.
Re:This is one time... (Score:1)
Re:This is one time... (Score:2)
Yep, memories are short... (Score:4, Insightful)
But yeah, early footage of next-gen console games (like Heavenly Sword [teamxbox.com]) destroys any coming game I've seen for the PC. Unreal3 engine tech is impressive, but I want to see games with release dates. That Heavenly Sword footage shows the kind of graphics the consoles are getting this year (and it will probably look even better, since that footage is of the game more than a year age).
And a lot of the "high end PC games look better than console games always" argument is silly anyway when you look at the games. Panzer Dragoon Orta, Phantom Dust, Amped 2, Team Ninja's games, etc. all look just as good (and arguably better if you don't hold resolution to be the most important visual factor) than the best looking PC games. Writing to a unchanging dedicated gaming platform gives amazing performance benefits.
Even if you want to argue that some PC game does look better than Panzer Dragoon Orta or GT4 (aesthetic tastes certainly vary), you probably won't find one in most of the genres that the consoles provide. Where are the beautiful PC fighting games? 3D action games (a la Ninja Gaiden and God of War)? Platformers (Ratchet & Clank)? Rail shooters (Rez, Panzer Dragoon Orta)? Etc.
Re:Yep, memories are short... (Score:2)
Because if it was ported to the PC it obviously never took particularly strong advantage of the console hardware to begin with. (The big exception probably being Halo 1, but that game has never looked all that great to begin with.)
Seriously, just go play Phantom Dust, Amped 2, DOA2U, Ninja Gaiden, Panzer Dragoon Orta, Rallispor
Re:Yep, memories are short... (Score:2)
Well... I looked at the screenshots and frankly I wasn't impressed. Look at character shadows, for instance. (I mean shadows from players and monsters, not just from terrain features). In the first screenshot, it looks like characters cast no shadows; and in the second screenshot the shadows are completely wrong (try matching shadows to the monsters: the leg and arm positions are complete
Re:This is one time... (Score:1)
It's all about projected sales. Some big customers can demand a period of exclusivity if they make a large enough order. Guillemot (Hercules) often do this, and I'm sure Sony have the buying power to do the same. PS3 is a much bigger market than hardcore PC gamer.
Re:This is one time... (Score:2)
Re:But how hard will it be to develop for? (Score:4, Insightful)
That said, their key advantage in "dev friendliness" this generation won't be so much what they're doing as what everyone else is doing.
While the XBox was effectively a PC in a gaudy box last generation, the Xenon is slated to be a tri-processor PowerPC; this will be much more difficult to port to from PC (as it's no longer the same arch) and develop for in general (as not only are there multiple processors, but they're occasionally pressed into service as graphics coprocessors too).
The Revolution is, well, an enigma. It may well be the simplest machine to develop for, as there's been no reports of it having multiple CPUs; on the other hand, they've got what they consider a big UI secret that might make things all wonky.
Not to mention, it's Microsoft rather than Sony that have been pushing the idea of $55 or $60 games.
As for "did not fare so well" and "loss of market share percentage", I call bullshit. XBox had a decent run in the US and Europe, GC in the US and Japan, but similar patterns occured with the N64 and Saturn last gen.
Re:But how hard will it be to develop for? (Score:1)
Re:But how hard will it be to develop for? (Score:1)
I would like to see a language dedicated to the platform so that I could really take advantage of the Cell, but who knows.
I really don't see a problem for developing on the PS3.