Freeciv-2.0.0 Stable Released 557
Settler writes "Freeciv 2.0.0 has been released upon the world! A big thanks goes to the people who made it all come true. Remember to read about the exciting news and hurry up and get it here.
To see what this game looks like, check out screenshots here and here. This goes to show what a great game an open source project can create."
I don't get it .. (Score:2, Interesting)
I'm sure the gameplay & strategy is up there but these graphics are not the kind of thing that'll attract users to the platform
Re:I don't get it .. (Score:5, Insightful)
Re:I don't get it .. (Score:3, Insightful)
Re:I don't get it .. (Score:4, Insightful)
I don't think code is the problem, programmers might be willing to work for free but professional artists expect to get paid.
In terms of the game engine there is very little difference between Civ 1 and Civ 3, its just that the latter has much prettir graphics.
Artist availability (Score:5, Interesting)
Actually, if you look at sites like elysiun.org and deviantart, it's obvious that lots of talented artists are happy to put their work online, just for the hell of it. What we need to do is market Free Software as a place to explore and exhibit their talents.
Even the artists who use GIMP, Audacity, or other free software are often unaware of how they could contribute to that same cause that helps them. More integration would be great.
Maybe a standardised link from every free software app that goes to some site which requires talent related to that kind of app would help. You know, like a DMoz of free software projects, but with GIMP pointing to the "Projects in need of Artists" section. It would be even better, if apps let artists automatically update and release their work to a Free repository.
Re:Artist availability (Score:3, Insightful)
Obviously beggars can't be choosers, however you seem to be suggesting a randomn hodge podge of art, games these days require an coherent artistic vision. Art is a very important part of game design, artists are often involved long before a code monkey sits down and starts tapping keys.
Re:I don't get it .. (Score:5, Informative)
Re:I don't get it .. (Score:2)
Re:I don't get it .. (Score:5, Insightful)
Re:I don't get it .. (Score:3, Insightful)
Personally, I believe [slashdot.org] Civ graphics should deliberately be as simple as possible.
The graphics in a game like this are just as important as the graphics in a FPS. It is important that they are simple.
Re:I don't get it .. (Score:3, Interesting)
Re:I don't get it .. (Score:3, Informative)
Huh? Graphic engine was completely changed in Civ 3.
Civ 2 had a flat 2D view to the world while Civ 3 is 3D, has animations and other improvements.
Here is a Civ 2 screenshot [atpm.com]. Here is a Civ 3 screenshot [ugo.com].
If Freeciv would have Civ 3 style graphics, it would be a lot more attractive to the new players.
Re:I don't get it .. (Score:2)
Re:I don't get it .. (Score:5, Interesting)
Yeah, it's sad that a lot of gamers concentrate too much on graphics. I'd take Civilization 2/3 over most FPS games out there (1 is pushing it :). I actually like the simple graphics and windowed mode. Makes it easy to treat Freeciv and Civilization 1/2 as just another application you're doing work in.
Another thing to note is that even if it had excellent graphics I think a lot of people would be put off my its turn-based nature.
Re:I don't get it .. (Score:5, Funny)
Yeah, DOOM 3 proved that to me...
Re:I don't get it .. (Score:4, Insightful)
Re:I don't get it .. (Score:5, Interesting)
You could say the same about the excellent Advance Wars 2 [advancewars.com].
Personally, I think the basic, "icon-like" (As opposed to "iconic") graphics enhance the strategic element. The pieces are not living characters, deserving of our empathy. They are simply abstract tokens representing various statistics, strengths and weaknesses. This abstract nature promotes the cold, logical reasoning required for the game.
My 2c.
Re:I don't get it .. (Score:5, Insightful)
Re:I don't get it .. (Score:3, Interesting)
Re:I don't get it .. (Score:3, Interesting)
Whats the difference between .. (Score:2, Insightful)
Clearly, you are clueless. The engine has nothing to do with the graphics.
Re:I don't get it .. (Score:3, Interesting)
AI? (Score:2, Interesting)
Re:AI? (Score:2)
Also, it extends the gameplay from CIV2 by adding networked multiplayer game.
Re:AI? (Score:2)
Re:status of freeciv AI? (Score:3, Interesting)
However, the AI has problems adapting to special settings(islands, min/full tradesize) and strategies that are prevalent in the online games, which means the AI does well especially when it has land contact with you or when it got a little economic lead to make up for its in
Re:I don't get it .. (Score:5, Insightful)
Re:I don't get it .. (Score:5, Insightful)
Re:I don't get it .. (Score:5, Insightful)
The problem is the lack of artists and animators. Copy the unit-pics from the original and you will quickly get a cease and desist letter.
Also good free sound-files are hard to find.
If YOU have free above mentioned content, pls publish it under a free license!
Re:I don't get it .. (Score:2, Funny)
Considering your nickname, I'm sure you can contribute some nice graphics to the game that will attract users...
Re:I don't get it .. (Score:3, Interesting)
Re:I don't get it .. (Score:5, Insightful)
Rotating a flat map would look odd. Adding elevation makes it very hard to add units, cities, terrain improvement and so on. Not to mention that doing the elevation in any sane way is difficult, as well, since you are pretty restricted as to how you can do it (if you use only existing freeciv maps). A lot of other games (SimCity eg) of elevation by sacrificing some tiles to slopes. We cannot do that. SMAC has smooth slopes but no mountains. We can't do that. One person tried to make a mapview that had rugged mountains that had sharp mountaintops. We can't do that - we might have to draw cities, mines, and so on on it. Some games solve this by having mountains (and rivers) as items between tiles. We can't do that. So if you manage to jump through all those difficulties, can you make it look good?
That remains to be proven. If you have ideas, try making a map demo first to test them out and show us.
See http://www.freeciv.org/index.php/OpenGL in the Freeciv wiki once our web site is un-slashdotted to learn more about this, and add your thoughts.
- Per
(freeciv dev)
Re:I don't get it .. (Score:3, Interesting)
Coral Cache (Score:5, Informative)
Let's go easy on their servers, eh?
http://screenshots.freeciv.org.nyud.net:8090/gallMirrordot (Score:3, Informative)
/.'ed (Score:5, Funny)
what a great game an opensource project can create (Score:4, Insightful)
Not that I'm not on the edge of my seat for FreeOrion, though.
Re:what a great game an opensource project can cre (Score:3, Interesting)
Oh, www.freeorion.org [freeorion.org]. I see it's still in very early alpha stages.
You see, I still consider MOO2 to be the very best strategy game ever (and MOO3 to stink so badly to be next to unplayable).
Re:what a great game an opensource project can cre (Score:3, Insightful)
I still prefer the Simtex originals though. Even with their SVGA graphics.
Re:what a great game an opensource project can cre (Score:5, Insightful)
What all modern open source games lack though is decent content and polish. There have been some great classical text games (e.g. rogue, mud, nethack etc.) but this hasn't translated well to the new world of graphics and 3D.
Surely there must be designers and artists willing to produce content to go with a game engine?
Re:what a great game an opensource project can cre (Score:5, Informative)
Well, how about:
No Gravity http://www.realtech-vr.com/nogravity/
Vegastrike (and mods) http://vegastrike.sf.net/
Bzflag http://bzflag.org/
glest http://www.glest.org
cube http://wouter.fov120.com/cube/
globulation http://www.ysagoon.com/glob2/
foobillard http://foobillard.sunsite.dk/
trigger http://www.positro.net/trigger/
netpanzer http://netpanzer.berlios.de/
I just don't know what you are talking about.
There are plenty of good games out there.
Can anyone else remember some good ones?
Re:what a great game an opensource project can cre (Score:4, Informative)
Most of them have been around for at least a year, some of them more, some less. If you never heard of them before, you should probally visit:
* http://www.happypenguin.org/
Which has those and a lot more.
Originality (Score:3, Insightful)
Re:Originality (Score:4, Informative)
SM's Civilization's theme might not have been new, but the game was highly original and creative.
-Erwos
Re:what a great game an opensource project can cre (Score:2, Insightful)
Err which commercial Civ game has 30 player online multiplayer? Or provides a choice of rectangular, isometric or hex tiles?
Re:what a great game an opensource project can cre (Score:3, Informative)
Re:what a great game an opensource project can cre (Score:5, Insightful)
A few years later, an AI was made for freeciv, and that AI kicked my butt without cheating! It was far, far better than the AIs of Civ I/II (and even Civ III, I think!), although it didn't handle all aspects of the game at the time. That AI tought me how to play the game!
So while the game design was not new, there were many small things that made freeciv a better game than the originals.
Atgeirr
Re:what a great game an opensource project can cre (Score:5, Interesting)
Classic games. (Score:5, Interesting)
My personal favourite is Open Transport Tycoon Deluxe [openttd.org], it's multiplayer gameplay [openttd.org] makes a nice change from the shoot everything that moves action of most things people play over the net.
Anyway, I'll end this post now, I'm feeling the urge to go play freeciv.
Re:Classic games. (Score:2)
Re:Classic games. (Score:2)
It's understandable why it came about (TT is a great game & Chris Sawyer seems to write code which never works properly on newer systems), but even so...
Re:Classic games. (Score:3, Insightful)
Actually, it is a new back end for some existing graphics and sounds.
You could replace all the graphics if you liked, but nobody has bothered yet.
You can get the complete source from the project's svn repository [openttd.org].
You might be confusing OpenTTD with TTDPatch, an inferior game that will be forever dependant on the original game and graphics.
Locomotion (Score:2)
Re:Classic games. (Score:4, Funny)
Where do I sign up?
the freeciv advantage (Score:4, Interesting)
Re:the freeciv advantage (Score:2)
Re:the freeciv advantage (Score:2)
Re:the freeciv advantage (Score:3, Informative)
Re:the freeciv advantage (Score:5, Interesting)
Re:the freeciv advantage (Score:4, Informative)
http://www.civ3.com/support.cfm
Has all the patches, just be sure to get the right one as they don't do the best job of separating out the expansion pack patches and the original patches...
Good Luck!
Great open source game (Score:4, Informative)
You were playing wrong. (Score:4, Informative)
Wesnoth is not about all powerful characters. Yes a level 3 character is powerful (some get to level 5, but most stop at level 3), but a few level 1s can take it out. Wesnoth is designed so that those high level characters die once in a while. You should always have some low level characters moving up so you can afford to sacrifice those high level characters without losing much.
As for tight passes, Don't fight in them, retreat a little so you have some room to work. They can only fight on low level character at a time. Keep wearing them out.
Not all the maps are balanced. If you were not playing the Heir to The Throne map, start there because it is generally the best balanced. Some maps are impossible.
Your other criticisms are by design. Part of the game is working around limits. The game is designed so that you cannot use overwhelming numbers to win. In fact getting 2000 gold is generally a sign of a map that isn't working anyway. You should be fighting an enemy that is for the most part equal to you. (except for the controlling intelligence)
Settlers (Score:2)
Can anyone out there tell me if they have?
Re:Settlers (Score:2)
Boycott Norway (Score:5, Funny)
Thieving bastards the lot of them.
Concerned Icelander.
What? (Score:5, Funny)
And since everything belongs to us, we can't steal at all. That makes us the most honest people on the planet.
Honest Norwegian.
Not another freecraft... (Score:2)
Re:Not another freecraft... (Score:5, Informative)
Changelog text (since it seems to be slashdotted) (Score:5, Informative)
From Freeciv
(Redirected from NEWS-beta)
WARNING: This is a tentative list, by no means exhaustive. See the NEWS or ChangeLog files contained with the source for more information.
WHAT'S CHANGED SINCE 1.14.2
Rules changes:
* (Beta2) Research cost has doubled, effects of science buildings doubled. SETI now improves Research Labs instead of giving free Research Labs to every city. Isaac Newton's College now improves all the player's universities.
* New units: AWACS and Workers.
* New option: national borders. Units inside your borders do not cause unhappiness under Republic and Democracy.
* It is no longer possible for one player to be in alliance with a player who is at war with another player you are allied with.
* The Civ2 ruleset now has waste. Default ruleset does not.
* Incite costs changed, now cities closer to capital, with units and with buildings have much higher incite cost.
* Killing a defending diplomat now costs you 1 movement point.
* Units now have multiple, configurable veteran levels.
* Team mates now pool their research. You may opt out and research individually by cancelling the 'Team' treaty.
* Server has voting on commands and options. You need over 50% of votes.
* When moving a unit from a transport on an ocean tile to a land tile, you lose all movement points.
* You can specify a list of players that you would like to share victory with, using the 'endgame' command.
* Nations added: Swiss, Afghanistan, Ethiopian, Assyrian, Columbian, Elvish, Galician, Hobbits, Indonesian, Kampuchean, Malaysian, Martian, Nigerian, Quebecois, Sumerian, Taiwanese, Austrian, Belgian, Phoenician and Mexican.
* New wonder: The Eiffel Tower. Makes AIs love you and improves reputation.
* The building requirements of several buildings have been changed.
* The whale special is reduced to 2 food, 1 shield and 2 trade.
* Settlers / Workers / Engineers can never get veterancy.
* Trireme's high sea loss now considers veterancy level (green 50%, veteran 25%, hardened 5%, elite 0%) before being divided by 2 if you have Seafaring or 4 when you reach Navigation (previously only fixed at 50% before being divided).
* Glacier terrain is now unsafe for land units (15% chance per turn of being lost). Also doesn't count as coastline for Trireme safety or Fish and Whale generation. Roads/railroads can be built but all unit (worker too) get 15% chance per turn of being lost any way!
* King Richard's Crusade now made obsolete by Robotics (previously Industrialization).
* Fixed tech costs based on the number of prerequisites of the tech in the tech tree.
* Nations have preferred nations to fork off when civil war occurs.
Gameplay changes:
* AI is much improved, and does not use 'double-move' any more.
* AI now conducts diplomacy with you (and against you).
* New difficulty level: Novice. It severely handicaps the AI players.
* Smarter autoexplorer and autosettler code.
* Modpack options vastly improved: You can customize buildings, add buildings as requirements to units, restrict technologies to certain nations, have split technology trees, gold upkeep for units, new units and terrain flags and lots of other options. (This is still done by editing configuration files with a text editor.)
* Fewer popups (eg choose the new government from the menu directly)
* Alternative map topologies, e.g. real support for isometric and hexagonal maps, "donut" map wrapping.
* Incomplete support for drawing civ3 graphics. See the civ3gfx (ftp://ftp.freeciv.org/freeciv/contrib/tilesets/ci v3gfx/) tileset.
* Global observer can observe the entire game.
* New method of settings map dimensions: Just use 'size'.
* Modified map generators.
* Initial units can be selected with a server option.
* 'Home' key centers on
Re:Changelog text (since it seems to be slashdotte (Score:3, Insightful)
Oh dear. (Score:5, Interesting)
Games do not suddenly become non-games because they are old. In fact, I would argue that there hasn't been a decent PC game put out in years. Games are not just eye-candy, expensive system requirements and physics-driven. Games are fun.
"Chess? Cor, that game's just ancient. You should be playing Super-hyper Chess 2005, it's got cool 3D pieces, seven hundred different pieces, two-hundred new rules, every piece has 'hit-points' now and there's fifty types of board."
"No thanks. Checkmate."
People who think that "games" can only ever mean whatever is on display at your local videogame store are severely out of touch. Games are fun. These people like FreeCiv because it is, to them, fun to play, engaging, interesting, challenging.
There are not many games that have been released in the past few years that I would call engaging or interesting once the sheen wears off or the next game is released. I've seen people with cupboards full of games that they've bought, completed and never played again. That's not the sign of an engaging game.
There are 20-year-old games that I played then and still play now and still get as much enjoyment out of. My brother and I, both in our late twenties, the primary game market, love to play Age of Empires 2 and OpenTTD precisely because they are engaging games that have lasting appeal. In fact, we still even have the occassional game of Chaos, via the magic of a Spectrum emulator, because we enjoy it.
My brother recently invested in Half-life 2, which I must say looks fantastic. I played about half an hour of it while I was round there and already the sheen had worn off. Yes, I would still play on today if I could because the story was engaging, it's quite good to have a little experimentation with the engine etc. but once I've completed that game, there'll be next to no incentive to go back and play it.
Counterstrike, however, is a different story. Counterstrike I could still see myself enjoying playing when I'm 90.
Projects like FreeCiv and OpenTTD and the UFO remakes are existing precisely for this reason. They are/were great games, they are not just eye-candy and hype that lasts for about a week, they are based on good principles with well-balanced gameplay.
The fact that I can still play TTD on my modern Windows machines, my Linux machine, even a Mac, if i had one, increase the utility of the games. The fact that OpenTTD allows me to plug-in new, clearer graphics, even change the code and interface to suit myself like I couldn't do in TTD, that's the reason these sorts of projects exist.
Eye-candy is extraneous, gameplay is vital, being able to play an old favourite without compatibility issues, with customisations, bugfixes, with features that the game "should have had" in the first place, that's what it is all about.
Now go back to telling all your mates what your latest waste of $100 was at your latest game store.
Re:Oh dear. (Score:2)
Re:Oh dear. (Score:2)
Re:Oh dear. (Score:4, Insightful)
That is so very true, but its only news to the crowd that started gaming when it became "cool". Cool demands cool graphics, cool explosions and a quick turnaround - you want the next new thing because its cool and you don't wanna be left behind.
Having said that, i believe the true gold, la creme de la creme in gaming occurs when a game comes out, its patched to stability, and then a brilliant mod comes out. Mods to stable, 1 or 2 year old games are in my opinion the best thing to play. Mods is also where i believe the open-source community should work on gaming, at least for now. Just get the engine at the game store instead of licensing it at the original software house. Many mods are much much better than the original game, often addressing its shortcomings that become obvious some time after launch. Of course, mods require another installation and looking it up in the first place, so once again there are some technical barriers to what are IMO the best gaming experiences. Desert Combat is an amazing game/mod and on a totally different style there are great mods to the totally scriptable Warcraft 3.
Right now buying a game at a store without having tried a "trial" version off edonkey is like gambling with really bad odds.
That's a bit exaggerated (Score:5, Informative)
Now we could aggree that on the average the chance to pick a good game has went down, and doubly so for the chance to pick an _original_ game. But claiming that no game in years even came to the level of "decent", no, sorry, that's just not true.
I'll also argue that judging a game _only_ on replay value is a piss-poor criterion. That excludes from the start any story-based game, and a lot of us actually like those. Pick your own favourite movie or book: could you see that movie or read that book, again and again each day, for years? Probably not. Does it make it automatically a bad book or movie? I'd say definitely not. Well, then I'd say the same ought to apply to games.
Anyway, if we're talking about no good games being released in years, just off the top of my head (and bearing in mind that my favourite genres may not match yours), I can think of games like:
- Tropico (and more recently Children Of The Nile, as a clone of it set in ancient Egypt). Very nice game, and very nice job of simulating your subjects as living beings instead of building statistics.
- Knights Of The Old Republic. Not only a very nice RPG with a very good story, but also a better prequel to Star Wars than what George Lucas ever made. I'm not even a SW fan at all, and I found the game to be worth every cent on its own merits as an RPG.
- Fable (ok, so it's not yet released on the PC.) I was _very_ weary of buying a PM game again, after the shameless fiasco that was Black & White, but I can honestly say that Fable was one of the most entertaining things I've ever done with my pants on.
- The whole Europa Universalis/Victoria/Hearts Of Iron/Crusader Kings series. "Real Time Strategy" doesn't only mean "Dune 2 clones", you know. Paradox's games are actually about _strategy_ and at a strategy level. Very welcome change, if you ask me. (And BTW, they still have 2D graphics.)
- Vampire Bloodlines. You know, this is one game which I really didn't play because of the graphics. See, I had the resolution set to 1600x1200, 8x FSAA and 16x aniso, so the game engine compensating by a piss-poor texture resolution and polygon-count level-of-detail, to keep the frame rate playable. So I had graphics that looked debatably worse than in some Playstation games, if the PSX character had stuck his/her face in a clogged toilet. Even in that context, I found the game most entertaining to play.
- Die Gilde ("Europa 1400 - The Guild"). Very nice take on the business strategy sim genre, and probably taking third place as number of hours played among the games I've played. (Right after The Sims and Fallout 2.)
- "Rome: Total War". If you ignore the RT combat (i.e., skip them and let the AI play for you), it _is_ a turn-based Civilization-type game. A very nice one, too.
Etc.
I realize by now I could go on for hours. (That's what not having a life and buying almost every game released will do to one.) So let's just say, a lot of us _do_ find good games to play, among all the crap being released.
Re:Oh dear. (Score:3, Interesting)
I agree that there are SOME people who will never be happy, but most want to see an evolution of the game industry to allow for new innovative titles. We see sequels, and games that are a clone of other pre-existing games with slight improvements, but there are very few games that break out of the mold set by the original game.
The most popular for example, is the first person shooter. Since Castle Wolf
The greatness of freeciv. (Score:5, Interesting)
What about standard size planet filled with great AI and slow research, no huts giving random military units. I just loved it. 2 settlers you start with, find a place to start then, its war for expansion immediately.
Basicly freeciv lets me hack with options that can change the gameplay of old game a LOT, and make it even more interesting. You can alter the population growth rate so that you get different variations on what will happen.
I can change the game options to play WAY different way compared to original civ. And there are lots of minor differences that make it different from CIV & CIV2 atleast in way of the strategies goes.
I wonder how the AI is (Score:5, Interesting)
I wonder how the freecivs ai compares to that
Informative? (Score:3, Informative)
Please read some of the FAQs on CIV, the AI while not overly complex, is many times more complex than you state... perhaps in the first CIV that's the way it worked but it has not been that way in many years.
Re:I wonder how the AI is (Score:5, Interesting)
By the time I have theology, I usually have 20 cities each with a defensive unit and a workers. (more around "border" cities). I have the workers build roads to the cities, and set them all to build caravans. Then I pump out JS Bach's Cathedral and Michelangelo's chapel. Then I set my luxuries to 80% and use rapture growth to get all my cities to 8 (I use workers to ensure each city can get to enough food). At that point, I go for economics, get Adam Smiths, and build a granary, marketplace, temple, courthouse, city walls, aqueduct, etc. in every city. The aqueducts cost 2, but everything else is free! So I then rapture grow to 12 and keep luxuries at 10%, taxes at 10%, and science at 80%.
At that point I'll be about even in tech with the Great Library (electricity will be a ways off for the AI), and have the highest population and research techs the fastest. At that point I'm unstoppable.
I recommend you don't play on a huge map, since after a while the unchecked expansion of the computers will make turns take all day.
Create (Score:4, Insightful)
This goes to show what a great game an open source project can create.
More like, this goes to show that an open source project can clone a great game. Isn't FreeCiv just a free remake of a game created by non-free developers?
Re:Create (Score:3, Informative)
So are 95% of the latest commercial releases.
Comment removed (Score:5, Insightful)
Re:Free software (Score:3, Insightful)
Re:Free software (Score:4, Insightful)
Care to provide an example? Care to point the last truly _original_ game (that does not suck)? And last but not least - are you sure that an original game will be more fun than not-so-original but more polished?
ChuChu Rocket (Score:2)
oh, for the love of god, stfu (Score:4, Insightful)
I tell you, my hat's off to those programmers who keep going in the midst of what all-too-often seems like a huge population of spoiled brats.
More and more developers go under, and it gets harder and harder for programmers to get a job doing anything creative, because these idiots are copying other peoples' ideas and giving it away.
And I'll tell you, one of the reasons why you don't see more innovation in the free software world is because of idiots like yourself who would rather bitch about what is out there that they don't like, rather than put a little effort into finding a game they might like and helping them out, even if it's only testing builds. Want original games? Here's a starter's list: Wesnoth, Worldforge, XConq, Holotz's Castle, Glest, S.C.O.U.R.G.E., Cube, Gate 88, Globulation, Adonthell... oh, who am I kidding? If you weren't willing to look before, you're probably not going to now. That's not even including the really neat ones that are in development right now.
By the way, the preceding rant is no indication of my feelings towards simonc4, pronobozo, or lordsatan. Three great guys. Too bad those three great guys who helped out with the project were outnumbered by whiners with complaints or useless suggestions.
Re:oh, for the love of god, stfu (Score:2)
There are game designers prepared to contribute their time for free, look at all the Half Life mods such as Counterstrike and
Re:oh, for the love of god, stfu (Score:3, Insightful)
Sorry, but if your hobby can't survive the least criticism, maybe you do seriously need to reevaluate it.
I tell you, my hat's off to those programmers who keep going in the midst of what all-too-often seems like a huge population of spoiled brats.
Oh, purlease. This is like me, a writer, saying "I tell you, my hat is off to those writers who keep going with their attempts to rewrite Moby Dick in l33t-speak." If you think wha
Re:Free software (Score:2)
But I think there's room for valuable imitation too. Civ2 is a great classic game (superior to Civ3 IMO, but that's not relevant) and Freeciv has brought one of the real values of the OSS effort: extended it in new and interesting ways, with features that the original commercial version does not have.
So I agree that we need more new ideas, but I also think projects like Freeciv are valuable. One doesn't have to preclude the other.
Re:Free software (Score:2)
No games house has ever gone under due open source
So why exactly would OSS groups cloning old ga
Re:Free software (Score:4, Interesting)
No, but its extremly hard to find developers when you have an original idee and that is really not that suprising. When you clone a game, everybody in the team instantly knows what the goal is, most of the developers know the game to develop more or less in and out. There are forums, newsgroups and such for the game to clone that you can use to find new developers. In the long run you can even switch maintainer and the programmers without much a problem, since everybody knows what the goal is.
Now with an original idea this all falls apart, first of knowbody knows your idea, so you have a hard time finding people interested in it in the first place, but then you also have a very hard time to explain the idea to them. You can also not just swap out developers, since every newcome will have to be introduced to the idea again. If the gamedesigner drops out you can basically close the shop, since nobody will be left knowing exactly what the goal was. Last not least it all happens over the internet, which makes explaining stuff even more difficult then in a person to person meeting. In the end you can't even be sure that your idea actually works, stuff that might sound cool on paper might suck as game. So even if you get all those talents you need, you might still fail.
All this is not special for games, applications are as well much easier cloned than created from an original idea, KDE, Gnome and such are all just clones of Windows and a bit MacOSX, they are improved here and there, but the concept are pretty seldomly touching new ground and if they ever do they only to it in very small steps.
Re: (Score:2)
Re:Free software (Score:2)
Very few people like war, it's best practitioners least of all. It occurs for reasons far more complicated than preference.
Hobbits? (Score:5, Funny)
Re:But..... (from the news) MIRROR on /. (Score:3, Funny)
Not quite everyone, but only T.H.E.Y., which stands for The Holy Empire of Yanks. As you probably know, THEY usually call themselves US.
Well, in my currently running freeciv game year 1913, Washington is a small Hungarian village sized 2 near the north pole. I will buy it from Hungarians for tech advance of Monotheism next turn. Will be a good strategic port stationing my Czech submarines stuffed with nuclear missiles. Now, tell me about *hate*
Technical
Re:Great! (Score:4, Insightful)
We ?!?
YOU haven't done anything !
Freeciv has been around for 5 years (Score:5, Interesting)
Freeciv's strength at the moment is that it cares about multiplayer, and that it actually has people playing it multiplayer.
The main reason it hasn't changed more is that cool ideas are not by themselves fun ideas, and that people love the standards set by the initial civ, and would be put off by big changes.
Not to mention that the game borrowed from "Empire" and the technology names from the AH boardgame, so everyone is standing on the shoulders of someone else.
Wesnoth has better graphics than freeciv, but for me, it hasn't yet delivered something strategy-wise that e.g. the Battle Isle series and free implementations don't do better. Especially the unavoidable skewedness of battles.
Re:Great Game? (Score:2)
Re: Help me in understanding why this is news... (Score:3, Interesting)
> Are there any real breakthru's in OSS here?
Is OSS about breakthroughs, or about continual refinement?
> Considering when Civ2 was released, I could have only used money I found on the street and under my couch and still had the real game in my hands 5 years ago. What is so important about freeciv?
It would be interesting to know how many people are playing Freeciv vs how many are still playing Civ2.